Well eve warp is weird too. We have a warp that uses some kind of Nav computer to plot a course that doesn't collide us with things and lands a certain distance from it. Now our warp is just moving our ship super super fast. It's not like creating a portal in Halo or in 40k, we can still crash and burn although the ship's Nav computers avoids this. Going very far distances like a new solar system is impossible since warping uses our Capacitor and it does not hold a large enough to do it in a single warp it could take years which obviously we don't have IC. We don't really warp lightspeed, just move fast(Even though the measurment of AU uses lightspeed). Its like a slower warp than Startrek as the normal human eye can see where their physically at space and we don't just burst into a place, we land. Stargates shoot us warpspeed by "Jumping" us. Although both our Capital ships have Jump drives and we can jump systems if we have a cynosural generator/field.
@Queen Raidne I think we should just allow the EVE ships to warp lightspeed or we need to have Cyno's or something like it in universe.
It's really looking like the interest in this has died down, so I think I'm going to shutter it for now. Thanks for your interest, everyone, if I start it again sometime I'll get in touch.
I actually assumed you had left. @Burning Kitty asked a question and you never provided a answer. I know I haven't put really anything out because I have the skeleton of my CS filled out, but I've had so many RPs drop before we even start due to others that I don't post the full thing until I see others fully committed. Even then most die before the first 50 IC posts...
I'm still interested, also it's the weekend and most people are weekending. I'm still in if others are, but since you already dropped (CANCELED) In the title before anyone could reply back... I guess all hope is lost.
Role/class Capital Carrier/Orbital Troop Transport
Faction/Operator/Owner Caldari Ishukone Mega Corporation
Crew size 4000 Ship Crew members and 500 Infantry.
Physical Size 2026m Long and 300m Wide
Armament/Complement
XL-Torpedo Launchers: Two building size Launch pads sit on the Top deck of the Liberator. These Missile silos fire off multiple Warheads at the target. With the size of the Warhead used, it is designed to do maximum damage on Capital Class Warships. Although these warheads can detonate in a small area to inflict damage on group of smaller targets. Able to change out the types of these warheads: Electromagnetic warhead that explodes before the ship and deals large amount of damage to shields, High Explosive Warhead for Armor, Kinetic Warhead designed to act as a solid slug and pierce the ship, and finally a Thermal Warhead that bursts burning liquid on the ship to overheat Ships modules or to strip smaller gun placements on the hull.
Rapid Torpedo Launcher: These Missile silos are placed on the Port and Starboard sides of the Liberator. These Missiles fired from here carry a much smaller Warhead than it's Extra Large cousin. Designed to strike small crafts and Smaller Capital ships. They fire much more rapidly as well. Filling the void with more Missiles than Ship's on the field at a single time.
Point Defense system: The Liberator hold's two types of Point Defense systems. The Defender Guided Rocket Launchers that are scattered across the ship. Designed to stop large Warheads from reaching the ship. The second is the 125mm Gatling Autocannon. Used to keep fighter and Drones off the ship.
Capital Class Shield Booster: While some ships prefer to have a large amount of shields for battles and hopping they will last long enough to survive the whole way, the Liberator uses a Shield Booster. Allowing it to rapidly heal it's shield as long as the capacitor is functioning.
Dragonfly Fighters: These small craft fighters are the fastest and greatest money could buy. Not because of the Ship design, but the Pilots. Just like the Ground troops of the Liberator the Pilots of these Fighters are Immortal Mercenaries known as "Valkyries". Each one having fought and died at one point before being awoken again. The Winged Fighter Craft carries Blasters and short Ranged rockets. These are the main fighting force of the Liberator. The ship carrying several wings of them to use at any given time.
500 Mercenary Dropsuit Infantry: These Soldiers are essentially immortal. Having enough money or gifted an implant that transfers their consciousness into another body upon death. Each one that dies is brought to life on the ship or MCC that contains his cloned pods. Usually having to personally pay for the new body and equipment, the Ishukone Corporation supplies them with the means as long as they stay on the pay role. The mercenary soldiers of the Liberator enter combat wearing state-of-the-art armored dropsuits. With a variety of specialized designs available, different dropsuits offer specific bonuses to speed, mobility, defense, and Firepower. Most are of Caldari Origin. Using Shielded Dropsuits with Railgun and Missile Weaponry.
Heavy Assault Tank: A Tank with Heavy shields. Usually equipped with a Primary Rail Cannon and a secondary Rocket Launcher.
Light Assault Vehicle Buggies. A four wheeled All Terrain Buggies with a small shielding. Usually paired with a Small Railgun Turret or Quad Tube Rocket Launcher.
Light Assault Dropships: Used as a fast Transport for Infantry and able to recharge shields of Dropsuits and Vehicles. Usually carrying Four Small Railgun Turrets or Four Quad-Tube Rocket Launchers.
