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    1. Strangelander 11 yrs ago

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"Any sufficiently advanced technology is indistinguishable from magic." -Arthur C. Clarke

You hit the ground running. That Ink-fueled maniac is chasing you through the sewers, black tendrils of made of thousands of nanobots lashing out at you. You skid to a stop and do a one-eighty and raise your shield. A protective bubble surrounds you and your ally, who raises up her glow staff and utters a command. "Run firestorm." You duck and lower the shield, deactivating the forcefield for a second to let a stream of fire fly from the staff. It's lights dim, soon it'll be out of power. No power means no technomancy, and this sword won't be able to do jack before you're ripped to shreds. You drop the shield again continue your mad dash to safety. Up ahead, the manhole is pulled aside and light from the street above filters in. You pale. Down the hole drops a man in riot gear with a shotgun and another technomancer dressed up in navy blue/black robes with the words "SWAT" stenciled on the front. "Execute flashbang," he says, holding up a staff in your direction. BOOM. You're blinded and your ears are ringing. BANG. Gunfire, you're bleeding, and soon the Inked up bastard they were probably after will be on you and you'll be dead in seconds. Maybe adventuring wasn't the best career choice.
---
Welcome to Candle City, home to the Arcanotech and Vigilant megacorporations and the HQ of the Adventurer's Guild. You're (probably) and adventurer, whether you're a sword and shield wielding fighter, an ex-soldier with a rifle, a technomancer with your e-Tome and staff, or a thief with a HackTool and a stealth suit. Whether you're human, an Evolved Artificial Lifeform (or an EAL, pronounced eel), a hive, or a water-breather. You're here because you've heard the stories of treasure beneath the city, forgotten tech, vaults filled with money, fame to be had defeating whatever creatures live down there. You're here for adventure.

Dungeon 2.0 is an attempt at placing dungeon crawling fantasy like Dungeons and Dragons into the cyberpunk-ish future. It takes place in Candle City in an unspecified year on an unspecified Earth-like world. There are aliens, there's "magic" (in the form of nanobots, both in staves and as the "drug" Ink), there's a whole Adventurer's Guild, there's men with swords and shields (though they produce forcefield bubbles) fighting alongside men with shotguns and assault rifles, there's cybernetics and gangs and things to be found in the dungeons beneath and around the city. The RP focuses on our party of adventurers (or parties if we get enough people, possibly we'll have two rival groups) as we explore Candle City, both the dungeons deep below the city and the dangers that are out on the street. The Guild maintains a virtual bulletin board of sorts that keeps track of jobs (all mostly-legal, for less-than-legal jobs like assassinations or heists you need to use the Thief's Guild... If you can get an invite) as well as ranking adventurers by "Level" based on the number and difficulty of jobs they've done. Many adventurers also have a day job (accountant by day, dragon slayer by night!) as adventuring isn't always the most profitable occupation.

The Modern Mage
"Magic" is based on technology and often nanotechnology. Technomancers require 2 basic tools: a focus which lets them cast spells from whichever spells they have loaded and a tome that stores any extra spells that they own. Spells are cast through vocal commands, usually "run/cast/execute [spellname]", but there are more advanced spells (spells that charge before firing, multistep spells, long-duration spells) and many foci have more advanced functions (dispelling, detecting magic). Certain spells can also counter eachother, effectively stopping a spell before it can do any magic. Spells are organized into different categories, including but not limited to pyrotech, cryotech, electrotech, geotech, meditech, and the the illegal necrotech.

The Modern Warrior
Swords and shields are still common, though shields are almost always made with a built in force-field generator that can stop bullets, magic, and other projectiles though it isn't nearly as effective against melee attacks (though you can still use the actual shield part for that). Weapons like swords are often "charged". It's not uncommon to see a sword that can sheath itself in flames or a mace that electrifies at the touch of a button. Guns of all sorts are also common weapons (for anyone really).

The Modern Rogue
Conventional locks aren't as common (though the good thief still carries lockpicks around!), so HackTools are commonly used. The HackTool is a handy device that allows hacking on the go so you can unlock that door or grab those files from computer. For assassain types, sniper rifles can get the job done as well as compound bows and knives coupled with poisons. There are all sorts of handy gadgets that can help you in your stealthy endeavors, including stealth suits, grenades and explosives for every situation, and more.

