Major Houses and Kingdom's of Formaroth
**For more information regarding the members of the Houses of Formaroth, please Click Here.
Blackwell crest and motto
Kingdom Location
Formaroth -> Alenius
Relations with other Kingdoms
No true diplomatic relation has been established with the neighboring noble families preceding the death of king John Remennot.
-To be elaborated upon at a later date
Family reputation
Dragonslayers
-The Blackwell family has a fierce reputation, for they are well known as the slayers of dragons.
Strong as Iron
-The Blackwell family was born into a noble house from the ashes of warfare, and their people are a hard and strong people.
Duty before Honor
-The Blackwell family is one who sees 'getting the job done' as superior to the concept of 'Honor', and their use of guerilla tactics and clandestine operations in the past is noteworthy.
Queer Fighters
-The Blackwell family is notorious for training to combat foes without the use of shields, and typically wield additional weaponry in the off hand or adopt the use of larger weaponry in the stead of traditional sword-and-shield pairings
Kingdom's main export goods
Raw goods: Lumber, coal, ores
Skilled goods: Weapons, armor, agriculture//seasonal crops
Kingdom's imports
Alenius' imports alter to accent any shortages and emergency needs
-Primary imports consist of skilled laborers and educators, rather than any material needs
-Secondary concerns are dependent upon the Alenius' kingdom's own production of goods, and is typically shifted to correct any shortages seen; alternatively, exports may be cut to offset this rather than imports made
-Importing goods is seen as a last resort
Description of Kingdom
Alenius is a land that, in recent years, has prospered greatly. Prior to the Blackwell family placement upon the kingdom, it was a simpler land that was heavily dependent upon its neighbors for goods such as tools and food, and had seen considerable damages due to dragon attacks frequenting its southern provinces [quite near the mountain ranges] that left the south almost entirely uninhabited, save by those few wanton dragonslayers seeking their glory.
With the Blackwell placement preceding the Manshrew-Remonnet civil war, considerable industrial upheaval occurred in the kingdom. The Blackwell family instituted more rigorous agricultural practices, which dragged the kingdom out of its dependency, and allowed it to further progress into its own enterprises and expand the kingdom's demesne.
Under Blackwell rule, the dragons plaguing the south of the kingdom have been slain and the land made habitable, allowing the kingdom of Alenius to expand into its own profitable mining and prospecting enterprises, further eradicating the heavy debt that originally lay across the land.
Now, the kingdom is powerful economically due to its centralized production and lack of consistent imports. The military of the kingdom is comparatively small in regards to its neighbors, yet highly trained and elite under the Blackwell standards, and has a high reserve force that is constantly in training circulation to keep the civilian populace prepared in the event of a war.
Family Background
Summarized - See individuals for further explanation
The Blackwell family is one bred from the fires of war, and hardened in combat like the harshest of irons. Originating as a peasant family who served as a mercenary company, the Blackwell family saw extensive combat and operations in the Manshrew-Remonnet civil war, where they served as a guerrilla unit, a misinformation broker, as well as a strong backbone in central battles when the need arose.
Their extensive operations in crippling the Manshrew forces at every available opportunity, as well the spread of misinformation through the enemy [Manshrew] forces, was a critical role they played in the war. They targeted high priority persons, sabotaged supplies, engaged in open warfare to a considerable extent, and by the end of the war the Remonnet's had them hoisted up to the position of nobility due to their display of effectiveness and loyalty to the crown.
However, peasants cannot simply be made noble without angering the other vassals of the kingdom. The Blackwells were granted land and territory in what is known as the kingdom of Alenius, which at the time following the war was little more than an inhabited wasteland of barren fields and scorched earth. The land was facing incredible debt.
The kingdom of Alenius had sided with the Manshrew forces in the beginning of the civil war, and as a result had been utterly crushed by a massed Remennot attack as a pre-emptive measure, and the ensuing battles backed the Alenius nobility into Hell; dragons at their backs and an overwhelming enemy at their fronts. Needless to say, the kingdom of Alenius was rendered a non-issue in the war.
Upon being granted their title and lands, the Blackwell family continued to serve the Remennot's until near the end of the war, when they withdrew from the combat in order to govern their lands and recouperate from the extensive combat they had seen.
In the following years, in the face of having their titles revoked and land squabbled over by neighboring lords, the Blackwells turned the same lethal efficiency they carried for the art of war towards the art of statecraft; the core Blackwells, the ones who had served in the civil war, were masters of the arts of war and death, but many of their extended family and subservient citizens were farmers and simple artisans. Rather than trying to institute the standard reconstruction process, the Blackwells deferred to those who understood the earth and the tasks that needed to be done.
