• Last Seen: 4 mos ago
  • Joined: 11 yrs ago
  • Posts: 20 (0.01 / day)
  • VMs: 1
  • Username history
    1. Symphonia 11 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts





"You're not seeing the bigger picture, try again, do you see it now?"


Full Name: Mnemosyne Thompson
Aliases: The Creator, Prodigy, Momo
Age: 21
Sexuality: Bisexual
Dialogue and thought color:




"Anything is possible with a little imagination."




Personality

Mnemosyne is a rather mysterious individual to most. She is a rather quiet individual when not engaged in conversation with friends, with a tendency to isolate herself from others. She seems rather cold and appears to lack any kind of empathy or consideration of other people. However, the truth is that Mnemosyne doesn't trust other easy, and thus keeps the world at a distance until people have gained her trust or earned her respect. Because people's real intentions are important to her, she's often observing others, taking a back seat to take in the actions of those around her. She has a habit of analyzing people and their habits, abilities, or weaknesses. That isn't to say however, that she thinks herself superior to most people, as she believes the worst thing you could ever do, is underestimate those around you. It leads to problems in the future. Should the situation call for it however, Mnemosyne can be really outspoken. Particularly when she is passionate about something, or knows that her opinion should be heard should she be knowledgeable of the topic at hand. It's in these moments that she turns into the spitfire that she really is. Quite bullheaded, once she starts, you can not get her to back down. She is a force to be reckoned with, as she is quit knowledgeable and very intelligent, as such something that gets under her skin is the ignorance of others.

What is sometimes a surprise to people, is that Mnemosyne is not the goody two shoes people think she is. She is quite rebellious, with a hatred for authority figures; the exception would be her mentors, which she has respect for due to her love of learning. Although she doesn't do it consciously, she has a history of always finding trouble, and always being there for trouble to find her. If there are rules to keep her away from something that may be dangerous, she'll find a reason to gravitate or just charge straight into said place, no fucks given. She does have a strong sense of morals however, and is rather pure of heart. Beneath the exterior of hers of the stone cold face which makes most people refer to her as mainly a serious individual, she is a very kind hearted a playful person. However, the only people that see that side of her, are close friends - which she doesn't seem to have much of. However, she is content with the few she has as she believes you only need one good friend.

Neither optimistic, nor pessimistic, Mnemosyne has more of a realistic outlook on life. She believes that people that are always optimistic are just kidding themselves, and living in a false reality, and pessimists are just a drag to be around. She will call everything exactly like it is and tell you her honest thoughts, regardless if it's appropriate for the situation at hand. Because of such, Mnemosyne is known to be a person that upsets a lot of people. She will never sugar coat her words, being blatantly honest to everyone she comes across at every given moment. While she doesn't intend to hurt anyone, it usually effects people's opinion of her. Mnemosyne's drive to succeed is nearly unrivaled by most people, as is her natural instinct to survive and adapt to what is going on around her. Because of the hardships she's been through in life, she's become very tough skinned and it's hard to get her down.

Mnemosyne can be rather bold when it comes to protecting the well being of others. She would be the first person to jump in the middle of a fight, or voice her opinion in order to protect another. Regardless of the individual or individuals she was up against. She would sooner throw herself in front of another to save them, than sit back and watch them die before her eyes. She will however, completely disregard anyone she thinks is not worthy of being helped due to their personality or past actions. If the person that often bullied others was about to lose their life if she didn't save them, she would end up turning away, never turning back. She is a no-bullshit kind of a person, and there is no fooling her by spewing lies and nonsense. She will not stand for this kind of thing, and ones energy is better spent elsewhere.


Strengths
Highly intelligent
Knowledgeable
Strong willed
Adaptable
Resourceful
Quick Witted
Level headed
Observant
Skilled with weapons

Weaknesses
Rebellious
Blunt
Unable to work in most group situations
Has trust issues
Has trouble with authority
Blind in one eye
Has a bit of an eerie presence on the battlefield, allies tend to shy away from her
Has a bit of a dark side, will relentlessly fight to the death when not necessary.

Likes
Rainy days, the cold, snow, when it sprinkles, swimming
Music, singing, violin, guitar, piano
Reading, writing, poetry, writing lyrics
Animals, nature, scenery, wildlife
Interesting people, learning new things, the unknown
Fencing, sword fighting, archery, fighting
Fitness, training, learning about new weapons
White, pastel colors, cool colors
Encountering other strong mages, finding talent in young mages
Stuffed animals, soft textures, body pillows
Skulls, blood spilled by her, the face of agony is those she deems evil or not worthy of life
Taking jobs, finishing jobs quickly
Her siblings

Dislikes
Authority figures, self proclaimed anything
Dishonesty, ignorance, rudeness, closed mindedness, show-offs, try-hards, self absorbed people
Being useless, having nothing to do
Bullies, people who take advantage of others
Cowardice
Overly flirtatious people
Pampered individuals, spoiled brats
Social gatherings
Dark guilds
Those that abuse their authority
Easy jobs

Fears
☠ Failure
☠ Dying
☠ Silence




"When you conform to society, you've already lost."


Guild
Phoenix Wing

Magic

Arc of Embodiment: Mnemosyne has the very unique ability of being able to materialize what she imagines in her mind. This can range from various objects, to living creatures, and wherever else the mind may wander.

Dark Ecriture: The ability to use runes to create rules, magical properties, or even traps. Runes and scripture can be used on anything such as items, people, or even used in the air at the direction of the enemy as an attack.

Team
TBE

Ranking
A Rank

Greatest Love
Her magic, creating new interesting things everyday. But even more than that, a challenge.
But overall, her true greatest loves, are her siblings.

Biggest Inspiration
Mnemosyne has yet to find something she finds particularly inspiring, at this moment her own expectations for herself are what keeps her going.

Biography
Mnemosyne was born in a notorious dark mage family. Constantly surrounded by death and misery, with parents who would always go missing for long periods of time. Her parents had always tried to instill their beliefs onto their daughter, raising her to become a dark mage as well and a member of their guild. However, even at a young age, Mnemosyne was aware that what they were doing was wrong. However, as soon as her powers surfaced, she would start to have as much blood on her hands as her parents. When her parents realized that she was not falling in line as a good little mindless mage, they would threaten the lives of her siblings, forcing Mnemosyne to comply with their orders. At the age of eight, she had begun to become obsessed with fighting and bloodshed.

