Appearance- Ash is half wolf faunus with dark gray hair and olive eyes. She is of average height and is thin while slightly tone. While she is usually dressed for the season, Ash always wears a scarf around her neck and waist and other smaller scarves wrapped around her wrists.
Name- Ash
Age-19
Species- Faunus (Half wolf)
Aura Color- Grey
Semblance- Magnitude. This semblance allows ash to control the size of inorganic objects, making the larger or smaller depending on her needs. In order to use this ability she needs to make some sort of contact with the object, a link that will decay with time and require recontact.
Weapon- A series of scarves that have been named after the seasons. Each season represents it's corresponding element and is placed in different locations on her body when she is not in combat. Fall represents the wind and is wrapped around her neck, while spring represents earth and is wrapped around her waist. Summer and winter are wrapped around her left and right wrist and represent fire and water.
Other Equipment- Ash will often be seen with a small pack which she uses to store her free dust and sowing equipment, just in case her scarves become damaged during combat.
History- From a very young age, Ash was gifted with a curiosity for the world that many like did not posses. While other children where running in the safety of their parents sight, she was off in woods searching for the next answer. Every experience was important and only good things came for her adventurous nature, that is, until the day it didn't. When Ash was 10 she was out wandering the woods of Haven when a wild pact of beowolves surprised her from behind, nearly killing her in the first moments. While she thought she was destined for death, the moment it should have came was delayed by the appearance of an odd grim. The beast was a beowolf like the others, but a strange white substance around his body like armor, and he exercised a control that had yet to be discovered by other grim. The creature pushed her to her back and stared while she retreated under a family scarf in hope that hiding her face would make the creature disappear. The beowolf skewed his head then howled to the sky, taking all the grim with him as he ran off and left her to bleed out on the forest floor.
Not a day has past since her near death encounter that Ash does not think of the mistakes she made, nor the beowolf that she met that day. From then on, she sought out ways to protect herself, as well as joining academies to learn everything she could about the grim and special ways they behaved. Although she never discovered found the answers she wanted, Ash has found herself one step closer to unraveling the secrets of the grim, and yet another to finding the unique beast she met that day.
Personality- Ash has always been a driven person, and it's hard for other not to notice it. While not in spewing her ideas on those unwise enough to start a conversation, she is often found wondering around and sometimes getting lost. Often she forgets where is, but looks at it as another mystery for her to overcome. Although her interests has lead her away from others, given her a loner's deposition, she is not scared to work with others to accomplish her goals. She considers herself the most cunning hunter in ever room and will not hesitate to abandon another plan for her own.
Fighting Style- While nonthreatening at first appearance, Ash is was chosen for due Gram for her unique semblance and knowledge of dust. Her scarves are laced with dust and can summon the four elements at will. While each spell is understandably small, Ash uses her semblance to amply their potency, taking a physical tole on her the larger they become. While not using the dust from her scarves, she can also manipulate the size of the cloth, making them stretch great distances and and wrapping them around objects or enemies. This unique trait compensates for lack of a long range weapon and almost always catches her opponents off guard.
Other- Will add more when I know more!