Those who could best get the job done received the highest positions in the Blackwell society, and through the constant struggle for improvement the land became fertile once more, and the people's fortitude returned as- rather than with swords and shields- they fought with hoe and sickle to win back the plentiful peace they once had.
The only issue was that of the uninhabitable wastes in the south, where the prospect of ores and mining stood as a saving grace for the land of Alenius. Many dragonslayers had gone into this southern land in an attempt to fight and gain glory by slaying one of the great beasts, but none had succeeded. The Blackwells, however, were backed into a corner in the face of crippling debt and a rebuilding society. The Blackwells were not ones to back down from a challenge.
So the Blackwells went south, to the mountains, to hunt dragons. They left the army they had grown through the years of combat and war behind to defend the territory with The Shadow as governor, and left with but a small elite group of soldiers rather than employing vast numbers of dragonslayers- opting instead to gather up the wanton heroes already present in the country rather than warn their surrounding threats of the family's planned absence.
However, the rumors were hardly enough to prepare the Blackwells for what awaited them in the south. What they intended as a speedy mission quickly developed into a task that took the span of a few years, with the forces back in the northern half of Alenius holding the land and warding off possible threats. The Blackwell family had anticipated but a few dragons that had grown into many by years of myth and rumor, but the truth of the matter was both harrowing and boldening; There were hundreds of dragons in the south of Alenius, and the Blackwells had found another war on their hands.
And war for the Blackwells is like harvest for the farmer; it revives the spirit, and makes one look to the future.
The dragons in the south were steadily eradicated into manageable numbers; nearly two hundred dragons having been slain by the Blackwell family, and a vast quantity of those were accredited to a single member of the family alone. Scales, claws, teeth, and bones were harvested from the creatures and sent back to Mercy [the renamed capital of the Blackwell kingdom].
Now, only a handful of dragons still survive in southern Alenius; hardly enough to pose a threat to the Blackwell family, or the people of Alenius. The south became an industrialized powerhouse for the country, and the north evolved into an agricultural cornucopia...
Various mottos of the Blackwell lands, and their origins
"Death's no Stranger." ~ The Old Man; in response to threats from the Manshrews during the civil war - Adopted as the family motto
"I'll choose death." ~ The War Maiden; when prompted to turn coat in the civil war - Adopted as a military slogan
"Send me more!" ~ The War Maiden; Her disappointment at the lack of a challenging foe during the civil war conflicts she took part in - adopted as a military slogan
"Salted earth doesn't grow." ~ The Lord; his grim displeasure at the land they had been titled - adopted as a military slogan.
"Never falter, never fall." ~ The Dragonslayer; during the Dragon War - a common saying
"What are we?" + "Forged in dragon's fire!" - Pre-battle mantra of the Blackwell military
"Dragons were hardly as big an issue as this". - A comical colloquialism of the Blackwell lands
---
Reason of claim to the throne and family motives [See; individual characters]
-The Old Man of the Blackwell family wishes to defend his family's position in society by pre-emptively integrating other lands and territories into his own.
-The Lord of the Blackwell Family seeks to solidify his own claim of succession by commanding a force through a war, just like his father has done, and thus earn his father's approval and blessing.
-The War Maiden seeks to live up to her sister's reputation as a dragonslayer by proving herself on the field of battle and combatting the strongest fighters in the land.
-The Shadow seeks to profit from stirring the Blackwell family back into war, and marking her name down in history through notoriety.
-The Dragonslayer seeks to protect her family to the fullest of her ability, regardless of the challenges they face.
**For more information regarding the members of the Houses of Formaroth, please Click Here.
Family name: De Reimer
Kingdom Location: Cawanor
Crest:
Family motto: Bound by Blood
Relations with other Kingdoms:
House Rallar: Good terms
(Future relations will be added in once everyone has created their house).
Family reputation: Reliable, Ambitious, Cunning, Wealthy
Kingdom's main export goods: Ores; (Iron, copper, steel, gold, silver, coal, gems) equipment; (tools, armour, weapons), Stone, Woodcraft (Furniture, Tools), Clothes.
Description of Kingdom: Cawanor is a kingdom just south of central Formaroth. It has a Continental climate that is slightly colder in its southern regions. Cawanor is very mountainous with a large proportion of the kingdom (around 40%) being covered in mountains. Therefore the main form of industry within Cawanor is mining and smithing. The remaining area that isn’t mountains is mostly farmland. The farmland itself is of average fertility.
