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    1. Sukui 11 yrs ago

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Anedine
When someone else, possibly another friend of Garden talked about something about the Beach Olympics which she immediately thought of volleyball and swimming and sand-sculpting contests and whatever water and beach sports she could think of, the white-haired girl immediately followed the other nature girl, crawled up the pool's sides, and walked to where her turquoise slippers was. After putting it on for a moment then, Anedine followed Garden again, towards the girl who just said about the Beach Olympics. She was fairly tall, or was it? Anedine's 5'1'' was quite short by teen standards, so it might be just her view.

Clarisse
There she was, in the resort. And to say, the rocky trail was quite rough.

While she was passing by the blue pool in front of the main, fascinatingly-designed building, the redhead teacher noticed a crowd beginning to form around one girl. Apparently she seemed to hear her just saying something right as she had entered the area, something along the lines of inviting the Athalian kids on beach sports. Two just surfaced out of the pool and to that lady, and both seemed to have an affinity for nature as far as she heard in the past days. Seeing the children organize stuff on their own was unusual, but at least in a good way, since it could have been indicated they've matured enough to be proper people in a proper society.

Clarisse walked further until she got to the bar, sitting on a stool. As it would've been, Nikola was the bartender of Destiny Island's liquid-serving station, having to put up with the orders and complaints and other shit the students have to offer. There were signs he have been a bit stressed, but she did not mind for now.

"Hey, Nikola. How's life recently? Care to give me a drink? A chocolate smoothie, perhaps?"
Backies.

Will work on post soon.

And just a reminder, Clarisse is still missing from the character listing.
Islands.

What does this one, certain teacher thinks about such a certain landmass, nearly isolated from most of civilization by a decently, if not huge, part of water? Would it be... the fine, sandy shores? Salty waters, perhaps? The drinks at the fancy bar? Maybe hiking in the mountain? Or, the greenery spread across Destiny Island? Why, lovely it would be. Of course, a teacher in a vacation would normally think first of-

Treasure!

When Clarisse hears of islands, she thinks not of the typical nature stuff you would see that soothes your eyes, nor the colored, bitter fluids that soothe your throat while at the same time messing your mind. And when she thinks treasure, she doesn't seek the gold, gems, or ancient stuff that can be sold to museums or collectors for millions or even billions. She wants to find magical treasure, the kind like the Pearl Cherry and the Sacred Blossom, powerful and also cool arcane weapons she could use for both style, combat and research.

While this was her mindset for the rest of her time in Destiny Island, she needed first a bit of time to spend within this isolated landscape. First thing to do is go to the bar near the resort, so with her usual red mage-like clothes that differ from most of the students' skimpy and revealing clothing, she followed the trail towards the main spot of Destiny, the resort area where the students spend their time talking and swimming.
It's late here, so short introductory post for Clarisse.
Clarisse and Yutaka got accepted, if anyone's wondering if something significant has happened.
I've been having 1Mbps internet for me, and that's the highest it could. Which means most of the time...

IT'S A SUFFERING
And here our character sheets are being ignored for some reason...
Anedine - U is for.... underwear
Anedine saw a familiar girl swimming and waving towards her. Why familiar, perhaps? This certain girl, another nature person called Garden, was the one who had saved her from being stuck under debris on that day. Now, after all these days leading up to today's vacation, she hadn't really paid her back for the help she had. Paying for a smoothie, giving her half of her mana potions, or searching for treasure in Destiny Island and giving it to her, they seem to work as the price for that.

But it also works to wait until she has said what she could offer in exchange.

The white-haired girl in her comparatively revealing swimsuit waved back at Garden, still standing in the middle of the pool while she was headed for the deeper parts. While she initially wanted to do that at first, she then decided to head where the other nature-girl was, ready to give her a warm welcome.

"Hey, Garden! How's stuff recently?"
I've been on shopping all day...
My feet begs for God's mercy.
Alright, it has been done.

"...but even a little bit of magic can be of significant utility for man."


