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    1. The Lamb of Columbia 11 yrs ago

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You can PM it to me so we can discuss it in private if need be :)
@Ekirei - yes plasmids and/or vigors will be allowed. More than likely plasmids because most of the roleplay will take place in Rapture.

@athanshadow- hm... very good question. I had considered the experiments being done on the little sisters, but then thought them too young for someone to want to roleplay. However if you would like to do that, type me up a little tidbit on how you want to include them in the story we have so far and I'll check it out :)
Yep! Still open :) I will begin work on the main thread soon then since everyone seems to like this idea :D
Alright guys, after some thought this is what I have come up with:

The roleplay will start in Columbia and end in Rapture. There are experiments taking place in Rapture that are similar to the Lutece experiments on Elizabeth. One of the test subjects has managed to escape and has found their way to Columbia, in search of Rosalind Lutece to find some answers and help for the others still trapped in experimentation. Shocked, Lutece seeks out the help of a secret society based in Columbia (name to be determined. This is where a lot of our characters will come in.) The society agrees to help, and heads to Rapture to free the victims and end the cruel experiments. At this point, Rapture is between its prime and its ruin, so there are a fair amount of splicers and chaos but it is still a habitable city. The experiments could be taking place on the rescued Little Sisters or just innocent citizens, maybe by Dr. Lamb. Dr. Tanenbaum could also come into play, along with Andrew Ryan, Sander Cohen, and Fontaine.

So guys, go ahead and tell me what you think. Feel free to suggest changes or additions, :) I hope we can get this off the ground soon guys!
Of course, I will accept two or three more people also. And that is a good idea, one person could play as an experimented person who has escaped to Columbia, and somehow gathers others to go with them back to Rapture to either end what is happening or help others escape or something :p like I said, I enjoy building the roleplay with the members rather than just dictating it all myself haha. So please, let your creative juices flow
Hey guys the OOC thread is already up, so head on over lol
Awesome, well we have a nice little group now so shall we start with some details? From what I see so far, we will include both Columbia and Rapture in our roleplay. But I do see that most prefer Rapture, so we can start out in Columbia and play a short time there, then retreat to Rapture where the meat of our roleplay will take place. I think we need to include at least one character who can use tears, to have elements of both original Bioshock and Infinite. And other specifics that you guys want to throw in? I'm very open to ideas and suggestions :)
You have to have an admin change the title, there is a forum for it somewhere :) On the main page I believe.
Character Name: Kennedy Rose McCall
Gender: Female
Species/Race: Werewolf
Age: 22
Birthplace/original pack: Born and lived with a small pack on the Carolina coast.
Current Pack: Claymore Pack
Occupation: Soccer coach and teacher at local HS
More: ....

PHYSICAL CHARACTERISTICS

General Appearance (no picture necessary, but you can): Kennedy stands at about 5'5", with an athletic build (from years of sports). She has long, dark brown hair that flows down to the middle of her back in waves. Her eyes are a soft blue, truly the window to her soul. Kennedy's skin is a tanned color, naturally from her being one fourth Native American and also from her time spent in the sun.
Wolf Appearance: A sturdy wolf with a mixed pelt, it's colors a blend of grays, blacks, and other earthen colors. Her icy blue eyes are just the same, transformed into a canine form. She is quick and strong, a balance between the two. Intelligent, and loyal like all other of her kind.
More: ....

MENTAL CHARACTERISTICS

Current Goal/Purpose in life: To find her place in a pack and feel welcome. Live happily in the city and have a good time while she is still young.
Talents: Very intelligent, athletic, some leadership qualities, hard worker.
Inabilities: Sometimes unable to make difficult decisions without much stress, can get caught up in things.
Fears: Being completely alone (abandoned), thunderstorms.
General Personality: Kind and caring, very friendly. Kennedy is a very loyal and loving pack member. She has a strong personality and is a trustworthy friend.
Inner Personality: Kennedy is very loving and kind when you get down to the meat of things. She has a fear of being along, even though she is sometimes independent. She wants to be a part of a pack and know that she has people to back her up no matter what. If you are able to befriend her, you should cherish that, because once you do she will be the most loyal and trustworthy friend you will ever have.
Secret: Thunderstorms scare her, but she tries to not let it show.
More: ....

HISTORIC BACKGROUND

General History: Born on the Carolina coast, where there were a small population of other werewolves. With no established pack, Kennedy had no one to turn to besides her immediate family,. Her father was a werewolf, which made her a born wolf. She grew up in a good environment with plenty of love and attention. When it came time for college, she moved away from her southern home to the Windy City, where she still resides.
Present Life: Lives near the city, where she teaches and coaches at a local high school.
Just found this OOC haha, I just posted in the Int. Check. I will have a character up sometime tonight :D
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