There is one settlement of importance within Cawanor, this being the port city of Cawaport. This city is located on the northern coast of Cawanor and is considered an average size for a city in Formaroth. The river Dagma runs through the centre of the city. Cawaport has a similar building design to renaissance Florence. The city has a great divide of wealth between the upper class, the middle class and the working class. The upper class tend to live in one collected area in Cawaport in large mansions. The middle class is the main populous within Cawaport and are made up of such profession as: craftsmen, blacksmiths, shop keepers, tanners, merchants, doctors, tailors, etc. The working class is less of a working class (with the majority of working class people such as miners and farmers living in the countryside of Cawanor) and more of an underclass. The underclass is compacted into one area of the city and lives in the slum known as Ratway. People who live here are mostly beggars or people who find the odd job in docks with loading and unloading ships. The city is surrounded by a stone wall which provides a decent amount of defence against minor attacks, but in the event of a major siege it would only provide a minimum amount of resistance.
Iredale Stronghold is located in the centre of Cawanor. It is where the De Reimer family, as well as their advisers, reside.
Family Background: The Kingdom of Cawanor has only been under the control of the De Reimer family for a short period of time (only around 10-20 years). Before that it was controlled by the Hieze family; a greedy and power hunger house that was on ill terms with the current King (Helyot Remonnet). The De Reimer family was a noble family that owned several mining systems within Cawanor. Eventually the wealth and power of the De Reimer family caught the attention of the Hieze family who became fearful of the De Reimer’s wealth and power. They decided to executed the head members of the House in the belief it would destroy the family that may oppose them in the future. However this was not the case. The De Reimer’s oldest son Patrick raised an army from those who were loyal to the De Reimer’s (which was far more than those who were loyal to the Hieze) and started a civil war which ultimately ended with the De Reimer’s becoming the new ruler of Cawanor and every member of the Hieze family with their head on a spike.
Due to the bad relations between the Hieze family and the king, Helyot Remonnet made the De Reimer family the official rulers of Cawanor and gave the family the honour of electing one of its members to the King’s council. Alasdair De Reimer was sent to fulfil this role.
Reason of claim to the throne and family motives: Lord Alasdair De Reimer was named the Kings Head adviser and was the acting ruler of Formaroth after his death. As there is no viable heir, the authority of being King carries over to him.
It is known that the De Reimer Family’s motives are purely the advancement and progression of their own family’s power and legacy. Though they are not known to be unnecessarily cruel or ruthless, it is believed that they would go to great extents to achieve these aims.
Kingdom Location: Cawanor
Crest:
Family motto: Bound by Blood
Relations with other Kingdoms:
House Rallar: Good terms
(Future relations will be added in once everyone has created their house).
Family reputation: Reliable, Ambitious, Cunning, Wealthy
Kingdom's main export goods: Ores; (Iron, copper, steel, gold, silver, coal, gems) equipment; (tools, armour, weapons), Stone, Woodcraft (Furniture, Tools), Clothes.
Description of Kingdom: Cawanor is a kingdom just south of central Formaroth. It has a Continental climate that is slightly colder in its southern regions. Cawanor is very mountainous with a large proportion of the kingdom (around 40%) being covered in mountains. Therefore the main form of industry within Cawanor is mining and smithing. The remaining area that isn’t mountains is mostly farmland. The farmland itself is of average fertility.
There is one settlement of importance within Cawanor, this being the port city of Cawaport. This city is located on the northern coast of Cawanor and is considered an average size for a city in Formaroth. The river Dagma runs through the centre of the city. Cawaport has a similar building design to renaissance Florence. The city has a great divide of wealth between the upper class, the middle class and the working class. The upper class tend to live in one collected area in Cawaport in large mansions. The middle class is the main populous within Cawaport and are made up of such profession as: craftsmen, blacksmiths, shop keepers, tanners, merchants, doctors, tailors, etc. The working class is less of a working class (with the majority of working class people such as miners and farmers living in the countryside of Cawanor) and more of an underclass. The underclass is compacted into one area of the city and lives in the slum known as Ratway. People who live here are mostly beggars or people who find the odd job in docks with loading and unloading ships. The city is surrounded by a stone wall which provides a decent amount of defence against minor attacks, but in the event of a major siege it would only provide a minimum amount of resistance.
Iredale Stronghold is located in the centre of Cawanor. It is where the De Reimer family, as well as their advisers, reside.
