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  • Old Guild Username: Phreniphorm
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    1. Skythikon 11 yrs ago
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10 yrs ago
Current acquire raifu, defend waifu
10 yrs ago
Nothing quite like schizophrenic weather.
1 like
10 yrs ago
At this point I don't even care where I end up. I just want to do something productive, bloody hell.
10 yrs ago
I still remember four...
10 yrs ago
Standing by to stand by, cap'n!

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Most Recent Posts

I'm in GMT+8 South-east Asian time. I usually check the forums in the morning and evening and that's usually when I will post.

I'll do my best to post when I can or when I'm needed. If I can't I'll let everyone know in advance.
Mischief raced through the interior of the submarine, moving straight for the bridge. Normally, he would have found such a frontal assault to be suicidal, but the submarine appeared to be working with a skeleton crew. Huscarl had told him that they had four minutes to get things done, and Mischief did not have the time to go directly for the ballast tanks. It would be faster if he just opened the tanks using the controls and then sabotaging the entire system by running detonation cord and laying charges within the bridge itself. It would be like killing a person by removing the head; without its brain, the submarine was useless even if it could be recovered.

He gunned down two crewmen on the move. Armed only with pistols and wearing only their uniform, they were easy targets and fell with a bullet each from Mischief's CZ-805. The sound of boots falling on metal echoed throughout the submarine as he raced towards the bridge, which was directly underneath the conning tower. As expected, the bulkhead was closed, but Mischief had prepared for that situation. He pulled out several breaching charges from a pouch and stuck them onto the door. Scooting back to a safe distance, he detonated the charges. The shaped explosives propelled the blast inwards and blew the bulkhead clean off it's hinges. He charged into the bridge a split-second after the blast, shooting the first armed person he saw twice in the chest.

There had only been five people stationed on the bridge. Two had been killed in the initial blast, one had been fatally wounded by the door and one had been gunned down by Mischief himself. The sole survivor of his assault seemed to have been struck by shrapnel from the blast, as evidenced by the blood streaming down his face. Mischief immediately walked up to him, grabbed them man by his collar and hauled him towards a control panel. "I want the ballast tanks open." He said sternly. The man spoke at a rapid fire pace in a language Mischief did not understand.

"Ballast tanks! Open!" Mischief shouted. "Submarine, sink. Go down."

That seemed to click within the man's brain and he shook his head. Mischief let out a huff of frustration and drew his pistol, pushing the muzzle into the man's neck. "Do not test me." He said, sounding as if he had every intention to shoot the man dead if he did not do as Mischief asked. "You have a family? Children? Wife? Think of them and answer me again."

That did the trick and the man nodded several times. Mischief let him go and kept an eye on him as he pressed a few buttons. The grinding sound of metal against metal reverberating throughout the ship told Mischief that the ballast tanks were opening. "Go," He said to the man and nodded towards the blown out doorway. "You have enough time to escape if you run. Use the forward hatch, otherwise you might run into my friend. He is not as...Accommodating." Mischief waited until the man was out of sight before getting to work. He took off his backpack and removed a few meters of detonation cord and laid them around the control panels. Then, he took out a few blocks of explosives and placed them on the control panels itself. He wired everything onto a common timer and set it for four minutes.

Mischief threw on his pack and raced back towards Huscarl's and his initial entry point. They exited the submarine and went into the water, much to Mischief's displeasure. He was not a fan of swimming in such rough waters, especially not with his pack, his RPG and plate carrier. It was doable, but it was unpleasant. The explosion, however, was more than worth it. Mischief let out a sigh of relief, thankful that his explosives had gotten the job done. Soon after, Mischief heard the sound of an approaching boat and their imminent extraction. It looked like their job here was done.
I wouldn't mind leading a fireteam either. Or a demolitions team. XD
Name: Kayetan Svarst'Kulsomfall
Age: 25
Race: Svekker
Country of Birth: Svekker-Vastermannen Commonwealth
Country of Origin: Svekker-Vastermannen Commonwealth

Appearance: As with all Svekkerns, Kayetan has pale, alabaster skin. His veins are very prominent, especially on his lower arms and legs. His sandy brown hair gives away his clan's tribal past, but that does not particularly bother him. Slender and tall, Kayetan could almost look graceful if not for his angular facial features. Low cheek bones and a sharp chin gives him a rather sullen expression, not at all helped by his almost never smiling lips and cold, blue eyes.

Bio: Kayetan was born into the prestigious Kulsomfall clan, an ancient ally of the Svekker royal bloodline and one of the most well-regarded clans within the Commonwealth. His family had the honour of being the rulers of the southernmost province of the Commonwealth and thus whenever the call for arms came from the Yaes Numir Sayur, it would be them who would lead the majority of the Commonwealth army. The Kulsomfall was a very martial clan and demanded the same of its leaders as it did for its people. As such, despite being considered a minor nobleman, Kayetan was trained from young in the martial arts. His father, a staunch believer in that firearms would dictate the outcomes of future battles, focused heavily on making sure Kayetan had an excellent grasp of gunpowder tactics and that he knew how to operate a musket or pistol. As with all Commonwealth nobles, he was drilled intensively in fighting with a sword and sword-breaker.

