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Cameo


The cot in the medical tent wasn't the most comfortable of bedding, but in a camp like this it was the closest thing they had to a real bed. Most other Outcasts made do with bedrolls. Infact Cameo would've prefered a bedroll, with some soft sand underneath it to that hellish construction of metal bars and rough hide. Her breathing was metallic and raggard for a moment until she gave the filter of her breathing mask a twist, allowing her to suck in a deep breath with a hiss. She adjusted the straps holding the mask on at the back of her neck and stood up run through her usual stretches. As she moved the joints of her right shoulder and left knee, they clicked softly. The procedure of implanting metal into flesh to bind together shattered bones was from the time before the Sand came and even working off of half remembered medical texts the doctor had done a passable job fixing her broken limbs. But they still bothered her from time to time.

Her stretches done, Cameo ran her hands over her face and felt the scarred and uneven surface of the skin on the right side of her face. Looking around she quickly found the leather cover she used to cover the ugly scars and missing eye and fastened it onto her head, leaving just the upper left side of her face uncovered. "Thanks for the check up, doctor." She said, her voice childlike and slightly muffled by the mask, as she re-donned her usual clothing. It was little more than a series of leather straps and belts, but the preserved her modesty and allowed her skin to breathe in the hot desert air. She didn't have to worry about sunburn either, as her species never seemed to turn red or brown, no matter how long they were exposed to the sun's rays.

Cameo stepped out of the medical tent, into the blazing sun and took a quick trip to her tent, to check on her things, before heading towards the spot where Blim had set up. The first time Cameo had walked through the Outcast camp, still bleary eyed and hobbled from her injuries, she'd found herself accosted by a swarm of children who wanted her to play with them, assuming from her appearance that she was an Elf child. Now the children knew better and afforded her the same deference they gave to other adults as she passed. Cameo reached Blim's tent and let herself in, her eyes quickly adjusting to the shade inside. "Samuel. Vlor." She greeted the other two Dwellers present before giving their leader a respectful nod. "Blim." She looked around the tent once again. "Niv isn't here yet?" She asked, just a little too eagerly.
@Monochromatic Rainbow
How real is the hype?
later today I shall type up the first post.


Any comments on my character? I thrive on feedback.
Ok well thats....one.
Haha! Well now, I seem to have the habit of postin' characters the minute after the GM logs off. This happens surprisingly often.
Name: Cameo Hitani
Age: 28
Race: Elfling

Appearance:


Reason for joining the Outcasts: A life of crime leads to a life of pain. Cameo received harsh punishments whenever she was caught stealing, leaving the scars on her body. One day she broke the law just once too often and, after being beaten within an inch of her life, she was left in the desert to die. The Outcasts found her, fixed her up, and she joined them.

Skills:

  • Stealth - Small and quiet, she can pass by all but the most observant watchers unseen.
  • Lockpicking - There a few locks that can keep a determined Elfling out.
  • Tinkerer - The same small nimble hands that make her such a great lockpicker also give her a leg up on other races when it comes to tinkering with machines.
  • Rebreather - Her wounded lungs are supported by a breathing apparatus that also increases her survivability in areas with breathing hazards.

Motto: "What is yours can always be mine."
Name: Arryn Quinn
Age: 37
Gender: Female

Appearance:


Home: Formerly of the Mojave Wasteland

Skills:
-Guns
-Explosives
-Melee Weapons
-Repair
-Survival

Background: Born in the Mojave, Arryn and her sister Patrice enlisted in the Desert Rangers at the age of sixteen. Patrice ended up being transferred to the NCR Mobile Infantry, eventually dying in the First Battle of Hoover Dam, but Arryn became an accomplished Ranger. With the Ranger Unification Treaty, Arryn took part in dozens of joint operations with the NRC Rangers, including the Second Battle of Hoover Dam. With the Legion in full retreat she, along with many Desert Rangers, requested permission to pursue the enemy across Arizona. These requests were denied and some Rangers, feeling the the Legion threat was not yet over, ended up deserting their posts and crossing the Colorado anyway. Arryn was one of those Rangers. Over the next few years she, and her comrades pursued the Legion until it completely fell apart into warring factions and tribes. The job done, the former Rangers went their separate ways, some even returning to the NCR to face punishment for desertion. Arryn continued heading east until she found herself in the Carolinas.

Equipment:
-Desert Ranger Combat Armor (all insignias and rank badges have been removed)
-Brown Ranger Hat (No insignia)
-Combat Knife
-Modded Hunting Rifle (Scope, Custom Action and Extended Magazine)
-Ranger Sequoia
Name: Bethany "Beth" Steinhardt
Age: 17
Gender: Female
Species: Human

Appearance:


Personality:
Beth has always been a queer one. She's friendly and well spoken, but is also a bit eccentric. She likes to juggle at the strangest times and sometimes talks to herself.

History:
Beth never knew her parents and grew up on the streets, losing her eye in a fight with another child over a bunch of food scraps. She was an angry and sullen little girl, left bitter by her experiences, until she met an older homeless man who took her under his wing and taught her many things, like how to juggle and acrobatics. Under his tutelage she became a street performer and, when that life no longer satisfied her, she enrolled in Signal Academy. Despite being older than the other students, her natural showmanship and learned charisma allowed her to fit in well enough. Once she had graduated from Signal she, like so many others, enrolled in Beacon.

Semblance:
God's Eye - Beth's semblance is channeled through a polished gem of Crystal Dust embedded in her left eye socket, hidden beneath her eyepatch. By lifting the patch she can see and track auras, see for miles ahead and even see through walls.

Weapon:
Tapping Selicia - Beth boots contain a retractable chainsaw blades that run along the sole and heel of each boot, allowing her to slash and saw her opponents with each kick, and use the chains as improvised "skates" to move around the battlefield. Gun barrels are also concealed in the heels of her boots, allowing her to fire projectiles with each kick.
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