Family Background: The Kingdom of Cawanor has only been under the control of the De Reimer family for a short period of time (only around 10-20 years). Before that it was controlled by the Hieze family; a greedy and power hunger house that was on ill terms with the current King (Helyot Remonnet). The De Reimer family was a noble family that owned several mining systems within Cawanor. Eventually the wealth and power of the De Reimer family caught the attention of the Hieze family who became fearful of the De Reimer’s wealth and power. They decided to executed the head members of the House in the belief it would destroy the family that may oppose them in the future. However this was not the case. The De Reimer’s oldest son Patrick raised an army from those who were loyal to the De Reimer’s (which was far more than those who were loyal to the Hieze) and started a civil war which ultimately ended with the De Reimer’s becoming the new ruler of Cawanor and every member of the Hieze family with their head on a spike.
Due to the bad relations between the Hieze family and the king, Helyot Remonnet made the De Reimer family the official rulers of Cawanor and gave the family the honour of electing one of its members to the King’s council. Alasdair De Reimer was sent to fulfil this role.
Reason of claim to the throne and family motives: Lord Alasdair De Reimer was named the Kings Head adviser and was the acting ruler of Formaroth after his death. As there is no viable heir, the authority of being King carries over to him.
It is known that the De Reimer Family’s motives are purely the advancement and progression of their own family’s power and legacy. Though they are not known to be unnecessarily cruel or ruthless, it is believed that they would go to great extents to achieve these aims.
Family Name: House of Mandarass
Kingdom Location: Uzgob Desert
Crest: Orange background with a black bear
Family Motto: Strength in Honour
Relations with other Kingdoms: Unsure
Family Reputation: Popular, Trustworthy, Wealthy and Respectful
Kingdom’s main export and goods: Exotic fruits and animals
Description of Kingdom: The Uzgob is the most North kingdoms in the land. It is also considered to have one of the hottest climates and to have the most barren land. However through the exotic fruits and trading with other kingdoms Uzgob has become one of the most prosperous kingdoms despite its location. Uzgob has a natural border of a mountain range which appeared due to a giant earthquake which happened thousands of years ago; this has proved useful when invading armies are concerned. However due to the state of the land many invading armies either ignore Uzgob or usually turn back due to the little food resources. Then further north there is River Gonzo which also acts as a natural border for the dead lands.
The biggest settlement of Uzgob is the city of Andromeda. Andromeda is located in the very centre of the Uzgob Desert. Its very existence was due to the founders of the city discovering a giant underground lake they later called Eden and through this the city grew. The building structures of Andromeda are designed to be similar to Damascus during the crusades. There is a little difference between the classes due to the fact that the people have to get along to survive the desert so the classes are treated equally. The Mandarass family live in the central castle in the very centre of the city. The middle and low class live equally in city which surrounds the castle. A coliseum lies within the city as well as there where they hold non-lethal gladiator battles and sport related games in which everyone even the Mandarass family even attend. The city is then surrounded by a wall which protects it from armies. The middle class is made up of inn keepers, shop keepers, merchants, doctors and politicians. The lower class have also have merchants, shop keepers and a few politicians. Other professions are craftsman, blacksmith and gladiators and sportsmen.
Fort Scarab is located at the point where the River Gonzo meets the sea it’s heavily fortified and holds the majority of the kingdoms navy. The fort is large enough to hold all the sailors for the ships.
Family Background: Uzgob has been under the control of the Mandarass family for one hundred years. The Mandarass family came into power through being chosen as the next family to come into power as the previous house had no living heirs. Over the last fifty years there was a troubled relation between the Mandarass’s and the Remonnet’s this was mostly due to Helyot Remonnet’s paranoia towards the family. Eventually war broke out between the families due to Helyot’s assassination of last lord of the family Uwais Mandarass. His brother Andris quickly rose to power and led the Mandarass’s to victory and killed King Helyot Remonnet himself on the battlefield. News about the Mandarass’s victory spread across the land increasing the popularity of the family. Relations between the Mandarass’s and the Remonnet’s were restored with the new king John. John made a debt to Andris promising him that he would repay Andrew for the loss which the Mandarass’s suffered.
Due to the Mandarass’s popularity the family has become a popular choice of an ally with many of the houses however with any families which were loyal to Helyot the Mandarass’s have become a targeted but the family is very well protected.
Reason of claim to the throne: The Mandarass’s believe that it is time to collect their debt by making Andris the new King. Even though Andris is content with Uzgob he willing to pursue this debt. Andris’s aims are that if he can become king that he hopes to unite the kingdoms even though this will be very hard.
