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It pleased Logan immensely that his subjects of study were in such varied reactions. There was at least one newcomer, a woman of interminable origin who bore none of the traditional robes of a mage nor any visible weapon. The spellcaster allowed his eyes to linger for a time on this strange person, attempting to find out if she was more dangerous that her petite appearance said. It wasn't until the foremost woman, the one who carried both blade and tome, spoke once more that Logan's attention was dragged away and back to the conversation at hand.

He laughed, a sound that was surprisingly pure. The dark-haired newcomer had relaxed fully, stretching his limbs and leaning back against the hot sand as he lazily responded to the tactician's inquiries. "I'm not asking you to trust me, you know. Trust is something that people give when they have time to know a person. Trust is for peace, and lazy days where we sit around and drink ale together on cool nights. What I'm proposing is something rather different. I'm suggesting that we enter an arrangement of mutual benefit while also trying not to kill each other. An alliance of necessity, I suppose?"

"As for killing me, I seriously doubt you're that stupid. If you thought about it for more than ten seconds, I'm your best way out of the desert, and by killing me or beating me, you've effectively killed yourselves. I wonder which would get you first? The heat? The lack of water? Your pursuers? If I found you, then they can't be far behind." He held up his hand to show he wasn't armed(currently), before reaching over and into the pack of rations, carefully feeling around until he withdrew a canteen made of a miscellaneous hide. Logan waved it slowly at rag-tag army, carefully allowing the leathery outside to fluctuate as the liquid inside sloshed around. "Even if you don't believe me, I don't doubt you'll not believe in watching someone else drink water. If you really want, I'll take a swig and a bite from every one of these well-prepared foodstuffs, just to show my commitment to this alliance."
Who doesn't like a robot? Or in this case, an unlikable malevolent ghost of metal and electricity, possessed by the need to deconstruct anything and everything he can get his twitchy little hands on?
Hello, everyone who frequents this RP. Here's my character, I look forward to RPing with you all.

THE ASCENDANT RISES ONCE MORE



______________________________________________________________________________________________________________
Name: Kore
Title:The Ascendant
Age: A year and a half.
Personality: Kore is an amalgamation of many(Abet mostly bad) traits. He's prideful to the point of arrogance. He's intelligent and calculating, even while being prone to bursts of anger and hatred. Even without the addition of rage he's both sadistic and brutal, preferring to play with his opponents both physically and mentally rather than crushing a weaker opponent. Prefers these kind of engagements much more than ones that are equal or slanted against him. Will utilize any means to complete an objective, the more one-sided, the better.
Origin Myth: A long, long time ago there was once a man. He was a scientist, weak in body, but gifted beyond his fellows by his mind. He dragged forth new achievements, brought forth new discoveries, and aimed to save humanity with his work. It was a golden time for the scientist. His arrogance grew even as he surpassed his peers, and trampled over their work in his alterable march of progress.
It was then that the man discovered paranoia. It had only taken a passing glance at the faces of his downtrodden rivals and the look of undisguised hatred that planted the seed of doubt. He recoiled into his work, avoiding contact with the scientific community even as he drove the wedge deeper between himself and his peers. The seed grew stronger with every passing day of seclusion, and the reasons for it began to manifest in every aspect of the scientist's life. Food could be poisoned, he thought. His drink would be infested with parasites, he thought. His assistants could be murderers, he thought. The thoughts built up, and ate away at the once proud man, his weak body wasting away even more, and drove him to a snap judgment to preserve his mind for future generations. The man stole away in the dead of night, and disappeared into his laboratory for a final time.
The thing that emerged the next morning was Kore. A malevolent spirit that streamed forth like a demon as metal flew in a cloud around it, wreaking the laboratory and burning the surrounding area, purging all mention of the scientist that had created it. It was years before the Ascendant returned to the limelight, shackled to a group of real-world scientists and forced to do their bidding.
Powers/Skills/Abilities:

  • Ghost in the Machine: The massive hulk of constantly shifting metal isn't Kore's actual form. Instead, the sparkling web of red data and electricity that makes up the glowing insides of his massive figure is the true form of the Ascendant, an electronic ghost that is only able to physically interact with the world around him via a combination of his innate ferrokinesis and the set of laws that govern it. This form, while nigh-indestructible, is able to be reduced to the smallest spark as it suffers from both the advantages and disadvantages of a purely energy-based being. A key example being a lack of any definable 'pain', while there is a constant risk of either grounding himself or a sort of directed magnetic attack.