Science/Art Teacher

Height: 5'8"
Weight: 128 lbs

Age
25

Gender
Female

Species/Race
Human|French-American


Spells
Danmaku Raze! - Clarisse, like most other magic-gifted beings, possess the ability to materialize whatever form of energy they specialize into balls of light and throw it at their foes or whatever they are trying to aim at, her specialty being arcane energies. However, Clarisse brings this up to eleven both literally (sometimes, because there would be usually even more) and figuratively, and makes more twists to that. In one example a bullet has been shown to split into more, weaker bullets, another shows a single wave of projectiles bouncing off walls like crazy in the corridors. Others finish in magical explosions, and then there are those that leave a trail that deals as much damage as the bullet itself or less. Although the bullets are not much of a damage dealer with only a simple burn left behind, the high concentration of bullets even in just one wave of an attack often results in injury needing a good deal of infirmary treatment or even a day in the hospital for unprotected people, thus making either agility or durability a necessity when it comes to beating Clarisse as a foe. The duration of a Danmaku bullet is about ten seconds, and has varying speeds with the maximum of Usain Bolt's. This ability also ends up with the battlefield being a prominent artistic display of colors and patterns.

Laser Dance - Two books, preferably historical documents or Bibles are thrown in the air, floating at Clarisse's desired height and, with a delay of two seconds, fires bright energy beams that can be controlled by Clarisse. The lasers are strong enough to light a building on fire or penetrate through concrete with a moment of focus, and making the books be close enough leaves a trail of napalm fire along the beam's path. Because of the possible collateral damage brought on by this that might affect the whole place and possibly herself, she does not use this frequently. The duration of this spell is based on either the number of the pages of the book or when she stops it by will, for the former case one page would equal one millisecond. This means that a usual average-sized Bible takes two minutes to finish, and once the duration ends the book's pages will disappear, leaving only a leather cover. The lasers can move as fast as she wants, but the damage is based on how much the beam is focused on a target; if the laser keeps moving around quickly to try and chase a quick person only little damage is dealt, but if the laser moves more slowly and more focused on a slow or stationary target then its job would be done in moments. This is mostly not the case with the rarely-used napalm-beam.

Magical Items
Pearl Cherry - A very rare, red-colored pearl with golden little dots on it, Clarisse saw big magical potential in it when she found this little gem under the wooden floors of her old home, and indeed it had. This spherical gem, worn as a necklace, has a magic capacity of one-tenth of Clarisse's, and acts as an amplifier for her attacks. If this is equipped, a selected one-tenth (if the Pearl Cherry is desired to be entirely used up) of her Danmaku Raze! bullets will penetrate through walls that are at least one decimeter wide, making people hiding under cover behind walls that are within that range still unsafe, and in addition actually gives a fire effect on flammable materials like fabrics, wood, and even human flesh. Once depleted, it takes two days to fully recharge.

Sacred Blossom - A hibiscus flower sculpture crafted from gold with a ruby tip on its stigma extension. Energy flowing from Clarisse's hand flows in to the Sacred Blossom, gathering through the red gem before releasing a large homing red orb of light that moves quickly towards the desired target. It avoids any object it encounters except the foe itself, and will not stop chasing until it has done its job, an object suddenly appears along its way and gives it no time to dodge, or the Sacred Blossom is forcefully removed from Clarisse's hand, in which the orb simply vanishes. If it hits, damage that equals to losing a solid chunk of your body is likely done. The item takes three hours to recharge before it can be used again.

Abilities
Magic Resistance - Clarisse's affinity for arcane magics also makes her have some resistance to it to a degree of 30%. While her bullets deal simple burns to unprotected people, if ever a projectile with similar damage to that hits her she only receives a tiny patch of sunburn to her skin.

Blink - Teleport to a target point up to ten meters away. If damage is taken, ability cannot be used for four seconds. After the blink, any other abilities will be disabled for at least one second, giving the target a small window of opportunity to close in before Clarisse continues to unleash her storm of magical projectiles. Has a cooldown time of 15 seconds.

Telekinetic Levitation - With her mind she can move her body up in the air and fly, up to a height of eight meters. She can only do this to herself, meaning she cannot move other objects and any people but just Clarisse herself.

Weaknesses
No Spell Fatigue - While initially seen as a strength rather than an actual weakness, it is in fact a huge problem for Clarisse. Although her magical energy reserves are vast, it is not infinite, and there would be no warning signs that she'll be running out of energy from her usually excessive use of spells. Only then until too late when she all suddenly can't whip out more will she realize she's been running low.

