Computer's getting fixed tomorow, er, today. Holy shit its already 1 AM. I'm drunk
Bio
The name's Specter, though some folks call me Spectre because they cant read or Spec, the er is the correct way of spelling it, because the name's not from a ghost: Its actually from a PS2 game called SOCOM: Combined Assault
I'm in and out when it comes to roleplaying so I suppose that makes me a bit of a poor partner, I try to put in effort when I can and if the night seems right.
Also, I dont do discord, not since they went full George Orwell. I use other, non skype methods of chatting with the boys and if I feel the need, I'll reach out to you with the means of talking to me outside of here.
Sabaton is a Swedish metal band that does songs about military history, a while back they did a song about Audie Murphy who was the most decorated American soldier of WW2. It's one of their best songs and ever since that one came out I've been wanting them to do a song about one of the most stone cold badasses of WW1: Alvin York. The song exceeded my expectations
Sabaton's new album finally came out a few days ago, Alvin York finally got his song, something I've been bitching for ever since To Hell and Back came out.
Standing tall at 6ft2 Johnathan's has aged gracefully, his hair turning white with just a hint of pepper dotting his impressive beard. He possesses many subdermal cybernetics, most of which are extremely hard to notice, except for his left eye which shines brightly with a brilliant amber hue. Even though he's been in the scrapping business for many years, he still carries himself with the dignity of his former position as a high ranking officer in the UFED Navy.
Personality Traits/Quirks: The Captain expects his orders to be followed to the letter and holds his crew to a very high standard. While at times he may be very demanding, he will not give an order that he himself could not follow. A perfectionist to a fault, he has trouble seeking and accepting council. He rarely is not on duty and doesn't quite know how to relax. He can often be found taking over a watch duty, smoking a cigar while deep in thought staring into the cosmos.
Noteworthy Skills: Johnathan didn't climb the command ladder without merit, he possesses a brilliant mind for tactical maneuvers and strategic decision making, its what has allowed him to thrive in the Scrapping business.
Special Equipment: A relic pistol from before the great migration, with a 17 round capacity and chambered in 9mm.
Bio: The Carlyle family has strong military ties to the UFED government, Johnathan continued the tradition of enlisting in the navy and climbing up the ranks. He even contributed his own son whom enlisted and had just graduated Officer Training School when the chain of command disintegrated in a flash. Up until that point he seemed destined to be yet another scion of his house that became an Admiral, a noteworthy achievement that had become status quo in his family. The chaos that ensued gave him an opportunity to truly make his mark on history and he abandoned his family without a second thought. Captain Carlyle has been in the Scrapping game almost since it really got started and his exploits have helped contribute to the glamour of the lifestyle. His desire to keep it going only grows as each haul and prize gets bigger and more valuable.
Flaws/Vulnerabilities: Among other things, Johnathan suffers from tunnel vision and a horridly inflated sense of pride the most. He still will listen to his immediate subordinates but truly deep down he disregards any suggestion made by a subordinate, deeming them as too inexperienced and young to truly have a grasp on the situation. He's not getting any younger either, he's slowed down physically and has progressively become more frail, there also have been rumors circulating in the ship that his mind isn't quite what it used to be either....
In the lawless frontier of outer space, nobody has a clean record. This much is true for the aging former cargo hauler Wolverine and her veteran crew of Scrappers. After a particularly big score pulled off on a powerful up and coming Stellarcorp, she's retreated back into the fringes of known galactic territory to lick her wounds and tally the latest haul. When departing the jumpship to a favorite backwater beneath anyone's notice, the crew notice immediately that something's off. Another signal is on the scanner, displaying IFF codes that are almost four hundred years out of date. Opportunity immediately rises as one by one the enterprising Scrappers realize what they're looking at: An Ancient Colony Ship from the first time humanity reached out to the stars, a veritable treasure trove of impossibly valuable technology unopened and untouched, inviting them to plunder its lost secrets, the prize to end all prizes. The ship hangs silently in a lazy orbit of the system's gas giant, leaving any hails unanswered with no signs of life or any activity. A possible trap, but too great of value to ignore.
Since the collapse of the United Federation government and the rapid ascension of the thousands of vulture states vying for their shot at galactic control. A stable paycheck has become increasingly rare for the veterans of the former UFED military wing, leading many a Star Colonel, Ship Captain, First Officer, even ensign to "liberate" a ship for themselves and strike out on their own. With no centralized antipiracy agency hard at work, pirating, salvaging and mercenary work has become extremely lucrative. Crews that stick to one M.O. are few and far between, leading to the common nickname for such crews: Scrappers
Technological advancement exploded in pace when viable spaceflight was developed, advancing nearly every field of science as ships began to explore the cosmos. While the first colony ships traveled at sublight speeds and utilized cryogenics to shorten the trip for the crew, FTL was achieved through "Jump" reactors, which effectively fold the space between two points to allow near instantaneous travel across vast stretches of the void. The major limiting factor is the sheer size that jump reactors take up, as well as being able to power the extremely advanced Artificial Intelligence that is necessary to chart jump points safely. To this end there are dedicated ships, called Jumpships that other ships will pay a fee to be allowed to dock to and disembark from the closest jump point from their destination.
The Small Arms industry is perhaps one of the most affected by the radical advancement of understanding, allowing for more advanced designs in ballistic weaponry and the adoption of the caseless round of ammunition as the new standard. While cased ammo is still in production they have become exceedingly rare. Many different corporations and tech firms offer their unique solutions for firefights onboard spacecraft, which allows the user to choose from a varied arsenal that typically stems from two different core philosophies: larger, slower rounds versus smaller, faster moving projectiles.
