WIP
Nation Name: Bandr
Demonym: Banderi, Banderian
People/s: (What important peoples are living in your nation? How big a percentage of the population is each? Briefly describe each people)
Population Scale/Nation Size: Medium: 450.000 inhabitants at the last count.
Government: (What kind of government does your nation have and how does it work?)
Heroes: (Who are your heroes, and what are they like? Give a short description of each with appearance, background, pros and cons, etc. 2 heroes, max.)
Capital:
Largest city in the land of Bandr although crime rates have dropped significantly there are still a couple of areas you don’t want to enter after sundown.
Settlements: (Briefly describe your nation's architecture; do they use buildings of wood, stone or both or perhaps only tents?)
Nation Description: (What’s your nation like? A text to get the feel of your nation, may include history, culture, etc)
Magic/Tech Barometer: (Is your nation inclined towards magic or technology? Choose one of the levels listed below:
Mostly magic. Magic is a common sight and is often involved in religious worship or government. It is common for officials to be simple magicians. Heroes may be normal magicians. Social tech is equal to iron age/early medieval societies. Military tech is limited to iron smithy, simple fortifications and siege equipment, and advanced bows and arrows.
Religion: The Banderi people worship the Seven Signs of Speciality. These signs range from Order to Chaos.
Order, earth magic, logic and strength
Water, healing magic, compassion and peace
Air, lightning magic, spirituality and loyalty
Fire, solar magic, boldness and power
Shadow, dark magic, unpredictable and fast
Ice, frost magic, ice cold and uncaring
Chaos, multiple sources , unforgiving and illusive
Some of these magics have their own deities, some don’t. Some are known some are unknown. Some are well known and practiced, others are almost extinct.
Flora & Fauna: (What creatures and plants can be found in your nation?)
Ambitions: (Is your nation expansionistic, trade-orientated, or a mediator? Just a quick summary, almost like a rumor of what your nation will be known as internationally)
Economy: (What kind of economic system does your nation have? What is your nation importing/in need of? What is it exporting/in excess of?)
Military: (What is the size of your military (max 10% of population)? What kind of troops do you have? Do you have a navy?)
Faction name: The Order of the Eye
Location: The Order has its primary base of operations in Djeng. It is however rumored to have a foothold in almost every major city.
Organization: The main person, known as Ghast, continues to pull strings from behind the scenes. The exact chain of command is not know, however it is known that the street crew works with turfs, runs a black market and deals in theft and extortion. The night crew works in cells and deals in blackmail, assassination, espionage and other unsavory activities.
Faction description: In the land of Bandr there were unruly times. Crime thrived and more often than not the underworld made up the rules for the rest of society. This is until the lord came into power and the syndicates were driven underground or destroyed. The Order was established as a front in the city of Djeng to fight the oppression of their old lifestyle and was formed from a thieves syndicate and a assassin’s guild. One of the master assassins was chosen to lead the guild after a small struggle which resulted in the death of almost half the master assassins. This was over five centuries ago. The Order primarily uses Chaos and Shadow magic to make end meet and tends to operate from behind the scenes. They have been known for political assassinations as well as art theft.
Ambitions: The Order of the Eye is a magic based guild which deals in all sorts of illegal activities. The only reason for this Order to exist today is because of the need for good intelligence gathering. The Order itself doesn’t concern itself with politics and doesn’t chose sides. It will accept almost any job for the right price, if only you know how to contact them.
Heroes: The first shade is a female assassin who uses a high form of telekinesis to throw, curve and return throwing knives. She is known as unpredictable and calculating, using her abilities to hide in the shadows and arch knives down impossible angles.