Mobile Command Center(MCC): Colossal. Imposing. Devastating. Any of these words could describe the MCC, but only one truly sums it up: Control. The MCC is the nerve center of any army, the backbone upon which Ground wars are waged and battles won. It is from here, locked within the confines of a modified hydrostatic pod, that the commander orchestrates the fate of those on the ground below. He does so having never set foot on the battlefield, but with the collective knowledge and situational awareness of every unit that has. If knowledge is power, it is the commander who wields it. It spans 200m and is equipped with a shield that matches smaller Frigates. Although it only holds short ranged point defense Blasters as weapons.
History of the Ship The Liberator is under Command of the Ishukone Corporation , one of the 'Mega Corporations' of the Caldari State. It uses the Hull of the Chimera Carrier, being reconstructed as not only a Fighter Carrier, but a Troop Transport.Used to Protect the corporation's planets and occasionally assaulting Other Empires Planets. The Liberator was assigned to the Battle Group: Ishukone 1. The battle group holds Two two Leviathan Class Titans, Six Wyvern Class Super Carriers, Twelve Chimera Class Carriers and Phoenix Class Dreadnoughts, and finally 4 Chimera class Troop Carriers.The Liberator has successfully Protected 27 Different Planets and has successfully assaulted 13. Not losing a single battle. While it is a small number of Battles compared to many of the other ships in the Battlegroup, it's success rate is admirable.
In it's last battle, Battle Group Ishukone 1 was ambushed by Guirista Pirates. The Battle had damaged the Liberator significantly, damaging its warp stabilizers. Still the Liberator warped. Sadly it had warped into a unknown space, due to the damage done to it's warp core.
Advantages/Disadvantages +Size more than 1km -Malfunctioning/missing ship systems(Warp Core) -Low resources (Ammo and Infantry Manpower)
Notable Crew
Crew Name: Captain Oijo Anttoss Crew Role: Ship Captain Crew Description: The First and only Captain of the Liberator. Oijo has proved to be a brave a capable captain. A man respected and trusted by his crew. The liberator has had a few close calls, but Oijo has always kept his crew's welfare in mind and has occasionally pulled feats of Legend on his Ship. From Crashing his ship to another to create a domino effect on enemy ships, bumping each one further and further to get them out of their weapon Range of his Battle Fleet. Even his last act was used to save his crew.
Crew Name: Denic Keskilm Crew Role: Mercenary Infantry General Crew Description: The Immortal General's name is known across the Caldari state and he has worked for almost every single Mega Corporation in it. Although recently he had accepted the contract given by Ishukone. He is known as a master Tactician, winning countless Battles aboard his MCC. While not much of a fighter himself, he keeps out of the battle, directing from the rear. Some say he never leaves the comfort of his stasis pod. Always running simulations aboard the MCC even when docked.
Crew Name: Hanari Mannidlich Crew Role: Mercenary Dropsuit Infantry Captain Crew Description: Hanari is also a Immortal Dropsuit Infantry commander although he leads on the ground and is usually in the Forefront of each battle. Translating orders and passing them on from General Keskilm. He is identifiable by his glowing Gold lenses on his Drop suit and his Rare class of weapons he brings to the battlefield. Hanari is not as renown as his leader, but definitely earns his pay.
My ships is a mix of OC and the EVE universe. Using assets and pictures from EVE, but I made up some lore that wasn't there and then I added my own touch on the weapons and use of the ship.@Queen Raidne
Home Universe/Name of Franchise EVE Online
Role/class Capital Carrier/Orbital Troop Transport
Faction/Operator/Owner Caldari Ishukone Mega Corporation
Crew size 4000 Ship Crew members and 500 Infantry.
Physical Size 2026m Long and 300m Wide
Armament/Complement
Extra Large Torpedo Launcher x2: Fires a large Targeted Missile that is intended to damage Capital Class ships.
Rapid Torpedo Launcher x1: Fire smaller Torpedoes in a rapid succession. Used in Dealing with Smaller Ships.
Defender Missile Launcher Bays x5 and Small Auto Cannon Turrets x10: Used to target destroy Enemy Missile attacks and Fighter/Bomber Point defense.
Capital Class Shield Generator/Booster: A massive Shield Generator that will constantly repair the shields of the ship as long as their is enough power in the Capacitor.
Dragonfly Fighters: Usually only two flights of Fighters is sent out at a time to defend and attack other space vessels. Although the Liberator carries 13 Additional Flights.
500 Mercenary Dropsuit Infantry: These Soldiers are essentially immortal. Having enough money or gifted an implant that transfers their consciousness into another body upon death. Each one that dies is brought to life on the ship or MCC that contains his cloned pods. Usually having to personally pay for the new body and equipment, the Ishukone Corporation supplies them with the means as long as they stay on the pay role. The mercenary soldiers of the Liberator enter combat wearing state-of-the-art armored dropsuits. With a variety of specialized designs available, different dropsuits offer specific bonuses to speed, mobility, defense, and Firepower. Most are of Caldari Origin. Using Shielded Dropsuits with Railgun and Missile Weaponry.
