Players are thrown into random places and given the same number of actions that corresponds of the level of the room.
Example:
1st: 1 action.
2nd: 2 actions.
And so on.
There's unlimited numbers of levels, but limited Health points (player starts with 100% life that will be affected randomly depending on your luck if I may say so.)
Player chooses an action and I will use a dice roller to determine what sort of outcome player will get for the action. There are 50% chance of positive or 50% chance of negative outcome for the action.
The size of the room can be unlimited and definitely it will be random.
Players start with 20 slots for item storing.
Stat explanation:
BODY HEALTH POINTS(BHP): 100% [Your overall physical Health that can be decreased mainly if you take damage, suffer from starving, loss of energy and/or suffering from extremely low mental Health. It can also be increased by applying medical tools that will only affect damage gained from outer cause - taking physical damage. Food will only cure hunger]
MENTAL HEALTH POINTS(MHP): 100% [Your mental stability. Can be affected by the outcome of actions. Will decrease if experienced negative outcome, decreased in larger amounts in paranoia state. Schizophrenia is the lowest mental Health state in this game. MHP can be increased from succesful meditating, anti-depressants will increase it only for 2/4/6 turns depending on the size.
ENERGY(E): Energy will mostly affect BHP while having less effect on MHP. Energy can be restored by consuming food, sleeping, meditation etc.
Character sheet:
>NAME: [Changeable value]
>BHP: 100%
>MHP: 100%
>E: 100%
>ITEMS: None
(If there's anything you'd like to add let me know. I will edit this sooner or later when I'll figure out what to change and/or improve.)
Post the character sheet and I will throw you into a random place right away.
Let's begin the journey!