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    1. Sublimation 10 yrs ago

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Raijinslayer said
Nice, and I was basing him mostly off of what I saw from the Caster's master in Fate/Stay Night Unlimited Bladeworks, but with training. I plan to team him up with either an Archer or a Caster-class Servant, as I don't think he would mix well strategy-wise with the other more frontline classes. Also, how would your master's calming touch affect my master, whose always calm and composed, except for the given exceptions like when someone messes up one of his photos.What about my Saber, though as he's the one I'm really worried about. He just seems so average when I compare him to other peoples servants. I wonder if it's because I'm not well versed in the Fate franchise, I'm being to conservative with his abilitie, or if I'm just over-thinking it.


You can pair him with Miach for steroid potions or Hero for mechanical improvements and mechas lol.
Your Saber seems really good. He has A rank magic resistance which is what dragons have and they are the strongest phantasmal beasts. Mad enhancement is also a really strong ability that lets your servant outmatch practically all others in regular combat, and his second NP allows him to live most of the time since this is team based and so other servants will guard the sword.
My master's calming touch attempts to forcefully trance someone into a state of zen or something like that, so against a guy who never has attempted to reach zen or any sort of meditative ideal the touch would still have some effect.
Raijinslayer said
@Sublimination, I think my Saber would make an interesting pair up with your master, just have to ser if he's approved.Is it just me, or are my servant and master really underpowered compared to everyone elses.


Your master can fight against servants so he's definitely the strongest out of all masters here. The pairing for Muramasa and Abhaya sounds good tho.
Anyone want to pair up with either my servant or master?
Name(s): Abhaya

Faction: Allies
Sub Faction: N/A

Gender: Male

Age: 55, appears to be 30

Birthday: 6/1

Personality: An imperturbable and calm man with a dignified poise with a powerful sense of duty.

Appearance:


Biography: (TBA)

Elemental Affinity: Fire and Water

Number of Magic Circuits: B

Quality of Magic Circuits: B

Prana Tank: A

Magecraft:

Buddhist Magecraft
Abhaya is extremely well versed in Buddhist magecraft, which he has trained unintentionally in through his life of devotion as a monk. To master Buddhist magecraft and mystery is also to show how far one has progressed in it's ideals, and thus Abhaya is near the top of the current world's Buddhist magus. He has no other experience in performing other mageraft, though he can stimulate elemental magecraft through the usage of Iddhi spells of complementary contrasts.

Reinforcement - A basic form of magecraft that is also learned in Buddhist magecraft. The reinforcement can apply to living beings, but not beings other than Abhaya himself. The reinforcement of Buddhism is far more potent than what an average magus can accomplish, and more long lasting.

Invisibility -

Intangibility -

Youthfulness - As one who has constantly striven for a Buddhist ideal, Abhaya has a superb connection with his internal world, allowing him to slow down bodily processes such as aging, but not remove it as Abhaya is not truly enlightened.

Calming - By physically touching a person, Abhaya is able to suggest a powerful trance that immediately places the touched person into a state of absolute calm. However, Abhaya must also be in a state of calm to transfer this state to a person. The suggestion is quite hard to remove, and simply flowing prana into circuits does not quite repel the trance as Abhaya is not continuously pouring his own prana, but instead a small and designated amount meant to help the brain into a state of calm. The closer to the head Abhaya touches, the faster the suggestion works. In a combat situation, this essentially disables an opponent by removing their concentration and will to fight.

Iddhi - Abhaya can manifest his elemental affinities fire and water, natural contrasts, by utilizing the philosophy of Iddhi. The only thing Abhaya can do with his fire and water attributes are to mimic the miracle of Guatama, where the Buddha covered his upper half in flames and his lower half in torrents of water. Abhaya can do the same, coating his upper body in searing flames that act as armor and an offensive modifier. His lower half becomes engulfed in a cyclical tornado like current of water which can lash out pressurized whips of water or allow Abhaya to move quickly across surfaces by sliding at rapid speeds. The water also allows Abhaya to move across uneven surfaces and upside down easily through the adhesive and cohesive forces of water. Abhaya with his water can move at around sixty kilometers per hour. The water whips are capable of slicing rock and are faster than what the human eye can perceive, however their range is limited to five meters. The fire armor burns at 3000 degrees Celsius and can be safely transferred to items that Abhaya holds without damaging said item. Casting Iddhi requires a five line chant, and acts much like Kayneth's Volumen Hydrargryum, trading the Volumen's defense for more mobility and offense. This is Abhaya's main method of defense and offense.

Purification - Abhaya can, through concentration, sense impurities within substances and promptly cleanse them. Cleansing ranges from mental interference to poisons in foods.

