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    1. SwagStag 11 yrs ago

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ASTA said
Yeah, mostly this. However, I had no idea people were trying to pull machines that tall into the RP. I just went with a basic height of a modern tank since that's what the mechs are supposed to be, I guess? Equivalents of tanks?


The idea I've always had in my head was that mechs and mecha were to fill in a niche that couldn't be filled by wheeled/treaded vehicles at all; something with the firepower (at least) of an MBT, but with the mobility and maneuverability of, well, something with legs.
I've been talking with Tentacle and he hashed out that that's why mechs, weapons systems that are a good deal more expensive and fiddly than (relatively) simple tanks, have become the premier fighting vehicle in the Junkyard; although tanks, APCs, IFVs, and other conventional vehicles are still used, mechs rose to the forefront due to their utility in getting around the Junkyard. They have the ability to get through places that, before the advent of mecha, were limited to infantry (which seems to be what ninety percent of the Junkyard consists of; assorted wreckage so thick it'd be a guerilla fighter's wet dream), while still being able to bring to bear the devastating power of a conventional tank.
Spoo said
I've still got my reservations, but if you say stats are just for show, then I guess I'll round up a CS and see how I do.


Not exactly only for show, but to put all the pertinent information right out there so it's a bit easier to get yardsticks for various statistics about a mech. I highly doubt the exact amount of wattage August's mech will ever be a fact you need to know, but I added it in the character sheet anyways to help establish various (but vague) lines of can/can't do. I just pulled the numbers out of thin air, but I wanted a number that was higher than modern-day fission reactions to show that it was high-tech and high quality. It's just stuff like that; you don't need to worry about making sure that all of your subsystems'll be optimally placed or any crap like that, it's just to help flesh out the capabilities of your mech; I suppose an offhanded way to put it would be flavor text++.
Name: August Sands
Age: 28
Gender: Male
Personality: Known to his fellow pilots as a somewhat inconsistent introvert, August prefers the company of people in small numbers, although, as has been proven many times in the past, is perfectly capable of going without human interaction for weeks at a time. Good-natured, if a bit caustic at times, August's love of food seems to be matched only by his adoration of his mobile armor, the Moloch.
Appearance: A solid (and stolid) six foot four of tanned and sandblown fat (and just enough muscle to pass Kriegsfieldt physical inspection), with an omnipresent scattered stubble and short ponytail framing his bushy black eyebrows over constantly glittering off-hazel eyes.
Biography: A PFC (Specialist) in the small but elite standing army of a glorified city-state known as Kriegsfieldt on the eastern edge of the Junkyard, he had his beginning as the son (and later muscle) of a notorious merchant dealing in anything from junk to seafood whose route led him across almost one whole side of the Junkyard. Eventually, however, August grew tired of the constant hardcore bartering with people whose faces he didn't recognize, and parted ways amiably with his father at Kriegsfieldt, where his mother had died two decades ago giving birth to him.
Almost immediately he went into a martial field, joining a small mercenary group called the Zweihanders as a designated marksman specializing in anti-mecha support. After only two years the Zweihanders exhausted themselves though, with over three quarters of the group either dead or wishing to leave due to anything from having had too much of a taste of war to wishing to start a family.
The decision was reached with the commanders of the mercenary group to disband, forcing August to swing to the Kriegsfieldt somewhat cruel (although not uncaring) military. He quickly made a name for himself as an odd-jobsman, utilizing his myriad skills learned as a bodyguard for his father to help his squad accomplish any task set to them.
As robot vehicles grew in use, Kriegsfieldt was forced to somewhat hurriedly adopt mobile suit systems. Reverse engineering any mecha acquired, the Kriegsfieldt engineers and manufacturers turned out to be quite proficient at creating advanced robot vehicles, and creating multiple kinds of both specialized and utilitarian mechs to assist their heavier armor and infantry.
Seeing a chance to play with amazing tools of destruction, August signed up for the Kriegsfieldt Mobile Armor as soon as he was able to, and has recently been assigned to a government-sponsored mercenary army that has been created to both bring a new source of income to the city-state, and engage in scouting of the rest of the Junkyard's geographical and political features.

Vehicle: Mobile Armored Weapons Platform, designate 'Moloch'



  • Crew: One

  • Height: 9.90 meters (32.5 feet)

  • Weight: 30.22 tons (60440 pounds)

  • Power Source: Micronized Fusion Reactor; maximum output ~2500kW



Made for for extended solo operations in adverse conditions, the Moloch is perfectly capable of staying in the field indefinitely (at least with proper supplies provided somehow for its pilot). As such, they're usually deployed in groups of one to three, stalking the junkyards for prey or particularly valuable salvage; their infamous mobility and utility giving them the edge in ambushes and hit-and-run attacks where their overpowering armaments and speed can overpower the hapless foe before a counterattack can be mounted. Less commonly but not unheard of they can be used as close-combat support for both infantry and conventional vehicles, as their smaller size and varied armaments gives them the capability to engage in all sorts of fighting, from urban CQC to open-desert sniping play.
Weapons: The Moloch itself wields a 7.62 coaxial minigun that can tear through anything up to lightly-armored vehicles with ease, a 30mm revolving autocannon for anti-armor purposes and a hard-hitting semi-auto 50mm autocannon firing sabot rounds for long-range firepower, and at last a missile rack holding three high-speed wire-guided missiles.
It also holds a point-defense anti-missile laser pod, and a full complement of electronic countermeasures, from short-ranged EMP charges to targeting bafflers and similarly short-ranged radar scramblers. On top of this it is perfectly wielding man- or mech-sized weaponry with its two manipulator arms, directed by the pilot themselves.
Inside the Moloch there's also a PDW in case its pilot is forced outside, firing 5.56mm rifle rounds from a 40-round magazine in a bullpup design.
I'd join up; sounds extremely interesting
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