Avatar of The Nebulous
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    1. The Nebulous 9 yrs ago

Status

Recent Statuses

9 yrs ago
Current Hovering over the forums... Making chopper noises...
2 likes

Bio

This place sure has changed since its creation back in '07(?).

Well, I have been free-writing continuously and independently since I first stopped with the mainstream roleplaying back in high school. Now, I've got a career, a home, time, and a cat... and coffee! So I'm ready to sit back down at the keyboard and hash out some juicy stories with other people again. And wouldn't ya know it: RpG is still on the front page of Google's index for "roleplaying forum" and other related searches. Good to see that this community is still going strong.

Obligatory somewhat-personal information to get out of the way...

Likes:

-SweeTarts candy
-Cats and dogs
-RTSs and RPGs (video games)
-Politics
-Philosophy
-Deep, juicy plots with a dash of steamy romance
-'Effing the ineffable (to borrow the words of Douglas Adams)
-Coffee with cream and sugar
-Guys

Dislikes:

-Super rich cheesecake
-Creepy crawlies
-"360-no-scoping"
-Politicking
-Dogma
-Plots that wreak of the cliché
-Refusing to think (throwing a shout out to my crybaby homie, and Ayn Rand's fictional character, John Galt)
-Plain black coffee
-Girls

Now, if you'll excuse me, I'm off to start what I came here to do! Please direct any questions to Mrs. Nesbitt.

-Neb

Most Recent Posts

I've put up the main threads here: roleplayerguild.com/topics/126827-isol..
The Situation Room


Your most trusted advisers and cabinet members work tirelessly to present their fearless leader (that would be you!) with different options for tackling issues making national headlines as they arise. Sometimes, even the most fair-minded leaders wish they could solve a problem on their own with a bright idea they come up with on the spot, but nations just don't work that way anymore. Most of your citizens are educated, ambitious, and hold strong political ideals of their own. Thus, your government can only present you with options that would best appease the loudest voices of the population; and, at times, they can be majorly divisive.

Whether you were elected into office, took it through force, or born to rule, you cannot deny--that in this age, anyway--a government serves its people...

When posting in the IC, the BBCode format you'll need to follow is contained in the hider immediately below:



PIP 1 Situations




PIP 2 Situations

Nation RPs are becoming more of a thing, it seems, but I've never been intrigued by the over complicated mechanics that go into most of them; so this one is made with simplicity in mind, and it's something to help participants pass the time as a little side-project. It is, by no means, a full-blown RP that would consume your time.

The inspiration for this comes from NationStates, an online nation game created by satirist Max Barry. While the conflicts and scenarios spotlighted in this RP won't necessarily be of a satirical nature, they will--more or less--be constructed and presented in similar fashion to NationStates.

A Brief Overview


In the not-quite-so-distant future, humans expanded into the cosmos to begin colonizing other worlds. In a remote system on the verge of explored space, a new garden planet was discovered with gravity and atmosphere similar to Earth's. However, most of the surface is actually one giant ocean, with islands (big and small) scattered across the globe. These plots of land became independent colonies of the settling travelers that made this new planet their home.

Making Your Nation

To get started, your colonists will need to claim one of the planet’s many islands to call home. All settlements and colonies are independent of one another, effectively their own sovereign nations. For the moment, there are no higher factions that they can align themselves with, so we’ll assume all are fully autonomous and can freely make their own decisions about how they are to govern themselves (else, what’s the point of this fun little simulation, eh?).

Head over to this website to begin generating your island. You’ll want to click the “Random” button in the upper-right to change through the seeds, or you can try tinkering with it manually to see what you get. I recommend leaving the other settings as they are. Click the PNG button at the bottom of the settings to save a copy of the map on your computer. Then just upload it and paste it into your National Almanac Data (below).

If you have GIMP or Photoshop (or even something as simple as Paint) and would like to designate cities or regions, or do other things to your map, you are absolutely encouraged to! You might even try to turn it into a desert island by recoloring the entire map or find other ways to make it unique.

Use the following BBCode for your National Almanac Data. You’ll want to remove the periods (.) from the HR/line break tags. The code script still generates line breaks, so I had to purposefully escape them. Finally, when inserting the image of your nation, I recommend resizing it to 600x600 pixels, or putting it in a spoiler.

