Avatar of teapotshark
  • Last Seen: 8 yrs ago
  • Old Guild Username: splash13
  • Joined: 11 yrs ago
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    1. teapotshark 11 yrs ago

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Pre-Guildfall, 2008. Communication is what makes a lasting roleplay.

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This is awesome. We have a location manager, prop master, costume and make up artists, stupid executive, stunt man, and more! If we doubled up, we could even play the actors.


Name: Connie Baxter.
Gender: Female.
Age: 24 (when abducted).

Scar/Tattoo: The tattoo appears to spread out from its original scar at the base of her neck, across both shoulders, down her biceps and curled around the neck, in thick black lines that almost seem to resemble vines.

Powers/Abilities: Animal mimicry – can use/imitate animal abilities, i.e. run like an ostrich, swing like a monkey, sprint like a cheetah, move like a cat, take the strength of an ant, track like a dog, constrict like a snake, and so on. Cannot transform into animals, cannot mimic multiple animal abilities at once.

Personality: Connie is an intellectual and an easily fascinated young scientist. She considers even the slightest intrigue something to be studied and marvelled at. Biology and behavioural science makes her happy in the most giddy way, like a child on Christmas morning. As such, she has a very logical mind and values organisation. She's the type of person to think, plan and triple-check carefully before she makes a move, and this sometimes leaves her behind, and likely to panic if something is not planned. She experiences mild symptoms of Obsessive-Compulsive Disorder, with increased severity in times of panic.

Connie is friendly to most people, always happy to accept someone into her sparse social circle as long as they don't mind her spouting off animal facts, and while strangers tend to see her as a person stuck in her own world, she completely understands what's going on around her. She is only ever aggressive when upset or her work is compromised.

Bio: Before abduction, Connie was a junior research scientist at the Baxter Institute of Zoology, which her father formed a decade before her birth. Encouraged from a young age to study and work hard, she developed into a bright young woman. But the hours of studying meant that Connie had few lasting friendships and relationships were even rarer. She loved her work, and usually didn't mind if it got in the way of a social life.

She learned that study and work were an excellent distraction from the trials of everyday life. When her parents divorced, she sought comfort in her myriad of pets. Her father kept a good amount of both research animals and domestic pets in the house, and they acted as Connie's first and longest friends. She never quite understood why people were afraid to hold her snakes.

After high school and college, where she lagged in basic studies but excelled at her chosen subjects, her father gave her a job at his central research facility. Connie felt like she found her place at the institute, among people with an equal fascination to hers, and quickly befriended the other researchers. She conducted a number of studies into the social behaviour of animals, as well as the medicinal uses of animal biology, but never made any drastically new discoveries. Nonetheless, she was comfortable and happy. She wished for nothing more from life.

And then she woke up in 2025.

Other: Will add more later if necessary.
Oh that would be good, the spirit of the general possessing the sword.
TJByrum said Thanks for answering teapotshark (you do have a strange username).


It's actually an anagram of something. Good luck figuring out what!
I'm thinking Mystery Voice has something to do with the earthquake. It at least knew the adventurers would be coming. Maybe it belongs somewhere beneath the keep. I'm suspicious of Joric, but I can't decide whether or not he's inherently good or bad or neutral yet.

Dasmira, it looks like your loot is safe!
Name: Christina Miller.
Nickname: Chris.
Age: 24.

Personality: Though born and raised with a good heart and half-decent moral compass, Chris has a natural rebellious tendency. She's inclined to break the rules, cause trouble, and amuses herself by being an A-grade pain in the ass. Snarky, wise-cracking, backhanded compliments: they're her specialities. She's not the smartest person around, but she sure as hell isn't stupid either; she's rebellious, not irrational or impulsive. She'll deal with problems logically. Despite being the number one cause in brain aneurysms for her neighbourhood, Chris gives a damn about people. She's independent and values her own space, and follows her personal (highly flexible) code of conduct loosely shaped around the concept of right and wrong. Give her some time and she'll come around to you and your way of thinking, but first impressions are very important to her.

Appearance:

Occupation Before Outbreak: Firefighter.

Weapons: Collapsible police baton (thank you, corpse) and an AK-47.
Other Supplies: Water bottles (500ml x 2), hand-held radio (no batteries), cell phone, duct tape, crackers and one extra magazine of ammo.