Although Mnemosyne showed much promise as a mage, her siblings lacked the same talents. Shying away from their parent's harsh training, they became very withdrawn, and eventually were abandoned by their parents. However, Mnemosyne was not going to leave her siblings, and she despised her parents, their guild and everything about the family that she was brought up in. Unfortunately, her parents had largely underestimated their daughter's intelligence. It was one fateful night that The Massacre of Kobare occurred. It was an event that went down in history, only to be buried and almost completely erased by the remaining members of the Kobare guild and the elder council. The tale that is told by those that weren't there, is that a young child killed her family, their guild members, and kidnapped her younger siblings. This girl and the two other children were never heard of again.

Years later, Mnemosyne had become a member of a mercenary guild that hunted and brought dark mages and dark guilds to justice. It was a guild she had to claw her way in, as at her young age, no one wanted to give her the time of day. But she was an asset in more ways then one. She would eventually become second in charge of the guild, and become their strategist as well as information extractor. When asked about her past or her siblings, she simply would not answer. The truth was simply, they were always close. Although they were the people she always spent her time with, risked her life for, and helped time and time again - she had never made a friend in the guild, and never really fit in like the others did with each other.

One day, the guild was shut down by the council, saying they had overstepped their bounds, broken too many laws, and were to disband or be arrested. The guild, for appearances only, dispersed, but with plans to reform in several years. In the mean while, each member was to train and become part of another guild as to not raise suspicion. And thus, Mnemosyne found Phoenix Wing. Mnemosyne was always different from the others in the guild, she was on jobs as often as possible, always taking the highest paying jobs, and then giving the money to the guild or other people in the community. If she wasn't doing jobs, she was training, and the rare times she wasn't doing either - she would still find ways to disappear.

In the guild, as usual she hadn't made any friends, didn't often talk to people, and was misunderstood by many. She spent a lot of time analyzing those around her when she was gathered with the guild. The guild had a lot of different types of personalities, which she always found intriguing. Mnemosyne grew rather fond of the guild, though somewhat detached from the rest, and would do anything to protect her guild members.

Miscellaneous
Mnemosyne's guild tattoo is located on her tongue, and is the color black.
She is blind in one eye and thus wears the eyepatch (or, supposedly).
There are several rumors about what has happened to her siblings, at least in terms of the ones aware. One is that she killed both her siblings that night, whereas the other, is that she used her magic to trap them, and no one has seen them since.
So uh..is my character accepted .-.
Alright I finally finished my character, I believe.
My char sheet wip, just editing a few things. have to change comps so posting this now XD.





"You're not seeing the bigger picture, try again, do you see it now?"


Full Name: Mnemosyne Thompson
Aliases: The Creator, Prodigy, Momo
Age: 21
Sexuality: Bisexual
Dialogue and thought color:




"Anything is possible with a little imagination."




Personality

Mnemosyne is a rather mysterious individual to most. She is a rather quiet individual when not engaged in conversation with friends, with a tendency to isolate herself from others. She seems rather cold and appears to lack any kind of empathy or consideration of other people. However, the truth is that Mnemosyne doesn't trust other easy, and thus keeps the world at a distance until people have gained her trust or earned her respect. Because people's real intentions are important to her, she's often observing others, taking a back seat to take in the actions of those around her. She has a habit of analyzing people and their habits, abilities, or weaknesses. That isn't to say however, that she thinks herself superior to most people, as she believes the worst thing you could ever do, is underestimate those around you. It leads to problems in the future. Should the situation call for it however, Mnemosyne can be really outspoken. Particularly when she is passionate about something, or knows that her opinion should be heard should she be knowledgeable of the topic at hand. It's in these moments that she turns into the spitfire that she really is. Quite bullheaded, once she starts, you can not get her to back down. She is a force to be reckoned with, as she is quit knowledgeable and very intelligent, as such something that gets under her skin is the ignorance of others.

What is sometimes a surprise to people, is that Mnemosyne is not the goody two shoes people think she is. She is quite rebellious, with a hatred for authority figures; the exception would be her mentors, which she has respect for due to her love of learning. Although she doesn't do it consciously, she has a history of always finding trouble, and always being there for trouble to find her. If there are rules to keep her away from something that may be dangerous, she'll find a reason to gravitate or just charge straight into said place, no fucks given. She does have a strong sense of morals however, and is rather pure of heart. Beneath the exterior of hers of the stone cold face which makes most people refer to her as mainly a serious individual, she is a very kind hearted a playful person. However, the only people that see that side of her, are close friends - which she doesn't seem to have much of. However, she is content with the few she has as she believes you only need one good friend.

Neither optimistic, nor pessimistic, Mnemosyne has more of a realistic outlook on life. She believes that people that are always optimistic are just kidding themselves, and living in a false reality, and pessimists are just a drag to be around. She will call everything exactly like it is and tell you her honest thoughts, regardless if it's appropriate for the situation at hand. Because of such, Mnemosyne is known to be a person that upsets a lot of people. She will never sugar coat her words, being blatantly honest to everyone she comes across at every given moment. While she doesn't intend to hurt anyone, it usually effects people's opinion of her. Mnemosyne's drive to succeed is nearly unrivaled by most people, as is her natural instinct to survive and adapt to what is going on around her. Because of the hardships she's been through in life, she's become very tough skinned and it's hard to get her down.

Mnemosyne can be rather bold when it comes to protecting the well being of others. She would be the first person to jump in the middle of a fight, or voice her opinion in order to protect another. Regardless of the individual or individuals she was up against. She would sooner throw herself in front of another to save them, than sit back and watch them die before her eyes. She will however, completely disregard anyone she thinks is not worthy of being helped due to their personality or past actions. If the person that often bullied others was about to lose their life if she didn't save them, she would end up turning away, never turning back. She is a no-bullshit kind of a person, and there is no fooling her by spewing lies and nonsense. She will not stand for this kind of thing, and ones energy is better spent elsewhere.