The Races
So these are the only races I've come up with. I've tried to come up with non-traditional fantasy stuff, and here's what I have. If you have more race ideas, do tell. Most likely other races will be alien in nature.
Humans, duh. No explanation needed.
Evolved Artificial Lifeform (or the EAL. If you have a better name, please tell me), which are robots (usually humanoid) with an AI that has achieved sentience (or something close to it).
Hives, which are similar to EALs in a way... They are corpses brought to life with Ink (a nanotech "drug" that essentially gives the user superpowers, both normal and those with a Lovecraftian bent) rather than necrotech and develop into a sort of... Hivemind, thus the name. They often show a sort of multiple personality disorder, but that isn't quite the right term.
The Sil (or water-breathers as they're sometimes derogatorily called) are a race of amphibious humanoids from a mostly oceanic planet. Normally, they breath in water but they can go extended periods on land with a special pill or indefinitely with specialized breathing equipment.

So... Yeah. Is anybody interested in the clustercuss of an idea? Any questions? Ideas? Want to know how different "classes" would work in Dungeon 2.0?
Here's to hoping this doesn't die?
I'm gonna try to get a post up. Sorry I've been taking so long, I haven't been home much.
Ok, I got my post up.
"Awesome, thanks!" Julia said, giving a small salute to the bored looking man behind the counter of the frozen yogurt shop as she walked out, cone in hand. If she didn't get this job, at least she still had the free cone today. She zipped up her jacket to protect her from the chill wind, stuck her hands in her pocket and continued down the street and past the crowds of kids wandering town now that school was out. She passed pizza parlors and candy shops and her stomach grumbled. If only she had money for a quick bite on the way home, but she needed to hold onto what little she did have for the Duelist's next adventure.

"Hey, Jules!" someone called out behind her. She turned around to see a boy around her age was jogging down the street and stopped a little bit away from her. "Hey, wassup?" He asked and blew his wild brown hair out of the way.

"Hey Pete," Julia said, turning around and continuing. Pete moved beside her and walked in step. "It's good, just heading down to the arcade before I head home," she shrugged.

"Cool, I was gonna head down there myself. You played Ultimate Horizon yet, or are you still playing that stupid Deep Dark Dungeons thing?" he asked. Julia twitched.

"It's not stupid, you just aren't any good at it. Just wailing on everything with an axe won't solve every fight. It takes skill," she replied. "It's all about timing, dodge, block, counter. Use your enemies weaknesses to your advantage. Don't just swing wildly, Mr. Barbarian." She gave Pete a pointed look. She'd reached the top of the cone and ate the edges to get the ice cream inside.

"Hey, I wasn't even playing a barbarian."

"That doesn't help your case."

Pete harrumphed and Julia chuckled. They approached the arcade, which to be honest looked pretty ugly from the outside. The pair entered, mentally preparing themselves for the barrage of lights and colors that awaited them inside. The place smelt like a combination of pizza crusts, sugar, and sweat. The pair immediately made their way upstairs where they kept all the VR gear and Julia leaned against the railing behind all the VR machines, watching the people inside the cockpits play whatever games they were playing. Mostly Ultimate Horizon, as usual, but a few were playing Deep Dark Dungeons and another game she wasn't familiar with. On one players screen, a heavily armored warrior held a massive shield in front of him as a demonic creature wailed away at him while right next to it a pilot did dizzying stunts as he avoided laser fire from all directions. Julia felt a hand in her pocket and she turned around, about to lash out but it was just Pete standing there.

"It's on me," he grinned. Julia raised and eyebrow and dug into her pocket, pulling out a handful of bills. Just enough for an hour of gameplay.

"You know, you did owe me from that time you forgot your lunch money." Julia smiled and punched him in the shoulder before scanning the room. A few machines we open and she slid into ones, making sure to untie and remove her boots before she lied down. Pete grabbed the machine next to her and did the same.

