Avatar of Stitches
  • Last Seen: 2 yrs ago
  • Joined: 11 yrs ago
  • Posts: 1561 (0.39 / day)
  • VMs: 0
  • Username history
    1. Stitches 11 yrs ago
  • Latest 10 profile visitors:

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

DAY 4 (I HOPE)

Dra gged underwater by some big fishman. Diffic ult to write with ch A RCOAL stick but I try. POTIONS LOST - food an d water gone.--- driEd everyth ing else up on the beach. Just packed. I think fishy has go ne back to mainland.

Smells like d eath here but im ok. My nose hurts fr o m the seawater thouGH. I see a boat. Wont be long.


Abigail sighed, binding the buckled pages of the book shut and tucking the burnt twig behind her ear. She was no stranger to hardships; physical exertion and sleeping rough were part of the job description when it came to becoming a huntress, and before that she had her own taste of what the world really had to offer. She watched the silhouette of the ship on the horizon as it slowly drifted towards the desert island and, with a smile, she scooped up her backpack from the floor and climbed a tree.

Captain Drystan found it first; the dusty ash in a circle of rocks, the embers still warm to the touch...scuff marks in the sand and the dirt, footprints scattered haphazardly about. There was no doubt that it was a campsite and a recently abandoned one at that...but the tracks lead to a point in the undergrowth and simply vanished as the trees became thicker. The camp was set up just on the shore, where the grass met the sand dunes - far enough from the gloom of the trees and the inky depths of the sea. There were smiley faces scratched into the dirt.

I DON T. THINK THEY A RE HUNTERS

Abigail scrawled it quickly into her diary and rummaged around her backpack as the bedraggled men and women spilt over the beaches. She pulled something from its depths and left it to hang in the branches by tying the straps to the tapering boughs. Tree climbing, for a rural girl who got lost in one of the largest and arguably dangerous forests in the land, was a piece of cake. It required three simple skills; an understanding of how much one weighs, a good judgement, and enough body strength to carry one's weight. In most situations, climbing was the best form of hiding. You were out of your opponents imminent line of sight and, provided you were light footed and slow enough, there were few reasons to look up. There were exceptions to the rule but it was obvious that these...pirates, were seeking to find the monster Abigail had affectionately named 'Mr. Fishy’, slaughter it, and acquire all of its treasure. The monster was unlikely to start trying to leap into opponents from above, so Abigail took the safest route and scooted along the oaks and Aspens.

Abigail spotted Donnel first, a few leagues away from her position and intent on finding something - presumably the aforementioned monster. All she really did was stop, stare, and let the pirate pass before circling around him and eventually overtaking him. She was high enough in the canopy to manage it without making too much noise and far enough to avoid suspicion. The rest of her trip took her across the island, creeping over the heads of several simpler pirates and spending a great deal of time squished against the trunk of a tree. Compared to one seamonster, an island swarming with pirates seemed like the greater of two evils. There was another problem too - she was running out of trees.

The smell of rot was pungent enough to make Abigail gag as she reluctantly slid down from her vantage point and his in between the algae-slick rocks near the cave. She was hidden in a crescent shaped alcove that opened to face the cliffs instead of the sea; a crack eroded by waves long ago. It was a tight fit, even for a little runt like Abigail, but it was the best way to take a good look at who comes in and out of the beast's front door. It also banked on the assumption that at this distance the pirates would be wholly focused on actually getting into the cave itself and certainly did not account for Iva, who was more focused on everything around the cave.

If Iva could track the monster on smell alone then she was more than capable of seeing Abigail. What Iva saw was a girl - barely out of her teens, with a physique that brought to mind a blonde stick insect. She had lengthy straight blonde hair tied back, tight fitting clothes with patches on them, and was traversing the rocks in a pair of knitted socks with leather soles stitched on. She looked like a civilian but moved like a natural, almost (but not quite) as good as Iva. Even from such a distance Iva could see the girl consider her route, crouch down and traverse the inhospitable landscape without so much as losing her footing. She could easily see where the girl went to hide and once she had wiggled inside the crevasse, Iva could see her no more.
@Stitches It depends on the hunter. We got tracker types, sailor rogue types, my char's a vampire pretending to be a holy manhunter for a noble family, we got that fur coated ranger poison girl who's big on stealth and agility too, and so on.


That's what I'm thinking too. Abigail's by no means a professional, too, so it might be that she can be spotted by the PCs but not really by the NPCs/enemies unless they're looking for her? That seems far more reasonable. After all, she has got the experience but some of it is raw talent simply because she isn't old enough to be that good just yet. And professional hunters need to be able to know when something's sneaking up on them.

that being said, I'm totally down for Abigail jumpscaring people for shits and giggles if they play along.
@Stitches so I know I'm late on this, but your sheet is missing the strengths/weaknesses portion. I Don't want to be a party pooper, we just gotta have the same format for all of the hunters.


