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    1. TentacleLord 11 yrs ago
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All are welcome, so- I doubt you're in that far. Give it a shot, see how it turns out.
Name: Jonathan Marx
Age: 26
Gender: Male
Looks(Picture not Required): Messy, neck length dirty blonde hair. Green eyes with dark bags underneath them from lack of sleep. A murky not-quite pale, not quite tan skin color. Average height(Around six foot even). Lean. Has a neural link port(A circle of metal) at the base of his neck. Clothing usually consists of a off-grey zip up jumpsuit, with a large helmet that is used to interface with his suit directly in tandem to the neural link.
Mobile Weapon(Picture not Required, but Recommended): Dynamo Issue: Model ISX-6 Close-Combat Custom: "Reichsritter"


  • Crew: One

  • Height: 12.27 meters

  • Weight: 42.56 tons

  • Power Source: Combination Fission Reactor


Weapons:

  • Two One-Handed Heat Axes

  • Single-Bladed Heat Knife

  • Bastard-Sword Sized CQC Weapon. Utilizes plasma on the edges, and once plasma burns out, the tip is used as a heat sink to double as a heat weapon.

  • Large Tower Shield: Acts as both a sheath for the bastard sword, and has an alternating magnetic current to deal with solid bullets. Core component is aerogel.

  • Bayoneted Rifle: Fires solid ammunition, and is stored in two parts. Base receiver can be fired inaccurately without the bayoneted barrel.


Vehicle Description:The Model ISX-6, of Dynamo Corporation, is the successor to the ISX-5, a largely adaptable mobile suit known for its wide array of armaments it could equip, as well as the surprising flexibility when it came to armor styles and thickness, resulting in much variation for Dynamo's many agent. The ISX-6 expands on that idea, putting an emphasis on the updated strength of the frame and the higher output of their new combination reactor. The CQC Custom unit 'Reichsritter' has both expanded armor, mounting more surface area for the large amount of melee weapons that it uses, larger thrusters, and a command suite in addition to the electronic warfare units fitted by default into nearly every mecha, big or small. Gone from the design to make up for the newer expansions of the armor and speed are nearly all of the places where a ranged hard-point weapon could be mounted. The engine is also no longer configured to use beam weapons nor plasma weapons. With that in mind, the roles this variant of the ISX-6 would be multi-fold, including close-range suppression and assassination, along with a front-line commander.
Personality: Worst. In all seriousness, he drinks heavily, smokes, has done nearly every drug known(and some unknown), and is an insomniac. Curses like a sailor, and while not entirely misogynistic, a lot of his viewpoints are ignorant and his suggestions are usually as offensive as they are numerous. Seems to like doing his job, or just does it because he has nothing better to do with his time. While an exceptionally skilled pilot(and by proxy a relatively good mechanic), he often goes through partners due to his rather grating actions and words.
Short Biography: Jonathan Walker was born to a young woman in a central part of the junkyard, which was conquered and currently controlled by a medium sized bandit group called the "Metal Warriors". These so-called conquerors never posed much of a threat to any of the larger bandit groups nor the large paramilitaries, so they remained in power for much of Jonathan's early years. During this time, the young man was drafted into the ranks of the various support personal for updating and maintaining the bandits many mobile weapons.
A few years passed before fate finally found a way to bring down a hammer on the "Metal Warriors", in the form of Dynamo Corporation. Dynamo, a highly successful producer of mechs, began to spread out to the wastes, with one of the first territories being taken those of the much weaker and less well-equipped Metal Warriors. The resulting slaughter nearly destroyed the bandit gang to the last man, and Dynamo annexed the persons and land that the now-dead gang had been hoarding, including the young Jonathan. He was swiftly drafted into the paramilitary as a full-time pilot, and thus spent years honing his skills both on and off the battlefield, even as his social skills and his life outside of work declined into oblivion.
Currently has been assigned to the area around the hub known only as Haven as a solo agent and recruiter for Dynamo for the office that is inside Haven proper.

Also, accepted
Accepted
Posted the OOC
Some Examples of Mobile Armor(Not own design.):




Some Examples of Mobile Suits(Again, not own Design):




Machines

Backstory:
The land is barren, and littered with ruins of tall buildings and husks of once-powerful machines. Metal is abound in this desert of an age past, and the hardy people who live there have found ways to repair some of the fallen mechs and stake a claim of the massive junkyard. Now bandits and their mechs have collectively amassed a huge amount of territory, with most of the wasteland people living under them like serfs. It is not an easy life, but it makes the resilient people even stronger.

However, comfortable life is still supported at oasis's of the land, where the fresh water and delicate plants still are. It is here that companies rise to power, and begin to take an interest in the world that has shunned human life for decades. The most powerful company, Dynamo Industries, was the first to send out "reclamation parties" personal army groups of solders and pilots, to "reclaim the lost land from the savages." As if in a race for more power, the rest of the companies followed suit, creating a sort of battle royale in the once(cough *never *cough) calm junkyard.