[center][h2]Insert Nation’s Name Here[/h2]
[i]Insert National Motto Here[/i][.hr][.hr][img]Insert your map’s direct image url[/img][.hr][.hr][/center]
[b]Type of Government:[/b]
[b]Type of Economy:[/b]
[b]Current Leader’s Title & Name:[/b]
[b]Dominant Languages:[/b]
[b]Dominant Religions:[/b]
[b]Notable Exports:[/b]

[b]Brief Description:[/b] (put a paragraph or two here describing your nation -- include things like geography, culture, etc.)

[b]Top 3 Recent Headlines:[/b] (you can frequently update this section with three quick snippets of major news that has happened in your nation)

[indent]--
--
--
[/indent]


When you're all set, you are welcome to post your nation in the Characters tab above. You can continue to update the almanac data as we progress through the RP.


Political Influence Points

The game is played by simply making decisions using "Political Influence Points" (PIP, for short). Each decision made earns you 1 PIP and cost no PIP; but, at the same time, decisions require a minimum amount of PIP (basically, the tougher the problem, the more influence you require in order to resolve it). At the start, a new nation has 1 PIP and they can earn up to a maximum of 12. When problems demand the player to make a call, they will have a set amount of choices.

The nature of the responses will either be “Authoritarian” vs “Libertarian” (Social), or “Left” vs “Right” (Economics). Thus, we’ll be using the Crowd Chart from “The Political Compass” to determine a nation’s standing (more on that below).

Most situations only have two or three choices, while other issues may offer some more freedom.

Viva la Revolución!

If, at any point, the player is no longer satisfied with their nation's standing, they can initiate a revolution. Revolutions reset a nation's PIP to 1, and all decisions to situations that arose before are null and void. Thus, if you're no longer content with your fascist dictatorship or have grown bored with your hippie paradise, you can wipe the slate clean and try something new.

Political Standing

Many situations will always be available to tackle, so long as your nation meets the PIP requirement. Others are only available within a set time frame (determined by the gravity of the situation at hand). Situations don't have to be addressed, however. If no choice is picked, your nation will incur no consequence and its standing will remain unchanged.

A nation's standing is its overall style of governing, based on the decisions it has made in response to situations. A new nation that hasn't responded to a situation (or a recently revolutionized nation) is considered to have a "balanced" government. Standing is determined following a confirmed decision and calculated by points assigned to the choices you've made up to that moment.

Points are assigned to determine where on the political Crowd Chart your nation falls in its political standing. “Authoritarian” vs “Libertarian” (defining social politics) is shown via the Y-axis, while “Left” vs “Right” (defining economic politics) is shown via the X-axis.

When a choice is picked, points are awarded to one (or two) of those criteria and your nation’s standing will adjust on the flow chart according to the total points accumulated since you started (or had a revolution). Keeping track of your points is the PLAYER’S RESPONSIBILITY, NOT MINE. You’ll also need some basic math skills, as picking an option that puts you “5 pts left” and then another option later on that puts you “2 pts right”, will actually have your nation end up standing “3 pts left” on the chart (assuming this example started at 0, in the center).

For easy visualization, you can use Political Compass’s “Build Your Own Chart” form on this web page: (politicalcompass.org/crowdchart?showform). If you’re using that form, you’re plugging in the total amount of points you’ve calculated after all decisions in each field. The “Name” field can be the name of your nation, of course. Remember, “Economic” is the X-axis, and “Social” is the Y-axis. Points to the right/up are positive (i.e. +5), while points to the left/down are negative (i.e. -5). You can paste a screenshot of this chart at the bottom of your posts to provide a continuous visual update of your nation’s standing.

Example of a Crowd Chart with a nation's total standing below:


Invoke the Powah!

When players choose to respond to situations, they have the opportunity to play out their government's choice in two parts:

1.) The official declaration of the decision itself (i.e. a presidential press conference, or a crowd-stirring speech) -- In the form of a post that declares the player's action of choosing an available response

2.) The fallout of their decision (i.e. a news story about riots in the streets, or a dramatic change in the nation's GDP) -- In the form of a follow-up post no sooner than 24 hours (real time) later.

War!