Strengths
Highly intelligent
Knowledgeable
Strong willed
Adaptable
Resourceful
Quick Witted
Level headed
Observant
Skilled with weapons

Weaknesses
Rebellious
Blunt
Unable to work in most group situations
Has trust issues
Has trouble with authority
Blind in one eye
Has a bit of an eerie presence on the battlefield, allies tend to shy away from her
Has a bit of a dark side, will relentlessly fight to the death when not necessary.

Likes
Rainy days, the cold, snow, when it sprinkles, swimming
Music, singing, violin, guitar, piano
Reading, writing, poetry, writing lyrics
Technology, gaming, gadgets, building, hacking
Animals, nature, scenery, wildlife
Interesting people, learning new things, the unknown
Fencing, sword fighting, archery, fighting
Fitness, training, learning about new weapons
White, pastel colors, cool colors
Movies, documentaries, fantasy, action
Encountering other strong mages, finding talent in young mages
Stuffed animals, soft textures, body pillows
Skulls, blood spilled by her, the face of agony is those she deems evil or not worthy of life
Taking jobs, finishing jobs quickly

Dislikes
Authority figures, self proclaimed anything
Dishonesty, ignorance, rudeness, closed mindedness, show-offs, try-hards, self absorbed people
Being useless, having nothing to do
Bullies, people who take advantage of others
Cowardice
Overly flirtatious people
Pampered individuals, spoiled brats
Social gatherings
Dark guilds
Those that abuse their authority
Easy jobs

Fears
☠ Failure
☠ Dying
☠ Silence




"When you conform to society, you've already lost."


Guild
Phoenix Wing

Magic

Arc of Embodiment: Mnemosyne has the very unique ability of being able to materialize what she imagines in her mind. This can range from various objects, to living creatures, and wherever else the mind may wander.

Dark Ecriture: The ability to use runes to create rules, magical properties, or even traps. Runes and scripture can be used on anything such as items, people, or even used in the air at the direction of the enemy as an attack.

Team
TBE

Ranking
A Rank

Greatest Love
Her magic, creating new interesting things everyday. But even more than that, a challenge.

Biggest Inspiration
Mnemosyne has yet to find something she finds particularly inspiring, at this moment her own expectations for herself are what keeps her going.

Biography
Mnemosyne was born in a notorious dark mage family. Constantly surrounded by death and misery, with parents who would always go missing for long periods of time. Her parents had always tried to instill their beliefs onto their daughter, raising her to become a dark mage as well and a member of their guild. However, even at a young age, Mnemosyne was aware that what they were doing was wrong. However, as soon as her powers surfaced, she would start to have as much blood on her hands as her parents. When her parents realized that she was not falling in line as a good little mindless mage, they would threaten the lives of her siblings, forcing Mnemosyne to comply with their orders. At the age of eight, she had begun to become obsessed with fighting and bloodshed.

Although Mnemosyne showed much promise as a mage, her siblings lacked the same talents. Shying away from their parent's harsh training, they became very withdrawn, and eventually were abandoned by their parents. However, Mnemosyne was not going to leave her siblings, and she despised her parents, their guild and everything about the family that she was brought up in. Unfortunately, her parents had largely underestimated their daughter's intelligence. It was one fateful night that The Massacre of Kobare occurred. It was an event that went down in history, only to be buried and almost completely erased by the remaining members of the Kobare guild and the elder council. The tale that is told by those that weren't there, is that a young child killed her family, their guild members, and kidnapped her younger siblings. This girl and the two other children were never heard of again.

Years later, Mnemosyne had become a member of a mercenary guild that hunted and brought dark mages and dark guilds to justice. It was a guild she had to claw her way in, as at her young age, no one wanted to give her the time of day. But she was an asset in more ways then one. She would eventually become second in charge of the guild, and become their strategist as well as information extractor. When asked about her past or her siblings, she simply would not answer. The truth was simply, they were always close. Although they were the people she always spent her time with, risked her life for, and helped time and time again - she had never made a friend in the guild, and never really fit in like the others did with each other.

One day, the guild was shut down by the council, saying they had overstepped their bounds, broken too many laws, and were to disband or be arrested. The guild, for appearances only, dispersed, but with plans to reform in several years. In the mean while, each member was to train and become part of another guild as to not raise suspicion. And thus, Mnemosyne found Phoenix Wing. Mnemosyne was always different from the others in the guild, she was on jobs as often as possible, always taking the highest paying jobs, and then giving the money to the guild or other people in the community. If she wasn't doing jobs, she was training, and the rare times she wasn't doing either - she would still find ways to disappear.

In the guild, as usual she hadn't made any friends, didn't often talk to people, and was misunderstood by many. She spent a lot of time analyzing those around her when she was gathered with the guild. The guild had a lot of different types of personalities, which she always found intriguing. Mnemosyne grew rather fond of the guild, though somewhat detached from the rest, and would do anything to protect her guild members.

Miscellaneous
Mnemosyne's guild tattoo is located on her tongue, and is the color black.
She is blind in one eye and thus wears the eyepatch (or, supposedly).
There are several rumors about what has happened to her siblings, at least in terms of the ones aware. One is that she killed both her siblings that night, whereas the other, is that she used her magic to trap them, and no one has seen them since.
So before I finish my chars bio I kind of what like to know what is going on now with this roleplay. I just see one intro post, and I don't know if anyone is left that's invested in this roleplay.
(Work in progress somewhat)

General Information

Name: Vivid
Real Name: Mnemosyne Thompson
Age: 21
Position: Trainer & Weapons Specialist
(however, is new, waiting any other positional assignment)
Occupation: None

Appearance:


Personality Traits: Mnemosyne is a rather mysterious individual to most. She is a rather quiet individual when not engaged in conversation with friends, with a tendency to isolate herself from others. She seems rather cold and appears to lack any kind of empathy or consideration of other people. However, the truth is that Mnemosyne doesn't trust others easy, and thus keeps the world at a distance until people have gained her trust or earned her respect. Because people's real intentions are important to her, she's often observing others, taking a back seat to take in the actions of those around her. She has a habit of analyzing people and their habits, abilities, or weaknesses. That isn't to say however, that she thinks herself superior to most people, as she believes the worst thing you could ever do, is underestimate those around you. It leads to problems in the future. Should the situation call for it however, Mnemosyne can be really outspoken. Particularly when she is passionate about something, or knows that her opinion should be heard should she be knowledgeable of the topic at hand. It's in these moments that she turns into the spitfire that she really is. Quite bullheaded, once she starts, you can not get her to back down. She is a force to be reckoned with, as she is quite knowledgeable and very intelligent, as such something that gets under her skin is the ignorance of others.