Kingdom Location: Uzgob Desert
Crest: Orange background with a black bear
Family Motto: Strength in Honour
Relations with other Kingdoms: Unsure
Family Reputation: Popular, Trustworthy, Wealthy and Respectful
Kingdom’s main export and goods: Exotic fruits and animals
Description of Kingdom: The Uzgob is the most North kingdoms in the land. It is also considered to have one of the hottest climates and to have the most barren land. However through the exotic fruits and trading with other kingdoms Uzgob has become one of the most prosperous kingdoms despite its location. Uzgob has a natural border of a mountain range which appeared due to a giant earthquake which happened thousands of years ago; this has proved useful when invading armies are concerned. However due to the state of the land many invading armies either ignore Uzgob or usually turn back due to the little food resources. Then further north there is River Gonzo which also acts as a natural border for the dead lands.
The biggest settlement of Uzgob is the city of Andromeda. Andromeda is located in the very centre of the Uzgob Desert. Its very existence was due to the founders of the city discovering a giant underground lake they later called Eden and through this the city grew. The building structures of Andromeda are designed to be similar to Damascus during the crusades. There is a little difference between the classes due to the fact that the people have to get along to survive the desert so the classes are treated equally. The Mandarass family live in the central castle in the very centre of the city. The middle and low class live equally in city which surrounds the castle. A coliseum lies within the city as well as there where they hold non-lethal gladiator battles and sport related games in which everyone even the Mandarass family even attend. The city is then surrounded by a wall which protects it from armies. The middle class is made up of inn keepers, shop keepers, merchants, doctors and politicians. The lower class have also have merchants, shop keepers and a few politicians. Other professions are craftsman, blacksmith and gladiators and sportsmen.
Fort Scarab is located at the point where the River Gonzo meets the sea it’s heavily fortified and holds the majority of the kingdoms navy. The fort is large enough to hold all the sailors for the ships.
Family Background: Uzgob has been under the control of the Mandarass family for one hundred years. The Mandarass family came into power through being chosen as the next family to come into power as the previous house had no living heirs. Over the last fifty years there was a troubled relation between the Mandarass’s and the Remonnet’s this was mostly due to Helyot Remonnet’s paranoia towards the family. Eventually war broke out between the families due to Helyot’s assassination of last lord of the family Uwais Mandarass. His brother Andris quickly rose to power and led the Mandarass’s to victory and killed King Helyot Remonnet himself on the battlefield. News about the Mandarass’s victory spread across the land increasing the popularity of the family. Relations between the Mandarass’s and the Remonnet’s were restored with the new king John. John made a debt to Andris promising him that he would repay Andrew for the loss which the Mandarass’s suffered.
Due to the Mandarass’s popularity the family has become a popular choice of an ally with many of the houses however with any families which were loyal to Helyot the Mandarass’s have become a targeted but the family is very well protected.
Reason of claim to the throne: The Mandarass’s believe that it is time to collect their debt by making Andris the new King. Even though Andris is content with Uzgob he willing to pursue this debt. Andris’s aims are that if he can become king that he hopes to unite the kingdoms even though this will be very hard.
Blackwell crest and motto
Kingdom Location
Formaroth -> Alenius
Relations with other Kingdoms
No true diplomatic relation has been established with the neighboring noble families preceding the death of king John Remennot.
-To be elaborated upon at a later date
Family reputation
Dragonslayers
-The Blackwell family has a fierce reputation, for they are well known as the slayers of dragons.
Strong as Iron
-The Blackwell family was born into a noble house from the ashes of warfare, and their people are a hard and strong people.
Duty before Honor
-The Blackwell family is one who sees 'getting the job done' as superior to the concept of 'Honor', and their use of guerilla tactics and clandestine operations in the past is noteworthy.
Queer Fighters
-The Blackwell family is notorious for training to combat foes without the use of shields, and typically wield additional weaponry in the off hand or adopt the use of larger weaponry in the stead of traditional sword-and-shield pairings
Kingdom's main export goods
Raw goods: Lumber, coal, ores
Skilled goods: Weapons, armor, agriculture//seasonal crops
Kingdom's imports
Alenius' imports alter to accent any shortages and emergency needs
-Primary imports consist of skilled laborers and educators, rather than any material needs
-Secondary concerns are dependent upon the Alenius' kingdom's own production of goods, and is typically shifted to correct any shortages seen; alternatively, exports may be cut to offset this rather than imports made
-Importing goods is seen as a last resort
Description of Kingdom
Alenius is a land that, in recent years, has prospered greatly. Prior to the Blackwell family placement upon the kingdom, it was a simpler land that was heavily dependent upon its neighbors for goods such as tools and food, and had seen considerable damages due to dragon attacks frequenting its southern provinces [quite near the mountain ranges] that left the south almost entirely uninhabited, save by those few wanton dragonslayers seeking their glory.
