Name: Jonimir Race: Redguard Age: 43 Gender: Male Birthsign: The Mage Place of Origin: Imperial City, Cyrodill
Appearance:
Jonimir stands at roughly 6’1, or around the average Redguard male height. His body is well defined, with tattoo’s on it of a tribal nature, probably to indicate his roots to his homeland of Hammerfell. His body is fit, though lacks the Redguardian Muscular structure that most people known Redguards for, mainly due to the fact that he Most likely due to his redguard gene’s. He keeps his goatee on his face well kept and well maintained. His hair is a buzz cut, that is well kept.
Background:
Born in the Imperial City, Jonimir enjoyed many luxuries in his life. One of them was his library in his home. The library contained vast knowledge, knowledge that one could be lost in. Jonimir at a young age took up reading as one of his major pastimes. He read a wide selection of books, one day he was learning about the Blade’s and the roles as the emperor’s protectors, the next day he was learning about the legends of Dragons in Skyrim and the Dragonborn. With a knack for learning, he came into attention of a mage. The Mage’s name was Bascero Vonkwell. Imperial in race, he was a Journeyman for the Synod. Fascinated by Jonimir’s quick grasp on information and concepts for his age (Which was 11 at the time), Bascero began to tutor him. The tutoring was light, but it started to go more magical in nature. The role of Mana in spell casting, to even casting simple spells. Naturally, his parents caught on and began to enquire about their son’s new teacher, Bascero. At first arguments ensued and Jonimir’s early education was stopped. But Bascero was known to have a knack at the art of persuasion. After a few days, the two reluctant Redguard parents agreed and officially signed off Jonimir as a ward of the Synod.
At the age of 13, Jonimir’s formal education began. He selected to enter the school of Destruction at the age of 16. Decades and decades were spent studying and doing experiments for his studies in Destruction, at one point he was the main guy in the Synod for Destruction magic know-how. This led to him writing various of academic papers in Destruction and even a published book under the name of “Redguards and Magic?”. It looked like for Jonimir everything just fell into place. However what did occur one day was a Synod written letter by one of the Archmage’s scribes. An order that Jonimir would lead a search and rescue operation for a missing mage, his old mentor: Bascero Vonkwell.
A long formal investigation ensued, for Jonimir and a team of 12 apprentices. However, no big leads emerged over the course of a few months. Caves and forts were checked for anything, but nothing at all was found. At one point during a failed fort raid, two apprentices were killed by poison spikes. The Synod, half way through the year after doing a formal investigation into what had been done cancelled it and ruled Bascero KIA. Jonimir refused to acknowledge the death of his mentor without some sort of concrete evidence. He appealed the decision, and even threatened to launch his own investigation via his own resources, but the Synod just waved him away. However, a few days after the appeal hearing, an unmarked note arrived at the quarters of Jonimir. It was addressed to him in a cursive font telling him to meet at a fort near to the Cheydinhal and Imperial City County Border.
Jonimir ventured to the fort alone in the cover of darkness. As he approached the fort, two members in Blue Robes approached him. They took him inside to the main dining room of the fort, to encounter his old mentor and six other mages, all in dark black robes with old faces. Bascero got up and hugged Jonimir. He went on with a speech for a few moments about oppression and how the Synod are a lost cause. Before he asked Jonimir if he wanted to join the group, the Blue Blood Mages. Jonimir at first was hesitant. The Synod provided him with a lot of things. But Bascero had a generally knack at persuasion, and managed to persuade Jonimir to write and send a letter of resignation to the Synod’s and thus, he was an official member of the Blue Blood Mages.
Years were spent by Jonimir in the Blue Blood Mages. They were known as a necromantic and a daedric cult by most law enforcement groups. The Synod and the College of Whispers both placed capture on sights and a small bounty on any information on the mages, but nothing was given. At first, the group experimented on improved ways of soul trapping, quicker and efficient ways. A lot of the theories devised written on paper were aimed at improving the common societal perception of the daedric gods among society and making necromancy something that would be studied and talked in more depth in schools. Jonimir also met a lot of like-minded people in the Blue Bloods. A few mages from House Telvanni to apprentices who want something better than studying at the College of Winterhold.