What is sometimes a surprise to people, is that Mnemosyne is not the goody two shoes people think she is. She is quite rebellious, with a hatred for authority figures; the exception would be her teachers, which she has respect for due to her love of learning. Although she doesn't do it consciously, she has a history of always finding trouble, and always being there for trouble to find her. If there are rules to keep her away from something that may be dangerous, she'll find a reason to gravitate or just charge straight into said place, no fucks given. She does have a strong sense of morals however, and is rather pure of heart. Beneath the exterior of hers of the stone cold face which makes most people refer to her as mainly a serious individual, she is a very kind hearted a playful person. However, the only people that see that side of her, are close friends - which she doesn't seem to have much of. However, she is content with the few she has as she believes you only need one good friend.

Neither optimistic, nor pessimistic, Mnemosyne has more of a realistic outlook on life. She believes that people that are always optimistic are just kidding themselves, and living in a false reality, and pessimists are just a drag to be around. She will call everything exactly like it is and tell you her honest thoughts, regardless if it's appropriate for the situation at hand. Because of such, Mnemosyne is known to be a person that upsets a lot of people. She will never sugar coat her words, being blatantly honest to everyone she comes across at every given moment. While she doesn't intend to hurt anyone, it usually effects people's opinion of her. Mnemosyne's drive to succeed is nearly unrivaled by most people, as is her natural instinct to survive and adapt to what is going on around her. Because of the hardships she's been through in life, she's become very tough skinned and it's hard to get her down.

Mnemosyne can be rather bold when it comes to protecting the wellbeing of others. She would be the first person to jump in the middle of a fight, or voice her opinion in order to protect another. Regardless of the individual or individuals she was up against. She would sooner throw herself in front of another to save them, than sit back and watch them die before her eyes. She will however, completely disregard anyone she thinks is not worthy of being helped due to their personality or past actions. If the student that often bullied others was about to lose their life if she didn't save them, she would end up turning away, never turning back. She is a no-bullshit kind of a person, and there is no fooling her by spewing lies and nonsense. She will not stand for this kind of thing, and ones energy is better spent elsewhere.

||STRENGTHS||
▲ Highly intelligent
▲ Knowledgeable
▲ Strong willed
▲ Adaptable
▲ Resourceful
▲ Quick Witted
▲ Level headed
▲ Observant
▲ Agile

||WEAKNESSES||
▼ Rebellious
▼ Blunt
▼ Unable to work in most group situations without problems
▼ Has trust issues
▼ Has trouble with authority

||LIKES||
✔ Rainy days, the cold, snow, when it sprinkles, swimming
✔ Music, singing, violin, guitar, piano
✔ Reading, writing, poetry, writing lyrics
✔ Theme parks, roller coasters, fairs
✔ Technology, gaming, gadgets, building, hacking
✔ Animals, nature, scenery, wildlife
✔ Fencing, sword fighting, archery, fighting
✔ Fitness, training, learning about new weapons
✔ White, pastel colors, cool colors
✔ Video games, computer games, online forums

||DISLIKES||
✘ Authority figures, self proclaimed anything
✘ Dishonesty, ignorance, rudeness, closed mindedness, show-offs, try-hards, self absorbed people
✘ Being useless, having nothing to do
✘ Bullies, people who take advantage of others
✘ Cowardice
✘ Overly flirtatious people
✘ The government
✘ The ongoing experiments
✘ The term mutant
✘ Mutants that abuse their powers
✘ Mutants that refuse to fight

||FEARS||
☠ Failure
☠ Death

Abilities:

Imagination Manifestation: Mnemosyne has the very unique ability of being able to materialize what she imagines in her mind. This can range from various objects, to living creatures, and wherever else the mind may wander.

Runes & Scripture: The ability to use runes to create rules, magical properties, or even traps. Runes and scripture can be used on anything such as items, people, or even used in the air at the direction of the enemy as an attack.

Psychometry: Mnemosyne also possesses the ability of psychometry, she is able to touch anyone or anything and learn everything there is to know about them. Whether it is their general knowledge, memories, or skills she can learn and harness those skills in the future, whether temporarily or permanently. Because she is able to harness general knowledge of objects such as weapons, she is an expert in whatever she should wield. One of the more important uses of this ability however, is her ability to learn about a person's health before it would otherwise be detected by doctors or other medical professionals. She can gain an accurate reading just by touch.

Skills:

Weapon master: Mnemosyne is skilled with numerous amounts of weapons due to her psychometry, years of history and techniques have been absorbed making her an asset to her allies, and a perfect trainer for her comrades. She has a personal preference for swords and guns however, and will often create runes for the ones that she uses.

Hard to catch: While most would never guess it, Mnemosyne is very hard to catch by traditional means. Well versed in parkour, she can easily jump buildings, fences, and anything else that would be in her away. She also does this as a sport and for fitness, and is pretty tone because of it. She also has built up a high level of endurance, and free running is something she could almost do endlessly.

Hacking: Highly intelligent and fond of computers or whats left of them, Mnemosyne is able to hack through anything. On the other hand, she is also skilled in hacking prevention and security.

Lie Detector: Very perceptive and knowledgeable in the art of deception she is able to read people based on their facial expressions and body language. Everyone knows this about her and thus tends to avoid her when there is something they don't want her to know.

Biography: TBE

Other: ?

