This is a new thread for the roleplay formerly(Rather originally, I might add) known as Fire Emblem RP. Due to some complications with the original GM abandoning the interest check and then myself being selected as the new GM, I had no control over the opening post of the OOC and thus this one was created to allow for a more clean and organized introductory post.
Without further ado, here's the information that is required to join this RP
Backstory(Always Evolving):
Kayech Del Vinsenia took the throne of Vinsenia about five months ago when he was able to make the Blade of Kings glow. Since then he has marched on every other nation in the Vale, annexing them one after another. Caldegia was the first to fall, giving much-needed flying support to the slow-moving knights and archers of Vinsenia. Next to fall was Del Monray, followed by the Free State of Del Monray that had split off in a civil war a generation or two ago. Now the Vinsenian forces march on Belinni, the last free nation of the Vale. The border town of Charten, on the edge of Belinni, has hired the Carthul Mercenaries as added protection. Bandit activity has been on the rise lately in Belinni, as the Vinsenian army's sweeping march under the direct command of General Issac flushes them out of their old hideouts in the mountains.
Information for Character Creation:
[Name:
Race:
Sex:
Class:
Gender Identity:
Age:
Appearance:
Equipment:
Personality:
Bio:
Likes/Dislikes:
Strengths/Weakness:
Other:
Lord (Any 1 Weapon)
> Great Lord (Learn 2nd weapon)[Can Learn 3rd weapon or be a mounted unit] Brings strength to allies when on the field of battle
Tactician (Sword & Anima)
> Grandmaster (Sword, Anima, Light) Brings strategy and able to Rally allies when on the field of battle
Cavalier (Sword & Lance)
> Paladin (Sword & Lance) [Average armor and mobility and can dismount during battle]
> Great Knight (Axe, Sword, Lance)[ More weapons options and hardest to hit. Cannot Dismount in battle and has inferior mobility]
> ____ Knight (1 Weapon)[Weapon specialization. Greatest mobility and able to dismount in battle quickly.]
Knight (Lance)
> General (Sword, Axe, Lance, Bow) [Least mobile promoted unit. Nearly impenetrable armor]
> Great Knight (Axe, Sword, Lance)[ Great weapons options and hardest to hit. Cannot Dismount in battle and has inferior mobility]
> Lancer (Lance) [Quick foot soldier with superior mastery of polearms]
Dancer/Myrmidon(Sword)
> Swordmaster (Sword) [Greatest critical and speed of all sword wielders. Lightly armored and close quarters combatants]
> Hero (Sword & Axes) [Balanced fighters. Strong and quick with the ability to fight close and distance enemies]
> Assassin (Sword & Bows) [Always carrying at least a knife, usually agile and silent one-hit killers]
Thief(Sword)
> Assassin (Sword & Bows) [Always carrying at least a knife, usually agile and silent one-hit killers]
> Rogue (Sword) [Ablity to pick locks and steal from enemies without tools. Quick on their feet, but light in armor. Can barter the best and charm others]
> Trickster (Sword & Staff)[Elusive phantoms with the ability to steal and pick locks. Staves make them double trouble]
Mercenary (Sword)
> Hero(Sword & Axes) [Balanced fighters. Strong and quick with the ability to fight close and distance enemies]
> Bow Knight (Sword & Bow) [Usually rangers or nomads, they are in tune with their mounts and have great mobility and firing range]
> Rogue (Sword) [Ablity to pick locks and steal from enemies without tools. Quick on their feet, but light in armor. Can barter the best and charm others]
Archer (Bow)
> Sniper (Bow) [One of the most terrain friendly units. Accurate, piercing, critical shots. Can use specialized bows and ballistae]
> Bow Knight (Sword & Bow) [Usually rangers or nomads, they are in tune with their mounts and have great mobility and firing range]
> Assassin (Sword & Bow) [Always carrying at least a knife, usually agile and silent one-hit killers]
Fighter (Axe)
> Warrior (Axe & Bow) [A hunter and trapper, this seasoned fighter can take down a squad of pikeman and still bring home a deer to feed his family. Great terrain movement]
> Hero (Sword & Axes) [Balanced fighters. Strong and quick with the ability to fight close and distance enemies]
> Axe Knight (Axe)[Weapon specialization. Greatest mobility and able to dismount in battle quickly.]
Barbarian (Axe)
> Berserker (Axe) [Power and the lust for it is the goal of this beast. With the highest rate of critical hits and the ability to steal weapons, he can stay in a bloody battle for a long time.]