By the time Kayetan was thirteen, he was an adept with the sword and an excellent shot with the musket. His first taste of combat, however, would come when he was sixteen and he was tasked with leading a small army under his command to give one of the northern tribes living outside Commonwealth borders a stern warning after they had been caught raiding farmlands within the Commonwealth. He had been given two regiments of musketeers, four regiments of regular footmen and three cavalry squadrons, in total numbering roughly a a thousand and two hundred men.

During the campaign, Kayetan proved his worth as a military strategist by dealing a succession of decisive blows to the enemy, but his impulsive streak showed when he disobeyed orders to stop at the border and chased the tribal army back into the homeland, where he was cut off and surrounded by the enemy. He personally fought on foot as a musketeer with the rest of his men and even had the honour of personally killing an enemy commander. For this, Kayetan earned the respect of his men, but he was still given a tongue-lashing when his army and he were eventually rescued by a Commonwealth force.

For the next few years, Kayetan was confined within the Commonwealth until he was deemed fit for command. It was a light sentence, considering that disobeying orders was considered to be one of the worst things a military person could do. He was saved from a lengthy stay in the dungeons simply because the Commonwealth knew that if they did just that, they would have roughly a thousand men who would be very displeased with that decision.

Kayetan quickly grew bored of being stuck within Commonwealth borders, especially with news of continued offensives into tribal lands to the north filtering down to his ears. It made him antsy, and there was little to keep him occupied anymore. His greatest accomplishment during his years of confinement was to have his musket cut down to a carbine in order to make it easier to use on horseback. It greatly impressed his father and the other military leaders, but to Kayetan, all he did was just take a saw to his gun because he found it too long.

Kayetan was finally allowed to see combat when he was twenty-one, but not as a commander of an army. Rather, he was given command of a squadron of carbine-armed cavalry. He was once again deployed north to counter tribal forces, but Kayetan found himself wanting to do more. He did not just want to see frozen ice fields for the rest of his life, he wanted to see what the world had to offer.

Thus, when the campaign ended and Kayetan went home, he made his intention to journey the world known to his family. While initially hesitant to send what would be the heir to Kulsomfall lands go off adventuring, that quickly turned to approval when his parents decided that some time away from the Commonwealth would do him some good. It would at least force him to learn how to handle things on his own and hopefully to be a little more cautious. Kayetan took the weapons he had used for his military career as his personal arms and set off for Lemea, finding that as good a place as any to start adventuring.

Personality: Like most Svekkerns, Kayetan can be easily described as humourless, logical and very straightforward. He is the sort of person you would want around to always question your plans and to make sure that they are watertight, but he's not exactly the person you would want if more tact is preferred. Kayetan can be counted on to provide a snide, snarky or deadpan response to any situation. Still, he can be counted on to fight as hard as he possibly can to achieve a given goal. His northern pride would not settle for anything less.

Kayetan does have a well-hidden impulsive streak which shows only when he's in the heat of a moment, such as a battle. Sometimes his spur-of-the-moment decisions work in his favour, other times it doesn't.

Combat Skills:

- Skilled marksman with firearms
- Excellent swordsman
- Can handle himself as a mounted warrior
- Good tactician and strategist

Adventuring & Survival Skills:

- His patience makes him a good hunter
- Good at making traps

Other Skills:

Reason for traveling: Wanderlust

Other:

- Armed with a snaplock carbine, sword and sword-breaker (Basically a dagger with a longer-than-normal blade with a notch to deflect or catch swords at critical moments)
Thanks! Going to start planning things out. =D
Is this still open?
I edited my post to have the Commonwealth be integrated with the Yaes Numir Seyur. I kept their tribal roots, since you mentioned that there had been tribal elements in the north of Aniyas.
gamer5 said
There is just one problem - Yaes Numir Seyur (Union, Military, of Demons) is what occupies most of Aniyas, except for those two areas mentioned that the Geworia taken by force or were given to Alagoria in return for favored trade relations and a yearly tribute in gunpowder weapons. Also Aniyas has a civilization older then Rheas - not many tribes now dot it's landscape - most countries up until the Geworian arrival were kingdoms or city states, except in the cold northern ice fields and southern lush jungles.Well since Yeas Numir Seyur is a military alliance in which each member has it's own political life so if you just note that in the face of the Geworian invaders they joined Yeas Numir Seyur and for now stopped warring with numerous southern kingdoms and city states it should be OK.A information - the word Seyur actually means "Those which inhabit the western lands", this western lands being Aniyas, and Seyur is the ancient Rheas name for those which inhabit Aniyas.So somehow incorporate the country into Yeas Numir Seyur or just move it to the Dorme-facing coast-lands of Lowenar.Waiting for more character sheets and Tatsua to copy race and country sheet from the Lands of Lemea OOC.


Well, I just need it to be somewhere cold and frozen, so if that region in Lowenar fits, I'll shift it there.
I wasn't sure if these ideas I have for races and a country would work, so I'll put them here for you all to approve/disapprove.



Is this still open? And is there a spot for a royal guard sort of character?
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