As time went on, things began to take a turn for a worse. Necromancy talks were mainly on black soul gems and their power to capture human souls effectively. Daedric talks were directed to some of the darkest corners in modern history, like the Mythic Dawn uprising and even the power they had and how one could obtain that right now. A lot of the membership felt uneasy about this, but really thought it was a stump in the road. Things kept on growing bad and bad as Mannimarco, regarded in history as the King of Worms started being revered as a Icon, someone of importance. Jonimir began to discuss with some of his like-minded friends about possible approaching the 6 council members in a way to curb these talks, but none of them were willing to. However one day, everyone was invited to the hall. A few members had kidnapped a few travelers going from Cheydinhal to the Imperial City. A life experimentation ensued for the first time ensued and it was brutal. Some of the members even threw up, being weak to their stomachs. To make matter’s worse, it was to no avail and the end result of trying to capture them via soul gems wasn’t accomplished. So, during the afternoon hours of one day, Jonimir and a group of some mages approached the council. Verbal arguments ensued between the members, including Jonimir and Bascero until one of the council members lashed out and threw a fireball in the direction of one of the rebel’s among the group. An full scale war inside the fort broke out. Some passing people reported seeing bright lights, thunderbolts and even heard screaming in the fort. The battle was an intense one but the end result was one of horrific nature. The remaining members in the fort fled, aiming to go to Imperial Provinces to avoid being chased down by the Synod, as the Blue Blood Mages were all but disbanded.
A cleanup crew and investigation occurred the following week. Dead bodies were found all over, black soul gems and even daedric books and shrines in small size. The Synod were contacted and also the Vigils of Stendarr. Both groups had conducted it was a large operation, identifying various bodies. However various members that were suspected to be here weren't here as well. As more bodies were found, the Synod predicted that they had escaped. Naturally the Synod didn’t have that much reign outside of Cyrodiil, however, they ordered the Vigils of Stendarr to run a search and capture operation against these individuals, with their reach into some of the independent provinces.
By the time Jonimir got to Bruma, word slowly had past that there was a big fight in a fort in Cheydinhal, with the Gazette reporting it under local news. Jonimir knew his time was ticking by the time that notice was posted. He began to adopt a low profile and changed his name to something else. He also shaved his afro off and his beard to a goatee. Once he did that, he bought a few supplies and move on his way to Skyrim, using the northern route towards Falkreath. Keeping a low profile, not being involved in magical conversations and most of all acting like a common man.
He heard rumors of a big operation the Dragonborn himself was running in Markarth, to eliminate the Forsworn threat. What better way to make some coin, but also to lay low and let time pass.
Personality:
Jonimir is a humble and calm person, He appears to be more reserved in his thought process however he tends to keep his morals in a straight line, and will most happily by force prove that he means business. He’s a trustworthy person, and a honest person. He’s religious, but doesn’t agree with the gods completely. The Nine Divines weren't something that he paid that much attention to and always felt that Daedric gods have more of a bigger affect on issues. Money isn’t something Jonimir prides himself on, but doesn’t mind having a tidy sum of it. Politics also isn’t something that he isn’t interested in, but if it involves magic he’ll jump in right away. Knowledge is however vital, weather how small or big. He enjoys reading, and doesn’t mind buying a good book or two to read. He enjoys a good bottle of mead like anyone else, and likes a nice warm meal in his stomach.
I can't catch up with you! - Due to any lack of stamina training, and not really focusing on it, he can't run as fast or further as a normal Redguard male can. Mead! - You could assume Jonimir in being a mead addict, in needing at least some mead to keep him going, and lighten his mood up before he becomes cranky and not a pleasant person to work with.
