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    1. Supreme Vampiric Evil 11 yrs ago

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The sound jarred him from the trance he was in and he flew back into the bedroom.  Seeing her on the floor, he went over to lift her back up, But then he saw the healing that had taken place. Seeing this, he looked at her. He looked into her spirit but was amazed to find that she was no supernatural creature. This was a mystery in and of itself. But he had no time to dwell on it. He helped the girl back up to the bed and sat there beside her.

He payed no attention to the downed lamp at the moment. That was far away from his present thoughts and concerns.

"You're healing." He observed flatly. His voice was deep and it seemed to bare a slight hint of an accent, but not enough to figure out where it was from. His confusion ov her body's natural restoration was further made clear when he added "On your own."

He was staring into her eyes now. Trying to read within them what her secret might be. But her eyes were giving up no secrets as he sat on the bed next to her, looking into them. Finally he added a question to his observations to be a clear as he could. "Why?"
What about this one? If not I can keep looking.
Name: Jake Anatovich
Gender: Male
Clique: Goth
Extra-curricular Activities: The things he likes to do aren't exactly encouraged in school.
Personality: He's hardened and often cynical. He tends not to trust people's intentions. Morbidity rolls off of him in one form or another. He'll go on and on waxing philosophical or cracking wise about death or war or hell. His actions and his sense of humor tend to be somewhat antagonising. He's just as likely to bully someone as he is to defend them from bullies. He's chaotic and though some people think it's just an act, he can seem genuinely crazy at times. If there is a method to his madness, the cliqueless might be the only one's who'll get any clues about it. God forbid he let his gruff and complex exterior down in front of the other goths. He has a reputation to keep up after all. 
Bio: Jake has always been into rock music, strange books and dark art. But in highschool it all got a little bit darker. The music got more extreme. The books got older. Dark poetry. Philosophy. Military history. And the art scarier. Surreal and demonic. This is also when he started fighting, drinking and getting tattoos. And when he started playing guitar in a gothic metal band called Iconic Demise.
His homelife isn't picturesque. His father's a hard drinking, old fashioned immigrant from Belarus. Jake's almost certain that his dad's a criminal. His mother is a bitter failed model, who is just as aggressive as his father. They fight a lot. But he's gotten used to it. And practising with his band in the garage can sometimes drown them out.
They're both tough and they raised him to be tough too. Getting into dark vampiric fashion and industrial & metal music were his way of trying to break free and be different. But it seems he has more in common with his parents than he'd like to admit. 
Relationship Status: Recently Single. Just ended relationship and a friendship when he caught his now ex with his drummer. He's also looking for a new drummer.
Picture: 

Username: Supreme Vampiric Evil
Magic Magnum said
No one has the time to read all that simply to learn how to act like a dick.


This is exactly the type of judgemental antagonism which this guide is trying to fight against.
Sweet.
Thanks. I'm interested. Always willing to learn new things.
I could certainly add some gothic ambience here.
There are two things that the witchers do unique to themselves. While mages cast spells, witchers utilize a unique form of minor magic known as signs. In the books these are described as being drawn in the air with the index and middle fingers.

Known signs:

The Sign of Aard– a telekinetic wave that can throw back, knock down or stun an opponent. This sign can also be used to destroy obstacles, for example crumbling walls or stacks of barrels.
The Sign of Igni– a gush of flames that wound opponents. When upgraded, the sign has a chance of incinerating opponents and has a larger area of effect. It can also be used to detonate flammable gases emitted by some bombs.
The Sign of Yrden– a magical trap placed on the ground, which will wound and immobilize opponents. The sign's basic level allows you to place a single yrden sign on the ground. After upgrading it, you'll be able to place up to three yrden signs at a time. These will work in unison, creating an impassible barrier.
The Sign Quen– a protective shield that lasts for 30 seconds at the sign's basic level. It absorbs all damage, and the upgraded version reflects 50% of the damage back toward to enemy.
The Sign of Axii– a charm placed on an opponent. If the charm attempt is successful, the enemy will become your ally for a short while, fighting at your side.
The Sign of the Heliotrop–The Heliotrop Sign creates a temporary immobile circular force-field area around the witcher, which considerably slows down everything inside the field except the caster himself.

The other unique ability is in their use of potions and alchemical mixtures. Because of the trials of herbs that they go through as children, they have a tolerance to chemicals and distilations which would prove fatal to anyone else.

Several recipes have been designed (and discovered) specifically for witchers. Essentially these boost their abilities beyond the capacity of most living beings, such as granting extreme speed and nightvision while having the side effect of making them look like corpses. Things like that. Some seem like spell effects but most are just insane stat boosts.

Oh! And I almost forgot their Medallions! A Witchers Medallion vibrates and let's them know whenever there are mgics or supernatural disturbances in close proximity.
You know? The Witcher Saga? Like LoTR with realism? I don't even know about D&D but let let me tell you about the witchers. They're orphans to begin with. Taken to Kaer Morhen where they're given the trials of herbs and grasses. Those who survive become more than human. And they are trained in the use of melee weapons, throwing weapons and a unique for a magic called signs. Many also learn other fighting techniques they are esential a medieval fantasy version of modern special forces soldiers. They are elite. But they no longer feel human compulsions. They were created to hunt the monsters that threaten the civilized world, Vampyrs, Leshii, Kikimora, Dragons, Sirens, Werewolves, Deep Ones, Drowners, Basilisks, and all manner of creatures who've taken up residence in this world since the conjunction of spheres.
I think this sounds pretty cool.
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