Poor Aim - The fact that her attacks basically lack any need to aim except the Laser Dance makes her a terrible shooter, she could even miss a practice target repeatedly in a shooting gallery. Aside from that, it also makes her too overconfident that repeatedly whipping out bullets in the face of a quick and smart enemy can finish her job, only to be defeated by that foe.

Melee - Clarisse has a heavy preference of ranged combat, and is simply bad at using melee weapons and becomes too distracted to do anything except to use her blink ability. This makes her especially vulnerable during the cooldown of that ability.

"Now look and listen. Back when i was young, my mother told my smoker uncle that if he wanted to see his niece graduate, then he'll have to stop his habit. Now this guy-- he was the second kindest guy next to my dad, and he was sending gifts to me every occasion-- even his birthday. He cried for me, then quit. All of this was useless, two years later he died from lung cancer. Since then, i've never even touched a single cigarette in order to not be like him, the man who let his loved ones go through sadness by killing himself with the habit of lighting up a stick in his mouth.

I regret letting his death affect me however, and i should've inherited his addictive habit, because what you just goddamn said still gave me cancer anyways."

Personality
Outward, she's the egoistical type of teacher who'll go along well with other students. Every now and then she'll invent long, retorting remarks or weird and sometimes outright offending insults, and enjoys both light and dark humor often. While often acting informally just like most students do, she does dish out a bit of discipline on her pupils concerning schoolwork and just like other teachers, grave misbehavior that results in the endangerment of the life of other Athalians. She is lazy at times, but she does accept her students' requests to be taught seeing it as her purpose in the Academy.

From past the undefinable lights-out in Athalia Academy comes then her hardworking, intelligent yet mad-scientist-like side. She stays up all night in some days, sleeping in the noon when she gets the chance and possibly explaining her occasional laziness. The reason for this is simple: she's been up researching all about a way to make a drug that she believes would revolutionize and change humanity, a drug able to bring magic to powerless normal humans. Although it might not seem apparent while the students are still awake, Clarisse has an obsession with that subject to such extent that she is even willing to do immoral actions for it, whether it be murder or kidnapping someone. While that could be possible, so far it's still not a possible scenario... yet.

Background
Clarisse Burgundy was born in October 21, 1988 on the Louisianan city of Baton-Rouge, of which long ago was one of the French colonies around the 16th century. Her parents were Victoria Scarlet-Burgundy III, a high school librarian, and Alain Burgundy, a physician. While their names say otherwise, the family isn't much of your typical, boring old rich family with strict standards. They work like a normal family, and they play like one. Not to mention, while their house is big enough to consider them in the upper class, its design isn't really that fancy; just like a normal suburban home, but at least two times larger.

In the course of her life, Clarisse saw a great interest in science. She looked up on the important figures of scientific history, then figured that despite with all of the advanced inventions today, there could still be a new thing to be introduced to the world. Mass-production hovercars? Feasible and effective cure for cancer? Sentient robots?

How about magic then?
It was in the age of nine that she discovered something very, very unusual with her: after suddenly going astray in her school playground and being suddenly dragged by a strange man to a rusty van, a potential "pleasure-predator" of which her parents have told about her. As she struggled to get away, right before being thrown in the van she all suddenly found herself back in the playground again. She stood there, still wondering how come that happened, when the predator came to chase her again. Just as she moved her hand towards him trying to defend herself out of blind bravado, there came a display of colors, striking the wicked man down unconscious. As she came to realize this power she had, her science-oriented brain turned to this particular matter, trying to explain how come she was able to do that.

It didn't really matter, though, after she had learned to do it by will alone in her age of twelve (although it was still less powerful back then, no lasers yet.). There were plans she made that she will eventually find something else for that type of energy she possessed. And by sixteen, she knew what she was going for: to create something to spread this certain gift bestowed upon her. Even though at times she though that might be impossible, she remembered that science will always find a way.

With her luggage containing her documents hidden just under the pile of clothes and other necessities, Clarisse set on to her teaching job in Athalia two years before the course of the current school year after finally graduating. Seeing how she got accepted quite quick in a very picky school, she immediately knew what the place was for...

Classes
Well.... you know.
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