  • Ferrogenesis: While connected to his equipment(The Heart of the Machine), Kore is able to generate the large quantities of metal that make up his body by pushing his energy through the fabrication unit. The process 'exhausts' him, as his usual lighting-fast reactions grow dull and slow for a variable amount of time based on the amount of metal generated. (EX:. A fraction of a second for a small blade, twenty seconds for an arm, a full minute and ten seconds for the entire default body.)

  • Ferrokinesis: Kore is able to control the quantities of metal that he spawns via the "Heart", the most notable example being his heavily armored body. There are several rules governing this power, namely that he cannot control a metal shard that is too small, nor can he manipulate any of said metal more than fifteen feet away. Inside the sphere of control, anything within ten feet of the center of his ethereal body is able to be used much more effectively, with the remaining five feet causing any fine movement to be lost as interference.
    -A subset of this ability functions in Kore's backpack, which houses up to twenty-four metal spikes that are thrown at exceptional speed at selected targets. Once leaving the sphere of control, the trajectory cannot be changed.

  • BENDY METAL: Is able to manipulate the plates of metal that are spawned in a way that is unique from the ferrokinesis. Instead of moving the hunk of metal proper, it instead changes the shape of the metal as if it were a liquid. While not requiring the Heart of the Machine, Kore 'exhausts' himself without it.

  • Focused Power: The red energy that makes up the AI proper is able to be funneled to a variety of different uses when using the metal as both a focus and at catalyst.
    -DataBlade: Using the edges of any two metal parts as guidelines, Kore's most basic use of this power is to force out a constantly rushing stream of energy that functions in the same way as a vibration based melee weapon
    -DataGather: A passive ability of said Focused Power allowed non-harmful arcs of electricity to bounce off either persons or objects that are within the Ferrokinesis range. This harvests small scale data(Such as composition or conductivity of said surface).
    -DataBolt: Kore's most used mode of attack, a collection of metal fragments is used as a lens for an arcing bolt of red energy that superheats its victim.

Equipment: Heart of the Machine: Nestled inside the constantly shifting metal plates is the fabrication unit that Kore uses to make his metallic form. Shaped like a cross between an engine and what appears to be a metallic skull, the constantly thrumming object is nearly a foot in diameter, with various wires and pipes arching across the reflective surface. Where the facial structure would be on a regular skull is a deep pit that swallows the eyes even as a crimson light burns deep inside. It is the key for Kore's Ferrogenesis.
Theme Song:

THE ASCENDANT RISES ONCE MORE



______________________________________________________________________________________________________________
Name: Kore
Title:The Ascendant
Age: A year and a half.
Personality: Kore is an amalgamation of many(Abet mostly bad) traits. He's prideful to the point of arrogance. He's intelligent and calculating, even while being prone to bursts of anger and hatred. Even without the addition of rage he's both sadistic and brutal, preferring to play with his opponents both physically and mentally rather than crushing a weaker opponent. Prefers these kind of engagements much more than ones that are equal or slanted against him. Will utilize any means to complete an objective, the more one-sided, the better.
Origin Myth: A long, long time ago there was once a man. He was a scientist, weak in body, but gifted beyond his fellows by his mind. He dragged forth new achievements, brought forth new discoveries, and aimed to save humanity with his work. It was a golden time for the scientist. His arrogance grew even as he surpassed his peers, and trampled over their work in his alterable march of progress.
It was then that the man discovered paranoia. It had only taken a passing glance at the faces of his downtrodden rivals and the look of undisguised hatred that planted the seed of doubt. He recoiled into his work, avoiding contact with the scientific community even as he drove the wedge deeper between himself and his peers. The seed grew stronger with every passing day of seclusion, and the reasons for it began to manifest in every aspect of the scientist's life. Food could be poisoned, he thought. His drink would be infested with parasites, he thought. His assistants could be murderers, he thought. The thoughts built up, and ate away at the once proud man, his weak body wasting away even more, and drove him to a snap judgment to preserve his mind for future generations. The man stole away in the dead of night, and disappeared into his laboratory for a final time.
The thing that emerged the next morning was Kore. A malevolent spirit that streamed forth like a demon as metal flew in a cloud around it, wreaking the laboratory and burning the surrounding area, purging all mention of the scientist that had created it. It was years before the Ascendant returned to the limelight, shackled to a group of real-world scientists and forced to do their bidding.
Powers/Skills/Abilities:

  • Ghost in the Machine: The massive hulk of constantly shifting metal isn't Kore's actual form. Instead, the sparkling web of red data and electricity that makes up the glowing insides of his massive figure is the true form of the Ascendant, an electronic ghost that is only able to physically interact with the world around him via a combination of his innate ferrokinesis and the set of laws that govern it. This form, while nigh-indestructible, is able to be reduced to the smallest spark as it suffers from both the advantages and disadvantages of a purely energy-based being. A key example being a lack of any definable 'pain', while there is a constant risk of either grounding himself or a sort of directed magnetic attack.

