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  • Old Guild Username: The15thSpycrab
  • Joined: 11 yrs ago
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    1. The15thSpycrab 11 yrs ago

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@nerminator

Aye. I didn't want to make a pilot character or gunnery sergeant if there wasn't going to be any use for him.
Looks interesting.
Is there going to be any ship-to-ship combat? Or only boarding and insertion missions?
I know I'm not the GM here but I figured it'd be worth pointing out: being a zombie-survival buff =\= actually being any good at surviving. Just cause one knows a lot about movie zombies doesn't really change that they'd probably shit themselves the first time an actual walking corpse came at them.


Done.

I'm making a nerd character who knows a lot of tips for survival, but wets himself anytime he actually comes face to face with the undead.
Would it be possible for me to create a character that *god forbid* has actually read books and watched movies about various zombie apocalypses, and therefor is able to recognize the threat to be what it is? Or is that against the unspoken rule of the zombie apocalypse genre?
I'll work on getting a post out shortly.
I think two days is long enough for the few minutes left in class.
The bell rang for their next class, and Chuck put down his pencil. The class was boring, but easy, and he was glad there wasn't a great deal of homework this time. He placed his books and pencils into a schoolbag, then stood up with the others. The next class was right around the corner, and the flow of traffic was vary simple, seeing as there was only one group. The pushing students separated him from Aqua, and he bumped into a younger, brown-haired boy. @Weird Tales "Sorry," Chuck apologized. "It's a little difficult to maneuver in this crowd."
Could someone come interact with my character? It would be impolite for him to leave his current position without an interruption.
This is my last post for tonight. I'll be back after work tomorrow.
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