As of right now, I don't have a solid plan for integrating a fair war system into the game. This is just a relaxing RP that you can do on the side whenever you get time in between the other RPs you might have going on here. However, I'll work on coming up with a system we can use in the future for acting out conflicts between the island nations.
That would be helpful. We're having a busy week here at the base, so I won't be free to focus on writing until tomorrow at the earliest.
I was going to let this one go, as interest was coming in too slowly, but it seems to be still hanging on... I suppose I can give this a shot if the previous posters are still interested enough. (@Skylar@rush99999@Inkdrop@Ollumhammersong@Legion02@Song Book@Theodorable@Nodal Swami)
Okay! @Envious Muse@Sovi3t@Jago... Sorry, that took me longer than expected, but the official threads are up (some more info is still incoming)...

roleplayerguild.com/topics/126705-beyo..

All else are welcome to still apply. See the link above!
Codex Entries




Persons of Interest


Organizations


Reserved for Story Progression Outline...

“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.” — H.P. Lovecraft






2020. Top physicists from around the world were recruited by Apex Corp to unravel the secrets of string theory and quantum entanglement. By 2026, a construct deep below a remote Apex facility, a gate that was designed to sustain an open bridge in space-time, was finally activated after its long awaited completion. The first fifty tests all ended in complete failure... but the greatest minds of the 21st century refused to give up hope. Eventually, by December of that year, the gate made a successful bridge to an unknown connection.

Now, a team of more than three hundred brave souls has been assembled to hold a small footprint in a vast, new world full of mystery and intrigue; a world that does not obey all of the same laws as Earth.

Many bright and talented individuals (scientists, anthropologists, archaeologists, linguists, geographers, astronomers, clinicians, physicists, and more) have been personally invited by headhunters of Apex to join a massive coalition of three hundred members that are to embark on an expedition to the new world. Some have yet to make a name for themselves, while others are renowned experts in their field of study, with polished careers and accolades, but all of them possess unique talents and abilities that Apex needs.

The new world has its own cast of interesting characters as well, with some nefarious types aiming to exploit their uninvited guests' technology and knowledge.

Beyond the eye of Polyphemus, Odysseus must struggle to survive and keep their foothold in a new, very dangerous universe.



The following hider contains a brief prelude to the story, if you care for some reading...




Notes

-- Open and Accepting Applications! I'm looking for high-casual to advanced writers that would be interested and willing to take on two roles each for this RP. At first, everyone will create and start with only one character: a member of the Odysseus expeditionary team. They can be either a scientist/researcher/explorer or a member of the Apex Security Forces (more on them later when(if) this warrants enough interest for me to make the official threads). Later on, the writers will have the opportunity to create a new character: someone that lives in the world beyond the Polyphemus gate.

-- This is to be a somewhat high-paced RP. I don't have much patience for week-long lulls in posting, so please don't sign up if you think your plate is already fairly full with other roleplays or you can't at least contribute one post every five days. To help reduce pressure on posting, I'm not asking for super lengthy novellas. Four or five paragraphs is perfectly fine, and less is even better (to be honest) during scenes with constant dialogue and interaction. The "advanced" level of writing is expected with your character development, creativity, and authorial voice.

-- Participants do not necessarily need to be well-versed in their character's chosen field of study or career; however, some basic research on terms they would use and tasks they would routinely perform can go a long way in providing a convincing narrative. That said, don't pick a field for your character that you have absolutely zero knowledge of whatsoever. Total ignorance is noticeable and might stifle your ability to keep up. Ernest Hemingway once advised that you ought to write the truth when writing fiction.


Rules

-- There is a main story and point to all of this, so please stick with the plot as we go and try not to overwrite anything too much. Before proceeding with some fantastical side-quest for character development (which I do ENCOURAGE!), please consult with me so I can reveal (in private) any key plot elements that might have an impact (or be impacted) on(by) your decisions.

-- I don't mind participants highlighting dialogue with colored text, but please make sure the color goes well with the Guild's slate-grey backdrop. If I have to squint my eyes to read it, or even highlight it with my cursor, then it's too gaudy (and, as a gay man, I know gaudy... I will call you out on it ).

-- Further rules, or clarifications to existing ones, may be added later...


Character Sheets

Please use the following BBCode for your character sheet. Submit all characters in this thread, and I will then move them over to the Characters tab for organization (if they're accepted). You can view mine (when I get it up) for reference, to make sure you copied the code correctly. The font color pre-inserted may be changed to suit your tastes.

(I had to break up the "hr" (linebreak) tags with a period (.), otherwise they would still generate in the code box. Please remember to remove the periods!)

How about the assassin beat his captain at a game of poker and Declan has owed him 2,000 credits ever since? :D
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