Heavy Assault Tank: A Tank with Heavy shields. Usually equipped with a Primary Rail Cannon and a secondary Rocket Launcher.
Light Assault Vehicle Buggies. A four wheeled All Terrain Buggies with a small shielding. Usually paired with a Small Railgun Turret or Quad Tube Rocket Launcher.
Light Assault Dropships: Used as a fast Transport for Infantry and able to recharge shields of Dropsuits and Vehicles. Usually carrying Four Small Railgun Turrets or Four Quad-Tube Rocket Launchers.
Mobile Command Center(MCC): Colossal. Imposing. Devastating. Any of these words could describe the MCC, but only one truly sums it up: Control. The MCC is the nerve center of any army, the backbone upon which Ground wars are waged and battles won. It is from here, locked within the confines of a modified hydrostatic pod, that the commander orchestrates the fate of those on the ground below. He does so having never set foot on the battlefield, but with the collective knowledge and situational awareness of every unit that has. If knowledge is power, it is the commander who wields it. It spans 200m and is equipped with a shield that matches smaller Frigates. Although it only holds short ranged point defense Blasters as weapons.
History of the Ship The Liberator is under Command of the Ishukone Corporation , one of the 'Mega Corporations' of the Caldari State. It uses the Hull of the Chimera Carrier, being reconstructed as not only a Fighter Carrier, but a Troop Transport.Used to Protect the corporation's planets and occasionally assaulting Other Empires Planets. The Liberator was assigned to the Battle Group: Ishukone 1. The battle group holds Two two Leviathan Class Titans, Six Wyvern Class Super Carriers, Twelve Chimera Class Carriers and Phoenix Class Dreadnoughts, and finally 4 Chimera class Troop Carriers.The Liberator has successfully Protected 27 Different Planets and has successfully assaulted 13. Not losing a single battle. While it is a small number of Battles compared to many of the other ships in the Battlegroup, it's success rate is admirable.
In it's last battle, Battle Group Ishukone 1 was ambushed by Guirista Pirates. The Battle had damaged the Liberator significantly, damaging its warp stabilizers. Still the Liberator warped. Sadly it had warped into a unknown space, due to the damage done to it's warp core.
Advantages/Disadvantages +Size more than 1km -Malfunctioning/missing ship systems(Warp Core) -Low resources (Ammo and Infantry Manpower)
Notable Crew
Crew Name: Captain Oijo Anttoss Crew Role: Ship Captain Crew Description: The First and only Captain of the Liberator. Oijo has proved to be a brave a capable captain. A man respected and trusted by his crew. The liberator has had a few close calls, but Oijo has always kept his crew's welfare in mind and has occasionally pulled feats of Legend on his Ship. From Crashing his ship to another to create a domino effect on enemy ships, bumping each one further and further to get them out of their weapon Range of his Battle Fleet. Even his last act was used to save his crew.
Crew Name: Denic Keskilm Crew Role: Mercenary Infantry General Crew Description: The Immortal General's name is known across the Caldari state and he has worked for almost every single Mega Corporation in it. Although recently he had accepted the contract given by Ishukone. He is known as a master Tactician, winning countless Battles aboard his MCC. While not much of a fighter himself, he keeps out of the battle, directing from the rear. Some say he never leaves the comfort of his stasis pod. Always running simulations aboard the MCC even when docked.
Crew Name: Hanari Mannidlich Crew Role: Mercenary Dropsuit Infantry Captain Crew Description: Hanari is also a Immortal Dropsuit Infantry commander although he leads on the ground and is usually in the Forefront of each battle. Translating orders and passing them on from General Keskilm. He is identifiable by his glowing Gold lenses on his Drop suit and his Rare class of weapons he brings to the battlefield. Hanari is not as renown as his leader, but definitely earns his pay.
Role/class Capital Carrier/Orbital Troop Transport
Faction/Operator/Owner Caldari Ishukone Corporation Mega Corporation
Crew size 4000 Ship Crew members and 500 Infantry.
Physical Size 1026km Long and 300km Wide
Armament/Complement
Extra Large Torpedo Launcher x2: Fires a large Targeted Missile that is intended to damage Capital Class ships.
Rapid Torpedo Launcher x1: Fire smaller Torpedoes in a rapid succession. Used in Dealing with Smaller Ships.
Defender Missile Launcher Bays x5 and Small Auto Cannon Turrets x10: Used to target destroy Enemy Missile attacks and Fighter/Bomber Point defense.