"But, you gotta try Ultimate Horizon this time," he said right before the cockpit closed down on him. Julia rolled her eyes before the cockpit closed and slid her card into the slot before she grabbed onto the handles, entering the virtual world.
The Ultimate Horizons title spread out before her on a screen and she found herself sitting in a lobby of sorts, complete with couch and a futuristic looking coffee table. Signs pointed her too a door at the far end of the room, so she followed and began the character set up process. A list of possible jobs presented themselves to her and she scrolled through them. A soft pinging sound seemed to come from everywhere, signaling that another player was trying to contact her. Pete, of course. She patched him in and his face filled a small box in her vision. She dismissed it so it was just audio.

"I see you're in 'Lazarus'. Where you at?" he asked. The sounds of a ship's engine warming up came from his end of the call.

"I'm still picking a job." she said. Miner, Smuggler, Pirate, Bounty Hunter, Marine... She stopped. Marine could be fun. She read the description. Specialized in ship-board combat, though could still fly a fighter. She selected it and her avatar was soon decorated with a military-esque uniform with armor plating. A faint shimmering appeared in front of her and the game notified her that a selection of weapons and a suit of armor was added to her ship storage along with the normal starting gear. Another door opened up ahead, prompting her to continue to the hanger. She did. On the otherside of the door sat a sleek, aerodynamic looking jet. "So this is my starter ship? Nice." She said, approaching it.

"Get in and I'll teach you the ropes. Just follow the tutorial and meet me outside."
Julia was floating lazily through space behind a larger gunship outfitted with swiveling turrets looking in all directions. She checked her ships inventory and looked at her selection of weapons.

"Here, I'm gonna jump and you should automatically follow me. I've got a place where we can do some practice, I'll even grab one of my old fighters. and we can have a dog fight."

Julia just nodded and kept looking, barely noticing when her ship entered FTL and popped out in an empty (well, emptier than usual) stretch of space. Two large ships were floating opposite to each other and Julia looked out the cockpit of her ship curiously.

"Thought you said that no one would be here," she said.

Pete shrugged. "So did I. You know, I bet they're gonna fight. Those are both command ships, they're not the biggest in the game but they're way bigger than ours. They've got hangers and stuff in them so you can move a bunch of ships around. Must be two clans about to fight. Or they're just talking, but I doubt that. Let's sit back and watch, eh?"
Ok, ima go for a City-State character and a Hunter-Gatherer.

First, Kit Waterstone, a farmer's somewhat ditsy kid.
Name: Kit Waterstone
Age: 19
Gender: Female
Hunter-Gatherer or City-Dweller?: City Dweller
Rank: Farmer
Appearance: Kit stands about 5'5" and has pale, freckled skin. She's a ginger and keeps her hair tied back in a pony-tail. She wears a yellow dress that goes down to her knees with a brown leather jacket over it. She also wears thick black stockings fleece-lined brown boots, and either her work gloves or multicolored knit fingerless gloves with mittens that fold over onto her fingers.
Personality: Kit is endlessly curious, and a master procrastinator and will do anything to get away from farming for even a minute. She often tries to be of help, but can be a little ditsy and clumsy even though she means well. She tends to forget things, both accidentally and when it's convenient.Overall, Kit is very friendly to almost everyone, and bit of a flirt too.
History: Kit has lived in Crowhead as long as she remembers with her mother and father who are both farmers. She's rather well known around town as that girl who always seems to be getting into trouble. She grew up as an only child and started working the farm at 8. Her childhood was rather uneventful and she may be trying to make up for it with all her shenanigans now...
Other: Kit's parents, Catherine and Louis Waterstone, are both around and are farmers like their daughter

And Itan, who is still WIP...
Name: Itan
Age: 39
Gender: Male
Hunter-Gatherer or City-Dweller?: Hunter-Gatherer
Rank: Hunter
Appearance: Itan is a very intimidating figure at 6'4" and being rather well built. His chest is has a set of three long scars from some sort of predator. He has a rather large nose. He wears a thick fut coat and carries his bow and spear with him everywhere
Personality: Itan is quiet
History:
Other:
Oh, what time of the year is it? My post is suggesting Fall or Winter.
Oh, what time of the year is it? My post is suggesting Fall or Winter.
Leman Russ? Leman Russ. I'm not all that familiar with playing 40k(too expensive for me!) but I've lurked long enough on *ahem* certain sites where elegant gentleman discuss tabletop games that I'm pretty familiar with the setting, plus I can always do more reading if needed. I'm looking through the variants right now.
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