Jartod stands at six foot four. He has mostly a light brown skin complexion, with grey eyes. His jawline is defined, with average Redguard features such as his nose, lips and other major facial parts. His body is one that is muscular and fit and well kept.
Notable features on his body include: He has a scar on his quadricep muscle, going from the top of the quad to the bottom of it. He has a tattoo on his bicep, with the words on a traditional Redguard Tongue meaning “Ma and Pa” with his mother and father tattooed. He also has a scar on his hip.
Personality:
Jartod is a diverse person on many fronts,spiritually, Mentally and even Morally he has a diverse mindset towards different issues and things that affect him.
Jartod believes in all nine divines. However, unlike an average Nord he doesn’t boast or show it out in the open. He instead keeps it internal, and for the most part unknown to most people.that well. Yet, this really hasn’t stopped Jartod from being religious. He still goes to the church, often for a hour or two and just sits there to soak in the atmosphere and his surroundings.
Mentally, war changes any normal man/human. The White Gold Concordat changed Jartod to have more of a wider view of the world around him. Politics back then didn’t interest him but now he eagerly enters into political discussions and voices his affection for the Imperial Banner. He used to kill for his banner and for a moral code. But now all he upends is his Moral code. He still regards himself a member of the Legion deep down but understands the true reality of the world around him. He’s someone you gotta work to earn your trust and respect with in a slow passion, but he won’t downright slander you with insults or turn into a unpleasant person as you try or attempt to earn his trust and respect. He’s a friendly, and humble kind of person, who cares for people he values.
Morally, he’s influenced by the Imperial mindset of how life should be ran. He doesn’t harm pregnant women or kids, doesn’t consume drugs. He prefers also to often turn to Imperial law when deciding on how to deal with matters related to property or possible legal issues, however he at times reserves his judgment, in favor of allowing someone else to voice their concern and/or opinion. He’s however is, vocal on issues that concern or relate to the task at hand and if anything he presumes is abit out of line or illegal, he’ll voice his displeasure cleary.
History:
Jartod, was born in the Imperial City. His parents immigrated from Hammerfall a few months before he was born. His parents opened up a medium sized shop in the Imperial City, a armour/swords smithing shop which served as there main source of income. However, at times when the shop wasn’t doing so good or Jartod’s father wanted a rest for an period of time, his mother used to edit various books and novels before they were published, for a decent amount of coinage. They managed from living at the King and Queen Tavern to saving up for a decent house in the City. Jartod in his youth remebers his days of playing with the other kids, and having a minor education provided by the chruch. During this time of him getting an education at the chruch, he developed a sense of religiousness, and believed all of the nine divines, including Timber Septim.
As like most Redguard father’s, they often want there sons in the trade that they aspired to be in. So, at the age of 12, Jartod began to tend the forge. He spent countless hours at the forge, working and learning. His father, generally impressed at his son’s ambitous to suceed took him to a trainer and a teacher. Jartod trained in the art of armor making and swordsmanship until the age of 20, where he was considered to be a journymen, by people in the craft.
An unexpected turn of events occurred for Jartod at the age of 21. His mother was slain in cold blood near to the Timber Septim Inn. Jartod was enraged, so he went up and grabbed a iron longsword from his room and a wooden shelid. He got out of the door before he saw two Imperial Legionaries apprehend the murderer, with the weapon in cold sight, dripping from his mother’s blood.. but also his fathers. Jartod was informed by one of the guards that his father was slain as well, the killer was a thug sent by a competitor in the city, to oust out any other forging competitors before the groundwork was laid for there own blacksmithing firm, a failed attempt to monopolize. Jartod then, realized that the true heroes in this city are the Legion, so he sold the shop in the city, stored his coins at the bank before he went on to enlist and enroll with the Legion.
Jartod felt during his time with the Legion, he owed his life to them. His fierce loyality and willingness to previal was his drive or motivation to suceed. In a few years, he ranked up. He became a Lieutenant of the Imperial Legion, co-commanding a barrack in the city of Bruma.
Moving to Bruma from the Imperial city was an eye-opener for Jartod. He was used to the calm weather, the more finer cites and sounds of the city. Bruma however was a different tale. The Nords in the city were rowdy men, drinking ale and mead like it was water. He developed a strong like for Ale and mead during this time, and enjoys it to this date.
The Great War however was a changing point in Jartod’s life as a Legion Lieutenant. Bruma was considered a point of interested for the Aldmeri Dominion. It’s proximity to Skyrim and a chokepoint for trade was clearly understood by Jartod, and his superiors but also his men. With the word of an impending invasion on the horizons, Jartod ordered Bruma to be braed, secured and ready. Some of the Nord’s even agreed to fight againist the invaders. But all of this planning, and his collobartion with his captian and superiors lead to no avail. After 3 months, the city of Bruma fell to the invaders. Bruma in turn wasn’t that much of use to the Dominion. The barrack’s were subjected to a inspection by the Dominion. They ordered all men who worshipped Talos in the barracks to be discharged, on grounds of the White Gold-Concordat. This struck Jartod hard, because his moral belief system was compleyed shattered by it. The Imperials became puppets of the Thalmor, and Bruma was no expection. Nord’s were ordered not to worship Talos, and were given a prison sentence if they were. The mead halls after the Concordat didn’t roar as loud as they did before, often mellow and a somber note was rarely heard in them. Bruma in a sense, lost all it’s personality.
However, as weeks went by the Thalmor did a formal review on the Imperial barracks in Bruma. Out of the 125 men stationed in Bruma, 25 of them were discharged due to an unknown reason, Jartod was one of those 25. Some others were taken away from the barracks, and transferred somewhere else, and other’s.. just went missing. The barrack’s now only numbered 50 men after Jartod left. Jartod then went on a personal journey of self realization. He knew that as long as the Thalmor held the puzzle pieces in there hands there was no chance he could go back to the Imperials and serve under them. This period of time was one that he partook in various odd jobs. From mining, to guarding caravans.. anything that paid really was his only goal, or only requirement per say for finding a job. Untill, he came across some books on adventuring, as a profession.
Adventuring came as a relief for Jartod, and it allowed him to broaden his aspects in life, but also to explore and learn all about the world around him, a world that he only seen just a preview of. He went to Cheydinhal to sell some loot he found from a carriage that was ransacked by bandits, only to meet some more adventures, and the possibility of teaming up and going with them.
Skills
Imperial Training (One Hand) - Jartods skill with his sword is backed by the years of training as an Imperial soldier, he is no stranger to the ways of his blade, and know’s how to use it effectively and efficiently.
Family Trade (Smithing) - Years behind the forge have lead to Jartod knowing his way around most materials, but he still yearns for more insight on how to further this craft.
Man of Many tale’s (Speechcraft) - Jartod’s expeditions and tales of the war have lead him to developing a “Silver Tongue” as one can call it.
Equipment:
Full Set of Steel Plate Armor Orcish Sword A few healing potions. Bottle of Black Briar Mead 275 Coins.
Birthsign: The Warrior
Miscellaneous: Jartod slept with the Count’s daughter in Bruma. Her boyfriend had weird hair, like some sort of mane.
Keep in mind that Marauder's are almost similar to Humans in a variety of ways, things that would of harmed humans could easily and maybe more effectively harm Marauder's as well.
That reminds me, would adding poison resistance at this stage be considered OP? Value of 40-60%?