Avatar of SomeSoldSoul
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    1. SomeSoldSoul 11 yrs ago

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8 yrs ago
Current A connate conflict.

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Went ahead an put up the OOC and the Character Thread! Please, go post as soon as you can!
Or, "My Terrible Rival Saga Volume One [Alternate Take]; Forgiveness is Borrowed, Never Bought."

Hi! Good to see you again! Seems we're finally getting this thing off the ground!

Welcome to the OOC! This is where we'll talk and chat and maybe argue once in a while! (all in good fun, I hope)

Here's the stuff from the Interest Check! Or you can just read it below!

Character sheets will be located here!












~Special thanks to Sathanas Rex for helping me develop and streamline the combat system~
Hiya! Post 'em here! Edit them here! (When appropriate!)

OOC here!

Interest Check here!

My Character Sheet (to know me by) :

Name: -

Alias: Peace Hayder

Age: Fourteen

Class: Hyper Blader. Focusing on close quarters combat, a Hyper Blader places emphasis on agility coupled with devastating attacks from a two-handed sword. Though lacking in physical defense and offensive magical abilities, the Hyper Blader increases their combat effectiveness by casting simple buffs on themselves and allies.

Level: 1

Combat Mode: Physical Melee

Core Ability: Subconscious-Space Manipulator; Capable of folding and entering the plane of existence created by subconscious human desires, Peace is able to instantaneously travel between points through Sub-Space, as well as store and retrieve items in localized pocket dimensions. Opening Sub-Space rifts takes little time, but a great deal of precision. Often, hasty teleportations will leave her in an unplanned location. This ability is draining on the physical form as well as the mind, requiring careful utilization. Has a cooldown of two posts.

Weapon: Dense Battlefang. A Phsyical type, two-handed sword that is the standard for a beginner Hyper Blader. The sword is much heavier than it looks and is capable of absorbing heavy Physical Melee strikes, if used to defend. Incapable of blocking Magic type attacks and Energy type attacks seem to pass right through it.

Appearance:

History: Tired of observing the suffering in the world as a Nobody, Peace created an alternative persona for herself (and a custom class) during her summer break. Leaving her name and previous appearance behind, she has taken the announcement of the F.S.N Summer Tourney's grand prize to heart and has resolved to let nothing stand in her way.

Theme:




Character Sheet (because he is what he is what he is.) :

Name: Timothy Granwall

Alias: "Ouroboros Tim" or just "Tim"

Age: Thirteen

Class: Chainmage: Intended to be an ever shifting, yet consistent force in battle;Tim has taken careful note of his class' evolutionary path and intends to make himself a versatile and ever changing combatant. Capable of switching between destructive forces of magic to buffing his allies. Weak at close range.

Level: 1

Combat Mode: Magic Ranged

Core Ability: Insipid Spite: Cooldown of two posts. Tim may focus his hatred on an enemy, painting them with a seething gray aura (which counts as an attack round). Immediately, this skill does nothing, but on Tim's next attack his Intelligence modifier is doubled against that foe.

Weapon: His hands. They're magic, you know.

Appearance:

History: Nobody really knows where this guy came from. He claims he's always been around, in the background. Good luck finding someone other than Hazard Star to back that statement up.

Catch Phrase: "..."

Theme:

Character Statistics:
Rolls: Stats
HP

Hit Points: 12

Strength: 7 (-1)

Agility: 12 (+1)

Intelligence: 15 (+2)

Willpower: 13 (+1)

Vigor: 8 (-1)

Character Sheet Template (to know yourself) :

Name: Timothy Granwall

Alias: "Ouroboros Tim" or just "Tim"

Age: Thirteen

Class: Chainmage: Intended to be an ever shifting, yet consistent force in battle;Tim has taken careful note of his class' evolutionary path and intends to make himself a versatile and ever changing combatant. Capable of switching between destructive forces of magic to buffing his allies. Weak at close range.

Level: 1

Combat Mode: Magic Ranged

Core Ability: Insipid Spite: Cooldown of two posts. Tim may focus his hatred on an enemy, painting them with a seething gray aura (which counts as an attack round). Immediately, this skill does nothing, but on Tim's next attack his Intelligence modifier is doubled against that foe.

Weapon: His hands. They're magic, you know.

Appearance:

History: Nobody really knows where this guy came from. He claims he's always been around, in the background. Good luck finding someone to back that statement up.

Catch Phrase: "..."

Character Statistics:
Rolls: Stats
HP

Hit Points: 12

Strength: 7 (-1)

Agility: 12 (+1)

Intelligence: 15 (+2)

Willpower: 13 (+1)

Vigor: 8 (-1)
Alright, making changes to the Stat Pool system.

Starting Rank is removed.

Instead of rolling 3d6 for your entire pool, roll 3d6 five times. You can distribute those stats (as they are, but in any order) to your Stat categories.

