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6 yrs ago
Not my own words, but: "Enjoy memes and have a good time online, but develop a solid sense of self-worth that is rooted in a reality that doesn't disappear when the battery charge is empty."
4 likes
6 yrs ago
The spam. It hurts.
1 like
6 yrs ago
Yeah, and you're under arrest, pal.
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Reserved. Or something.
Phosphoros




“By my blood … and those before me.”
-Mennonite warrior’s oath



In an age lost to time, a great mountain once dwarfed these lands - lands inhabited by the ancients, corpulent and arrogant. They raised their civilizations under the shadow of this mountain and warred, drank, fucked and prospered… for a time. Their magics and excesses upset the mountain, corruption at its feet, and tolerated it no longer. A great eruption, the Omega, drenched the land in ash and fire.
The once-great ancients perished to a man, leaving behind their ruined temples and monoliths.For many years, the clouds of ash choked the life from anything foolish enough to linger. But it eventually settled, turning the land rich with minerals. The Omega reformed the geography into a massive plain, ringed with volcanic ranges - a land we call the Cradle.
Nowadays, life has returned to the Cradle and the great mountain stands no longer. Five nations thrive within its boundaries, sometimes competing, at others coexisting. The greatest and most warlike of these, Kothar, marches on its neighbor Mennon, intending to break the back of its alliance with the western nations for good. It is the largest offensive seen in centuries.
As if this were not the worst of it, the magic of the ancients did not die out with its creators. In the shadows of the Cradle, dark things lurk unseen. Crypts are nesting places for horrors, children are snatched in the dead of night, shadows descend on caravans that are never seen again.
Legends tell of men and women of great ability, strength and character rising against such adversaries and emerging victorious. In times of need it is said they will appear, rising against insurmountable odds and bringing balance to the Cradle. If there was a time to make themselves known, now would be it.

It is a time of war, a time of monsters, but most of all, a time of heroes.



Welcome! This RP revolves around the volcanic plains of the Cradle, a bountiful, yet dangerous land of war, monsters, magic and myth. The story takes place in the midst of a war between the kingdoms of Kothar and Mennon, and threatens to drag neighboring states into the fighting. As the war rages, ancient creatures stir in long-forgotten tombs, awoken by the scent of blood and ancient magics that linger, cast by long-dead civilizations. You will step into the shoes of a great individual, akin to a classical hero, their companions or any other gifted persona. The RP will take you on a journey across the breadth of the Cradle and into the heart of Kothar - your deeds etched into legend and your spear into the heart of your enemies.

The Story Begins…

The forces of Kothar have marched across the border into Mennon, pennons flying, horns blaring. Already, they are poised to capture the western plains. Great camps have been erected and soldiers wait for the orders that will launch the next offensive. Rumors have circulated through the ranks of a foreign sorcerer having been seen close to the frontlines. These align with whispers of strange lights emanating from ancient ruins along the plains, near battlegrounds. Some say this is the cause of the odd, recent tremors across the plains. The elders of Roshad worry this sorcerer is seeking a way to tap into the ancient magics below. Doing so could awaken horrors that are better left undisturbed.

A great hero of renown is gathering likeminded adventurers in a small Mennon town. A band of argonauts of many backgrounds and ambitions have gathered at his call to bring challenge to the dark wizard. Why you choose to go is up to you, but this hero has explained that the sorcerer intends to awaken and wield a great power, capable of many god-like feats. This power is said to have a range of effects, such as granting immortality, making the Darklands hospitable, turning the Cradle into a utopia, among oter things. However, you are told the sorcerer likely plans to make himself into an all powerful god over the Cradle, turning the lands into his personal playground of terrible and unlimited power.

Your characters could join this hero for any reason: to slay the sorcerer and destroy this power none should have, to use it for good, to use it for yourself, whatever you wish, so long as it brings you all down this path together.




Civilizations of the Cradle











Rules & Expectations
1: The GMs are the law.
2: Basic sitewide rules apply (No metagaming, powergaming or godmodding as well as captain obvious forum etiquette)
3: Be cool like the Fonz.
4: Be excellent to each other.
5: Be active, and let us know if you plan to drop out or will be absent for a time.


@NibThe OOC is in progress and should go up later today. I think we can accommodate you!
Hey, you're missing leprechauns for your Irish stereotype analog.

I will say this very explicitly. I am not trying to bring about any negative connotations based on real life stereotypes into this story.

Yet that's exactly what you're doing with your race analogs.
Hello, I'm quite interested.

Curious about the presence of slavery in the setting; I feel like it's a given what with the material we're working with, but what states would be most likely to engage in it.

Currently formulating a former slave-soldier turned famous mercenary. Epithet I'm considering at the moment is "the War Hound."


Kothar comes to mind foremost - though slavery would be more like Grecco-Roman style than anything in the Americas or in popular depiction. That's a viable route for a character!
@Goldeagle1221Looks good to me
@Cleverbird@Goldeagle1221

The way I see magic, most of our contact with it will be via the residual sorceries left over by the ancients, or ensorcelled artifacts. They lived in what could be called a magical 'golden age.' Much of that know-how has been lost, and the new inhabitants of the Cradle are not as gifted in that regard.
However, there are those that have innate aptitude - say 1 in 10,000 or so. The ability to channel magic would very likely skyrocket you to rockstar fame.

As for biomes, we're still working on that and are in the process of having a map drawn up. But know that there are badlands, plains, upper temperate forests and lots of geysers.

I'd love to be able to just say "tech level is CONAN," but to narrow it down - technology will vary from nation to nation and proximity to major population centers. Bronze and iron are the dominant weapon/armor materials. We look to early-mid antiquity for a rough analogous period.

Rule of cool is the order of the day - though this applies more to badassery and feats. A great warrior might take on and defeat ten men at once, but the fighting itself ought to be grounded in realism (no swords slicing stright through breastplates like butter, and what-have-you).
Plenty of other RPs for that sort of thing. In a RP where the aim is to *hunt monsters* and *play heroes*, doing so kind of misses the point.
And given the tone and setting are supposed to be serious and not without grit, I just can't see a Sonic "Original Character"TM cyclopess jiving.
Errr, yeah, I don't really think this will fly here. Nevermind the whole Sonic thing, but I'm imagining PCs being humans slaying monsters. I just don't think it jives with what we have in mind for the setting.
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