<Snipped quote by Sunbather>
I'm a bit wary about the one-eyed ghouls unless they're crucial to the plot, so I don't think there should be more than one or two PC. Also, the Quinx idea is good, but I don't want to allow non-CCG at first so as to keep the group in the same place to get things started. Otherwise, everything becomes all over the place and difficult to manage.
Right, but you could still regulate the applications. :P If you feel something doesn't fit, is questionable, or otherwise potentially bad for the roleplay, you can could just deny it, right? Like, I totally agree, I don't think there should be a bazillion of One-Eyes and stuff, but by going with Quinx, you just have more potential creative freedom. If I'm not mistaken, Quinx does work with non-modified humans. I dunno, I just feel that it'd give less restrictions, creatively, while you as a GM could obviously still moderate everything. Especially since the half-humans die so early, it'd mean everyone would have to play a young character, or else they'd have to be killed of early. Not to mention it sets a definite age limit, which is always unfortunate. Heck, you could even change/create a new version of Quinx.
Oh, and Quinx is part of CCG. :P