With the Blackwell placement preceding the Manshrew-Remonnet civil war, considerable industrial upheaval occurred in the kingdom. The Blackwell family instituted more rigorous agricultural practices, which dragged the kingdom out of its dependency, and allowed it to further progress into its own enterprises and expand the kingdom's demesne.
Under Blackwell rule, the dragons plaguing the south of the kingdom have been slain and the land made habitable, allowing the kingdom of Alenius to expand into its own profitable mining and prospecting enterprises, further eradicating the heavy debt that originally lay across the land.
Now, the kingdom is powerful economically due to its centralized production and lack of consistent imports. The military of the kingdom is comparatively small in regards to its neighbors, yet highly trained and elite under the Blackwell standards, and has a high reserve force that is constantly in training circulation to keep the civilian populace prepared in the event of a war.
Family Background
Summarized - See individuals for further explanation
The Blackwell family is one bred from the fires of war, and hardened in combat like the harshest of irons. Originating as a peasant family who served as a mercenary company, the Blackwell family saw extensive combat and operations in the Manshrew-Remonnet civil war, where they served as a guerrilla unit, a misinformation broker, as well as a strong backbone in central battles when the need arose.
Their extensive operations in crippling the Manshrew forces at every available opportunity, as well the spread of misinformation through the enemy [Manshrew] forces, was a critical role they played in the war. They targeted high priority persons, sabotaged supplies, engaged in open warfare to a considerable extent, and by the end of the war the Remonnet's had them hoisted up to the position of nobility due to their display of effectiveness and loyalty to the crown.
However, peasants cannot simply be made noble without angering the other vassals of the kingdom. The Blackwells were granted land and territory in what is known as the kingdom of Alenius, which at the time following the war was little more than an inhabited wasteland of barren fields and scorched earth. The land was facing incredible debt.
The kingdom of Alenius had sided with the Manshrew forces in the beginning of the civil war, and as a result had been utterly crushed by a massed Remennot attack as a pre-emptive measure, and the ensuing battles backed the Alenius nobility into Hell; dragons at their backs and an overwhelming enemy at their fronts. Needless to say, the kingdom of Alenius was rendered a non-issue in the war.
Upon being granted their title and lands, the Blackwell family continued to serve the Remennot's until near the end of the war, when they withdrew from the combat in order to govern their lands and recouperate from the extensive combat they had seen.
In the following years, in the face of having their titles revoked and land squabbled over by neighboring lords, the Blackwells turned the same lethal efficiency they carried for the art of war towards the art of statecraft; the core Blackwells, the ones who had served in the civil war, were masters of the arts of war and death, but many of their extended family and subservient citizens were farmers and simple artisans. Rather than trying to institute the standard reconstruction process, the Blackwells deferred to those who understood the earth and the tasks that needed to be done.
Those who could best get the job done received the highest positions in the Blackwell society, and through the constant struggle for improvement the land became fertile once more, and the people's fortitude returned as- rather than with swords and shields- they fought with hoe and sickle to win back the plentiful peace they once had.
The only issue was that of the uninhabitable wastes in the south, where the prospect of ores and mining stood as a saving grace for the land of Alenius. Many dragonslayers had gone into this southern land in an attempt to fight and gain glory by slaying one of the great beasts, but none had succeeded. The Blackwells, however, were backed into a corner in the face of crippling debt and a rebuilding society. The Blackwells were not ones to back down from a challenge.
So the Blackwells went south, to the mountains, to hunt dragons. They left the army they had grown through the years of combat and war behind to defend the territory with The Shadow as governor, and left with but a small elite group of soldiers rather than employing vast numbers of dragonslayers- opting instead to gather up the wanton heroes already present in the country rather than warn their surrounding threats of the family's planned absence.
However, the rumors were hardly enough to prepare the Blackwells for what awaited them in the south. What they intended as a speedy mission quickly developed into a task that took the span of a few years, with the forces back in the northern half of Alenius holding the land and warding off possible threats. The Blackwell family had anticipated but a few dragons that had grown into many by years of myth and rumor, but the truth of the matter was both harrowing and boldening; There were hundreds of dragons in the south of Alenius, and the Blackwells had found another war on their hands.
And war for the Blackwells is like harvest for the farmer; it revives the spirit, and makes one look to the future.
