• Last Seen: 10 yrs ago
  • Joined: 10 yrs ago
  • Posts: 39 (0.01 / day)
  • VMs: 0
  • Username history
    1. Sturmgeschutz 10 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Squrmy said
I'm interested in this. Still got room?


It sure has.

This RP will start tomorrow, to give people the chance to show interest, or for those who have already posted their apps, to make any final changes.
"We Shall Fight On The Landing Grounds"




May 20, 1941.

Air raid sirens across the island of Crete merge to create a hellish orchestra, for in the clear skies above, comes a huge swarm of German Junkers Ju 52 and their accompanying gliders. This attack is an ambitious one, and the Fuhrer has gambled on the ability of his Fallschirmjäger to single handily defeat the island’s defenders without the aid of heavy weapons or armoured support.

With the Royal Navy holding the water ways, German reinforcements by sea are not forthcoming. The Luftwaffe, though dominant in the sky, is a weak stand in for Germany’s reliance on mechanised and mobile warfare. If the Third Reich wishes to prevail here, then it will need to secure the island’s airfields in order to bring in sufficient reinforcements needed to overwhelm the defenders.

The Allies holding Crete, formed up of British, Australian, New Zealand and Greek units of varying states of operational capacity, knew this assault was coming in advance. Their anti-aircraft batteries are more than ready to receive, though many of them are antiquated.

The JU 52s, piloted by brave and skilled men of the Reich, are immediately hit with an awesome display of ground fire. Tracers riddle the sky, striking out at the cumbersome transports left and right; dozens plummet to the earth in a fiery blaze. As the defenders cheer, believing for a moment that they can beat this assault before it ever has a chance to really happen, the Fallschirmjäger jump from their craft. Suddenly, the air is no longer thick with hundreds of hulking aircraft, but with thousands of parachutes.

The Allies scramble to defend their positions. Some, especially the Commonwealth soldiers, are well armed and are experienced in matters of war. Others, like the Greek army and Crete’s inhabitants, rely on a wide range of almost laughably antiquated equipment; for a brief period in time, the musket makes a return to the battlefield.

This battle is just beginning, and yet, to some it seems it is already over.

The Players, Their Starting Area, and Their Objectives


The players of the RP assume the roles of soldiers operating in the Commonwealth and Greek military. Additionally, players may assume the roles of the Crete inhabitants, whom at the time were able to provide an arguable backbone to the Allied front. Regardless of nationality or equipment, they form a mish-mash platoon slammed together in the chaos of the assault. They are linked to the British 14th Infantry Brigade’s headquarters.

We’re to assume that there are around 30-40 NPC soldiers in the platoon, to make up background noise. NPCs may be ordered around, and man handled by players at will. The NPCs, like the players, will be a motley crew of Cretan, Greek and Commonwealth fighters.

The RP will start as the players arrive on the western edge of Heraklion, disembarking from a sputtering Breda-32. The scene will be one of chaos, as Allied soldiers run to and throe, shooting at the incoming paratroopers, and manning the anti-air batteries against the JU 52s, and fleets of gliders. This airborne assault is the second to hit the island (the first striking further west), and is happening some hours after the first.

Shortly after, the German Fallschirmjäger, having made it to the ground, will assemble and launch an attack against the players’ position. Historically, the Germans broke through the defensive perimeter, took the western parts of the town (including the Greek barracks) and the docks, before being repulsed by an Allied counter attack. In the RP however, things will go as the players decide.

The players’ objectives, therefore, are to prevent where possible a German advance into the town, and to join all counter-offensive operations ongoing in the area.

Historical Fiction


Historically, the Commonwealth lost the Battle of Crete in their customary early-war manner of failing to see the tactical situation unfold, and reacting to it in inappropriately.

The Germans took heavy losses on the first day, at both of their main landing points: (East side of the island) Heraklion and (west side of the island) Maleme. They failed to capture any of their objectives, although they did hold them briefly before the Commonwealth and the Greeks pushed them out.

On day two, the British commander saw fit to yield the airfield at Maieme to the Germans, believing their main assault would come from the sea. The Germans, being the smart bastards that they were, used the airfield to bring in reinforcements. The British commander, having a second opportunity to thwart his retardation, decided against counter attacking the airfield with significant forces. This further allowed the Germans to use their ... um... cunning, and deploy even more troops. This led to the rapid withdrawal of Commonwealth derp forces from the island.

In this RP, the British commander Bernard Freyberg may realise the implications of yielding Maieme airfield and order a desperate counter attack, meaning the players jump on whatever transport is available and high tail it to the opposite end of the island. But we'll get to that.

