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    1. Stitches 11 yrs ago
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Tagging a few people who might be interested in joining! (Hopefully they're still around, some of these GMed or played in RPs I was in like half a year ago lmao)
@Sad Ogo @Lord Orgasmo @MissCapnCrunch
Everyone knows someone who knows someone who left for Delville Heights. The rumour is that it's such a sleepy, self sufficient town stead that people go in and don't come out again. Which is preposterous, because everyone also knows someone who went to visit and came back just fine. It's a hotbed for conspiracy theories and, despite the locals' best efforts, steeped in the American Gothic that seems to titillate the masses.

But why visit Delville Heights when there's much cooler places to go, like Salem or Area 51? Delville has lost most of its veneer of tourism by never feeding the hype. Every so often, a smattering of curious souls come in hoping to not really discover the truth but find signs of the illusion, buy souvenirs, take photos of carefully crafted crop circles and get out. Most are disappointed when it's just a small town. It's the party pooper of Midwestern curiosities.

The rumour is that you can't just choose to go to Deville Heights. Deville Heights chooses when you go. It's been used for decades as a destination for the uprooted; a young man jilts his bride on the altar and blames a sudden compulsion to visit Delville Heights. But, as he will shortly find out, the town itself rejects the unwelcome; everything is irritably lame and isolated for those who are not meant to arrive and it quickly shuffles them onwards to the next sleepy town. No, you know when you are ready. It calls to you across the horizon. Life becomes desaturated, insipid and bland. Friends become boring. Family are no longer as close as you thought. It whittles away at the chains holding you to your old life until you can leave without resistance, then it helps you pack your bags in the trunk and drive. The ones that come to stay often have no idea why they did it. The ones that are meant to stay never regret what they left behind. And it's rare for anyone to come running after them.






Overview

Welcome to the ISIDH interest check! This roleplay draws inspiration from Stranger Things, Lovecraft, Welcome to Night Vale, Silent Hill and This is the Police 2. I am planning to begin running the game Early-Mid August, with a definite first IC post by September 1st. In short - we have hella time to worldbuild and work on applications, even from as early as the interest check. (see more below)

ISIDH will be a semi-sandbox RP taking place in the odd town of Delville Heights. Players will play average civilians within the town during the 80s. As stated in the teaser, it's a town that people end up at. The Delville Horror, a cosmic entity that lurks somewhere in the area, lures individuals in to stay. A fog in the surrounding woodland that leads escapees back into the town itself keeps the population within very controlled and calculated. Sure, there are tourists - visitors - that crop up from time to time but you can usually tell them apart from the locals.

Potential applicants will have to be comfortable with minor DMing as they go along. The Co-GM and I will drop prompts through Delville Radio, and I'm hoping that we'll have an extensive list of encounters for the OOC before we start. Certain 'cues' in the prompts will open up the possibility of several encounters, and then it's up to one of you guys to take the reins for whoever's in the area and RP it out. These encounters range from hauntings and combat with monsters to strange phenomena and happenings.



There IS an overarching storyline to all of this though. We're going to put in the work on NPCs, locations and histories only for me to come in and start 'removing' them piece by piece (you'll see when I get to it! Have faith). So with the town starting to get wiped out, the threat of being unable to leave starts to become increasingly worrying. I'm hoping the eventual destruction of the entire town and its populace would be a good incentive for our team to band together and look into who, or what, is pulling the strings in Delville Heights.

Application Process

This one's going to be a little different from what you might be used to. You will NOT be judged via CS, though a sheet with some basic info about your character is necessary before you start your interview.

Since I'm looking for people who can take initiative and are within Advanced level in terms of roleplay, not writing, we will be doing a short scene in PMs using the character you want to join with. In this test, I'm not looking at post length or quality of prose (though, naturally, I expect a decent grasp on grammar and writing). Instead I'll be looking at how you put your spin on things as a mini-DM - how you control the NPCs, how realistic your character and the events you create turn out. In other words, I'll lead you in with something to work with and I expect you to DM for me. As such, I'd rather see one or two paragraphs that keep the RP moving instead of large passages of introspection with very little action. (You are free to RP in the IC however you like, but if you're going to take the wheel on an encounter I'd expect to see the same proactive writing style that I saw in the interview. Don't keep people waiting!)

So technically, applications are open already. The RP that happens in the interview process is NOT canon, though, so we don't get a full cast of players that all know the same chick they met earlier.



Lore So Far

Key Locations:


Main Street:

A cluster of shops and other necessities that cling to the main road running through Delville Heights.



The Suburbs:

The residential area for most inhabitants of the town. The most likely place for your character to live. Also houses a few amenities to really get the community spirit going.



The Outskirts:

The unofficial term for the part where the buildings start to thin out around the edges. There are VERY few houses out here, and the ones that still stand have been boarded up. It's bad luck to live so close to the wilderness.



The Wilderness:

(GM CONTROLLED AREA. Try not to venture out here without one of the (co) GM's characters with you.) Surrounding Delville Heights is a vast expanse of woodland, a long and winding river and a lake made out of an old, flooded quarry. By far the most dangerous part of town. Cordoned off with an old chain-link fence and plenty of warning signs - but there are many holes and entrances into this area.



