Here it is, conveniently I was mulling over this idea for the past few months and this helped me make the character faster than expected. Tell me what's there to fix, whether they're concept and balance issues or errors in grammar, syntax or format.
Class: Assassin
True Name: Martín Fierro, The
Origin: Literary Works
Height/Weight: 178 cm / 69 kg
Alignment: Chaotic Good
Personality: As a being that embodies the men that lived in the pastures of the 19th century Argentina, the Martín Fierro is a simple man with a free spirit. He lives his life day by day, and enjoys the simple pleasures of his life whilst doing his work. He is loyal to his family and friends, and seeks to impart the aspect of his trade towards his sons whilst protecting his wife and friends.
A self-made man, the Martín Fierro is also rebellious towards authorities and incredibly proud. He will not stand any sort of injustice towards his peers, and he will not take any slights towards him sitting down. He'll only accept someone as his superior if they prove to him that they're fit for the task and earn his approval, which gets him in odds with those that are supposed to command him.
Nevertheless, his pride also leads him to reject help from anyone else. Due to the harsh times, his family had to leave when he was conscripted, and he blames that on his weakness at the time. He spent years roaming the plains before meeting his sons again, to who he advised on the ways of livinng life. In the end, his wish for the Holy Grail would be "to ensure his sons have a good life". A simple man, who simply believes he is meant to be by his lonesome until the end of his days.
Because the author of his story was part of the Argentinean priviledged class at the time, this Martín Fierro inherited some of the traits associated with that position. As such, instead of "a honorable rouge who cannot read nor write that defies society" that would be more fitting of his story and background, he became "a gruff gentleman seeking to right the wrongs he perceives". This certainly mellows out the rough edges this man would otherwise have, and makes dealing with him much easier.
Backstory: The Martín Fierro is the main character of the story that bears his name, an epic written by Juan José de Hernandez that ultimately gave birth to the modern image of the argentinean cowboy: the Gaucho.
This Martín Fierro is the combination of the one that parted ways with his two sons and Cruz's at the end of "La vuelta del Martín Fierro", the second and final part of his story. Despite this figure's qualifications for the Rider and Saber classes, his actions within the epic that birthed him define him as an Assassin in the end.
— Parameters —
STR: C| END: B| AGI: B| MAG: E| LCK: D+| NP: B
— Class Skills —
— Personal Skills —
— Armaments —
His facon: a simple, long and heavy knife that he uses for practically anything that'd require the use of a blade, whether it is a mundane task such as cutting bread then smearing butter on it,
or for the purposes of defending his honor and slaying his enemies. It bears no name and, were it not for the fact that its the weapon he was summoned with, one could easily mistake it for antiquated kitchenware.
— Noble Phantasm —
Type: Anti-Unit
Rank: B
Range: -
Maximum Number of Targets: 1
Description: Of all the moments within the Martin Fierro, none are as strongly remembered as the duel of wits between him and the brother of a man he murdered. With a guitar serving as a mediator and method of arguing, Fierro's silver tongue and lyrical display gave way to his rival admitting defeat and declaring him the better man. Thus, he left his past behind and went onwards through a new path.
When releasing this Noble Phantasm, Fierro marks someone that has declared him as an enemy as his Rival. From this point on, the conflict between both of them becomes a set event, and the ensuing fight cannot be avoided by any means. Fate will steer events so that this prophecy is fulfilled, as this Noble Phantasm operates in a manner similar to Gae Bolg: the causes surrounding Fierro and his Rival will inevitably lead them towards the set event of their duel. Any attempts to interrupt this fight once it occurs will require a luck check to succeed, as this is set to be the resolution between one man's grievances towards the other.
True Name: Martín Fierro, The
Origin: Literary Works
Height/Weight: 178 cm / 69 kg
Alignment: Chaotic Good
Personality: As a being that embodies the men that lived in the pastures of the 19th century Argentina, the Martín Fierro is a simple man with a free spirit. He lives his life day by day, and enjoys the simple pleasures of his life whilst doing his work. He is loyal to his family and friends, and seeks to impart the aspect of his trade towards his sons whilst protecting his wife and friends.
A self-made man, the Martín Fierro is also rebellious towards authorities and incredibly proud. He will not stand any sort of injustice towards his peers, and he will not take any slights towards him sitting down. He'll only accept someone as his superior if they prove to him that they're fit for the task and earn his approval, which gets him in odds with those that are supposed to command him.
Nevertheless, his pride also leads him to reject help from anyone else. Due to the harsh times, his family had to leave when he was conscripted, and he blames that on his weakness at the time. He spent years roaming the plains before meeting his sons again, to who he advised on the ways of livinng life. In the end, his wish for the Holy Grail would be "to ensure his sons have a good life". A simple man, who simply believes he is meant to be by his lonesome until the end of his days.
Because the author of his story was part of the Argentinean priviledged class at the time, this Martín Fierro inherited some of the traits associated with that position. As such, instead of "a honorable rouge who cannot read nor write that defies society" that would be more fitting of his story and background, he became "a gruff gentleman seeking to right the wrongs he perceives". This certainly mellows out the rough edges this man would otherwise have, and makes dealing with him much easier.
Backstory: The Martín Fierro is the main character of the story that bears his name, an epic written by Juan José de Hernandez that ultimately gave birth to the modern image of the argentinean cowboy: the Gaucho.