Additionally, the Germans may overrun Heraklion and a similar situation may emerge there. Players are given full power (within reason) to divert the cause of history in this respect. The battle does not have to end in an Allied defeat, is what I'm getting at.

Character Sheet


Name:
Gender: (Females permitted for Cretans only)
Nationality: British, Australian, New Zealander, Greek or Cretan.
Age:
Physical Appearance:
Rank: Caps at Staff Sergeant
Weapon and Ammunition: i.e Lee Enfield MK3 | 25 x 303.
Brief Background: A paragraph or two will suffice. Just sum your guy/guyette’s life up prior to the battle.
Awesome. I shall work on getting the the OOC up.
Maxwell57 said
Please note that I am not the most hardcore role player but I like the idea of this and I wanna give it a try.


That's cool.

I'm just wondering whether the Guild's latest crash has killed everyone off, so we'll wait to see if anyone's alive out there.
Here's the draft of what I have so far.

A few things I'm currently considering:

- Not having the players in the same platoon, but allowing them to be whoever they want, from a grunt to a local commander.

- Allowing German characters.

- Posting an operational map. Can't find a good one, so I'd have to make it myself.
"We shall fight on the landing grounds"




May 20, 1941.

Air raid sirens across the island of Crete merge to create a hellish orchestra, for in the clear skies above, comes a huge swarm of German Junkers Ju 52 and their accompanying gliders. This attack is an ambitious one, and the Fuhrer has gambled on the ability of his Fallschirmjäger to single handily defeat the island’s defenders without the aid of heavy weapons or armoured support.

With the Royal Navy holding the water ways, German reinforcements by sea are not forthcoming. The Luftwaffe, though dominant in the sky, is a weak stand in for Germany’s reliance on mechanised and mobile warfare. If the Third Reich wishes to prevail here, then it will need to secure the island’s airfields in order to bring in sufficient reinforcements needed to overwhelm the defenders.

The Allies holding Crete, formed up of British, Australian, New Zealand and Greek units of varying states of operational capacity, knew this assault was coming in advance. Their anti-aircraft batteries are more than ready to receive, though many of them are antiquated.

The JU 52s, piloted by brave and skilled men of the Reich, are immediately hit with an awesome display of ground fire. Tracers riddle the sky, striking out at the cumbersome transports left and right; dozens plummet to the earth in a fiery blaze. As the defenders cheer, believing for a moment that they can beat this assault before it ever has a chance to really happen, the Fallschirmjäger jump from their craft. Suddenly, the air is no longer thick with hundreds of hulking aircraft, but with thousands of parachutes.

The Allies scramble to defend their positions. Some, especially the Commonwealth soldiers, are well armed and are experienced in matters of war. Others, like the Greek army and Crete’s inhabitants, rely on a wide range of almost laughably antiquated equipment; for a brief period in time, the musket makes a return to the battlefield.

This battle is just beginning, and yet, to some it seems it is already over.

The Players, Their Starting Area, and Their Objectives


The players of the RP assume the roles of soldiers operating in the Commonwealth and Greek military. Additionally, players may assume the roles of the Crete inhabitants, whom at the time were able to provide an arguable backbone to the Allied front. Regardless of nationality or equipment, they form a mish-mash platoon slammed together in the chaos of the assault. They are linked to the British 14th Infantry Brigade’s headquarters.

We’re to assume that there are around 30-40 NPC soldiers in the platoon, to make up background noise. NPCs may be ordered around, and man handled by players at will. The NPCs, like the players, will be a motley crew of Cretan, Greek and Commonwealth fighters.

The RP will start as the players arrive on the western edge of Heraklion, disembarking from a sputtering Breda-32. The scene will be one of chaos, as Allied soldiers run to and throe, shooting at the incoming paratroopers, and manning the anti-air batteries against the JU 52s, and fleets of gliders. This airborne assault is the second to hit the island (the first striking further west), and is happening some hours after the first.

Shortly after, the German Fallschirmjäger, having made it to the ground, will assemble and launch an attack against the players’ position. Historically, the Germans broke through the defensive perimeter, took the western parts of the town (including the Greek barracks) and the docks, before being repulsed by an Allied counter attack. In the RP however, things will go as the players decide.

The players’ objectives, therefore, are to prevent where possible a German advance into the town, and to join all counter-offensive operations ongoing in the area.