Encounter Compendium:


Below you will find a list of possible encounters to use during the roleplay. They are separated into four different categories:
Phenomenon, wherein something strange or out of the ordinary happens on the Material Plane (AKA our world) that doesn't involve spirits and has no combat element to it.
Combat, wherein a variety of creatures may need to be killed or subdued.
Haunting, wherein the spirits of the recently departed wreak havoc on the town.
Dimension, wherein the inhabitants of the area are teleported into a familiar yet slightly different version of Delville Heights and must escape.

The Compendium itself is split by cues - almost like symptoms of the encounter's presence. For ease of reference, if the post mentions any of these cues you essentially have a mixture of different encounters you can establish and get to choose one.

Below are the current cues and their encounters:


Andrina will see the light of day eventually, but this RP calls for a RDR2 specific character I made up sometime earlier this year. Provided, ofc, that there's still room to play!

Edit: GM liked my post, that's all the permission I need to at least work on a sheet.

Edit Edit: Sheet's done! Let me know what you think @RedVII.


Heya, just wondering but is there room for 2 more people? I'm planning on joining ASAP and I might bring my RP partner in crime along.
GM messaged me to say he'll be working on his post tomorrow, if that helps any. I'll be jumping in right after!
Surely there can't be too many of them left by now. Andrina's probably going to show up late for the action and loot all the bodies at this rate!
Intriguing character history! With both her and Flavia possibly being in the company pretty soon I'm going to start thinking the Daedric lords have an interest in our fate for some reason, haha.


Thanks! Vaermina's involvement with Andrina is minimal at best (and entirely dependent on the GM, since I'm obviously not going to take control of a literal daedric prince) with the focus mainly being on her interacting with and becoming friends with the other characters. I guess it'd be interesting in the long run to see if any of the mercs start piecing together what happened, especially since if - by some remarkable circumstance - she does succeed in her quest, her reward is basically undoing the one thing that's keeping her from remembering all the bad stuff in her life. But the goal really isn't to have her 'win' or ever find a way to reverse the spell. The goal is to see her grow and heal beyond it. Some things are best left untouched, especially if it involves suffering.

...The smaller but equally as important goal is having Calder give Andrina a piggy back, mind. I loved reading your sheet! Calder seems like the moral compass this group is lacking and he fits the misconstrued 'hero' vision that Andrina has assigned to the Company, so I get the feeling she'll be skipping away at his heels if they ever get a chance to get to know each other.
Hi! I hope you're still accepting characters. I'd love to try my hand at a wood elf concept I've been playing around with for a while, in preparation to RP on ESO.

Thanks for the input guys, this is really interesting to hear - especially from the writers in this thread. I've decided to make the server but it's such an array of opinions on the topic that I still want to hear about it. I'm more on @Inkarnate's idea that it's all about the members, so I'm going to be pretty stingy on the application process. @BrokenPromise has an intriguing way of looking at it from a literary aspect, but would you say the character limit is too severe for a good quality post? Nothing would stop a player from sending multiple messages consecutively.
Thank you all for your feedback, it's been very interesting to hear from you guys!

From what I've seen, most discord RPs tend to be very "impulse" post driven, which isn't my cup of tea. But if that's your sort of thing, I don't see why you shouldn't.


I'm curious to know what you mean by "impulse" posts. One of the main reasons why I consider a discord RP server is because I just straight up don't have the time to write lengthy posts anymore, nor do I have the patience to sit and wait for weeks so other people can slot in reply-writing into their schedule. This isn't out of anger, but I do like to use RP as a distraction technique so not having response-ready RPs at my fingertips these days has been affecting my health.

It also appeared to me that most discord RPs seem fairly self-sufficient as 'sandbox' roleplays, and with a team of moderators instead of a GM and co-GMs the workload is more efficiently spread out.

Regarding the CS/application process idea, as long as the server has a connection to RPG, you're likely okay. Offsite stuff (especially servers without any true connection to the forum) tend to be looked down on by the moderators, but regardless, there have been people who've recruited for Discord RP here.


Yes, that's what I was thinking about...What would you mean by 'a connection to RPG'? If the CSes were kept on site would that be enough of a connection, or should I maintain and update an OOC thread as well? The way I see it, only players with accepted CSes would obtain the link to the server, meaning there still should be a trickle of potential players through the site and enough communication to keep things going?

If one wished to do so, they very much could assume the channel by and large and play to their heart's content, with the same sorts of protections afforded to the forum - meaning problem players can still be enforced against - all while having a foundation to base the roleplay topic off of. One could, should even, create a topic as normal and simply play as they will in the Discord's appropriate channel. As it is, the only issues with terms of quality or ability are really limited to the persons involved, not so much the chat service. While it is less in-depth as the forum for any number of reasons, it is still entirely possible to play anything from highly literate posting to near rapid fire single sentences.


Okay, so it looks like the general consensus is that you can't really run a discord RP server and advertise here. There needs to be a more cohesive link between the server and the guild, otherwise the mods will lock the thread. That's a shame but like Harbinger said, the focus should always be on the website and not drawn away onto different apps.

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