Projection Illusion - Abhaya can create images of himself, numbering up to five, that are all identical to him in appearance and form. They all have the same qualities, but these clones are just like regular projections, being empty inside and incapable of interacting with the physical world. However, Abhaya's clones are unique in that they are near indistinguishable from Abhaya in both physical and magical traces can can move according to Abhaya's will. A projection can be maintained for only short amounts of time, at the maximum being around five seconds.

Mystic Face: Third Eye
Normally concealed by a mystic code, Abhaya possesses a mystic face attribute which takes the form of a literal third eye on the center of Abhaya's forehead. The eye can uncover and discern the natures of all that it sees, acting much like the Discernment of the Poor skill. The third eye does not grant physical vision, and instead grants "mental" vision, acting much like the Eye of the Mind(Fake) skill. Abhaya can essentially see the true motives behind all actions that those the eye sees perform, allowing him to instantly determine whether an attack is a mere feint or whether he is stumbling into a trap.

More to be likely added

Mystic Codes:
Shakkakura

A staff around 2 meters long. The base is made of gnarled but firm oak wood blessed by twenty five head monks of Buddhist temples. As such, the wood is extremely durable, being as hard as iron in both density and strength. The wood can also regenerate by touching sources of great natural wealth, such as a verdant field or healthy lake. The shakkakura's four rings absorb prana form the environment gradually and continuously, building up vast stores of prana over the course of years which can act as reserve prana supplies or energy bursts for spells. The shakkakura acts as a sort of magic wand to Abhaya, a familiar conduit where he can cast his Buddhist magecraft. As the shakkakura is his prayer tool, Abhaya can naturally perform mysteries with greater efficiency and concentration with the staff. The staff essentially removes the need for incantations, as magus use them to trance themselves into a state capable of performing magecraft, but the staff and Abhaya's internal prayers and calm provide the necessary trance required for Buddhist mysteries already. Five line and above incantations though must still be chanted, but one line incantation spells can be bypassed. The shakkakura is also a capable melee weapon.

Headband
A ragged headband that ties around Abhaya's forehead, concealing his mystic face attribute and sealing it's properties. The headband has reflective properties to it that repels and reflects back the effects of the mystic face back onto Abhaya, which allows him to perceive his inner world with extreme clarity, granting him a powerful mental structure and a force of will near undauntable when combined with his naturally steady mental state built up from enduring physical and mental pain as prayer. The headband essentially makes Abhaya immune to mental interference from normal magus, as he can simply see within himself and correct the own imbalances in his mind with the effects of his third eye.

Buddhist Robes
Robes that can repair themselves constantly, but are just robes. Nothing special about them other than the fact that they regenerate.
Equipment:

Non-Magecraft Related Skills:
Kalaripayattu
Abhaya is extremely skilled in Kalaripayattu, having trained in it for meditative purposes. However, much like Risei Kotomine who was more skilled than his son but less deadly, he has not developed his skill into one efficient and killing humans. Instead, Abhaya has perfected it towards defense and suppressing opponents, much in tune with his pacifistic nature. Nevertheless Abhaya can still easily hold up against master martial artists in a test of physical martial prowess.

More to be added.
Name: Hero of Alexandria

Class: Caster

Gender: Male

Appearance:


Birth and Death Dates:10-70AD
Alignment: Neutral Good

Personality:
Hero is an open minded individual with an insatiable curiosity. He is an eager and energetic man even though he is quite aged. Hero is fond of knowledge and has impulsive urges to move towards any little whim of curiosity he feels. When Hero encounters something he cannot understand, he will not stop until he has understood everything. However, Hero spurns magecraft, believing it to be a tool of the past destined to decay and die as humanity progresses in scientific thought. To Hero, humanity's true inheritance is the knowledge of the logical mind that produces science. As such, Hero looks down on magecraft users though he does not outright disrespect them. Additionally, Hero is a perfectionist, unwilling to stop at any cost until he has produced a work of absolute brilliance that outshines anything in the current era.
Bio: http://en.wikipedia.org/wiki/Hero_of_Alexandria

Weapon: None.

Parameters:

Strength: Damage. E

Endurance: D

Agility: D

Mana: A

Luck: B+

Class Skills:

Territory Creation
Rank: A+
Hero can construct and summon the entire wealth of knowledge contained within the library of Alexandria, or at least as much of it as he possibly can realistically with mana and space as limits. As such, at this abilities absolute base level, Hero can summon a small fraction at the very best of the library to grant him knowledge. This ability is much akin to creating a reality marble as it manifests a landscape representing Hero's knowledge, but does not suffer penalties from the world as Hero actually constructs the library from scratch using his memory as a blueprint. The library not only grants Hero immense knowledge, but also resources to create with. As the most famous inventor of his time, Hero was revered and granted financial aid and resources to fuel his innovations, and this is represented through the library itself. Additionally, Hero does not have to construct the library as it exactly was, but instead he constructs it through "the best and most efficient possible method", which, when combined with his other skills, allows for facilitated territory construction depending on the technology of the current age. Hero's territory creation is at first infinitesmal as he cannot sustain much more than a ten meter cubic room, but from that he can draw resources and create inventions to aid in upkeep so that he may continue expanding the territory. As the library grows larger, so too does Heron's item creation capacities and resources.