Character Sheet


Name:
Gender: (Females permitted for Cretans only)
Nationality: British, Australian, New Zealander, Greek or Cretan.
Age:
Physical Appearance:
Rank: Caps at Staff Sergeant
Weapon and Ammunition: i.e Lee Enfield MK3 | 25 x 303.
Brief Background: A paragraph or two will suffice. Just sum your guy/guyette’s life up prior to the battle.
Wow. This place sure isn't as active as I remember it being, have I stumbled into the aftermath of some mass migration? I've done a little research, trawling through off-topic threads, and it seems you guys had some trouble with the site a month or two ago?

Well, before I develop anything, I'll need more than one person showing interest - valued though it is - but now I'm thinking I've just stumbled into a graveyard. Serves me right for not researching, but back in the day RPG was the place to be, so I just spawned myself here without thinking.

I'll remain here for a few days, see how things go.

Staying on topic, the Battle for Crete does sound like an interesting scenario, especially as the Greeks themselves get a little run around on the pitch. I'll begin looking into the finer details of things.
Heylo!

I've noticed this site lacks ww2 RPs. This is either because the interest simply isn't there, or because no one is awesome enough to make one.

So, I've decided to plant this here to work out which one it is.

Currently I have a few scenarios that I can pursue, give me a holla if any take your fancy, and we'll go from there.

"We shall fight on the beaches"


During the chaos of the German blitzkrieg against France, a platoon of BEF soldiers, and a platoon of French armour attempt to hold the line against the onslaught of Panzergruppe von Kleist. Like their comrades up and down the line, their objective is simple: stall the German vanguard for as long as possible, whilst troops four miles behind can be evacuated from the Dunkirk beaches. The fighting will be situated around a fictional French village surrounded on both sides by waterlogged fields, forcing the over confident Germans to make a frontal assault with their panzers. Expect a Saving Private Ryan style last stand.

"We shall fight on the landing grounds"


20 May 1941, the Third Reich launches the world's first massed airborne operation, code named "Unternehmen Merkur", against the Allied forces holding Crete - the Greek island. Greek soldiers, backed by Commonwealth elements, must stand their ground against a paratroop and glider assault against the town of Heraklion.

"We shall fight in the fields"


13 June 1944, the British Army makes a lunge for Caen - a vital crossroads for the invasion, and conquest, of Nazi Occupied France. The Germans, though lacking air support, make a determined defence of the city and its surrounding areas. With a gauntlet of thick hedges, fields, villages and forested areas to run through, the British must punch their way past the massing German panzers and anti-tank guns.

"And in the streets, we shall fight in the hills"


June 26 1944, the American 79th Infantry Division makes its assault on the battered defenders of Cherbourg - a French port in Normandy deemed vital to the invasion effort. Without the port, the Allies will struggle to resupply their armies. The Germans, though low on ammunition, food and morale, nevertheless make a characteristically enthusiastic defence in the face of certain defeat.

Fort du Roule, which dominates the city and its defence is the 79th's goal, but as stated, the German defenders will not let it go without a fight. It's going to be a long day, and a bastard of a climb.

"Schatten in den Bäumen"


19 September 1944, the American Army makes an ill advised assault on the areas in and around Hürtgen Forest. The Germans, usually facing the might of Allied air and numerical superiority, are able to use the forest's environment to negate both of their adversaries' advantages. Intense forest fighting ensues, with German platoons making ambushes on Allied columns, and repelling American assaults on their heavily entrenched lines.

Here, a company from the 3rd Panzergrenadier Division, backed by a platoon of StuG III's, holds the line against an American assault on Weisser Weh Creek; a forested network of tight roads, pathways and cottages.

------------------------------------

I can field more scenarios, directed towards the Eastern Front and North Africa if needs be, but I thought I'd offer some of the lesser used battles as a backdrop.
*Walks through the door and takes hat off* 'scuse me, I'm new here but I saw this on the main page and thought I'd add my two pennies.

I had a similar discussion a lifetime ago on another forum, and oddly enough, the consensus boiled down to this:

Dwarves aren't in any way sexy.

Yup, that's what the bright bulbs over at Blizz came up with, and I sort of concurred.

I guess, thinking about it, didn't they sex the dwarves up in the hobbit movies? I haven't seen them, but I remember someone saying the main wasn't the "fat, bulbous nosed and bearded compact war machine Dwarves are supposed to be. In fact, he was more like a short human."

If that's the case, it lends the non-sexy theory a bit of um... strength? The idea that people will only play characters that they (perhaps in the darkest recesses of their minds) find sexy. I think Sigmund Freud floated a theory where anything creative we do is just our libidos being channelled into other means. Though that's straying from the beaten path.

But hey ho, that's just what I have to add.
© 2007-2024
BBCode Cheatsheet