NAME: Lenora Puglisevic
AGE: 24
GENDER: Female
ZONE: 3
PERSONALITY: Lenora has kind of a hard time relating to other people. Her parents tried to teach her to be kind, charitable, and meek, but that was never going to happen. Nora is highly introspective, and imaginative; she spends a lot of time thinking about things that probably don't cross most people's minds; she is also very curious and adventurous, tending to jump into any new situation with both feet, as it were. Those are her good qualities; unfortunately she can also be pretty selfish, has trouble empathising with others, is irritable, abrupt and often rude. She also tends to obsess heavily over whatever has caught her interest at the time. Nora is also almost completely unselfconscious, because she doesn't generally care enough about other people to care what they think of her.
HISTORY: Lenora grew up in a fundamentalist Christian community, where she was pretty strongly sheltered from outside influences. Her family had no television, popular music was strongly forbidden, and there was only filtered internet, the use of which was very much supervised. Her upbringing centered around family, faith, and the community; unsurpirisingly she was homeschooled and spent most of her time with her siblings (there are seven Puglisevic children, Lenore is third oldest) cousins, and the other children from her church (unaffiliated methodist).
Nora never, ever fit in. Not even as a small child. She realised by her teenage years that she was never going to be happy staying in her community. It wasn't a cult - she was certainly allowed to leave, but her parents were heartbroken when she started talking about leaving. She left anyway.
Since turning 18 and setting out on her own, Nora has been kind of a drifter. She started off waiting tables in a medium-sized town in Oklahoma, before getting her GED and switching to call centre work. Nora enjoys call centre work; she's skilled at dealing with difficult customers because, again, she doesn't care what people think of her and is usually somewhere on the confused-curious-amused spectrum when people yell at her. She'll usually work at a call centre for a year or so before getting bored and changing towns - her great job performance means that she can ususally do this fairly painlessly. She's been moving generally westward, and currently lives in Nevada.
In her free time, Nora has a variety of unusual hobbies, and she has no ambition whatsoever except to be able to hobby in peace. She'll generally obsess over one at a time for a month or two, then drop it more or less completely and switch to something else. Sometimes these are productive; eg embroidery, collecting edible mushrooms, attempting to learn to play the banjo. Sometimes they are not productive at all, eg playing Sim City, binge-watching Netflix, complicated connect-the-dots books. Many of her hobbies will repeat after being out of the main spotlight after a few months or a year; most recently she has been on a taxidermy kick, combining pieces of different animals (and sometimes clock parts) to make tiny mythical monsters. Taxidermy, by the way, is ome of her most frequently recurring hobbies, along with bone collecting and unsettling embroidery.
APPERANCE- PHYSICAL: Nora is tall and generally big, with a wide, round face, rounded features and a snub nose. Her hair is right in the middle of the "yellow" spectrum of blonde, while her eyes are that sort of indistinct blue-grey that usually just gets called "light." She has a slightly rosy complexion, with lots of small freckles on her face, and even more on her arms, hands, back and feet.
She's one of those people who legitimately can be called "big boned," she isn't overweight or all that muscular, and she's not much curvier than average, she's just large - broad across the shoulders, big feet and hands, wide hips, generally big. - IN-ZONE: In-zone, Nora looks radically different, and not just because of the whole cyborg thing. She remains tall, but becomes very long limbed and bony, almost spidery. She dresses in layers of tight grey pleather; calf-high boots, leggings, short jacket with a hood, longer jacket without a hood, glove; sometimes she wears a bowler hat.
Instead of being blonde, she is completely bald - well, it appears that way, anyway, though since she allows almost no natural skin to show it is hard to say. Her eyes are still light-coloured, but now they are mismatched implants. The left one is a fairly normal except for the slowly spinning, silvery-metallic iris, while the other seems to be entirely made of copper - corroded green where the white of the eye should be, brightly burnished for the pupil and iris, and lidless. Her face and head are partially covered by overlapping scales of various different types of metal, forming an almost-complete covering of her crown, but showing more skin on her cheeks and chin. Her right ear is normal, while her left is augmented with a series of short rods with knobs on the ends; they occasionally crackle with energy. She has the same snumb nose as in the waking world, though.
Her other most obvious augmentation is her right arm, which is made of rust-red metal in the shape of the bones of a normal arm and hand. The joints spark frequently. Her cybernetic arm is out of proportion to her natural arm; it's about nine inches longer.
POWERS- NEXUS: (See REM) Only her silver eye works; the other one mostly picks up static. She has the same problem with her augmented ear. Her long arm is still strong, but when using the Nexus she is much more subject to newton's laws; she can't punch hard without throwing herself backwards, if she lifts anything too heavy she'll at best fall over and at worst seriously injure herself. It also gives shocks more frequently, but they tend to be annoying rather than dangerous. Finally, her head armour is still good for fending off sharp objects, but doesn't absorb much shock. Kind of like putting a pot on her head and expecting it to work like a helmet. (Hint, it won't.)
Her biologic powers are also lessened; her life-sense is only accurate to about 25 feet, and can get scrambled by things like trees. She's still pretty good at measuring things, but is about a factor of ten less accurate. Her senses of smell and taste are about the same. - REM: Nora's biological powers are all sensory in nature; she has greatly enhanced senses of smell, taste, and touch; but her hearing and sight are not naturally improved. She can taste well enough identify metals (and chemicals) by licking them, though she is not immune to toxic effects, and can smell well enough to track by scent. Her sense of touch is improved in that she can accurately weigh objects by holding or shoving them, and can measure down to the milllimetre anything she can get her arms around. She's also accurate at measuring time, incidentally, and is pretty good at judging distances by eye, as well. She also has an extra sense, which is that she can feel the presence of life. It's most accurate with more complex or larger life forms; she can pinpoint scavengers in a room and feel them moving around, whereas the abominations blur. Her range is about seventy-five feet in a sphere, although it fades toward the edges.
As for cybernetic abilities, her arm has an extended reach, and is much, much stronger and faster than a human arm. It also gives off (sometimes serious) shocks, but this is a bug rather than a feature. The scales on her head and face are there to act as armour/a helmet. Her silver eye sees liks a human eye, but with high clarity and a scalable magnification, while her copper eye sees outside the normal light spectrum - she can switch it between infrared and untraviolet. The knobs on her ear moderately increase her hearing, but mostly act as a method of determining the directionalty of sound.
OTHER: She has a lucky bone thst she carries around all the time. It's the atlas vertebra, from a sheep.