Item Creation
Rank: B~A+
Hero starts off with Item Creation at rank B, where he is able to create a variety of useful tools but not any with significant divine mystery. When applied with his noble phantasm and territory creation, the rank of Item Creation goes up the more his knowledge and territory expands. Depending on the technology of the age he is summoned in, Hero can create constructs and items that far exceed the capacity and understanding of that era's technology. In the modern world when his territory is near completion, Hero is capable of creating mechanical constructs and items that can rival the utility and strength of items created in the Age of Gods.

Personal Skills:
Mechanical Prowess
Rank: A+
Hero was completely devoted to engineering, formula, and construction in his life where he produced inventions that awed all that bore witness. He called the greatest inventor of his time, which is a testament to his immense aptitude in all things that relate to mechanical engineering. With the rank of A+, Hero is capable of instantly deducing every intricacy behind mechanical constructs and learn with little effort all formulaic concepts and processes that went into creating the construct. Whether required knowledge be in mathematics, physics, biology, etc., as long as it is part of a mechanical construct's creation it will be made clear to Hero. Even when knowledge he analyzes did not exist in Hero's time, he can still copy and nearly instantly fully understand novel concepts like computer programming as all of it has a precedent in the library of Alexandria which he can base his knowledge and innovation off of.

Innovation
Rank: A
Hero, as the greatest inventor of his time, naturally possesses the highest rank in innovation. At the rank of A, this skill allows Hero to apply all the knowledge he currently owns and is capable of owning to produce a new and original advancement that far surpasses the original. Innovation is based on knowledge that Hero currently knows and understands, and thus anything he innovates will have core principles and ideas grounded in previous ideas. Nevertheless, Hero will inevitably create an advancement of previous ideas, making his innovation more of a "supernatural improvement" rather than "creating new things". When combined with Hero's vast knowledge retained through his Librarian of Stored Knowledge while affected by Hero's Mechanical Prowess skill, Hero is capable of creating "super" technological constructs far exceeding the era which Hero takes information from.
In the modern world this translates to Mechs.

Librarian of Stored Knowledge
Rank: B+
The capacity to retain a variety of knowledge. At this level Hero is capable of retaining the entire wealth of the library of Alexandria and then an equivalent additional amount.

Noble Phantasm(s):

Name: Efevresi
Title: Master of Technology
Rank: B+
NP Type: Support
Range: 1-99
Maximum Number of Targets: 5
A noble phantasm that represents Hero's status as the greatest inventor of his time. It allows him to essentially control that which he considers to be technology. When translated to the modern age, Hero is able to control technological constructs like televisions, automobiles, firearms, etc. with his mind alone, utilizing and reforming them to his will. His control also extends towards his own constructs, and is essentially a powerful technopathy that allows him to rapidly create inventions and constructs at, quite literally, the speed of his thought. Hero can freely manipulate the structure and arrangements of technology, allowing him to modify existing technology freely to his whim as long as he is able to comprehend the technology which he should be able to do through his other abilities. The ability, though mainly a support type phantasm, can act as an offensive one by allowing Hero to control his own ridiculously advanced constructs remotely though he can simply input advanced programming and artificial intelligence in the first place. Hero essentially manifests his will over technology and is capable of manipulating technology by basically causing it to become part of his own will. In the modern world, this can even translate to transferring his will in data form into electronic databases and manifesting absolute control over them.
Posting to keep watch.
[Shiulang He, Da Woods, Southern end of water body running through the big bridge]
Shiulang trudged through foliage and greenery with a solid and constant pace. His walking movements were precise and controlled, without a single wasted movement. An almost inhuman precision that not many would realize when first observing Shiulang. The scene around Shiulang was the very picture of peace. Songbirds lulled out their soothing melodies, and a gentle, cool and pervasive breeze lightly caressed the landscape, swaying verdant growths ever so slightly. Mild sunlight streamed in through the little crevices created by the patchwork ceiling of thickly interwined tree branches, while cool shadows projected from the bulky trunks provided a cool and comforting temperature. The earth was soft, the dirt compact but unresistant. Fauna ran amid flora, chattering their forest language while providing to the picturesque environment of natural harmony. No human voices littered this silent respite of mother earth, and the natural stillness felt as if no human had set foot in this patch of forest in years.