The dragons in the south were steadily eradicated into manageable numbers; nearly two hundred dragons having been slain by the Blackwell family, and a vast quantity of those were accredited to a single member of the family alone. Scales, claws, teeth, and bones were harvested from the creatures and sent back to Mercy [the renamed capital of the Blackwell kingdom].
Now, only a handful of dragons still survive in southern Alenius; hardly enough to pose a threat to the Blackwell family, or the people of Alenius. The south became an industrialized powerhouse for the country, and the north evolved into an agricultural cornucopia...
Various mottos of the Blackwell lands, and their origins
"Death's no Stranger." ~ The Old Man; in response to threats from the Manshrews during the civil war - Adopted as the family motto
"I'll choose death." ~ The War Maiden; when prompted to turn coat in the civil war - Adopted as a military slogan
"Send me more!" ~ The War Maiden; Her disappointment at the lack of a challenging foe during the civil war conflicts she took part in - adopted as a military slogan
"Salted earth doesn't grow." ~ The Lord; his grim displeasure at the land they had been titled - adopted as a military slogan.
"Never falter, never fall." ~ The Dragonslayer; during the Dragon War - a common saying
"What are we?" + "Forged in dragon's fire!" - Pre-battle mantra of the Blackwell military
"Dragons were hardly as big an issue as this". - A comical colloquialism of the Blackwell lands
---
Reason of claim to the throne and family motives [See; individual characters]
-The Old Man of the Blackwell family wishes to defend his family's position in society by pre-emptively integrating other lands and territories into his own.
-The Lord of the Blackwell Family seeks to solidify his own claim of succession by commanding a force through a war, just like his father has done, and thus earn his father's approval and blessing.
-The War Maiden seeks to live up to her sister's reputation as a dragonslayer by proving herself on the field of battle and combatting the strongest fighters in the land.
-The Shadow seeks to profit from stirring the Blackwell family back into war, and marking her name down in history through notoriety.
-The Dragonslayer seeks to protect her family to the fullest of her ability, regardless of the challenges they face.
Family Name: Du Paraquette
Kingdom Location: Sypius Plains
Crest: Gold and Red shield with a White Dragon on top
Family Motto: Loyalty is the Greatest Honour
Relations with Other Kingdoms: Poor
Family Reputation: Dubious, Greedy, Deceitful
Kingdom's Main Source of Economy: Focused on banking, and investments
Description of Kingdom:
The Sypius Plains is located at the heart of Formaroth and is well known for being the home of the capital city of Nyhem. Despite this, the majority of land itself is of low economical value. It has low, quality soil leading to poor harvests and has very little in terms of high quality mining goods. The Scassia region is the only area which has a high level of value to it due to its rich, fertile soil and vast, forests used for lumber. The Scassia region is where the Du Paraquette’s manor house is located.
Family Background: The Du Paraquette’s were made rulers of Sypius Plains by the Remonnet family centuries ago. During the reign of the Remonnet’s they served as faithful vassals, and in all their history have never opposed the Remonnet family. This house fought on the side of House Remonnet in the Remonnet - Manshrew Civil war.
Kingdom Location: Sypius Plains
Crest: Gold and Red shield with a White Dragon on top
Family Motto: Loyalty is the Greatest Honour
Relations with Other Kingdoms: Poor
Family Reputation: Dubious, Greedy, Deceitful
Kingdom's Main Source of Economy: Focused on banking, and investments
Description of Kingdom:
The Sypius Plains is located at the heart of Formaroth and is well known for being the home of the capital city of Nyhem. Despite this, the majority of land itself is of low economical value. It has low, quality soil leading to poor harvests and has very little in terms of high quality mining goods. The Scassia region is the only area which has a high level of value to it due to its rich, fertile soil and vast, forests used for lumber. The Scassia region is where the Du Paraquette’s manor house is located.
Family Background: The Du Paraquette’s were made rulers of Sypius Plains by the Remonnet family centuries ago. During the reign of the Remonnet’s they served as faithful vassals, and in all their history have never opposed the Remonnet family. This house fought on the side of House Remonnet in the Remonnet - Manshrew Civil war.
Family Name: Mazeltof
Kingdom Location: Ralda
Crest: White Eagle on a Green background.
Family Motto: Never, ever quit
Relations with Other Kingdoms: Generally on good terms.
Family Reputation: Reliable, Honrouble, Kind.
Kingdom's Main Export Goods: Fish, Seafood, Wheat, Fruits and Vegetables.
