Avatar of Sublimation
  • Last Seen: 6 yrs ago
  • Joined: 10 yrs ago
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    1. Sublimation 10 yrs ago

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It's not my fault I've got nothing to do ;w;

It totally is.


This is what happens when you refuse to accept grand rerolls.
Le desperate Grey
Yeah I don't think I can handle the workload of two characters though, so no master from me.
Prelati descendant but no Lovecraft?
OK I didn't intend on it but I will try to make a master.
~quiet~
Well Bartholomei is rather young and her own power exceeds anything shown right now but of course that is also a special case. Still though, I don't see a problem with that age. It would be like Rin if she hadn't started official magecraft learning so late.
Sent my char.
<Snipped quote by Sublimation>

Ah yes, skills and parameters. Sorry, I knew I was forgetting something. I tend to do.... :P

I actually have a bit of debate with this one as there are some clear cut skills for classes (Riding, Presence Concealment....), but at the same time, a lot of skills are tightly tied to a number system. As I have never played any of the games, and in the spirit of a somewhat equal battlefield, I can't say I like the idea of one hero winning just for having better stats than his opponent.

As far as I originally planned to go, we'd have the basic class skills and nothing more. Rider can ride, Assassin can conceal, Caster can summon minions or items or something, the three knight classes have a buff against magic.... but as I'm not going to be doing much of the affected chars, ya'll are free to make that choice. I don't know how technical the other RPers are as well.


I can understand the better stats part in regards to parameters for physical stats, but personal skills seem like part of a hero's identity to me. Like all those little things heroes had in life that aren't noble phantasm worthy like Lancer from fate stay night having rune magic and protection from arrows or Heracles having battle continuation etc.
So will we have class/personal skills?
Also parameters?
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