  • Ferrogenesis: While connected to his equipment(The Heart of the Machine), Kore is able to generate the large quantities of metal that make up his body by pushing his energy through the fabrication unit. The process 'exhausts' him, as his usual lighting-fast reactions grow dull and slow for a variable amount of time based on the amount of metal generated. (EX:. A fraction of a second for a small blade, twenty seconds for an arm, a full minute and ten seconds for the entire default body.)

  • Ferrokinesis: Kore is able to control the quantities of metal that he spawns via the "Heart", the most notable example being his heavily armored body. There are several rules governing this power, namely that he cannot control a metal shard that is too small, nor can he manipulate any of said metal more than fifteen feet away. Inside the sphere of control, anything within ten feet of the center of his ethereal body is able to be used much more effectively, with the remaining five feet causing any fine movement to be lost as interference.
    -A subset of this ability functions in Kore's backpack, which houses up to twenty-four metal spikes that are thrown at exceptional speed at selected targets. Once leaving the sphere of control, the trajectory cannot be changed.

  • BENDY METAL: Is able to manipulate the plates of metal that are spawned in a way that is unique from the ferrokinesis. Instead of moving the hunk of metal proper, it instead changes the shape of the metal as if it were a liquid. While not requiring the Heart of the Machine, Kore 'exhausts' himself without it.

  • Focused Power: The red energy that makes up the AI proper is able to be funneled to a variety of different uses when using the metal as both a focus and at catalyst.
    -DataBlade: Using the edges of any two metal parts as guidelines, Kore's most basic use of this power is to force out a constantly rushing stream of energy that functions in the same way as a vibration based melee weapon
    -DataGather: A passive ability of said Focused Power allowed non-harmful arcs of electricity to bounce off either persons or objects that are within the Ferrokinesis range. This harvests small scale data(Such as composition or conductivity of said surface).
    -DataBolt: Kore's most used mode of attack, a collection of metal fragments is used as a lens for an arcing bolt of red energy that superheats its victim.

Equipment: Heart of the Machine: Nestled inside the constantly shifting metal plates is the fabrication unit that Kore uses to make his metallic form. Shaped like a cross between an engine and what appears to be a metallic skull, the constantly thrumming object is nearly a foot in diameter, with various wires and pipes arching across the reflective surface. Where the facial structure would be on a regular skull is a deep pit that swallows the eyes, even as a crimson light burns deep inside. It is the key for Kore's Ferrogenesis.
Theme Song:

Anyway, toss this up here as well as the Interest check


"Don't listen to anyone but me!"

Name: Kathrine Overture
Age:15
Gender: Female
Personality: Cruel, manipulative, selfish. Due to her small stature, she's used to getting what she wants with a well-placed word or two, and is callous and rude when cutting down her opponents verbally. Likes praise and such matters, and will go to extremes to take credit or make others look bad. Has the biting cynicism of someone four times her age.
Skills:
-Can sew quite well.
-Able to multitask efficiently.
-Can force down her own misgivings and embarrassment in order to play a role that will get her in good with figures of authority.
Likes:
+Praise
+Beauty
+Songs
+Chocolate
+Easily Manipulated People
Dislikes:
-People too smart for their own good
-People that pry into her
-Understanding
-Perceptiveness
History: Born as the eldest child of a respected line of well-known former Fae, Katherine was taught from a young age that she was better than her peers. Since she was the next in line for the wings of her fore-fathers, there was not a single person in the household that denied such a claim. This twisted the young girl's habits and values, turning the young Overture into a manipulative snake of a young lady, carefully plotting out her routine. She never fell without having someone nearby to pick her up and dust her off, she never failed at anything unless there was someone better around to 'teach' her(Mostly by doing all the work Kathrine couldn't be bothered too). When she approached the ripe age of ten, it came as a nasty shock when the wings didn't take for the first time. It took over six months before the wings would even get up to stage one, and close to three years before they finally acclimated enough to reveal stage three.
Kathrine showed no ambition to be a leader among her peers, instead choosing to remain in the back when on missions and back at base, getting what she wanted with guile and carefully placed words. She found no shortage of foolish young men and women in the ranks of the Daedalus, and spread out her vindictive influence for years, using even rumors and carefully placed failures as weapons. She's attempted to maneuver herself away from the more perceptive of the coordinators and Fae, although her luck has been dismal in that endeavor for the last few months.

