So people know, combat posts don't need to be a novel in length. The only time I ask for anything that long is during the more intense story progression moments. Given that there is now only three of us, that likely becomes more apparent. @MaxxRocker @Al
Recovering from their, so oddly languid state of being, the two remaining heretics are now ready to exact their bloody revenge upon you all. With a wild-eyed cackle of madness, the smaller of the two, a scruffy-looking man clad only in rags and armoured with nothing more than scraps of iron, takes aim at the sleek form of Jack. He fires off a murderous volley of crude lead from his equally primitive-looking firearm, one of the bullets goes wide, hitting the masonry above the assassin's head, but the other two find their mark. One hits the flak armour protected form of his torso, but the other one finds it's way into Jack's unarmoured leg.
The heretic roars with satisfaction that he is the first to draw blood from the loyalist dogs before him, his morale bolstered by the small gang of four more heretics that are making their way towards the sounds of combat. "You shall die here! Loyalist scum!" His voice carries the unmistakable accent of this world, yet warped and corrupted even further.
The brute of a man was last to act, his bulging musculature and sheer bulk making movement harder for him. He strode forwards like a blighted god of war, his body blistering and simultaneously healing from those wounds. He stood above the prone form of Viber, the brute gave a perverse smile, showing off his array of brutally sharpened teeth. With a crashing blow, he threw a single monstrous punch at the Lord Commissar, piercing the armour and into the flesh below it.
Grerrar was impatient. He wasn't ever calm. He fidgeted about with all the poise and grace of someone barely masking an addiction, sending the slew of chaos icons dotting his body into a mad, jingling frenzy such was the number of them. He'd been assigned to simply 'keep watch' as his superiors put it, yet he yearned for the sights and smells of real battle. He got exactly what he wanted when another of the sword-wielding heretics alongside him called out that there was a firefight nearby.
Grerrar smiled, giving a roar of "Onwards! For the Dark Gods!"
From my experience, we are doing well to kill so many in the first turn.
Well, I always do the first combat to gauge the general level of power of the group, since you steamrolled the people so easily then I will change the difficulty and amp it up massively.
Winstanley leapt to attention almost immediately when the true nature of the traitor guardsmen became apparently, he levelled his hot-hot lasgun to his should, carefully squeezing off a burst of high powered lasgun fire at several individuals. His shots were true, as the automatic barrage of lasgun fire tore through the flimsy armour of the heretics with ease, leaving only red hot holes in their wake. Three bolts shot across the distance between the two parties, several heretics were felled by the incandescent bolts of light.
Three heretics were felled, their bodies ripped open and destroyed by the white hot bolts. With a tremendous effort Winstnley stood his ground instead of fleeing, bellowing out a curse at the enemies that assailed them. "Suffer not the heretic to live! Burn the heretic! Slay the mutant!"
Many long bitter years have passed since the destruction and despair of the Krogan Rebellions. The formerly hallowed heroes of the Citadel, being cast down from their lofty positions and reduced to yet another foe for the Citadel to overcome. The wars left destruction on a scale unseen since the loathsome Rachnii wars, wherein untold millions perished in brutal conflicts and warfare. The Krogan fell, but that was several hundred years ago. We've rebuilt. A new war threatens the very stability of the universe, the First Contact War. Humanity has entered the fray and has done so with murderous intent as they have caused bloody war to erupt across Citadel space.
You are a small crew of mercenaries, stationed here in the Terminus systems. To some, the most lawless place in the universe, to others, a literal heaven. You each come from your own walk of life, your own race, and own culture, none of that matters here as prices are just as often in blood as they are in credits. Though you are not yet a unit, but all of you have come here, to Aramis Bas'nahal's blood sports arena. None of you know of the Batarian himself, but his status is legendary amongst these systems for he is one of the grandest yet bloodiest pirates to have lived.
Do as you shall, but remember this: The Terminus Systems have claimed the lives of people far greater than you.
Attributes: Not truly tabletop, but rather a nice guideline that stands to show what a character can and can not do logically, that being said attributes range from 1 to 10, with lower being worse than higher. A strength of 1 means that character is so weak that they likely struggle to even handle a normal gun, whereas a strength of 10+ is absolutely titanic able to throw people around like they are nothing.
Attributes are as follows: Strength: The Physical Strength of the character, governing their melee and shotgunning ability. Perception: How perceptive the character is of the world around them. Endurance: Raw physical toughness and ability to shrug off harm. Charisma: Social awareness and poise. Intelligence: Mental acuity and ability. Agility: Balance and gunplay, also technically some more finesse based melee. Luck: The general measure of good fortune.
Seperate skill for biotics: Biotic level is endurance+intelligence then /2. Level, Biotic: The biotic abilities of the character, 1 is outright useless whereas a 10 is highly powerful.
You have 45 points to spend here. Make them count, but remember your racial bonuses.
Non-Citadel Races: Batarians: +1 Strength, +1 Endurance, +1 Perception, -2 Charisma, -1 Agility Krogan: +2 Endurance, +2 Strength, -1 Agility, -1 Intelligence, -2 Charisma Quarians: +1 to any stat. -1 to Endurance when not in a sanitised suit. Vorcha: +1 to any stat, -2 Charisma
If you seek knowledge upon the other races, this is likely the best place to use: masseffect.wikia.com/wiki/Races Classes: Not a solid foundation or what you can and can not do, but rather a nice guideline that serves to show their general ability and specialisations. For example, a full blown soldier would be best suited to protracted firefights and whatnot, while biotics would be best to use their strange abilities. Classes are as they appear in the games. Standard six.
Character Sheet: Nothing entirely special, but there is a standardised one should you wish to use it.
Name: Character's name and any alias they may go by Race: What race they are. Age: How old your character is.
Appearance: A detailed description of what your character looks like and a picture or screenshot, if possible.
Personality: The character's personality and how they are as a person.
Equipment: Self-explanatory, but remember that you will be encumbered if you carry too much...
Miscellaneous: Things that do not fall into the categories above.
'Class': General class layout from the game, remember that it is more there for guidance than anything solid.
Character Background: A decently descriptive backstory explaining who your character is and how they developed into the person they now are. You don't have to go too crazy, but a few well-written paragraphs would do it nicely.