Avatar of TemplarKnight07
  • Last Seen: 7 yrs ago
  • Joined: 9 yrs ago
  • Posts: 311 (0.09 / day)
  • VMs: 2
  • Username history
    1. TemplarKnight07 9 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Alright, want me just to move my CS over to here?
I'm ready for a Collab whenever you are.
Balthier continued walking along with the mixed crowds towards the Ducal Palace, he didn't know for certain that was where Lethodus would be, but he guessed that given the potential severity of the letter's contents the Knight had provided to him, it would behoove the former Knight to have at least privately informed the Duke and Duchess of the situation. Nobles tended to get infuriated when they're left out of the loop on information that could put their stations into jeopardy if left alone . . . Unless they perhaps were somehow involved? No, Balthier put such thoughts out of his mind, his experiences at the Monastery shouldn't cloud his judgement here. He had no reason to back such suspicions right now, and so they may as well just be left alone.

After passing through several bustling blocks of the city, he was just across the street from the Palace, an impressive testament to modern architecture and a reflection of the power of Isamanca as a city with all of its fine marble and classically inspired architecture hearkened back to earlier more romantic periods with a dash of modern style and flair. Balthier loved this city, and it was a shame he was here mostly on business rather than pleasure.

He looked up and down the street by the front gates, coming down from the northern intersection. It didn't take him long to spot Lethodus standing near the entrance to the grounds. The former Knight might not be openly wearing his armour, but the signature black leather coat and brass pin of the Order which likely covered any armour he was wearing, and just the way he was built, revealed his identity to Balthier relatively quickly. He exhaled slowly and heavily as he started to walk over. He and Lethodus hadn't had the best relations, their peoples' own troubled relationship had carried over into a mutual distaste for one another for different reasons. He respected the Knight's capabilities, and for the most part had simply deigned to avoid him for most of his work just to avoid potential issues. Though in the case, urgency to collaborate trumped personal vendettas or prejudices.

All the same, he smirked under his hat, he couldn't wait to see the look on Lethodus' face when he revealed the contents of his own letter from the House of Fire, but he'd have to wait until any others arrived before getting to that business. Professionally embarrassing rivals was always more enjoyable in front of a crowd of peers, and pragmatically, Balthier doubted that the Hunter-General would have only sent him and Lethodus to deal with this.

As he crossed the street, he waved casually and slowly to Lethodus as he walked towards him, hoping to get his attention since he wasn't strictly wearing the Order uniform in its standard fashion.
<Snipped quote by Willy Vereb>

The Beastman are literally everywhere, including inside your border, so don't fret, you'll be battling them at some point. Same with the Vermintide!


Well technically, currently my Vermintide is all in one place, roughly. But with any luck they'll soon be splintering off.
Malkath Shapur is a Kroot from the planet Pech, the homeworld of all Kroot within the Tau Empire. Half a metre taller than the average human, he is a towering and well-built specimen of his kind. His leathery skin bearing a dark brown colour, with streaks of black tribal tattoos of his former clan. His hair is that of quills, that have been dyed black with flicks of dark red at their tips. He possesses small green eyes above a large beak-like maw that makes up his mouth. Several smaller quills dot over his body like stray hairs. He possesses four taloned fingers and an opposable thumb, and five taloned toes. He can speak Low Gothic in a gravelly, hoarse voice, but with a fair degree of fluency, as well as a handful of other alien languages.

Nowadays, he wears the old tribal-made leathers from his home, knitted and repaired several times, and here and there patched together with pieces of armour taken from some of his various kills to use as patch-work armour, though its mostly all light in order to enable him to remain mobile. He carries two rifles, his standard Kroot Rifle, and Hunting Rifle across his back, with a pouch for a handful of pulse ammunition clips for guns by his belt, as well as several other pouches for his "trophies".

Like many Kroot, Malkath ended up leaving his Warsphere as a mercenary for the highest contractor in search of finding the best warriors to consume their DNA and return to make greater warriors for the Kroot. Though unlike many who actually fulfilled this task and eventually returned home, the thrill of the hunt and visceral intensity of fighting and overcoming prey that were worthy warriors filled Malkath with so much pleasure that he decided not to return to his Warsphere and instead stick it out and make a life-long career out of being a mercenary. He has spent roughly 20 years in various companies and bands or even just as a lone merc as private security, fighting various opponents from Orks, to Human gangsters, immperial guardsmen, cultists, and pirates, and even a handful of Dark Eldar and other alien races. Each encounter with a foe of particular ferocity, skill, or strength, he honours them by consuming their remains and gaining some of their attributes as his genetics morph to the accommodate the fresh DNA.

This has led to various side-effects, ranging from his more "human" behaviours and sensibilities such as his capacity for drinking, his five fingers and toes, and his ability to even speak imperial languages. He also possesses some aspects of the cunning and treacherous mind of the Dark Eldar to contribute to his sense of strategy and quick-thinking, and some aspects of the strength of the Ork along with their capacity for collecting trophies (lately he's been starting a private personal collection of trophies off of the kills he has deemed worthy to consume rather than just consuming and leaving the all the remains). Such a cocktail of DNA has made Malkath highly adaptable and given him considerable abilities, but it has also come at the cost of giving him a variant of multiple personality disorder. He will literally become almost a completely different person depending on the situation, making him potentially extremely dangerous to be around in combat situations especially as his more primal, predator personality takes control and he seeks to fight and kill any opponent near him. To this end, he usually likes to work on his own, or with people who are capable of dealing with his major swings.
Got a post up in response to the Vermintide. Sorry it's short; I wanted to write more, but I'm shot.


Can always edit it up later, I won't be responding to it immediately anyway.
Hello again Jb, I'm interested. Considering maybe a Kroot or Imperial Guard Deserter. Probably thinking the Kroot since I've never actually tried to make one before.
@TemplarKnight07 yea exactly, not to mention the political implications of having such a strong type of weapon integrated into your military. It would be a game changer in large scale battles so It's a given that paerium would want to keep that technology to themselves.


Yep, the only reason Balthier has one was as a form of payment for services rendered from the city during one of his assignments there in the past. I may add that to important notes.
@TemplarKnight07
Oshit, ratmen!

I'll have a response up soon and we can get to talking about how the Vermintide invasion will go down.


Sure thing, I basically just went for a slow intro into it just so that half your nation wasn't swarmed with the Vermintide right away, lol.
© 2007-2024
BBCode Cheatsheet