Artificial Wings

Name: 'The Emperor's New Clothes'
Stage: III
Description/Image: Regal robes in an almost Korean style, consisting of largely white and grey flowery patterns with a deep purple trim. This cloth covers her arms in wide sleeves, and her thin legs are revealed via slits in the flowing train of the hanbok. Thin armor of a silvery material covers her shoulders, neck, and chest, with a single circlet of the same metal placed delicately on her head. Her thigh-high boots are covered in the metal to protect her legs. The wing's manifested weapon is an exceptionally long sword of apparently European origin, made of the silvery substance that forms her armor. Instead of wielding it with her hands, the blade orbits her constantly, utilizing it's long range to attack.
Ability: Illusions. Within a set area, Kathrine can create a vast array of sensations that delude the senses almost perfectly. Despite the seeming reality that they bring, this power only works on a single person or thing at a time, as to the observer it seems like so much smoke and mirrors.
This looked interesting, so I'm gonna toss up a CS.


"Don't listen to anyone but me!"

Name: Kathrine Overture
Age:15
Gender: Female
Personality: Cruel, manipulative, selfish. Due to her small stature, she's used to getting what she wants with a well-placed word or two, and is callous and rude when cutting down her opponents verbally. Likes praise and such matters, and will go to extremes to take credit or make others look bad. Has the biting cynicism of someone four times her age.
Skills:
-Can sew quite well.
-Able to multitask efficiently.
-Can force down her own misgivings and embarrassment in order to play a role that will get her in good with figures of authority.
Likes:
+Praise
+Beauty
+Songs
+Chocolate
+Easily Manipulated People
Dislikes:
-People too smart for their own good
-People that pry into her
-Understanding
-Perceptiveness
History: Born as the eldest child of a respected line of well-known former Fae, Katherine was taught from a young age that she was better than her peers. Since she was the next in line for the wings of her fore-fathers, there was not a single person in the household that denied such a claim. This twisted the young girl's habits and values, turning the young Overture into a manipulative snake of a young lady, carefully plotting out her routine. She never fell without having someone nearby to pick her up and dust her off, she never failed at anything unless there was someone better around to 'teach' her(Mostly by doing all the work Kathrine couldn't be bothered too). When she approached the ripe age of ten, it came as a nasty shock when the wings didn't take for the first time. It took over six months before the wings would even get up to stage one, and close to three years before they finally acclimated enough to reveal stage three.
Kathrine showed no ambition to be a leader among her peers, instead choosing to remain in the back when on missions and back at base, getting what she wanted with guile and carefully placed words. She found no shortage of foolish young men and women in the ranks of the Daedalus, and spread out her vindictive influence for years, using even rumors and carefully placed failures as weapons. She's attempted to maneuver herself away from the more perceptive of the coordinators and Fae, although her luck has been dismal in that endeavor for the last few months.

Artificial Wings

Name: 'The Emperor's New Clothes'
Stage: III
Description/Image: Regal robes in an almost Korean style, consisting of largely white and grey flowery patterns with a deep purple trim. This cloth covers her arms in wide sleeves, and her thing legs are revealed via slits in the flowing train of the hanbok. Thin armor of a silvery material covers her shoulders, neck, and chest, with a single circlet of the same metal placed delicately on her head. Her thigh-high boots are covered in the metal to protect her legs. The wing's manifested weapon is an exceptionally long sword of apparently European origin, made of the silvery substance that forms her armor. Instead of wielding it with her hands, the blade orbits her constantly, utilizing it's long range to attack.
Ability: Illusions. Within a set area, Kathrine can create a vast array of sensations that delude the senses almost perfectly. Despite the seeming reality that they bring, this power only works on a single person or thing at a time, as to the observer it seems like so much smoke and mirrors.
Player: Tentaclelord
Name: Jordan Elder
Age: 18
Club: Chess Club
Stars: 3
Appearance:
Perfectly average body weight and size, not to skinny, not to fat. Fit, but not muscular in any significant way. Exceptionally long hair, nearly down to his waist, usually free of any band or otherwise attempt to tame it. Delicate features that make him often mistaken for a girl at first glance.
Uniform Appearance:


Abilities:
Uniform:

-The King is a heavy-hitter even if extraordinarily slow, and can crush stone with even a glancing blow.
-Counts as a massive transmitter relay, gives a load of sensory information to Jordan even when no drones are active.
Personal Skills:
-A veritable bank of information on a wide variety of subjects, Jordan is always accruing more.
-Avid(And quite good) Chess player
-Good at micro and macro management, able to take in a lot of information at once and transfer it into actions and usable data.
-Takes very good care of his hair, even at the length it is.
-A good multi-tasker.