My New Roll

This change is due to the potentially crippling negative Modifiers that one could receive...and my own oversight in not including Agility on my revised Character Sheet.
Sorry! Went ahead and tacked it on at the end of the Statistic Changes section. Your character looks great (despite the bad rolls)!
Made changes to the core of how this all works. Please direct yourselves to the front page and re-read EVERYTHING! Well, not really everything. Just the two bold sections and the Skill Template.

Thank you for your time and patience.

Edit: Also, welcome Mammon and Ezekial Wolffe!

Second Edit: Revised Character Sheet

My Character Sheet (to know me by) :

Name: -

Alias: Peace Hayder

Age: Fourteen

Class: Hyper Blader. Focusing on close quarters combat, a Hyper Blader places emphasis on agility coupled with devastating attacks from a two-handed sword. Though lacking in physical defense and offensive magical abilities, the Hyper Blader increases their combat effectiveness by casting simple buffs on themselves and allies.

Level: 1

Combat Mode: Physical Melee

Core Ability: Subconscious-Space Manipulator; Capable of folding and entering the plane of existence created by subconscious human desires, Peace is able to instantaneously travel between points through Sub-Space, as well as store and retrieve items in localized pocket dimensions. Opening Sub-Space rifts takes little time, but a great deal of precision. Often, hasty teleportations will leave her in an unplanned location. This ability is draining on the physical form as well as the mind, requiring careful utilization. Has a cooldown of two posts.

Weapon: Dense Battlefang. A Phsyical type, two-handed sword that is the standard for a beginner Hyper Blader. The sword is much heavier than it looks and is capable of absorbing heavy Physical Melee strikes, if used to defend. Incapable of blocking Magic type attacks and Energy type attacks seem to pass right through it.

Appearance:

History: Tired of observing the suffering in the world as a Nobody, Peace created an alternative persona for herself (and a custom class) during her summer break. Leaving her name and previous appearance behind, she has taken the announcement of the F.S.N Summer Tourney's grand prize to heart and has resolved to let nothing stand in her way.

Theme:



Certainly, Corporal Lance. Welcome.

In other news, I'm going to be gone most of the day; so, there probably won't be any updates until late tonight or tomorrow. If anyone has any questions or anything, PM me. I'll attempt to get back to you from my phone.
F.S.N Information: Founded nearly fifty years ago, the Fighting School Network exists as a way to gauge the combat potential of students. Since its induction, the F.S.N has become a worldwide media powerhouse; raking in billions of dollars in sponsorships, pay-per-view events and merchandising. Participants in the F.S.N syndicated match brackets are given an accessory item during their first year of high school, something tailored to their personal preferences (nothing that could be weaponized). This item stays with them through the entirety of their school career and it is through this that they are measured by their foes and the world. Each accessory has a smooth gem inserted into it, that begins as a dark gray color; denoting that the wearer is E-Rank. Upon winning battles and earning Fight Points, the Character can advance their Rank and become qualified for higher level bouts.

Fight Notices are given to contenders via text message that includes the location and scheduled time of the fight, as well as basic information on their opponent. Most fights will have a few spectators, though C-Rank fights and above are almost always televised and gather a large crowd. Bets can be placed on fights, through the F.S.N Vice Chamber, allowing Characters to put up money or items on the combatant they believe will win. Announcers and Referees are known to appear at every fight, no matter how small, even if the bout isn't going to be a large event.

Rank Color Progression:
E: Gray
D: Light Blue
C: Purple
B: Green
A: Yellow
S: Red

Edit: The system for stats and the like is being completely reworked. This will entail several changes for pre-existing characters and their information. It may take a couple of days to achieve functionality. So, please, stick with me. This new system should correct several errors of logic in statistic functions, while creating a role playing environment focused completely on the narrative. Most of the stats will be based on your character's in character performance during the first part of the thread.

Dice rolls are making a comeback, but, thankfully you guys won't be messing with them; as it will be purely on my end. This will ensure combat is fair and devoid of meta or power gaming. Unfortunately, this also involves rolling everyone back to level one and making all characters freshmen at East Bridge City High, to ensure that there is a feeling of progression. Skills are being revamped as well.

If these changes sounds unsavory, please make your opinion known so I can figure out a way to make you (and myself) happy with the outcome of the upcoming changes.

I apologize for being so scatter brained about all of this, but if you can muster the patience to stick around I'd really appreciate it.
Alright, the dice have been done away with for now (for you, anyway). Stats will continue to exist as a measure of your Character's strengths and weaknesses. Everyone needs to complete/submit a character sheet before the In-Character section goes up.

I'd also like to take this time to get input from you guys, concerning how we should start the RP. Any suggestions or ideas are appreciated. I'll be posting a few of my own in the near future. Also going to make another Character.
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