> Warrior (Axe & Bow) ) [A hunter and trapper, this seasoned fighter can take down a squad of pikeman and still bring home a deer to feed his family. Great terrain movement]
> Griffon Rider (Axe) [The beast in the warrior finds companionship in his mount. They become inseparable during battle and can carry two other people.]
Corsair (Axe & Sword)
> Berserker (Axe) [Power and the lust for it is the goal of this beast. With the highest rate of critical hits and the ability to steal weapons, he can stay in a bloody battle for a long time.]
> Axe Knight (Axe)[Weapon specialization. Greatest mobility and able to dismount in battle quickly.]
> Conqueror (Axe, Sword, Lance) [Mounted and versatile, this one-man army delivers death without consequence]
Mage (Anima)
> Sage (Anima, Light, Staff) [Versatile fighters and healers with the ability to travel terrain easily]
> Mage Knight (Anima & Staff) [Able in one tome art with an additional skill. Mounted unit that can unmounts easily in battle]
> Druid (Anima, Dark, Staff) [A defensive dark practitioner. Slower than their light counterparts, but harder to kill]
> Mage Flier (Anima & Lance) [A mobile flying unit with both a weapon and magic specialization. They find it hard to part from their mount]
Dark Mage/Shaman (Dark)
> Druid (Anima, Dark, Staff) [A defensive dark practitioner. Slower than their light counterparts, but harder to kill]
> Sorcerer (Dark & Anima) [Critical strikes and able to absorb life from other sources with speed, but easily struck down]
> Dark Knight (Anima & Sword) [Able in one tome art with an additional skill. Mounted unit with great mobilty that can unmount easily in battle]
> Summoner (Dark & Staff) [The power of darkness and life in its ultimate form: Resurrection. This dark mage brings corpses to life to fight for their cause]
Light Mage/Monk (Light)
> Bishop (Light & Staff) [Well practiced healers who now are able to fight for their beliefs. Easy to take down, but can travel through many different terrains easily]
> Valkyrie (Light & Staff) [Able in one tome art with an additional skill. Mounted unit that can unmounts easily in battle]
> Sage (Anima, Light, Staff) [Versatile fighters and healers with the ability to travel terrain easily]
> Light Flier (Light, Axe) [A mobile flying unit with both a weapon and magic specialization. They find it hard to part from their mount]
Cleric/Priest (Staff)
> Bishop (Light & Staff) [Well practiced healers who now are able to fight for their beliefs. Easy to take down, but can travel through many different terrains easily]
> War Cleric/ War Monk (Axe & Staff) [hand to hand combatants that take care of their allies. Mobile units in different terrain]
> Valkyrie (Light & Staff) [Able in one tome art with an additional skill. Mounted unit that can unmounts easily in battle]
> Sage (Anima, Light, Staff) [Versatile fighters and healers with the ability to travel terrain easily]
Troubadour (Staff)
> Valkyrie (Light & Staff) [Able in one tome art with an additional skill. Mounted unit that can unmounts easily in battle]
> Mage Knight (Anima & Staff) [Able in one tome art with an additional skill. Mounted unit that can unmounts easily in battle]
> Staff Flier (Staff & Bow) [A mobile flying unit with both a weapon and magic specialization. They find it hard to part from their mount]
> War Cleric (Staff & Axe) [hand to hand combatants that take care of their allies. Mobile units in different terrain]
Pegasus Knight (Lance), Pegasus Archer (Bow),
> Falcon Knight (Lance, Sword & Staff) [Easily taken down by bows or magic, but their mobility over great distances and terrain makes up for this]
> Magic Flier (1 Weapon & 1Magic) [Weapon specialization. Greatest mobility and able to dismount in battle quickly.]
> Dragon Lord (Sword, Lance, Axe, Bow) [Riding the ultimate beast, these lords of the sky can only be harmed by magic]
Wyvern Knight (Axe), Wyvern Merc (sword)
> Wyvern Lord (Axe & Lance) [Easily taken down by bows or magic, but their mobility over great distances and terrain makes up for this]
> Griffon Rider (Axe) [The beast in the warrior finds companionship in his mount. They become inseparable during battle and can carry two other people.]
> Dragon Lord (Sword, Lance, Axe, Bow) [Riding the ultimate beast, these lords of the sky can only be harmed by magic]
Beast:
Feline (Cat, Tiger, Lion)
Canine (Dog, Coyote, Wolf)
Taguel
Bird:
Hawk
Raven
Heron
Dragon:
Manaketes (Fire, Ice, Earth, Air, Sea)
Dragons (Red, White, Black)
Demon Dragon
Divine Dragon
List of Nations(Update in Progress):
Vinsenia: Originally one of five smaller than average countries located in in close proximity of each other, all of them in a very mountainous region of the near the mid west of the continent. It is located in an area especially rich with metals, mostly iron and silver, which are used to arm the exceptionally defensive forces that are stationed in the forts and castle that mark the edges of Vinsenian territory. Most of the working class are merchants and metalworkers, importing much of their foodstuff from their more agricultural neighbors. Until recently, the kingdom had almost no impact in any of the continent's affairs.