Theme Song: aLIEz


Issabella Anne Carrington
Izzy (Reaper)

Location: Outside of Fairy Tail
Attire: Left // Mood: Annoyed and concerned


Izzy considered that perhaps the old man wasn't telling the truth at first, however, there would have been no real reason for him not to. Regardless, it didn't even matter. All that mattered was this was a problem that needed a solution, and it needed it a long time ago. "At least some of us need to be productive members of society." she responded to his remark. She then watched as several mages approached them jumping on the Haven bandwagon. They were all younger or inexperienced mages, and while she genuinely liked the determined and hard working new recruits, or middle ranked mages, it was that same kind of starry eyed need to please and impress that got people killed. There was definitely dark magic involved in the latest killing, while it could be an easy job, it could also turn out to be a difficult and quite hazardous one. "Because you so conveniently gave into the magic counsels whims, we don't really know what we're dealing with now, do we?" Izzy was not going to sit around and wait for the old man to give her an order to go investigate, nor was should going to sit around long enough to be assigned mages to babysit. She turned around and headed towards the bar to get a quick bite of food off of someone's plate, before heading out of the guild once more.

If dark magic is actually involved, and multiple dark mages are involved, they are in for a real wake up call.


Issabella Anne Carrington
Izzy (Reaper)

Location: Outside of Fairy Tail
Attire: Left // Mood: Happy


Izzy walked casually down the roads of Fiore, heading back to her beloved guild after what had been several months. She looked, as usual, out of place; dressed like royalty, covered in tattoos of unknown origin, a large and rather abnormal scythe in tow. No guild mark was visible, so it was always anyone's guess what the young woman was after or where she came from. She had once again taken a mission of both high risk and high reward, mostly due to the subject matter. It involved a multitude of dark guilds and the kidnappings of various children for reasons that had been unknown. Every time she recalled it however, she would get flashbacks of her childhood, and deemed the mission no longer necessary to think about or speak about to others. Due to the high pay out, she was rather happy that she had taken the mission, along with several side missions that popped up along the way. The guild had been lacking funds lately, and not as many jobs had been taken. On her way back from the mission, she had heard about some kind of job posting that had been ripped down from the Fairy Tail mission board, all upon stumbling across the scene of a murdered individual. She had heard rumors about this mission, but it seemed as though no one believed what was being said in the flyers. Regardless, she ended up lingering around that area for a while to figure out more about this mission and the mysterious deaths they had been having.

As she neared the entrance of her guild, she saw a young boy being bullied by what seemed like two slightly older individuals. He coward in a corner while the other mages used what she would considered rather pathetic magic spells on him. One of the mages, preferring just to beat him up the old fashioned way. "P-please, leave me alone, I'm sorry I'll do whatever you want!" the voice whimpered below them. Izzy felt her blood boiling as she ran over to the little bastards. "How about I give you a taste of some real magic?" she said in a rather eerie tone, raising her scythe for dramatic effect. "Hey lady...what do you think you're doing?" Issabella smiled rather viciously, "Pain." she said, as she wrote the runes with her scythe. One of the boys then fell to his knees and started screaming in agony. Immediately, the other two turned around and started to run. "AGONY!" she shouted, as the others grabbed their head and rocked back and forth on the floor. Izzy then turned her attention to the boy on the ground who was now nearly in shock, and offered her hand to him, "It's okay sweetie, I am not going to hurt you, I promise."He looked at the other boys and started shaking, unable to move. Izzy looked back at them and then gave a reassuring look to the boy. "Don't worry, they aren't physically harmed, they will be fine. It's all in their heads, now get up you."

The boy grabbed her hand and she pulled him up gently, brushing off the dirt which was on his clothes. "You're a sweet kid, I can tell. However, don't ever let people bully you like that, you have to learn to defend yourself or it will never stop. Now go home, and rest." The boy nodded and turned around running off to what she could only assume was home. She looked at the boys still on the ground and gave them a wave "If I ever see you again, I'll kill you!" she said playfully. Izzy was rather annoyed as she walked away, she had held back on the boys immensely, but as children the pain would have felt quite immense, and she was satisfied with that. Issabella was curious what kind of people had joined Fairy Tail while she was away. She was particularly fond of the new mages that were eager to learn and thirsty for direction. This kind of attitude was often lost in higher ranked mages, as they thought they knew everything and they were stronger than the next guy, already. Izzy went through life always telling herself she needed to get better. There was always someone stronger somewhere, and she always needed to be ready for that person should she encounter them.

Izzy spent a lot of her time off training somewhere, whether it be at Fairy Tail or otherwise. It was something she was quite obsessive over since she was younger. She would push herself to the point of exhaustion or fainting, but because of this she was also the most rapidly growing mage the guild had ever had. Though some had argued, one of the most stupid. When Izzy walked through the door she didn't say a word to draw attention to herself, she listened to the voices of the mages within, and watched the colors that hovered through the room that accompanied the sounds. Izzy always had the odd ability to see sounds in color, something which she still found fascinating herself. Sometimes, she would stand back and paint an abstract image in her mind with the colors that float about the room. It was a large mixture of colors tonight, many new colors she hadn't seen in the guild which would mean new members. For a brief second as she walked towards the guild leader, she saw a winged girl surrounded by a pale yellow color. She smiled, at the beautiful canvas in which the girl's wings were painting. "Gorgeous." she said, "I rarely see that color anymore." She then turned her attention to her guild leader, nodding at Alicia as well. She had never really liked the girl, mostly due to how she would not open up with any of her guild members, and was so secretive. However, she would still protect her with her life.