Personality: All smiles, all the time. Manipulative and cruel if provoked, he prefers it a lot more if he interferes very little, aiming to let others sort out his problems if he can. Likes to live a rather reclusive lifestyle due to this, forming only relationships when he has to. There are very few people he could call friend due to this, and he's secretive, even from them. Doesn't like it when people know more than he does about things. When asked, he's eager to brag about how much he knows on a certain topic.
History: Born in the wonderful land of Australia, the young Jordan spent most his early years alone with his grandfather, a notable figure in the world of Chess. While lonely, it also provided the boy with a way to communicate with his grandfather that seemed to be closer than talking. They would forgo speaking for hours at a time over games, instead just basking in the silence as each move brought them closer together. However, as the years passed, Jordan's grandfather(The elder Elder) realized that his protege needed the companionship of younger folk, and recommended that the young Jordan go to a campus that would teach him to both hone his skills and allow him to make friends. Due to the older man's great influence, he called in a few favors to get his grandson acknowledged by the prestigious Honouji Academy. After displaying his skills on and off the board, he was accepted and is currently a Third Year.
Other: Smiles constantly, be it a wide grin or a slight smirk, no matter his mood. This proves more than a little unnerving.
That requires a 300 page backstory, though.
Finally.
It wasn't everyday that Logan got to see a man look so out of sorts when he approached. It'd been years, actually. Not since I'd first left the temple. It didn't help that what looked like the resident holy man had gone into shock at the mere sight of a Dark Mage. It was more amusing than insulting, really. The newest woman stepped forward with open arms, dragging the spellcaster's attention away from the muttering priest.

Well, at least one of them knew how to treat a stranger who was walking on the desert. Or didn't, as carrying an open mind and bleeding heart for any of the unruly folk that roamed Plegia's wastes usually resulted in that bleeding heart becoming a very literal description. He supposed that he couldn't complain, it allowed him to make a better point. The caster relaxed his shoulders, the rigid stance that he had adopted to make the stiff bows and poses vanishing into the smooth folds of his dark robes. Better to talk slow, then. I hope that they aren't all this... mentally challenged. He lifted raised both arms, mirroring Rachel's stance while he took several strong steps forward, halting again by the sack of food and drink. "I'll answer the questions in order, then? I'm me, of course, that point isn't really debatable. However, if you were to ask both my name and profession, I'd say that my name is Logan, and I'm a recently-unemployed researcher and practitioner of the elder arts. I also do both fortune telling and hexes if the money is right. Logan paused to take a breath, choosing to sit down next to his offering of rations instead of pressing his luck with another step. He seemed even more at ease, the words silkily smooth as he carefully pronouced each one. "As for the gift of food and water that I offer, I assumed they'd be helpful for negotiations and the like. However, from your point of view a man has just approached from the horizon, offering a boon that your group desperately needs, as well as a way to escape this desert with your lives. It sounds too good to be true, especially for wanted fugitives such as yourselves." Another pause, as if he was relishing in letting the knowledge sink in. "Yes, the Shepherds really should not be so trusting. Thus, as I assumed you wouldn't blindly take the food and drink that I offered, I mentioned the possibility that I could be a filthy liar and a scoundrel. I know I'm not, and as such I'd rather not have any of those trust issues forming right then and there."This part wasn't going to win me any friends. "I'm both a caster with a long range spell that I can use with pinpoint precision, and a smart man who's lived in this desert region for all of his life. Therefore if I wanted to kill you I'd have used said spell or merely poisoned the bags and not brought them too you, instead leaving them in your path. I could have even left you alone here, and let the day dry you so that the night may freeze you. However, I did not and instead brought you a bag of food and water that I say is untainted, and can prove it if need be. However, I'm fairly certain you need it more than I." Another, longer pause as the spellcaster attempted to gauge the reactions to this revelation. "So in conclusion to this rambling exposition: I suppose the best reason and explanation as to why I approached in such a manner is that I wished to enter into a sort of contract of mutual benefit, in which I could use the interesting people that surround the ever decreasing numbers of the Shepherds as a study, and in exchange the Shepherds could use me as they saw fit, be it battle or performance or labor."
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