Advancements in the medical field have been revolutionary, allowing for various "wonder drugs" and other battlefield medicine implements that have proven to save lives in even the most critical of conditions. From disinfecting sealant foam for puncture wounds, to medpatches for avulsions, career ending injuries have almost become a thing of the past. Even in the case of dismemberment prosthetics have become advanced enough to act as suitable replacements for lost limbs.
Welcome to SCRAPPERS! Join the crew of the Wolverine as they make their fateful breach of an ancient colony ship, they will learn that sometimes things really are too good to be true. Something evil and dangerous lurks within and it'll take their sharpest wits and quickest thoughts to make it out alive.
Anyone can die, anyone
As the GM I hold final say in decisions, you are more than welcome to present your case for any given situation, but I hold the final decision in most manners
Be civil
Inform us of any longterm absence
Players can play up to three characters
More will come if I think of them, but that's pretty much it honestly
Captain (Helmsman, overall mission commander) - Jonathan Carlyle; Played by Specter189 First Mate (Second in Command, leads the breaching team in assaults) - Chief Engineer (Third in Command, leader of the support crew and takes authority in emergencies involving mechanical failures/malfunctions) - Breaching Specialist (The member of the breaching team who opens the doors with various implements) - Breach Operator (Muscle for the breaching team) - Breach Operator (See above) - Breach Weapons Operator (As above but this guy carries a bigger gun) - Breach Medic (Delivers important first aid to the away team, potentially a lifesaver) - Albert Pierce; Played by Attor Technician (Performs maintenance on the Wolverine and any prize the breaching team secures) - Technician (As above) -
Roles may be added or removed as needed
CS:
[b]Name:[/b] [b]Role on the ship:[/b] [b]Appearence:[/b] [b]Personality Traits/Quirks:[/b] [b]Noteworthy Skills:[/b] [b]Special Equipment:[/b] [b]Bio:[/b] [b]Flaws/Vulnerabilities[/b]
In the far flung future, humanity spread far and wide among the stars, enjoying a golden age of technological advancement and progress. For almost a century the species flourished through the establishment of thousands of colonies under a robust system of government that ruled fairly and effectively with its cutting edge military technology and shrewd diplomacy. Rival nations came and went but in due time almost all of the known core space in the Milkyway fell under the jurisdiction of the United Federation of Planetary Systems, or UFED for short.
It was not to last
Almost at once a string of minor issues suddenly became utter catastrophes as the UFED's military became spread too thin as mass revolts took place across various star systems all across the galaxy. Lowered recruitment standards led to corrupt commanders and officers installing themselves as tinpot dictators on various fringe worlds and before anything could be done to prevent it full fledged civil war broke up as numerous factions contributed their part to setting the galaxy on fire. Borders became relative as new governments rose and fell with each passing cycle as centuries of technological advancement was undone in a matter of decades. As loyalties become strained and paychecks become incredibly uncertain, piracy and scavenging has escalated exponentially. The one trade that will accept anyone from all walks of life, from the disgruntled UFED officer to the starving street urchin, these rogue crews, colloquially referred to as "Scrappers" run the gamut from breaking down derelict hulls to open piracy or even selling their services as mercenaries.
This RP will take place from the perspective of one such Scrapper crew, locating what could be the haul of a lifetime: An ancient colony ship from the days of the first mass migration into Outer Space. Cracking it open could reveal unheard of riches and incredible technological rediscoveries, that is if the crew can safely deal with the horrors that lurk within.
Yeah I don't exactly have a particularly......... resilient bloodline when it comes to alcohol addictions either so I decided to quit while I was ahead, soda on the other hand still has me in its grip and I've been having a tough time kicking it.
Shit eh, nice! I went to the Pentagon there on a DC tour for school, its pretty awesome. Our guide knew the whole damn place backwards and he backpedaled the entire tour, it was neat.
I've also been picking around GOT's corpse now that its been murdered, have to say I do quite like Tywin Lannister and Stannis Baratheon
I'm doing better I'd say, not a whole lot has happened other than picking up a kitchen job at a bar, I'm working the 5 to 1am shift five days a week. Had a little dance with a potential alcohol addiction before I disagreed with the side effects, now I barely drink at all. Currently trying to get into the HVAC scene.
The name's Specter, though some folks call me Spectre because they cant read or Spec, the er is the correct way of spelling it, because the name's not from a ghost: Its actually from a PS2 game called SOCOM: Combined Assault
I'm in and out when it comes to roleplaying so I suppose that makes me a bit of a poor partner, I try to put in effort when I can and if the night seems right.
Also, I dont do discord, not since they went full George Orwell. I use other, non skype methods of chatting with the boys and if I feel the need, I'll reach out to you with the means of talking to me outside of here.
<div style="white-space:pre-wrap;">The name's Specter, though some folks call me Spectre because they cant read or Spec, the er is the correct way of spelling it, because the name's not from a ghost: Its actually from a PS2 game called SOCOM: Combined Assault<br><br>I'm in and out when it comes to roleplaying so I suppose that makes me a bit of a poor partner, I try to put in effort when I can and if the night seems right. <br><br>Also, I dont do discord, not since they went full George Orwell. I use other, non skype methods of chatting with the boys and if I feel the need, I'll reach out to you with the means of talking to me outside of here.</div>