"Hopefully this helps since everyone is deciding to be extra lazy lately." she said, handing over a large bag of currency that totaled over four hundred thousand. "You should make everyone get off of their asses once and a while." She sighed, and then brought up what she had been stressing over all the way here. "I hear you brought down a particular mission not too long ago, I want to know why. Don't worry, I checked it out anyways, and I am not seeking your permission. I just want your reasoning." Izzy leaned against her scythe and continued to watch the sounds while also observing the guild members. She saw many new faces, along with many old ones. The typical brawling and bickering along with the normal teasing. Naturally a lot of drinking. Izzy had never touched anything that wasn't water in her life, generally looking down on those who found themselves to be 'drunk'. Although she treasured Fairy Tail, and was an S rank mage, she never really got close to anyone in the guild nor made any friends. Only a few people knew her name, although most of those people only know her by Reaper, and not Izzy or Issabella. Every mission she had ever went on, even while lower ranked, had been on her own; although that is how she preferred to do missions. She always dreaded the thought of being stuck in a team.
Theme Song: Nageki No Oto

Name : Issabella Anne Carrington
Nickname/Alias : Izzy (Reaper)
Age : 21
DOB : 10/31
Gender : Female
Sexuality : Bisexual

Appearance :


Issabella stands five foot eight inches tall. She is slim but in shape, with very fair skin and delicate features. Both her hair and her eyes are a dark pink color, and she is always told she is wide eyed, somewhat like a doll. She has long lashes, with full pouty lips, so the description is mostly accurate. Issabella's choice of clothing tends to vary greatly. While on missions, she will often wear the minimal, as she believes anything more would be a nuissance and may possibly slow her down. However, Issabella is also fond of white dresses, overwhelmed with lace and frills with intricate designs. Oddly enough she has a tendency to go barefoot, even when dressed up.

Other Details : Izzy's guild mark is located on her tongue, and its color is black. The sole reason she did this, is to playfully stick her tongue out at people. Izzy is also covered in an assortment of tattoos all over her body. However, she doesn't recall getting this tattoo herself. One she does remember however, is the one on her back

Personality :

Izzy is someone who lives only for herself, and not the people around her. This isn't to say she is selfish and doesn't care about others, but that she is very independent and wont let others control her life or her decisions or tell her who to be. Izzy is very self-reliant, even though she has been treated otherwise, and tries to do as much as possible on her own. She's an extremely opinionated individual, and everyone knows it. If there is something she doesn't agree with, she will definitely let you know. She's extremely hard headed and there is never swaying her opinion. Izzy tends to look at the world realistically, and is neither optimistic nor pessimistic. She believes overly optimistic people are living in a false reality, and pessimistic people are downright downers. She's very blunt with her words, she doesn't sugar coat to spare anyone's feelings, regardless if she cares about them or not. 'Sugar coating never solved anything, but making people weak and clueless.' She is often very sarcastic, once told her words just drip sarcasm, she does this both in a light hearted way and a more vicious manner depending on the individual.

She believes her opinion is always valuable and will always question everything around her, and thus she is very open minded but also wont just accept the reality she is given. She doesn't understand why some people are so set in their ways and refuse to hear different ways of doing things, and she doesn't understand why some people hate or dislike things they don't know or understand yet. She believes there is much more to the world that you can see, if you just open your mind up to it, as well as new ideas. She comes off as a very playful and carefree person, regardless of the situation she usually finds a way to enjoy herself or make light of it. Although she knows something might be serious, she is not one to panic or think something is the end of the world. She knows life is short, and should be lived accordingly. 'Live like there wont be any tomorrow.' She is a very determined individual, and works hard to better herself in every way possible everyday. She's extremely driven, and when she has a goal or goals, she will not stop until they are accomplished. She is often called a perfectionist, and is her harshest critic. Izzy can be pretty rebellious at times, if not all the time. If there is something she is not supposed to do, she'll likely find a reason to do it. If someone tells her not to do something, if there are rules in place, she'll do it anyway and blatantly ignore them. She has this thing against authority, she cannot stand being told what to do. She is also extremely reckless, and she seems to always find herself in trouble and danger seems to always find her.

Although people don't really give her a chance to see, she is an extremely nice person. She is a loyal friend, and a caring individual. She's protective over those that she cares about, and would surely die for them if a situation arised. She wants the best for people, at least the people that she likes, and wants them to be happy. She's a very genuine individual, and is always clear about her intentions, and doesn't ever lie to people about them. White lies are one thing, but she doesn't hurt people with her lies, or tries not to. She likes to know all about her friends, and the word friend in general is something she doesn't throw around easily. She hates people that are fake, and wants nothing to do with them. She wishes people would just be themselves. She often looks at those people with a million different friends, that would probably desert them if they were all in danger, though still call each other friends. When it comes to people she dislikes however, she is often really cold and overly sarcastic towards. She tends to care less about said people. People who have done her wrong or crossed her though, she stay far away from her.

Likes:

* Animals, nature, scenery, wildlife
* Poetry, writing, reading, photography, music
* The ocean, snow, the cold, night time, water, swimming
* Interesting people, learning new things, the unknown
* Fitness, training
* Fencing, sword fighting, fighting
* Scythes, using scythes, buying new scythes
* Proving others wrong, accomplishing new things
* Missions, especially challenging ones
* Enthusiastic and determined low ranked mages

Dislikes:

* Authority figures, self proclaimed anything
* Dishonesty, ignorance, rudeness, closed mindedness, show-offs, try-hards, self absorbed people
* Being useless, having nothing to do
* Bullies, people who take advantage of others
* Cowardice
* Overly flirtatious people
* Pampered individuals, spoiled brats
* Dark mage guilds

Fears:

* Chains, cages, shackles
* The death of loved ones
* Being powerless

Skills:

* Quick on her feet
* Fast reflexes
* Skilled with weapons, exceptional with swords and scythes
* Acrobatics
* Good singer and musician
* Good artist

Weaknesses:

* Has trouble following directions, because she hates listening to others
* Easily gets into fights, often enjoys them
* Overly curious
* Is never cautious enough, often gets into trouble
* Can be extremely violent if pushed too far
* Refuses to accept any physical limitations she has, and is often seen injured or exhausted

Arsenal : Izzy is usually found with a rather peculiar scythe on hand. However if you were to look through her belongings, you would find a whole assortment of various types of swords, scythes, bows, and daggers. And one staff - but she never touches that.