This Martín Fierro is the combination of the one that parted ways with his two sons and Cruz's at the end of "La vuelta del Martín Fierro", the second and final part of his story. Despite this figure's qualifications for the Rider and Saber classes, his actions within the epic that birthed him define him as an Assassin in the end.
— Parameters —
STR: C| END: B| AGI: B| MAG: E| LCK: D+| NP: B
— Class Skills —
Presence Concealment: C - Hides one's presence as a servant. Suitable for spying. The rank of Presence Concealment drops considerably when preparing to attack. This skill is granted to Fierro purely due to his denomination as an Assassin rather than personal prowess.
Riding: B - As the figure that would ultimately become the poster image of the gaucho, the Martín Fierro has been depicted on horseback numerous times, and as such he receives this skill. He is able to handle most animals and vehicles without issue, yet he cannot ride the likes of Phantasmal Species such as Monstrous Beasts.
Independent Action: B - It is possible for a Servant to stay in the world for two days without a Master. However, this is the ideal value achieved by maximally conserving mana and avoiding battle and Noble Phantasm usage.[
Riding: B - As the figure that would ultimately become the poster image of the gaucho, the Martín Fierro has been depicted on horseback numerous times, and as such he receives this skill. He is able to handle most animals and vehicles without issue, yet he cannot ride the likes of Phantasmal Species such as Monstrous Beasts.
Independent Action: B - It is possible for a Servant to stay in the world for two days without a Master. However, this is the ideal value achieved by maximally conserving mana and avoiding battle and Noble Phantasm usage.[
— Personal Skills —
Honor of the Gaucho: A - Thanks to the work that gave life to the Martín Fierro, the figure of the argentinean countryman and cowboy would become heavily romantiziced through the years to come. This skill conveys the several traits of the stereotypical gaucho rather than of Fierro himself and they are represented by the following skills at B rank: Animal Dialogue, Bravery, Battle Continuation,, and the class skills Independent Action and Riding.
Instinct: C+ - The Martín Fierro faced many deadly perils through his epic, of which one the most prominent were the fights to the death he took part in. Whether it was to uphold his honor or to save his life, he always came out the victor of the bout. Furthermore, this skill receives a rank-up whenever the situation is of a one-on-one combat and another one whenever his Noble Phantasm is in effect.
Gallant Charisma: C - The ability to inspire through one's fighting prowess. A mixture of Proof of Friendship and Charisma, it steems from the way that Cruz, an officer that had to capture Fierro due to the murders he commited, sided with him when he was cornered by law enforcement and became his companion until his demise to embrace the ideal of freedom that the Martín Fierro embodied even when faced with unsurmountable odds. Those opposing him will have the doubts of their cause increased and, should their conviction falter, they'll either turn tail and flee or willingly surrender. However, this can lead to having those that enjoy fighting redouble their efforts and nullify any possible chance of a peaceful resolution to the conflict.
Instinct: C+ - The Martín Fierro faced many deadly perils through his epic, of which one the most prominent were the fights to the death he took part in. Whether it was to uphold his honor or to save his life, he always came out the victor of the bout. Furthermore, this skill receives a rank-up whenever the situation is of a one-on-one combat and another one whenever his Noble Phantasm is in effect.
Gallant Charisma: C - The ability to inspire through one's fighting prowess. A mixture of Proof of Friendship and Charisma, it steems from the way that Cruz, an officer that had to capture Fierro due to the murders he commited, sided with him when he was cornered by law enforcement and became his companion until his demise to embrace the ideal of freedom that the Martín Fierro embodied even when faced with unsurmountable odds. Those opposing him will have the doubts of their cause increased and, should their conviction falter, they'll either turn tail and flee or willingly surrender. However, this can lead to having those that enjoy fighting redouble their efforts and nullify any possible chance of a peaceful resolution to the conflict.
— Armaments —
His facon: a simple, long and heavy knife that he uses for practically anything that'd require the use of a blade, whether it is a mundane task such as cutting bread then smearing butter on it,
or for the purposes of defending his honor and slaying his enemies. It bears no name and, were it not for the fact that its the weapon he was summoned with, one could easily mistake it for antiquated kitchenware.
— Noble Phantasm —
The Moment to Clear All Doubts - Payada de Contrapunto
Type: Anti-Unit
Rank: B
Range: -
Maximum Number of Targets: 1
Description: Of all the moments within the Martin Fierro, none are as strongly remembered as the duel of wits between him and the brother of a man he murdered. With a guitar serving as a mediator and method of arguing, Fierro's silver tongue and lyrical display gave way to his rival admitting defeat and declaring him the better man. Thus, he left his past behind and went onwards through a new path.
When releasing this Noble Phantasm, Fierro marks someone that has declared him as an enemy as his Rival. From this point on, the conflict between both of them becomes a set event, and the ensuing fight cannot be avoided by any means. Fate will steer events so that this prophecy is fulfilled, as this Noble Phantasm operates in a manner similar to Gae Bolg: the causes surrounding Fierro and his Rival will inevitably lead them towards the set event of their duel. Any attempts to interrupt this fight once it occurs will require a luck check to succeed, as this is set to be the resolution between one man's grievances towards the other.