The majority of the work in the land for a mech pilot that isn't in either the bandits' forces or in one of the major paramilitaries belong to either corporations or the small counties is an effective freelancer, who takes jobs as they can get them. The main acquisition of these jobs is a large network (creatively called 'The Network'), where everyone from bandit lords to merchants to military commanders post jobs. These range from assassinations to simple clean up of a certain area to escort duties for goods.

Information on the Junkyard:
A large(continent sized) expanse of fallen mechs and vast weapons of ages past. Sand and dirt lie underneath the metal mountains and dunes, making it exceptionally hard to navigate unless using some sort of vehicle. The only creatures native to the horrible place are the rampart infestation of a beast called lizard-bear. While holding no relation to either, they are aptly named as a sort of scaled hell-beast that eats every other living thing it comes across(namely other lizard-bears, and of course, humans). The oasis's are the main producers of the food that supports the junkyard, ranging from bear-lizard jerky to a hardy vegetable that is impossible to identify. Smaller places that can provide food also exist, usually the small monarchies and republics outside of the view of both the businesses and the bandit lords.

Mechs and Limitations of the Times:
The Mechs fall into broadly two categories. Mobile suits are usually in a more upright, forming the more traditional silhouette of a large metal knight, and are usually more utilitarian than mobile armors on a case to case basis. Mobile armors pretty much cover everything else, with every kind of shape and role known to man built into a more specialized mech that will excel in situations that are in it's favor. Average size and tonnage for a mobile suit are around 11 meters and about thirty five to fourty tons. For a mobile armor, the number is slightly smaller, although the range from which the average is taken is larger. Thus, the average size is around 10 meters, and the average tonnage is about twenty five to thirty tonnes.

Both mobile armor and moblie suits are mainly ground based. Flying armor and suits are present, but very rare, and devour fuel incredibly fast, thus making it a risky business. However, both MS and MA usually have omni-directional thrusters built in as a standard to navigate the junkyard proper. Long range weapons are strictly line of sight and some laser guiding, as making large guided missiles is a lost technology and thus both space travel and ICBMs and such missiles are unseen and thus unheard of in this day and age.

Weaponry triangle(or Polydecahedron):
Namely concerning the almost rock-paper-scissors type of weapons.
What with heat weapons cutting through armor like so much paper, and thus having relatively no way to block them except gain more armor and heat dispersion.
However, plasma weapons cut through heat weapons and armor like again, so much paper. However, plasma weapons can be dispersed by destabilizing the magnetic field that holds them together, so shielding is much easier than against heat weapons, thus completing the kind of not really cycle.
In ranged weapons, large caliber slugs are viewed as inferior, but cheap and able to pack a punch. A defense against this is magnetic fields, built into heavy metal shields that point away from the sensitive electronics in the cockpit. Plasma bolts are much the same as their melee their counterparts, cutting through armor but easier to block than both slugs and beams. Beams are the worst kind of ranged weapon to run into, the only way to block them is to have enough armor and heat dispersion and hope they don't grill the pilot before they destroy the engine. However, these are very much one off weapons, generating stupid amounts of heat that can and will grill the man using them or melt the gun that fires them if not careful.
Logan was not expecting the sudden drop, nearly letting go of the Mire Tome as the wyvern dropped like a stone, nearly biting his tongue as the ground sped up to meet the rapidly accelerating beast.This was it. He was going to die here, because a woman was about to crush them both against the hard-packed sand below. Steeling himself, he stared at the ground as if daring it to take him, before relaxing almost too fast as Lumara shook him back to reality by promoting him to loose his spells. "We're close enough now, I should be able to use something more... Devastating. Give it a moment." He switched spellbooks yet again, grasping and yanking out the slightly damaged Dying Blaze tome. There was a moment of perfect clarity for Logan as he peeled the tome open, and smiled in the most caring way possible at nothing in particular.

The tome fluttered violently, the burning smell increasing until it stung the nostrils, as the air heated the above even the desert norms. Bright golden runes flickered into existence around Logan, his eyes glinting in the unnatural light. There was a silence that was pregnant with power as the Dark Mage pointed directly at the center of the group of attacking men, and gave a short burst of harsh laughter. For a fraction of a second, nothing happened. Then... it happened. There was a flash of light and heat as something exceptionally small and yet non-existent became very big and very real in a split second. Fire and force mixed in the resulting explosion that splattered flames across a huge area, several of the seeming bandits taking the brunt of the destructive spell. In Logan's hands, the tome singed and shriveled, the fire in it dying down to black, unreadable embers. The mage's harsh laughter grew in volume as the victims of the fire screamed in pain and horror as their limbs burned merrily, before drawing in a breath to calm himself, tossing a comment at Lumara's back. "Now that, Lumara, is how to use a tome."
I see no problems with it, other than that there will most likely be structural weaknesses to have a combat mech that has rooms, which are essentially empty space on the interior.
Posted Example and Blank Sheet
Awesome. I should be putting up an example of a character sheet filled out shortly, just to give a little more explanation.
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