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    1. The Whacko 11 yrs ago
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@Dblade26 Ki manipulation is fine. It's all-encompassing energy manipulation that's banned. In the same fashion that Matter manipulation is banned. Their sheer generality makes them too powerful.

@Counter CoupThis one.

EDIT: @Prints Avoid A specific power balance that mimics the show would be ideal, but while I do want a nice spread of powers, they don't necessarily have to correlate 1:1 with the show. Sorry if that's too vague.

You can create a character that was a sidekick to a famous hero (think Robin), although the idea of the RP is that these teenage superheroes have broke apart from that to make a team of their own.

Replace any mention of Far Hills with Rush City, Far Hills was the original name but it was changed during development.


Well then, do you have any recommendations as to where to find art in an acceptable style?
@The Whacko A very interesting character sheet. I don't see gravity manipulation touched upon very often, so it's a nice change.

Perhaps I'm being too pedantic, but in regards to your character's appearance, 3D/Screenshot-based images don't really fit the aesthetic that we're going for. Would it be possible for you to find a different image?


I would, but sadly this is really the best I could get. At least this gives a good idea of the costume. As for unmasked, well...the closest I could find to his face was anime-esc artwork of jocks making out with twinks. Not what I was going for. Think fairly generic good ol' boy jock; blonde crew cut, moon face, ruggedly handsome. Never failed before.


Real Name:
Brent Waters

Superhero Alias:
Heavy

Age:
17

Gender:

Male

Species:

Male

Powers:
Brent is able to control the pull and direction of gravity. The ramifications of this are fairly obvious, thought he typically prefers to just increase the gravity around his opponents to keep their firmly rooted in place. His skin and bones are also more dense than a normal human's, making him a bit more difficult to injure, and he tips the scales at around forty pounds heavier than he appears. Currently, he's experimenting with his power to see if he can increase this factor, typically training at 10 times Earth's gravity (Yes, I am fully aware that is not how it works in real life.)

Abilities:
While he's not particularly book-smart, he possesses all the practical skills demanded of any proper good ol' boy; Mechanical skill for automobiles, reading sign, tracking, and basic negotiations. His religious background also, surprisingly enough, seems to come in handy with certain supernatural forces, though admittedly this is situational.

Equipment:
He typically eschews all but his communicator and other essentials, though on occasion he does take his motorcycle (a white and blue Harley-Davidson FXDWG Wide Glide with beige braid-trimmed seat, black leather saddlebags and rear-view mirror) out on missions. As he takes the license plate off for obvious reasons, the bike is in fact not street-legal.

Personality:
For the most part, Brent fits the bill for good-hearted, earnest naivety common among a religious family, preferring to see the best in others and quick to forgive a slight, and prone to blushing when certain topics are brought up. He is typically the first to try talking the villains down and appealing to conscience, and always attends court hearings to ensure they get a fair trial. He does however have this viscous side when his friends are put in immediately lethal danger, having to resist the urge to apply just a little more gravity than necessary to end the fight. When it comes to teamwork, he prefers to follow rather than lead, as he knows he isn't the sharpest tool in the shed, and though he is far from being an idiot, this lack of book-smarts is a notable source of self-consciousness for the boy.

Brief Backstory:

Like most metahumans, Brent Waters' story for the most part was marked with a mundane existence, a good ol' boy from North Carolina that most thought would lead an average life. Sure, some raised an eyebrow at the fact he tipped the scales despite being in peak shape for a kid his age, but it was easily ignored, especially when he put that weight to good use as the star tackle for the high school. Fate, however, had other ideas. A dispute between his friends and local punks turned out to be the moment he discovered his power, ending with several broken bones and one poor boy's right foot crushed flat. Shocked at both the discovered of his heritage and this sudden loss of control, Brent's thoughts raced, and in desperation he rushed to tell his father what happened.

"Son, you got big powers, like those supers in the city. God gave ya a gift, an' you gotta use it right." His father told him. And so the single father and his three children left their hometown, transferring to Rush City where there was talk of lots of supers, including one's Brent's age, gathering. After all, where better to learn to control this gift than among others with it?

