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    1. The Dawn Sage 11 yrs ago

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I blame society, and Carrot Top.
I would say a decent sized group would be anywhere from 4-7.. and considering this one's large enough to split two of us off every so often I would say there's probably 4-5 other people. Just as a general idea. We could do 4 and just control them 2/2

As for professions I'm sure you can make a decent guess. You're looking mostly at profiteering mercenaries and the like, people who think they can turn a better coin fighting monsters than people. The occasional merchant might be involved, maybe a historian or a collector of rare and magical baubles.
o-o
The occasional drip of water was the only sound that interrupted the steady rhythm of quiet footfalls in the dark tunnel. The area around the pair was lit only by the light of a gently swaying lantern, held easy at the side of the female of the pair. Her orange eyes seemed to glow in the darkness, reflecting what little light was there to aide her vision. Her other paw held a long machete, deadly sharp, though swinging almost haphazardly in her grip. She seemed perfectly at ease in the darkness, though her carefree posture was betrayed by the way her eyes flicked at every shifting shadow and every abnormality in the cavern around them. The casual act was more for her companion, whom she was nearly certain would jump out of his skin should they actually run into any trouble.

Thus far it had been an easy trek, but such was often the case this close to the city. Enough travelers departed into the Catacombs from this direction that very few wildlife remained, and even most of the plants had been trimmed down to manageable levels. The Catacombs were notorious for their carnivorous plant-life, and while none of the species near the city were dangerous, novices to the area often chopped them down on their way through just to be safe. These were usually the same groups that wouldn't light lanterns for fear of being spotted by some wild animal, and instead ending up walking over a cliff in the darkness... Voska had little respect or sympathy for them.

She felt something brush her ankle and glanced down to see one of the small, weed-like plants growing from a small crack in the stone. it wasn't big enough to be harmful or even slightly dangerous yet, but the dumb thing was still trying to latch itself to her leg. A casual jab of her machete made it recoil, and split the tiny fern nearly in half at the base. No reason to let it continue growing.... pesky thing. No doubt her new "friend" might have a complaint about killing the weed... she had detected that he had some sort of weird fascination with the greenery. She wiped the tip of her blade of the edge of her coat in a smooth motion and kept walking, unconcerned. Her cherubic face, which people often (mistakenly) assumed matched her personality, was kept in a carefully maintained mask of minor contempt and indifference. She was trying to dissuade the man near her from talking to much. She had decided she didn't particularly like the scholarly male.

The rest of their merry band was somewhere behind them, no doubt being useless and making all kinds of ruckus. It was something of an advantage to be away from them, that noise would no doubt attract some nasty critters... but she still did not fancy the idea of being the first to walk into any pitfalls or plant tangles... or spider webs. She shuddered slightly at the thought. Spiders....
Haha, that was sort of my impression as well. We would've been in sort of a sorry condition just going out with the two of them, Voska is only half-decent and Majir might face a bit of difficulty with this being his first venture outside the city.

Do you want to make some definitive characters for this group or just wait until we need to use them?

EDIT: I'll go ahead and get a post up. Don't necessarily need the NPCs for the first post :)
Works for me! Sounds like Voska will be doing a majority of the combat between the pair, at least to begin with. :p

Did we ever decide on whether or not we were going to be leading a group of NPCs or just scouting with the two of them?
Bumpalo
Alrighty, so we've already got the general storyline established. Just need to get our character sheet written up and we'll be good to go.

-Format-

Name:
Age:
Race (description if needed):
Appearance:
History:
Abilities/Skills:
Gear:


--------------

Name: Voska "Trips" Trippenka
Age: 26
Race (description if needed): Anthro (Marten)

Appearance: (Top to bottom) Rounded, triangular ears poked from the top of a velvetty hat. The wide-brimmed hat was a dark maroon in color, a simply black band wrapped around the middle holding a single green feather flush against the velvet. Strawberry blonde hair fell in small curls from beneath the shade of the hat, framing a soft face highlighted by bright yellow-orange eyes and a tiny black nose. The female's muzzle was short and gently sloping, a trio of whiskers visible poking from either side. White, sharp teeth were often on display in a smile they seemed more vicious than such a cute face should be able to produce. Her neck was slender, hidden beneath a fluffy coat of burnt orange fur. Her shoulders were slim, though the noticeable padding of her brown, road-worn overcoat made them seem far more broad. The coat his most of her body from view, falling just a few inches short of touching the ground around her. Through the open front of the coat one could catch glances of an ample chest constrained by a heavy, white T-shirt. Her long, slender body was often held at a notable curve, her species making for a rather lanky torso on the femme. Her legs were hugged close by a pair of black travel-pants and flat steel chain that was buckled with a simple hook, a few links falling freely towards the ground. A heavy leather strap split her profile from shoulder to hip, hoisting a nearly five-foot rifle. A pair of tomahawks were tucked into her waistband on either hip, and a hefty machete was strapped to the outside of her thigh. Dainty feet were left bare, curled claws often digging slightly into the ground as she walked.

History: Raised out of the upper levels of the Warrens, Trips was ever a cautious girl. You didn't make yourself stand out if you wanted to live in peace in the poorer districts of the city, but despite her parents' efforts it was hard to keep such a charmingly cute face from being noticed. She was picked up by a small-time gang at age 12, and oddly she took to the street life much quicker than anyone might've expected. The cute face was the perfect disguise for a manipulative thief, and by the time she was fifteen she had already earned enough money from petty crimes to move out of the area. Escaping the Warrens and the ties of her old gang was probably the deciding factor between her currently walking free or rotting in a jail cell at this point in her life. She used her considerable skill and charm to work an honest living as a merchant in the Sajhari districts before learning of a much more lucrative business working outside the safety of the walls. She picked up the highest quality weapon she could afford and hired herself out as a security guard on minor expeditions, at first simply bluffing her way through expeditions and avoiding combat as much as possible... until she learned the ropes. Now she works full-time as a hired mercenary, and thanks to regular training with her rifle, she's earned a bit of a reputation as a crack shot. She's considered a good bang-for-buck body-guard, and that suits her just fine. After all, if she doesn't get paid what she deserves she can simply lift it off of her employer during the trip. Fingers don't lose their dexterity so easily.

Abilities/Skills:
-Novice tracker and forager, she can live off the land for short periods and track animals and people if the trail isn't more than a day or two old.

-Adept sharpshooter. Her rifle is high-caliber and thus loses accuracy over a distance, but anything short of 100 yards that gets in in her scope is going to eat a bullet. She needs to have time to set up the shot, however, and has a difficult time using the large rifle in close-quarters.

-Her natural abilities make it easy for her to climb sheer surfaces, like a branch-less tree. She needs something she can sink her claws into, however.

Gear: Leather overcoat- provides marginal armor against cutting or piercing weapons and attacks. Does little to stop blunt-force trauma.

"Thunder" - This six-shooter rifle is a relic from Voska's past and features a three foot barrel, six inch revolving chamber for rounds, and a roughly one foot stock. It fires specialty rounds produced by the city guard for bringing down wild animals outside of the walls, which are roughly a .460 caliber. The rifle has a folding wooden bipod that can be deployed by a simply release near the trigger guard, but is normally tucked beneath the barrel.

Tomahawks - A simple pair of weighted, steel axes, used for throwing at close range, or in hand to hand combat. The blades are about 4 1/2 inches and the backs are spiked for easy throwing accuracy or puncturing thin armor.

Machete- Enough said. Roughly two and a half feet of thin, sharp steel. The blade is visibly nicked in places from use, but still well-maintained and extremely sharp.
College people, eww!
Yup, just waiting for posts.
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