Capital Class Shield Generator/Booster: A massive Shield Generator that will constantly repair the shields of the ship as long as their is enough power in the Capacitor.
Dragonfly Fighters: Usually only two flights of Fighters is sent out at a time to defend and attack other space vessels. Although the Liberator carries 13 Additional Flights.
500 Mercenary Dropsuit Infantry: These Soldiers are essentially immortal. Having enough money or gifted an implant that transfers their consciousness into another body upon death. Each one that dies is brought to life on the ship or MCC that contains his cloned pods. Usually having to personally pay for the new body and equipment, the Ishukone Corporation supplies them with the means as long as they stay on the pay role. The mercenary soldiers of the Liberator enter combat wearing state-of-the-art armored dropsuits. With a variety of specialized designs available, different dropsuits offer specific bonuses to speed, mobility, defense, and Firepower. Most are of Caldari Origin. Using Shielded Dropsuits with Railgun and Missile Weaponry.
Heavy Assault Tank: A Tank with Heavy shields. Usually equipped with a Primary Rail Cannon and a secondary Rocket Launcher.
Light Assault Vehicle Buggies. A four wheeled All Terrain Buggies with a small shielding. Usually paired with a Small Railgun Turret or Quad Tube Rocket Launcher.
Light Assault Dropships: Used as a fast Transport for Infantry and able to recharge shields of Dropsuits and Vehicles. Usually carrying Four Small Railgun Turrets or Four Quad-Tube Rocket Launchers.
Mobile Command Center(MCC): Colossal. Imposing. Devastating. Any of these words could describe the MCC, but only one truly sums it up: Control. The MCC is the nerve center of any army, the backbone upon which Ground wars are waged and battles won. It is from here, locked within the confines of a modified hydrostatic pod, that the commander orchestrates the fate of those on the ground below. He does so having never set foot on the battlefield, but with the collective knowledge and situational awareness of every unit that has. If knowledge is power, it is the commander who wields it. It spans 1km and is equipped with a shield that matches smaller Frigates. Although it only holds short ranged point defense Blasters as weapons.
History of the Ship The Liberator is under Command of the Ishukone Corporation , one of the 'Mega Corporations' of the Caldari State. It uses the Hull of the Chimera Carrier, being reconstructed as not only a Fighter Carrier, but a Troop Transport.Used to Protect the corporation's planets and occasionally assaulting Other Empires Planets. The Liberator was assigned to the Battle Group: Ishukone 1. The battle group holds Two two Leviathan Class Titans, Six Wyvern Class Super Carriers, Twelve Chimera Class Carriers and Phoenix Class Dreadnoughts, and finally 4 Chimera class Troop Carriers.The Liberator has successfully Protected 27 Different Planets and has successfully assaulted 13. Not losing a single battle. While it is a small number of Battles compared to many of the other ships in the Battlegroup, it's success rate is admirable.
In it's last battle, Battle Group Ishukone 1 was ambushed by Guirista Pirates. The Battle had damaged the Liberator significantly, damaging its warp stabilizers. Still the Liberator warped. Sadly it had warped into a unknown space, due to the damage done to it's warp core.
Advantages/Disadvantages +Size more than 1km -Malfunctioning/missing ship systems(Warp Core) -Low resources (Ammo and Infantry Manpower)
Notable Crew
Crew Name: Captain Oijo Anttoss Crew Role: Ship Captain Crew Description: The First and only Captain of the Liberator. Oijo has proved to be a brave a capable captain. A man respected and trusted by his crew. The liberator has had a few close calls, but Oijo has always kept his crew's welfare in mind and has occasionally pulled feats of Legend on his Ship. From Crashing his ship to another to create a domino effect on enemy ships, bumping each one further and further to get them out of their weapon Range of his Battle Fleet. Even his last act was used to save his crew.
Crew Name: Denic Keskilm Crew Role: Mercenary Dropship General Crew Description: The Immortal General's name is known across the Caldari state and he has worked for almost every single Mega Corporation in it. Although recently he had accepted the contract given by Ishukone. He is known as a master Tactician, winning countless Battles aboard his MCC. While not much of a fighter himself, he keeps out of the battle, directing from the rear. Some say he never leaves the comfort of his stasis pod. Always running simulations aboard the MCC even when docked.
Crew Name: Hanari Mannidlich Crew Role: Dropsuit Infantry Captain Crew Description: Hanari is also a Immortal Dropsuit Infantry commander although he leads on the ground and is usually in the Forefront of each battle. Translating orders and passing them on from General Keskilm. He is identifiable by his glowing Gold lenses on his Drop suit and his Rare class of weapons he brings to the battlefield. Hanari is not as renown as his leader, but definitely earns his pay.
Im in! I do have a question, are we allowed to have bio-ships as long as I can create leardership captains and such? Also what kind of ship size are you trying to keep or does it not matter really?