People run roleplays like this all the time. There are game masters (like ye olde Brovo, who left RPG some time ago) that use a stat system in every roleplay they run. The system depends on the fact that the consequences of the characters' actions aren't left up to the players -- they write their intentions in their posts, and after a round of posting, the game master responds with the results. Sounds familiar? It's very D&D-esque. Brovo even rolls dices to determine the outcomes.
Yeah, that's kind of what I was thinking. I decided to make an interest check for it with more information earlier, so if enough people are interested, I'll develop it to a playable level.
This RP has been canceled. Feel free to use any of the ideas in here for your own RPs if you like.
(This is a fleshed out and revamped version of the original post. The original can be found at the bottom of this post.)
"You and your friends have decided to to spend the night at a supposedly haunted house on a dare. Some of you might think it's a joke, some of you might think it's really haunted. Either way, you've just arrived and are getting ready to go to sleep, when you hear a noise... Time to investigate?"
This RP's story is pretty generic. You will end up fighting some ghosts/spirits and things will escalate from there. I'm going to be using this as the testing grounds for a forum-friendly stat system. Here's how it's supposed to work.
So let me explain a little how this works. Those numbers are points that you spend to try and overcome a challenge. For example, if you try to break the ropes you may be tied with, you would spend strength points. If you try and punch a bad guy in the face, you spend strength. The bad guy either tries to dodge with dexterity or block it with strength. The difference is subtracted from the HP.
Now your first concern might be that those numbers are a bit low. Well, that's because those are for a level 0 character that starts with 300 points to distribute. Every time you level up, you get 100 (or 200, still working on that) points to distribute as you like among your stats. You will also be able to slowly recharge points while in combat or on the move. Sleeping refills your points all the way.
That's not all, of course. You also are given the choice of several different special abilities. Here are a few of them.
Strength of Will: Spend your willpower points with/instead of strength points for a strength challenge. Final Push: Double the worth of points spent once per day. Inner Reserve: Refill 25% of an attribute. Power Punch: Can punch an armored enemy without a strength penalty. Soul Kick: Damage the enemy's essence rather than their body. Light Ball: Produce a shining ball of energy that can be thrown at enemies to hurt them.
Let me know what you think and if you would be interested in something like this.
Alright, so let me preface this with a disclaimer of sorts. This RP may or may not exist regardless of interest. I'm really just trying to gauge the interest with this post.
The story itself pretty cliche. Normal kids (Or whatever) sleep over in a haunted house. There's a ghost, they fight it, they get powers, they fight stronger stuff and save the world, et cetera. I'll flesh that out if there's enough interest. That's not the most important part for me, though.
Instead, I want to use this as a chance to help develop a stat system that I think would work pretty well on this forum. Usually for stats you have to roll dice to determine the outcome. Unfortunately, there's not a reliable way for all the players to do that here without relying on the honor system or having the GM make all the rolls. That's where my idea come in. Take a look at this character.
Name: Steve Level: 0 Hit Points: 100/100 Strength: 100/100 Dexterity: 75/75 Willpower: 75/75 Intelligence: 50/50
Here's the gist of the system. Whenever players are presented with a challenge, they are able to spend as much or as little of one stat as they like to try and overcome the challenge. For example, a character has to try and break down a door. He chooses to spend 20 of his 100 strength in the attempt and is then left with 80/100 strength. For fighting, it's how much the player spends versus the enemy spending. There would also be skills or abilities that would allow the multiplication of points spent, quick refilling of points, and using different attributes for different points. Points would go up with each level.
This idea still needs more work, obviously. Numbers may need to be higher at the start, I need to write out the special abilities, and other things may need fixing. If you have any questions, comments, or interest in doing something like this, let me know.
My idea is simply that a stat, for example strength, would start at a certain number and the player could spend the points to try and accomplish things. Is this a good idea, or a bad one?
I am very interested in joining this roleplay, if that is alright. It's been a long time since I've done any roleplaying though, and as such am very rusty. Regardless, I will be reading through it out of interest even as I post this.