Oh, that's because Abigail's no huntress. She's an apprentice with no master, only a year into her training and it's been going very poorly. She's smart enough to avoid fighting whenever possible - that's why I used the human CS skeleton instead of the Hunter one. By and large, she's more of a glorified helping-hand and knows full well to stay at the back and not get involved unless absolutely necessary.
Perfect place for Abigail to just... appear. Nobody would expect to find some kid just chilling on the island!

EDIT: Actually, I was midway through typing a response when I realised something. Abigail's a bit of a glass cannon; her stealth and agility are very, VERY skilled (simply through lots of experience by now) whereas she's pretty much useless at everything else. However, I don't want her going full-ninja on everyone; I wanted to know whether it was okay for Abigail to have superior stealth to the hunter PCs or not? I don't want to steal anyone's thunder, that's all. I think I'll leave it for the GMs to decide but if anyone has any personal gripes about it feel free to let me know now.
Could I have a bit of information on the island? Is it uninhabited and how dangerous is it? I might dump Abigail there, depending on how realistic it is for her to be there.

Name: Abigail Harlow
Age: 17
Gender: Female
Height: 5’2”
Weight: 116lbs
Occupation/Status: Moral Support, General Busybody, Unpaid Labourer, Presumably A Hunter’s Apprentice But Nobody’s Quite Sure At This Point

Appearance:
Standing tall at five-foot nothing with a shit-eating grin, a mane of messy blonde hair and inquisitive periwinkle eyes is Abigail Harlow. Or, at least, she would be standing tall were it not for the large backpack that was weighing her down and appeared to be full of everything she owns - and then some. She wears a travelling cloak which does little to bulk out her skinny limbs and flat chest and appears to be a fan of tunics. She wears boots that are too big for her, trousers that are too small, and no jewellery or piercings that can get caught in anything unpleasant. She is scattered with little scars, nicks, scrapes and bruises that seem to shift about on a daily basis.

Personality:
Abigail bears the tell-tale signs of a woman forced to mature too quickly. She fluctuates between being self-sufficient and sensible to acting like any other cheeky teenage girl would. Her sharp tongue and witty comments are more than enough to get her in trouble. Often restless and always fidgety, Abigail has a boundless amount of energy that spills into her everyday life and fuels her moments of irrationality, those famous “fuck-it-let’s-give-this-a-shot” ideas that every young adult has been guilty of before.

She enjoys debates and isn’t afraid to speak her mind, even if they devolve into shouting matches and sulking. Her sharp mind means that even if she couldn’t exactly avoid trouble, she was well equipped for getting herself out of whatever screw-up she inevitably lands herself in. Even if she acts like a smart-ass from time to time, no-one is more aware of their own frailty than Abigail. Almost everything she does is humbled by the constant reminder that she is younger, weaker and less experienced than most of the people around her. Yes, she is passionate and stubborn and will fight for her voice to be heard but there are some situations where Abigail can clearly see she is physically weaker than most. Abigail isn’t afraid of running away from fights she can’t handle and has a healthy amount of common sense that inhibits her impulsive behaviour from time to time.

History:
Born in Augsburg, Abigail learned to fucking despise spiders at a very early age. She was a farmer’s daughter, a housewife’s precious angel and the second-oldest of five. Her mother Catherine taught her the usual housekeeping skills; cooking, cleaning, sewing, a little bit of first aid, making-do-with-what-you-got whilst her father Harken was more than happy to teach Abigail how to look after animals, ride horses, spot signs of illness, forage, the like. When it came to menial tasks or things you hadn’t thought of trying, Abigail flourished. She grew up surrounded by peace, tranquility, and the odd spider infestation. Her first weapon was a broom.

Unfortunately, Abigail couldn’t help but notice that the spiders were getting bigger as she grew bigger too. And then when she stopped growing, the spiders were still getting bigger, and there were little posters up next to the town hall about missing pets, missing livestock, then missing children. When her youngest brother Bobby vanished in the middle of the night, Abigail rolled up her sleeves, picked up her broom and a lantern, and wandered off into the woods alone - because she was a smart and independent 16 year old who didn’t have to tell her parents where she was going. She was a grown-up. It was honestly surprising she made it in deep enough to get lost in the first place without becoming dinner.