Arc Ideas:
Crisis of Faith: Constant battles with the supernatural have taken their toll on Brent, as he's forced to question a greater good when faced with such a constant onslaught of evil. In his desperation to find some way of rationalizing his faith with all he's witnessed, he distances himself from the Sentinels and in the process makes himself a prime target for a vengeful sorceress eager to see a righteous soul damned.

Thicker Than Water: Brent's sister has always lived in the shadow of brother, and resentment has built in her heart as she watched him go on to do great things while she was stuck in mediocrity. Now, however, her own dormant metahuman genes have come into fruition, and now she sees the time to finally take her place at the forefront. A young meta, however, is a prize for any villain...

Other:
(Miscellaneous things)
I'm so frigging in. I'll try getting my CS up tonight.
Is this still on?

Full Name: Frank Toombs
Nicknames/Aliases: Frankenstein, Zombie
Age: Animated for at least 8 years.
Gender: Male
Species: Flesh Golem
SCION Team/Rank: Member of Thunder Moon

Description:
Frank is often the first thing anyone in a SCION team notices on entering a room, standing well over six feet tall, musclular, and most notably made up of parts from mutiple bodies. Most of these are Caucasian, though a few patches on his torso and arms seem to come from Black, East Asian and Native American skin at the moment. He is totally hairless, eyes seeming to be dead, white orbs, and his face little more than a skin stretched over a grinning skull. This, naturally, necessitates a glamour when in public, in which case he appears to be the generic, bald and goatee-sporting meatheads seen in gyms across the Unites States. He tends to favor cheap black suits and flip-on ties, as well as matching black loafers.


Personality:
Frank is on the front, to put it bluntly, a smartass, ready with a glib remark and a hearty chuckle in almost any situation, seemingly in contempt of his own mortality (or what's left of it). He treats his job as though it were little different than if he were an exterminator, and monsters he hunts bees or rats. It becomes fairly obvious, however, that this attitude is a show he puts on for his team's benefit, as well as his own sanity, claiming that "If I didn't laugh at this shit, I'd have suck-started a 12 gauge years ago." Still, he does know when the act must be dropped for the mission, and he will fight until his body falls apart for his team.


Skills: As a golem, Frank possess superhuman strength akin to many other supernatural beings, able to bench press 700 pounds on a daily basis, as well as possessing a magically reinforced body filled with redundant organs and even extra brain tissue along his spine in case his current head is blown off.
He also, as a necessity, has some limited skill in necromancy and glamour magic. [/indent]

Weaknesses: Despite these strengths, he is still an amalgam of corpses, and undead. This naturally raises a rather large problem when the team faces necromancers, and he is vulnerable to friendly fire from magic and items that effect undead. Further, should his glamour fail him, he would immediately cause a panic among any population he came into contact with. At least twice a year, he requires SCION's in-house necromancers to assist him in replacing various parts and organs thar deteriorate over time. [indent]

Brief History: There isn't too much to say about this creature, one of the rare flesh golems who's dominant soul returned upon reanimation. According to Frank, who's memory is fuzzy, his was not any sort of tragic tale, one of a humble man in a humble job that found himself dead by chance; He guesses that it was a stroke. His tale would have ended herex were it not for the theft of his corpse by a rogue necromancer for her experimentation. A SCION team ended her work, however, before she could successfully bind him to her will, and to his astonishment, he was offered a job, which he accepted eagerly, as he saw few other options aside from blowing his own head off.
<Snipped quote by The Whacko>

It's gonna mostly be superhuman abilities. Enhanced strength, agility, super high endurance etc. So no magic.

Yet.

Working on an OOC pronto.


Truely a shame. And here I had a dream of my own vampiric Dr. Frankenstein....only with magic.
Seems that way, boss. I'm curious though as to how far the supernatural aspect is going though. Is magic of some sort going to be allowed?
As said in other interest check, I'm in.
I'm very much in, man.
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