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    1. Tancuras 10 yrs ago

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9 yrs ago
Watch the sky.
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Name: Rhys

Gender: Dude

Age: Legal to drink anywhere in the world

Class: Samurai

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Argest Allegory - Writes a roleplay that blinds all foes because the font is too bright.

Oaken Onslaught - Cleaves the horizon with an axe. Super effective against firewood.

False Flight - Jumps so high it seems like flying, but only if you can't see the wire in the background.

Cordial Connection - Magically connects to any WiFi access point, as long as it has no password.

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Excerpt from Dolom’s Thesis, circa 5th Century of the Age of Wandering

“This brings us to Meidokand, an island nation far to the west across the Crystal Abyss. The land possesses a unique geometry. It is on a great, colossal spire, rising from the depths and cutting through the clouds. There are countless settlements and ecosystems on Meidokand, but I have separated them into four major areas, or Stratums, for documentation.

1st Stratum
The 1st Stratum’s features are most easily visible. Beyond its initial beaches, we can see rolling hills, plains, and lush vegetation. There was a harbor, but due to the nature of our visit, we did not draw near. Further in the interior of the 1st Stratum, the core of Meidokand’s spire rises, walling the plains off from the western beach and casting a shadow on many city-states. These civilizations are not any less advanced than many of our own. They possess siege engines and familiar architecture, most likely brought to his land in our first expeditions over a century ago.

2nd Stratum
The 2nd Stratum is nearly entirely lost to us. The spire rises into a plate, eclipsing nearly all of the stratum below it. This layer of the spire is seemingly a slab of stone, but curiosities on its exterior have led me to believe a series of caverns lay within. We had only discovered a single way of accessing the 2nd Stratum: through a sealed mine shaft leading up through the spire. However, our initial probing into the shaft led to the disappearances of nearly every single team. The members that did return to us were plagued with hysteria and dire wounds. Due to the shape of the wounds, we could only imagine the work of great beasts. Climbing the exterior of the plate was out of the question, given its terrible size, and we were forced to abandon the expedition at this stage.

3rd Stratum
The third is where Meidokand meets the clouds. Storms are perpetual here, possibly due to magnetism within the rock. We could only observe from sea level, hence the lack of documentation. The sky is always black, only spears of lightning penetrating the veil. One of the shipwrights claimed she had glimpsed some great winged creature, but when she pointed out the spot to me, I could see it was only a strange shape in the stone, possibly the work of a people, but most likely coincidence.

4th Stratum
The fourth is only hearsay. What we believe lay beyond the storms is the spire’s peak, though what that entails differs from tale to tale. Our insurgents found many such tales, wilder and wilder as they progressed, but they all call the peak Mount Amathet. We have been reliably informed of the existence of a civilization here, though they are shrouded in myth. If these people do exist, we can only conclude that Amathet is a full ecosystem, though of what type we are unsure. We have been told by some that it is a paradise, a place where souls go to rest, watched over by the gods. Others claim it is a place of eternal torture, where demons battle one another and create tidal waves and falling fire. We had once captured a man who claimed he was Amathetian, but under interrogation he admitted only to having met one, a man with fangs like a beast. The information he has relayed to us indicate that Amathet is a warrior society, surrounded by sprawling jungle and treacherous cliffs, where only the truly hardy survive, and a place steeped in voodoo rituals and witchcraft.


Religion
Meidokand, as a whole, is an increasingly atheistic land. Places of worship are few and far between, and those that exist are usually under constant scrutiny. It was very difficult for us to research religious beliefs, but what we could find, we compiled into this list.

Oyuhcal
Deity representing nature, hunting and farming. Depicted as female, sometimes as a tree.

Quos
Deity of fire, storms, and anger. Often shown as evil, or a reluctant hero. Often a mountain.

Ousuo
Deity of rain and water, brother of Quos.

Tsernym
Deity of wind. Depicted as a winged man or a bolt of lightning.

Jassran
Deity representing both stone and death. Often feared, but not evil.

Kaio
Deity of wisdom. Sometimes appears as an elk.

Xaro
Deity of battle and beasts. Depicted often as a sabercat chasing an elk.

Ancani
Deity of winter and darkness. Depicted as a wall.

Shinan
Seems to be the great evil. Usually a great black cloud, but sometimes a snake.

Loc
The deity that created life. Represented as the moon.


Races
Meidokand, on its surface, is only hardly diverse in genetics. Our 1st Stratum inhabitants are as follows:

Gardien
Our own race of people. We are diverse, tall and short, thick and thin, with round ears and short teeth. We possess four appendages, and skin that is pale, dark, or anywhere in-between. Our hair is dark, and our eyes are brown or blue. I will use our own capabilities as a comparison with other races, so in this regard, we are “average” in our strength and longevity.