Vinsenia's army usually consisted of a large array of heavily armored infantry and archers, with horses being rather useless in the mountains. Spellcasters like mages were considered a rarity and usually were kept in the king's personal guard. Healers, however, while uncommon, were deployed with the standing army.
However, with the ascent of the new king and the absorption of the surrounding nations, the new army has swelled immensely. The largest part and standing force are still the heavy infantry and archers, but the acquisition of new commanders and forces have added a large number of horsemen(Mostly Cavaliers->Great Knights), quite a few fliers(with the vast majority being Wyvern riders), and quite a few addtional forces from various sources(Mages, Fighters, Mercenaries, and Myrmidons)
The usual emblem of a Vinsenian force is a stylized dragon coiling around a sword that points down, painted in white on black.
Other information about Vinsenia: Silver Dragon Knights are an elite unit of the heavy infantry.
The dragon motif is most likely due to the rumor that manaketes or Dragon Laguz once made their home in the mountains.
One of the only two countries in the mountains that holds a legendary item(That is known publicly): The Blade of Kings.
Other Nation Information:Countries in the "Vale" of the Old Mountains(The group of five countries that populate the mountains where Vinsenia lies)((This place is also hella rainy, being close to both the coast and high in the mountains))
-Vinsenia, rich with metal and defensive units, like knights and archers, has the new king that's conquering the rest of the Vale
-Caldegia, a hilly land in the mountains that uses fliers as it's main troops, is both neighbors with Vinsenia and was the first country to fall to the conquest of the Vinenian king
-Del Monray, a country that just lost have its lands during a civil war fifty years in the past, holds the royal family and the legendary item of the Del Monrays. Conquered by the Vinsenians
-The Free State of Del Monray, the other half of Del Monray, ruled by a noble family. Conquered by the the Vinsenians.
-Belinni, the state that holds the entrance to the Old Mountains. Where the mercs have been hired, A land rich with horses and calvery, also the richest land in the Vale. Is the trade center of the Old Mountains, and where most of the food and cargo comes from. Being marched on by the Vinsenian army and fleeing soliders
Countries outside the Vale:
-Galemoor, to the south, a large state that borders the ocean, complete with a stupendous amount of sailors and fishermen. Usually armed to the teeth and fast talkers, with the military being made up of a combination of cavalry and reformed bandits.
-Del Stalliga, to the south. A city-state in the style of the countries inside the Vale, the small country is located between the giant Stugmarr and Galemoor, providing a buffer between the two that is welcomed by many. Uses light cavalry as a mainstay of the troops.
-Stugmarr, to the south-east, a giant country that has been present since the Vale's founding. Is in a constant cold war with The Empire of Rak'Thurr
-Fellhark, to the north. A harsh and rainy land that covers the cliffs to the north of the Vale, filled with the barest minimum of a goverment and controlled by a variety of hardy tribes.
-The Empire of Rak'Thurr, to the north-east. Another giant that controls the rich plains above the Vale, is in a constant cold war with Stugmarr. Is exceptionally racist against anything that isn't Beorc.
Character List:
Carthul Family, the Father and Daughter Warrior Mercenary Duo, along with Kayech Del Vinensia as the Mad King of ConquestHark, the Manly Former Vinensian Sword KnightErsehk, the Cheerful Dark Mage with a Huge GrimoireAshielle, the Redheaded Branded SoliderBarst, the Escaped Pegasus ArcherThe Tyl Family of Fliers, With the Husband Wife combo of Garin the Pegasus Knight, Syel the Wyvern Knight, and the Adopted Hawk Laguz YaliThe Nsran Branded Wolf Pack, Featuring Lasair the Lovable Rogue, Nialas the Collected Lancer, Sammael the Brooding Archer, and Helath the Jack-of-All-Trades Barbarian.The Von Scmitt Siblings, With Alice the Former General and her NPC BrothersVinsenian General Issac, the Hero that liberated the Free State of Del MonrayArianna, the Newly Independant FighterManus, the Fractured Mage The Thane Family, Dishonered Grandmaster and Able-Bodied MyrmidonThe Remains of the Onyx Household, Baron Greyson and his Manakete Voice of Caution, Alika