As you might expect, fate caught up with Abigail and Abigail got caught up in a particularly large web. Her shrieks and horrors attracted every godless behemoth on that side of Ondorro Forest, including a grizzled man with a weapon bigger than she was. This man was also surprised to see that Abigail had not only survived to cross such a distance on her own but was also quite energetically flailing her broomstick at anything that got too close. He admired her gutsy attitude and decided that there’d be one less lost child in the woods that night. When a (mildly traumatised, bloodsoaked, hungry and tired) Abigail had managed to shuffle out of the forest holding onto her rescuer’s (equally as bloodsoaked) cape and into the nearest settlement, she started to cry; mainly because the stranger had taken her to Overresch. Once Abigail had calmed down enough to explain what happened, he realised it was much more impressive than he originally anticipated; that Abigail must have been wandering, foraging and hiding for weeks looking for a little brother that she was pretty sure would just be a dessicated lump of meat by now. Understanding that you don’t usually find that much hunter potential on a day-to-day basis, he took her under his wing, promising to bring her back home. He kept his promise, but the adventures they had along the way made her grow quite attached to her grumpy friend. Reassuring her distraught parents that she was okay and not spider-food, Abigail took to the roads once more to continue her training.

And she was abysmal. She couldn’t hold a sword for the life of her - combat was simply out of the question, and she had the same amount of stamina as a puppy - bursts of energy followed by spontaneous napping. It was as if she was physically built to oppose being a huntress in every sense of the word...and yet her mentor did not give up. Because the thing is that Abigail learned through practice; and he knew that she was stealthier than those spiders, the apex predators of Ondorro. Because all of those failures were made up for instantly in her incredible hiding skills. She had managed to scare him more than once during their travels. She had a real, honest-to-god talent but he was a fighter, not a rogue. He didn’t know how to coax it out of her and had made a promise (read: grown too attached) to keep her safe and not let her out of his sight.

Only, one day, he did. And she was gone, and he went off to look for her. Then she came back and saw that he was gone. So she went off to look for him. And he was nowhere to be seen. So she kept walking, knowing that she’d eventually bump into him again since he was some sort of master tracker, unstoppable fighter and grim survivalist in her eyes. And as she walked, she crested a hill and spotted a group of Hunters...and she went to say hello.

Formatting's being a bitch and I want to go to bed, so here it is - in its purest form. Abigail Harlow!
@Stitches I agree with Linguinie. I like the idea and Captain Drystan might even be interested in taking on an apprentice. Although he'll be a bit of an ass to him/her. Back when I used to roleplay some seven years ago, I also had a partner I frequently roleplayed with. It was kind of an unspoken thing between us that our characters were always either friends or lovers.

I've got a class to be at in a bit but I'll probably get on here and post a reply in a few hours.


Oh, I'd keep my character mentor-less for now just in case real life kicks me in the ass. The only one I'd trust to RP our my mentor is my IRL buddy...but that's not to say you can't take her under your wing if you want to, when you meet her! If I can't handle the RP due to my schedule then she'll march on her merry way, but because I want that excuse to leave peacefully I don't want to write her into anyone's backstory.

I'll work on a CS tonight since I'm waiting on paint to dry, but I won't post anything until I've got my appearance sorted.
This looks pretty interesting, I'm wondering about making a very particular character concept that'll either flop or flourish. I usually play a part of a duo with my friend - think Joel and Ellie from the last of us. My buddy's gone on hiatus with me a few months back and I'm tenuously trying to get back into forum RP, so I'm thinking about making my character without her partner in crime to start off with and if I really latch onto the plot then I'll invite him over too. So I'm thinking about a Hunter's apprentice, looking for her mentor in the middle of buttfuck nowhere? Has enough skills to get by but isn't really that good of a fighter just yet, tags along with the group in the hopes of finding her mentor, generally boosts morale with her wry humour and energetic demeanor... hopefully throwing a spanner in the works with this bloodborne-esque party dynamic we've got in here. What do you all think?
Your replies have been very useful, I can't stress that enough. Even reading up about it, Fallen London seems like it's just trying to be confusing and I doubt I have the time to play the game through to figure it out (which, as you've said already, seems to be a fruitless endeavour anyway). At the moment, me and a friend are working on our sheets; I'm going for a demon who somehow lost power and favour long ago and has fallen prey to the ruthless business of other Devils - she's (magically?) contracted to servitude and that contract is currently in the hands of my friend's character...and we've only got a name for him at the moment. What about locations in London then, is there any webpage that details all of these areas that we're able to visit? Perhaps a map?
Gah, I keep having to skirt around concepts because I'm not sure what's canon and what isn't; if everything we need is on the front page does that make this RP into a game based on Fallen London? I'm worried about overstepping my boundaries and getting something wrong.
© 2007-2024
BBCode Cheatsheet