Mental
Bow's, what are those? - Jonimir can't really use a bow or any ranged weapon for that matter.
Relations to Other Characters: None. Affiliation(s): Formerly a Member of the Synod, Former member of the Blue Blood Mages. Spells (if any):
Destruction
Icy Spear Incinerate Thunderbolt Wall of Frost Wall of Flame Wall of Thunderbolt.
Combat Style (or the Lack of): Jonimir in combat is more aggressive. He tends to play a more of a spear type of a role, confident in his abilities most of the time. He uses his magic in a good resourceful kind of way, and tries to grasp on what he’s facing before attacking them with either ice, thunder or fire.
Other Capabilities: Know’s how to make mead.
Inventory: Cash: 157 Septims Keys and Lockpicks: 5 Lockpicks Clothing and Armor: Expert Destruction Robes, Shoes and Hood. With a ring of Fortify Health, and a amulet of Fortify Magicka Weapon and Ammunition: None Potion and Arcane Supplies: Carries a few soul gems petty and lesser, decent leveled healing and magiakia potions, a few resist fire and resist frost potions. Jewelry and Novelty Items: Two Gold Rings for possible enchantments. Books and Documents: Wolf Queen V7, Recipes to make a wide variety of other potions, a few jot notes and a journal. Food, Drinks, Provisions: Bottle of Black Briar Mead x2 Bags, Pouches, Packs: A poach for his potions, another poach for his coin and gold rings., and a another one for his Journal, documents and books Other: In the process of writing another book.
Gcold, I'm wondering as I draft the framework of my char, do we only have the 9 skills in the default setup, or do we have the max 20?
Also, on that note. Destruction has 3 sub-schools of magic: fire, spark/thunderbolts and frost. Does expert mean that we specialize in one school or all 3?
.Name: Tri-Star Mining Alias/Abbreviation: TSM Nation Specie{s}: Humans, and pending other minor nation species
National Symbol/Flag/Emblem:
Nation Population: 4.7 Million (Workers included)
(Civilian Numbers/Commercial Numbers/Military Numbers, everything that has full crew quarters and etc., excluding fighters, barges, etc.)
Nation Focus: (Military? Research? Jack of all Trades?)
Weapons: Shield Type: Armor Type: Bonus Type:
Weapon Tech Level: Average Shield Tech Level: Below Average Armor Tech Level: Above Average
Nation Government: Pyramid with CEO on top. Nation Economy: Depends on which market they sell there ore on. Nation Military Description:
Tri-Star has a defense wing for its operations. Mercenaries are often cited as being unreliable and motivated by the almighty credit, so to make a dedicated defensive wing was a easy choice for the executives of Tri-Star. In space, Tri-Star operates with two frigates, and 6 corvette’s to it’s name. One Frigate and 2 Corvette’s always stay on HQ Space Station in case of an attack. Ground wise, Tri-Star has an air wing and a land wing. Mostly designed for scouting, attacking to clear locations and defending workers from threats. Workers are often lightly armed in some high risk areas but the Defensive Wing is able to eliminate any major threats with ease.
Nation Culture Description:
Tri-Star is known to be an employee-first company. Miners are given roughly a month off of paid leave if there’s an important celebration, religious or not. Or due to medical reasons. Racism however is a problem that does exist on the mines, often rooted out by Defense Wing patrols. The published figure by the Tri-Star Corp is roughly 4000-8000 cases of racism being reported in the last quarter, however the number tends to fluctuate depending on the time of year and number of employee workers. Food policy is lax, with food being provided to miners in form of meal plans, however for Asteroid mining and long space missions, workers can bring there own meals to their workplace if they so desire.
Nation Economy Description: Tri-Star has been going on an upward trend ever since the National Figures: (Important people of the nation, just a name, age, gender, and short description about them, their personality, and why they're important.)
Homeworld: Notable Planets and Sizes (Names and descriptions)