History: Chris never got along with her parents. During her childhood she was described as a sweet and innocent little angel, and her parents sure held her to that as she grew up. In her teenage years rebellion seemed like a delicious idea. She committed a few minor crimes and charmed her way into a mere warning or simple community service. Breaking the rules quickly became her favourite thing to do.

Tony's parents were friends with hers, which meant they met while still very young and long before Chris' rebellious “stage”. Noticing the pressure Tony's parents were putting on him to be the family success, she encouraged him to break away and do his own thing. When his family disinherited him, Chris had his back. They were one another's only true fiend, and they looked out for each other. Though neither would admit it aloud, they considered themselves siblings.

Frequently kicked out of home, she spent a lot of time with her grandfather. The man was paranoid and often spouted off conspiracy theories or some-such. He kept a rifle in his room, which just so happened to go missing every once in a while, around about the same time Chris would disappear with her friends overnight. Grandpa never seemed to notice.

Approaching adulthood, her rebelliousness started to calm down. While she did the odd job for a bit of cash, Tony went to college on a partial scholarship. Grandpa never asked for rent, so she helped Tony make up loose ends. In return, he pushed her to find her calling. After a bout of trial and error, Chris eventually found her place in public service.

When the outbreak hit, she was off-duty and Tony was studying at home. Unwilling to abandon her grandfather, the pair lagged behind during the preliminary evacuations. Her grandfather lasted less than a day. Chris and Tony just barely escaped their district before it became overrun. Though they teamed up with survivors in the past, they are alone now. They always stick together.

Personal Goals Relating To Outbreak: Keep Tony alive. Secure a safe zone.

Anything Else: She's a closeted homosexual.

*~*~*~*


Name: Anthony Harper.
Nickname: Tony.
Age: 23.

Personality: It's true that Tony is a generally quiet, patient and introverted kind of guy, but just like everybody else, he has a temper. He's just really good at hiding it. Tony doesn't like to shout or argue, and prior to the outbreak avoided any kind of confrontation. However, he grew up idolising people who freely acted out and as such has developed a desire to do so from time to time as well. For the most part, Tony just wants to be happy and comfortable, but piss him off and he'll let loose years of buried rage. He places a lot of guilt and shame on himself, even when there's no need for it, so after he does lose control he quickly retreats. He has a tendency to care about people very quickly, and unknowingly mimics the behaviour of people he admires or finds interesting (for example, Christina's jokes). He succumbs to peer pressure and has not the will to do anything alone; he enjoys partnerships and being in groups.

Appearance:

Occupation Before Outbreak: Computer Technician.

Weapons: A crowbar and a revolver.
Other Supplies: About 24 bullets, a loaf of bread, rechargeable stun gun (in need of electricity), cloth strips, dwindling pain medication, small pieces of broken electronics.

History: Anthony was the oldest of two sons and the heir to a large fortune. He grew up learning how to run a business from his father, but never desired to carry on his father's legacy. But all Tony wanted to do was build computers and play with hardware. As a child and a teenager he admired his best friend, Chris, for her extroverted personality and overall attitude. He spent his high school years doing everything that was expected of him, save the occasional rebellious act – roped in by Chris – which he kept carefully hidden from his parents.

His first college application had him headed in the same direction, but as his desire to do something independent with his life grew stronger and the pressure to do as he was told weighed in, Chris convinced him to live his own life. When he told his parents he was not going to do what they wanted for him, they disinherited him. His younger brother was more than glad to take his place, and Tony re-applied for college with his own aspirations in mind.

Living with his best friend and doing what he wanted, even though money and guaranteed success was a distant memory, was Tony's idea of a dream life. Chris was to thank for it, having given him the guts to speak up, so he returned the favour. He helped her find the purpose in her own life, or at least seek a career she would enjoy. He was never happier than he was with Chris, her grandfather and their basement of computer parts.

After the outbreak and Grandpa Miller's infection, Tony shot and killed him to save Chris from having to do so. Despite doing it with everyone's best interests in mind, Tony still feels incredibly guilty about it.

Personal Goals Relating To Outbreak: Keep Chris alive. Restore communications.

My writing sample.
Ayesha said Well, it's already mentioned that their "goal" is the find a safe haven. *points up*


Yes, that's what I was referring to. :D
It would be good to consider the overall goal of the characters – getting to a safe place to survive/live/thrive – and go from there. The plot will need obstacles, things that keep the characters from getting to their goal, like a story.
Interested. Do you have any larger plans plot-wise for this RP or is it free-form?
Also interested.
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