A lovely little plot of nature Shiulang was within indeed, it was almost as if it were in an entirely different world form the bustling city life of Fuyuki. Among such natural beauty, Shiulang found irony in that he was here to prepare for a violent blood bath. Shiulang wandered aimlessly, simply strolling around until he found a reasonable scene to set up camp so to say. Within ten minutes, Shiulang found the perfect location: A deep impression, almost like a pit, sinking fifteen feet below ground in a sharp slope. Possibly created by an earthquake many hundreds of years ago, it was an oddity amid the relatively flat surface of the forest. It was placed deep within the forest in near proximity to the water body that flowed beside it, but still covered by peering eyes through thick undergrowth and tree patterns that provided a visual obscuring wall. Shiulang peered down the sloping pit, seeing a little flat plain at the bottom, overgrown with thick grass and plant life.

It was a secluded spot fit for both the summoning of his servant and for meditation. Shiulang unstrapped the elongated approximately two meter briefcase from his back and placed it horizontally on his arms. His right arm had a formidably packed but mobile suit case hooked on, with his left having an equivalent counterpart, and with all this paraphernalia, Shiulang jumped into the pit. He landed heavily onto the ground, but the noise was muffled by the soft earth and forest greenery. Shiulang carefully placed his long, rectangular briefcase propped up on the wall of earth that stood to his back, and opened his suitcase. Inside was nothing but a huge sleeping bag that had been packed in impossibly tight into the suitcase. Shiulang pulled out the sleeping bag and gently stretched it out on the ground. The sleeping bag had an overstuffed compartment at it's front, which Shiulang unzipped. A tarp oozed out of its expended confines, as well as the beginnings of four stretches of rope.

-10 min later-
Shiulang admired his handiwork. The tarp was held in place at four ends by makeshift hook supports created from the ropes and four iron hooks. On top of this tarp Shiulang laid down his sleeping bag, with it's many contents spilled out beside it in a neat pile. Almost eighty percent of the pile was an assortment of cheap foods that only needed heat and water to eat, a camping burner and kettle, a small pot, and some utensils. The right suitcase was opened, revealing various documents and papers neatly lamented - the profiles of all the known masters with all the information Shiulang was able to get. The left suitcase contained a blackened sword hilt crumbling with age, surrounded by various tools to shape basic familiars and such.

It was time to camp out the Holy Grail War.
[Hassan, Foyer, Tohsaka Mansion]
Assassin stared coldly at the man in front of him, who was his master based on the command seals and diction. Assassin ignored the extended hand and said not a word, simply listening with a terse silence, stating intently at Dalton ' s face with the same masked skeletal visage that held no emotion. Assassin heard everything his master had to say and waited until he was finished speaking, analyzing everything about his master from physical frame to clothing choice to facial expressions. By the way his master carried himself in standing posture and speaking tone, Assassin could infer that he prided himself in his abilities and held a certain degree of idealism. All of that was fine and comprised to form a strong willed individual, but when said individual did not even have a desire to obtain the wish that Hassan desired, then things were not quite acceptable.

"Of course Master, your servant Assassin is under your command. It would be a shame to have your family lose you." said assassin with a monotonous, shadowy tone imbued with a slight rasp to accentuate the soft, yet distinct tone of the voice. Assassin's tone became slightly lighter am when he mentioned Dalton ' s family, as if he were smiling beneath his unchanging mask.

Assassin would obey for now and aid his master to scout out threats and assess the general lay of the war. If his master kept on amiably, then all would be fine. Assassin was a tolerant being, and a pragmatist. He would not let personal feelings take way in this war, and as such he would never harm his master. But if his master was not of use, then Assassin would have no inhibitions of breaking his mind and forcing him as a mere mana battery.
[Hassan, Foyer, Tohsaka Mansion]
The summoning beckoned. The nameless one, a mere imitation, answered. The wraith, that which moved unseen and unknown in life and death, the indecipherable killer in life and the cryptic wraith in death. An enigma, no, more an oddity, within the system of the grail.

Hassan I Sabbah had been summoned. More Specifically, the third old man of the mountain. The blinding light that shone throughout the room rapidly faded and contracted into itself, as if being sucked into an abyss from a centripetal force at the center of the circle. Assassin now stood, cloaked in billowing wreaths of pitch black cloaking that concealed his body except for his face, which was obfuscated by an ominous mask in the caricature of a human skull. A hateful, crimson red gleam shone from the small slit at the right eye of the mask, focusing on the master who had summoned Assassin.

A raspy but chillingly deep voice snaked through the foyer when Hassan spoke, as if heralding misfortune itself. A voice lacking the resonance of a hero, but infused with the unknown.
"Servant Assassin has heeded your call."
A succinct introduction, without a hint of understanding or emotion. A mechanical reply promising necessary subservience, but hinting that nothing more would be given.
*Ball of dust rolls across an empty plain as solitary music chimes*
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