Magic Type : Holder // Caster
Mage Rank : S Class
Magic : Requip: The Digital Assassin, Sword/Scythe Magic, Dark Ecriture

Digital Empress Armor - This armor is perhaps one of the strongest an one of the most dangerous armors (to the enemy and herself) which Issabella has. The armor summons a massive amount of weapons which attach to the user's body, which then the armor then takes control. The armor sucks all the magical energy out of the user to use in order to fire off the weapons, after the user runs out of magical energy, it will then start sucking their actual life force, until the user them self is dead. While the attacks are strong, it has a high potential to kill its own user should they not be skillful enough to use it, or not use it sparingly. (Seldom used)

{Spell List}

Unlike most requip magics, The Digital Assassin, more specifically Digital requip is a little different. This type of requip allows the armor to function with a mind of its own, it allows it to adapt to the user depending on the environment or situation. The user's armor may change mid combat to give the user more protection or more speed when they need it. If the user were about to be knocked into the water it might change them into water armor right before they hit the water. This however often takes more magical power. This type of magic relies on the user to have the upper hand to work without tiring them out quickly. Therefor if the user is quite wounded and exhausted, the 'smart' requipping may become delayed and slowed or stop altogether. The user may requip on their own, but this forces more magical power. This armor additionally, has a pixelated look on the edges of the armor, often having pixels continuously fly off and float away (which doesn't effect the armor itself at all.) Unlike normal requip armors, digital armor doesn't appear like armor at all, and appears as if it would not give any useful defense.

~ Pentagram Sword, Flame Slash, Photon Slicer, Blumenblatt, Circle Sword, Crimson Sakura Blade
~ Armor of the Dark Princess, Stealth Armor, Deaths Kiss, Aquatic Armor, Burning Stars Armor, Hurricane Armor, Ethereal Armor, The Reaper

Armor of the Dark Princess: This armor increases physical defense, as well as physical strength, and overall fighting prowess, its special trait is that it allows one to attack one single person, but give same effect and attack to those surrounding them without ever having been touched, also allows slight levitation for short periods of time.

Armors weapon of choice: Large black crystal ring

Stealth Armor: This armor extremely enhances ones agility, reflexes, senses, and stamina. This also enables the use of poison magic.
Gained poison attack: Touch of venom: Grants poison to the users blades, which poisons the enemy it touches and is fatal if not removed.

Armors weapon of choice: Dual daggers

Death's Kiss: This armor gives resistance against shadow and darkness elements and attacks as well as greatly enhances ones strength making them able to do critical hits often.

Armor's weapon of choice: Large scythe

Aquatic Armor: This armor allows one to use the element water, and renders water attacks useless, while in this armor, one gains a natural grace within their movements, and is able to breathe under water.

Armor's weapon of choice: Two one handed swords
Gained water attack: Water Force, an attack which the water takes the form of a circumference that pushes the target away


Burning Stars Armor: This armor gives one the ability to use the element fire, and gains resistance against it. While in this armor ones speed is greatly enhanced as is their general athletic ability.

Armor's weapon of choice: Dual katanas
Gained fire attack: Red shower, user uses Fire Magic to shoot multiple flame bullets at the enemy.


Hurricane Armor: This armor has the ability to reflect elemental attacks, and enhances magical attacks by 25%, while in this armor, Izzy is able to gain the element in which last hit her, and manipulate it temporarily. Once hit by any other element, said element changes.

Armor's weapon of choice: Short sword and shield

Ethereal Armor: This armor makes one light and airy, it also gives one the ability to fly. While giving practically no defense, it greatly enhances one's movement speed, accuracy, and depth of field.

Armor's weapon of choice: Large black feathered longbow
Gained Attack: Fierce arrow, Allows Issabella to shoot an arrow or arrows from a very far distance, with three times the natural force.

The Reaper: This armor is more or less where Izzy got her nickname. It allows her to summon two extremely oversized scythes and dual wield them. This is possible because both scythes are weightless to the user, and only the user. When in reality, they couldn't be picked up by another soul, they simply wouldn't leave the ground, they are that heavy. This armor allows the user to have a short range version of teleportation magic, gives the user a large boost in strength, and highlights injured or currently vulnerable areas in both enemies and allies. Often used as a finishing armor, hence called reaper due to the instantaneous defeat and/or death of many of its victims.

Weapons of Choice: Dual Scythes
The scythes also have writing on them which isn't able to be read by anyone but Izzy, said writing appears to be ancient characters, that at first are black, but as the scythes are used, the scythe's writing starts to appear as if full of human blood. The more the scythes hit an enemy, the more letters fill up. There is a certain...'special' effect Izzy has only seen once when all the letters are full.

Dark Ecriuture:

Silence - Allows the caster to silence a person or multiple people, as well as deafen them may be permanent or temporary. When used on oneself, may temporarily take the uses ability to speak or hear. A further use of a this spell would put its target in a state of 'nothingness' where they see, feel, and taste nothing additionally.
Pain - Causes physical pain to the target, although leaves the body uninjured.
Suffering - An extension of pain, causes pain and mental anguish, also amplifying the pain the individual has.
Insanity - Causes the target to spiral into a sense of insanity, may amplify all of the senses or completely rob them, causes them to hallucinate and the body to feel exhausted. Used again will bring the targets fears to life.
Teleportation - May teleport the user anywhere in which they may see, or anywhere in the world they have been before.
Flight - Allows the user, or the target, to grow temporary wings and fly.
Reflect - Reflects damage back to the target, while sustaining no damage.
Berserker - Amplifies both magical and physical ability, speed, and natural competitive prowess. Used again throws the user in a fit of rage.
Strangle: Causes the feeling of strangulation, whether it causes actual strangulation is unknown.
Drowning: Causes the feeling of being at the bottom of a body of water, that one must 'swim up' from.
Death - (Never to be used)

Biography :
Issabella grew up like any other kid. Sold to the highest bidder, tied to a post, shackled in chains - actually, Issabella didn't grow up like most people. She was born to what could have been a loving mother and father, had it not been for her being the cause of her mother's death during child birth, causing her father to not only hate but resent her. Due to them lacking currency of any kind, he decided to sell her, to the highest bidder. He went on a drunken rage one night and sold her to a wizard who paid him enough to live off of for the next ten years. Issabella, for many many years grew up thinking the man whom she lived with was her father. All her days were spent in what was either a cellar or a basement, in chains, a prisoner of her own home. She was fed only enough for her to survive, but not enough to keep her healthy or her stomach satisfied. Most of her years she spent malnourished and starving. The area was dark and painfully silent, causing the days to pass ever so slowly. At the time, she was incapable of reading, writing, and proper dialect - only knowing the words she had heard her father repeat many times. At first it wasn't clear what his intention for her was, why she was in chains, why she was secluded, and it didn't really matter to Issabella because to her this was perfectly normal. That was until she was joined by a second person.

