Avatar of tatszico
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    1. tatszico 11 yrs ago

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Been busy the past couple of days and have problems with internet - but hopefully will be up and running with the next GM post. :)
Hey, sorry guys, some unexpected complication came up and I'm without internet for a few days. That on top of midterms and work, I haven't been on the forums at all and I probably won't be until next week. That being said, I might have to drop out for now since I don't want to hold anyone up!

If it's ok, I'll contact the GMs about maybe dropping back in once I get things sorted out in a few days. Until then, have fun!!
@Hatman1801 Will do so once i get home from work!
thanks~
@tex Nah, go for it! Just make it trademarked under Sinnet Inc. :p Just kidding. But is it okay if he have the capability to modify the bullets to have different properties? elemental bullets, armor penetrating, explosive, ect. Or would those be available too? If they are, I have another way his gun could be unique. :p

Going on with the discussion of aerial vehicles, if they are limited, what about ground vehicles? what are they like, and what are the limitations ?
@Hatman1801 The turrets would range from a foot to four feet, and must be assembled first prior to use - they are usually separated into multiple, smaller parts that can be carried within Cache, his mobile storage unit and work station. All of the turret's parts are interchangeable, meaning he would bring a set amount of resources that could either make one bigger turret, or two to three smaller ones. The throwable ones, however, are much smaller. They are basically little jack-in-the-boxes that spring up and fire a small barrage of 5-10 pellets or beads before deactivating.

@tex Fixed the history so that he is a Diver before he became a Junker. Removed the mentioning of satellites. Removed the Scouting Orb in replacement of a flashlight type of gadget. And under his Magical Capabilities section, by moving constructs, it would be more like his Cache machine than a golem - nothing really automated, just has the capability to move. :) Is that ok? Or should I change it?

Also, quick question about the turrets - would it be too much if they can fire his modified 'Arcane Ammo' as well? Don't want to go too overboard, since I'm still tentative of how far I can go with Thorisa's current tech.
Hopefully this is ok! I'm not totally sure how technologically advanced Thorisa is, so I might went a bit overboard with his gadgets. Also, I just want to make a note that he does not carry an endless supply of resources with him. Typically, he will plan and make/bring gadgets according to his route into the No-Man's-Land at the time. Otherwise, his spare resources will be kept in storage at safehouses in different settlements he encounters throughout his travels.

I hope that makes sense, and can't wait for the feedback!

<Snipped quote by Blue Demon>

My notes. I think there needs to be just a bit of clarification here.


...IDK if u're being sarcastic and hinting at something, or u're actually being genuine saying that. D;
@Blue DemonAs he has said, you dont have to be a junker/diver. I am making a airship piolet that will go to ground too. I dont think you have to, again, I am not having magic just lots of cool gadgest and maybe some magic equpiment, the mechanical limbs is a way of saying "You cant have magic and metal limbs". Demonology, No fucking clue


Yup, gonna have my character non-magic too, he's gonna be a machinist who can create a lot of battlefield traps and support gadgets using A/B. Us normals gotta stick together!
Very much interested if there's enough room!
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