Parakan
The people descended from ancient Paraka are an enigma to us. They have incredibly long lives and bright features, often white eyes and bright yellow hair. Half-breeds are known, though the Parakans typically do not mingle with Gardiens due to both cultural differences and differences in how their minds process information. They are somewhat frail compared to us, though quick, and very tall. Myths claim the Parakan were once powerful sorcerers, though my scientific mind is now questioning why I even included such a ridiculous statement.

Anoum
The only people known to be unique to Meidokand, the Anoum claim to have come from even further west. Their skin takes on a blue color, ranging from black-blue like the twilight sky to a pale sapphire, and their hair is white as often as black. Their ears are covered in hair, and often resemble a beast’s. They are quite physically strong, though their culture, I find, is somewhat lacking in…scientific pursuits.

The upper stratums are allegedly home to a myriad of sentient creatures, but until we have conclusive reports, the information below is only speculation.

Amathetian
Our reports indicate the Amathetian people are much like Gardiens, with the exception that they have fangs, and their eyes and hair can take on unnatural colors like verdant and indigo. They are allegedly much hardier than us, though that trait I believe stems from their culture, not heredities. Nothing else is known at this point.

Iredian
According to some secluded folklore, Ireda is a nation within the 3rd Stratum, though what remains of the truth after so many years I am doubtful of. The Iredians are said to have enslaved many other peoples dwelling within the upper stratums, and hostility is always coupled with their tales. They are allegedly a winged race, with horns, pointed devilish ears, claws and scales, truly demonic in appearance.

Gosman
A word in Undertongue meaning "night hunter". Our insurgents have found only one depiction containing the word, and it is a symbol representing a brutish two-legged creature, a mountain of fur with a long snout and huge claws. This might be some insight as to the inhabitants of the 2nd Stratum, and potentially our way of bypassing it. I will continue research on the Gosman.

There are countless other peoples mentioned in lore here, but none of any logical bearing, and none worth recording. They only exist in the realms of fantasy and superstition."
Eiru Sent’ank fell to his knees on the rough stone floor of the temple. A bright moonbeam from the skylight cast his face at first in pale ecstasy, then horror, then bleakness. Such emotions filled him as he channeled the will of the gods, alone in that dark room. His body convulsed unwillingly, tossing him limply across the floor as his naked body was torn and bruised. For a moment he stilled, and forced himself to take a jagged breath, but in the next instant his trance was renewed with greater force. His back arched violently with the surge of fire in his veins, then, abruptly, he rolled to the side. A thunder-crack echoed on the walls, and Eiru felt the bone in his forearm splinter as it met the ground, but that was what it meant to be a messenger of the divine.

Indeterminate time passed, and Eiru was left panting, limbs contorted beneath him. He pushed himself to his feet with some difficulty and gazed around, filled with inexpressible zeal. The center of the temple was a tall room with four corners and straight walls, cast in deep shadow. But no shadow could hide the shrine from the eyes of a true Speaker.

Before Eiru stood a wall with great carvings. He had committed each to memory, every line, every crack, every faded patch in the stonework. The gods took many forms, but on Mount Amathet, they took the forms of the land. Kaio, the elk, protecting Oyuhcal, the oak. Nearby was Ousuo, who took the body of a dewdrop, but held the power of every crushing waterfall. Even the greedy, deceitful and cunning Shinan had a place on this wall, a snake in the corner, watching the others with envy from afar.

Eiru reluctantly turned away and limped through a small doorway nearby. It led to the chambers of the temple’s Speaker, his own room. Rather, the room that he was borrowing from this divine place whilst he served. Until my death, he thought, a fractured smile appearing on his lips, only the faintest curling of the corners. Only that can keep me from serving here. His room was barren by his choice. The last Speaker, the one he deposed personally, had been living quite luxuriously. Everything, from the carpets to the feather bed, had been burned, returned to the mountain. Eiru slept on the cold earth, only books, a wash basin, and crates of food and water decorating that space. Speakers were forbidden clothing, so he had no need for chests or wardrobes.

The Speaker moved to the basin and used his right hand to splash frigid water over himself, washing his face of sweat and dust. Locks of unkempt brown hair fell around his face as he let the water drip from his crooked nose. He then made his way around the room until he found a length of threadbare cloth and wrapped it around his left arm, bent sharply near the wrist. He grunted as the bones cracked and set, then limped back out into the antechamber, fixing his eyes once more on the shrine.

Eiru dared a thought, a pebble skimming across his mind, gone almost as soon as it came. He saw Xaro, the great mountain cat, and envisioned that strength within him. Eiru Sent’ank, devout and unwavering servant to the gods, was going to become a great power on Mount Amathet. For the gods were angry. The gods had been forgotten. And now, the gods were going to have their voice heard.
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