A girl, perhaps ten years older than her was thrown into the cellar one day. She, unlike Issabella was clean, distinguished, and had an unusual marking on her left hand - a tattoo. The girl tried to communicate with Issabella time and time again, however she was unable to understand a majority of what the girl was saying - until she taught her. The girl taught her every word of English she knew, she taught her about wizards and guilds, and told her she was most likely a wizard herself. That her 'father' was collecting wizards that showed the most potential to become some of the strongest mages in the future - she wasn't sure the reason herself. She said things like collecting energy for himself, creating some kind of army, and the list went on. She spoke of the outside world and how great it was, how lovely magic was and how it could be used for amazing things, Issabella's eyes would always light up when the girl would talk, she found her fascinating. When she was ten years old herself, she started showing signs of magic, as she watched more and more wizards brought into the cell, she also watched more and more people die. She watched as they turned into corpses, which turned into bones. Bones. Bones. They were etched into her mind, although she would one day turn into a strong requip mage, she developed Dark Ecriture first. Often times, it seemed as if she willed something strong enough, she would find herself scribbling their words as she thought them. The first time, and by accident, while she wished pain upon her father, she accidentally cast it upon her comrade.

As her hatred grew, so did her power. Along with this, so did her curiosity for the outside world. And so, she decided she was going to escape. She came up with the plan that she would escape while she was brought food, that she would unleash fear upon the man who kept her and set herself free using dark ecriture, with something as simple as 'open'. But she was young, and she was naive, she had not considered the strength of this person's magic. The man had some sort of dark magic, along with a nullification magic that made most of her attacks useless. This made Issabella as powerless as she once was, and because of her actions, he beat Issabella until she lost all consciousness - but not before pushing her by making her watch him torment the girl she so cherished. Several years passed with Issabella being beaten everyday, she had since been continuously blind folded and gagged. It would be one fateful day when she was thirteen, that someone else would try to escape - the girl. She heard a bunch of commotion and screaming amongst the others, one of them being a familiar one. By the time she managed to get her blind fold off, the girl was as good as gone, out of sheer rage she was able to requip for the first time. She broke out of her shackles and having took the main completely by surprise, killed him. It wasn't something she had realized she did until he was dead. Till this day she doesn't recall the actual moment a dagger appeared in her hand or the moment she stabbed him. Just the moment he died. When she turned to release any other living people, she saw that there wasn't any. And the girl she had pretty much fallen in love with, looked at her and smiled, and that was the moment she truly died.

And so she ran, she ran out of the house and into the world - for the first time. Covered in blood, and completely unaware of her surroundings she was horrified. It turned out she was in such a secluded area that all she really had to be afraid of was the wild around her. There was not a soul around for days. So Issabella set on a mission, to get stronger. She didn't ever want there to be a time where she couldn't protect the one she loved. She blamed herself for being unable to protect the girl, or any of the other wizards. She was supposed to have some sort of great magical potential? She wanted to test that. Along with that, she wanted to educate herself, so for years she lived just outside the city in a deserted area with nothing but her books, some stolen weapons, and her new abilities. It was all she did, educate herself on magic, reading, mathematics - anything she could think of. Additionally, she would force herself to practice and train until the moment she passed out from either exhaustion or overuse of magical power.

Years later, after hearing so much about guilds, she decided she wanted to join one. She felt as if she was ready. She finally came across a promising guild named Fairy Tail. When she joined she remained quite quiet, she didn't really talk to anyone and just took missions - everyday. Whenever she got back from a mission, she would do another one. Because she didn't really live anywhere, she always donated some of the reward money back to the guild. To her surprise, she moved up the guild ranks quite fast. However, she never made any really close friends. Even so, she loves Fairy Tail, and considers it her only home, her first home. She would pretty much give her life for anyone within the guild.

Other : Issabella possesses chromesthesia, because of this she sees color in sound and music. You will often find her entranced by music, sounds, or people's voices. And she tends to comment on the color of things.
Gifted:

Name: Temperance Mae Karrington
Age: Twenty one
Appearance:
Powers:

Creation: Temperance has the ability to create objects, living beings, or places solely from her imagination. If she can think it up, it is possible to be created. Objects may be stationary objects, or objects that may be handled and used by people. Living things can be anything from plan life, to animals, to something close to human beings. Temperance is known for creating many objects that in turn grant her an ability, like a sword with the property of fire, or a necklace that allows her to teleport. Because she often travels alone, the company she keeps are usually creations by her - these 'people' can live about their lives as they choose, but many choose to aid her as their master. She has one creation which goes everywhere with her that acts as her guardian. Though it is possible for her to create places, she has only actually done so once, it was a rift between time a space in which her creations could live peacefully - she went into a coma for half a year after that, and hasn't used her ability in such a way since.

- Music Manipulation: Temperance has the ability to manipulate her surroundings using music, or aid her comrades by playing music. Because of this ability she is able to see the world around her in purely colors, musical notes, and movement, as soon as she uses this ability however, it is no longer optional and this is what the world becomes.

Personality: Temperance is a rather distant individual, she doesn't trust most people and this reflects her actions towards others. She comes off very reserved with somewhat a serious demeanor, but that is just how she carries herself. She is a very kind and loyal individual, whom would protect those she cared about with her life. She is rather cold to strangers, though until they gain her trust. Temperance not only has a short fuse, but lacks any kind of patience. Her actions can be very brash because she doesn't like to stand around and always wants to make use of her time. She is stubborn, and wont listen to most people, especially authority figures - she doesn't trust them anyways. She believes most people are out to get you and are all selfish, always wanting something to gain themselves. Temperance doesn't ever sugar coat her opinion, whether people want to hear it or not she will tell them the truth and exactly what she thinks. No feelings spared.
© 2007-2024
BBCode Cheatsheet