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    1. Speedwagon 10 yrs ago

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8 yrs ago
Current Town of Salem is a pretty addicting game.
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I'll be posting more details in the morning, but for now this is a quick summary of the key points of each continent. If anyone has any questions feel free to PM me or leave a message here.
I can provide a link for anyone who needs one.

enworld.org/forum/rpgdownloads.php?do=..

^ Download the file there as a pdf.

Also, the OOC has been posted detailing the continents, their ideals and traits, and the technology of the setting. You can find it Here
The world in which this takes place is Vallorum. It is made up of three kingdoms, one queendom and an unknown land of which no one has ever returned. The four main armies of the four monarchies are under a constant state of war with one another, forging temporary alliances that break just as quickly as they are made. Assassins, magic, alchemy, all out warfare... all are vying for control or extermination of all the others by any means necessary.

The continents

Each continent has been monopolized with the exception of the western continent. This in essence means every continent is completely united under each ruler's respective banner; with the exception of rebellions coming about now and again for various reasons, of course.














Technology

In terms of technology, black powder can be found commonly throughout all continents but is most popular in the Central and Northern continents. Use of magic and magical items is also not a rare sight with a booming demand for such things worldwide that won't stop any time soon. Electricity (mostly lighting) can be found to power high class inns in most places throughout the world, with the exception of Naero with the advancements that allow them to supply electricity all across the continent. The best technology can be found in Naero with the exception of magical wands and staves of which Falgaria is the strongest.









Starting location

The party will be starting in the mining town of Klaus in the central kingdom, which is a few days' journey from the capital city of Freefeather. Popular for its silver mines which deliver directly across all of the kingdom, it's one among many suppliers of wealth that make Kimohrun as a whole so desirable. It's surrounded by forestry and wildlife which is slowly being cut down to make way for more paths in and out of the town.

Strange disappearances have recently been occurring deeper within the mines, having been caused by an unknown source. Some speculate undead due to the growing number of them plaguing the continent as a whole, while some say that the mine led to a secret Drow society that has been killing off any who get too close. Either way, miners are disappearing in mass numbers.

On lighter notes a famous wizard has been seen in the area of late, just recently buying a room at the Golden Goose Inn. He is known for his amazing abilities that he uses to help people in need - for a reasonable price.

In terms of shops, Klaus is home to a blacksmith, alchemist, hunter, and wizard; all of whom sell goods relating to their respective professions. There is also a miscellaneous goods shop home to all sorts of bizarre oddities.
Both classes can get some decent healing going, though I wouldn't say their healing would be on par with a Cleric on a regular basis. Healing is definitely a function for both, but I wouldn't say it was their main function.
As a side note I'll be putting up the OOC topic fairly shortly.
For races: core and featured, with uncommon being up for debate depending on backstory and what abilities are taken.

For classes: Core, Base, Hybrid, Occult and Alternate (With the exception of Antipaladin, which will be possible to get later but not at the start). Additionally any third party classes are up for debate. If there's an interest of any classes of a set not mentioned above, I'd need to be linked to it so I could look it over and see what it can do.

If you're new though, 3rd party classes are probably best not venturing off into.
People can be whatever, though I'm a fan of diversity overall. Yama said he was going to be an Alchemist or a Rogue, but don't quote me on that because those may have been just ideas? I dunno. We'll see.

And I have another person saying they're going to be a Sorcerer.

So far our party consists of one Paladin and one Sorcerer, then, with one potential Alchemist or Rogue.
Well from a DM perspective, there will be overarching plots... but only if you guys want to pursue them. I'm not gonna sit here and say what you can and can't do in this RP. There will be consequences for not doing certain things, sure, but you don't have to do them. Even if the world was ending and you all decided you wanted to just chill out on your final days or something, it'd be... anticlimactic, but acceptable.

TL;DR: From what I intend, it's as much player-driven as it is story-driven. The story will be there, and the story will also affect the environment according to the amount of action or inaction that occurs from the party.

For example, if there were a barbarian tribe a ways away from town and they were constantly advancing on it and invading, but the party did nothing to stop it and the townspeople were too scared to rise up against them... chances are, that raiding party will be on your doorstep eventually. Just as well the world is in a constant state of warfare and conflict, so things might not stay peaceful forever in the area you decide to inhabit.

...Crap, my TL;DR ended up being longer than the original part of it. Ah, whatever.

Also since one of the characters is gonna be a Paladin then chances are they're going to be doing SOMETHING against evil and injustice eventually. =P

The RP will be here on the forum, as well. One post a day at the minimum would be my preference. Letting me know if you can't post on a certain day is fine too though. We'll be doing a usual post order that will be determined by... what else? An initiative check before we begin the game.
Even I would love to join this!
I guess we have our 6 people.

As for side notes I forgot to mention, for races I'll allow the core and featured but not uncommon unless you can convince me that isn't OP as all hell. All classes that are official Pathfinder classes are fine, but 3rd party classes will require notifying me so I can look over them.

I also won't be allowing Antipaladin as a starting class. It would need to be the kind of thing you'd have to work for if you wanted it.

I have spoken. That is all. And we have our group together! This is totally going to happen.

Anyone have any qualms about me making the OOC topic, or can I go ahead with it?
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