Description of Kingdom:
Ralda is located on a rather hilly region between the Irman Sea to the north-east, and mountains to the South-West. Ralda has quality soil, and that is the base of its wealth. Most of people in Ralda are either farmers, or fishermen, but Ralda also has a substantial amount of hunter’s and gatherer’s due to the forests close proximity. Most of the population in Ralda either live in hamlets, or isolated farmhouses. The captial of Ralda is the port town of Fishgrove, which is located on the coast of central Ralda. Fishgrove is where the Mazeltof family calls home.
Family Background: The Mazeltof family used to be one of the most powerful, and wealthy of all noble families in Formaroth. However, 15 years ago, the price of wheat went down to a quarter of its original value, and as a result the kingdom was hit hard with financial losses. Currently Ralda is on its way up, but it is still far behind in economic terms, to what it used to be. The Mazeltof family is on very good terms with House Manshrew, and the majority of food imported into the Uzgob Desert originates from Ralda.
Kingdom Location: Ralda
Crest: White Eagle on a Green background.
Family Motto: Never, ever quit
Relations with Other Kingdoms: Generally on good terms.
Family Reputation: Reliable, Honrouble, Kind.
Kingdom's Main Export Goods: Fish, Seafood, Wheat, Fruits and Vegetables.
Description of Kingdom:
Ralda is located on a rather hilly region between the Irman Sea to the north-east, and mountains to the South-West. Ralda has quality soil, and that is the base of its wealth. Most of people in Ralda are either farmers, or fishermen, but Ralda also has a substantial amount of hunter’s and gatherer’s due to the forests close proximity. Most of the population in Ralda either live in hamlets, or isolated farmhouses. The captial of Ralda is the port town of Fishgrove, which is located on the coast of central Ralda. Fishgrove is where the Mazeltof family calls home.
Family Background: The Mazeltof family used to be one of the most powerful, and wealthy of all noble families in Formaroth. However, 15 years ago, the price of wheat went down to a quarter of its original value, and as a result the kingdom was hit hard with financial losses. Currently Ralda is on its way up, but it is still far behind in economic terms, to what it used to be. The Mazeltof family is on very good terms with House Manshrew, and the majority of food imported into the Uzgob Desert originates from Ralda.
Family Name: House Wulfrick
Kingdom Location: Nash
Crest: White and Black Shield with a White Horse
Family Motto: Beauty Favours the Wise Ones
Relations with Other Kingdoms: Neutral
Family Reputation: Rich, and Manipulative
Kingdom's Main Export Goods: Liquor, Fruits, Wine, Books, Pearls, Timber
Description of Kingdom: The Kingdom of Nash is a rich, and fertile place with plenty of open areas, of farmland in the south, and a large, forest area that covers the rest of the kingdom. The majority of the kingdom is rural, with a large number of the population living in hamlets, or isolated farmhouses, scattered throughout Nash. The nobles tend to live in large, well-guarded manor houses, made of stone or carved timber. The largest settlement in Nash is the town of Auchendale.
Family Background: House Wulfrick are the first, and current rulers of Nash. They tend to keep to themselves and rarely get involved in the affairs of others.
Kingdom Location: Nash
Crest: White and Black Shield with a White Horse
Family Motto: Beauty Favours the Wise Ones
Relations with Other Kingdoms: Neutral
Family Reputation: Rich, and Manipulative
Kingdom's Main Export Goods: Liquor, Fruits, Wine, Books, Pearls, Timber
Description of Kingdom: The Kingdom of Nash is a rich, and fertile place with plenty of open areas, of farmland in the south, and a large, forest area that covers the rest of the kingdom. The majority of the kingdom is rural, with a large number of the population living in hamlets, or isolated farmhouses, scattered throughout Nash. The nobles tend to live in large, well-guarded manor houses, made of stone or carved timber. The largest settlement in Nash is the town of Auchendale.
Family Background: House Wulfrick are the first, and current rulers of Nash. They tend to keep to themselves and rarely get involved in the affairs of others.
Family Name: Anjervine
Kingdom Location: Windermere
Family Motto: God and my Right
Relations with Other Kingdoms: Good for the most part.
Family Reputation: The House of Anjervine is one of the oldest ruling families, and has intermarried with the now dead line of the House of Remonnet more than once on several occasions.
King Henri is the son of the latest marriage (Mother was a Remonnet).
The family is known to be one of the wealthiest, as it presides over the rich, trade route that sails along the mighty Vesser, a wide river that cuts through their lands, and connects the Irman Sea via a long winding route to the outer sea.
In current times the House is known for its limitless, ambition, and there are whispers that before the last King of the Remonnet line died, that King Henri secured a promise from him of being the next to rule.
Kingdom's Main Export Goods: Timber, Produce, Wine, and Silver
Description of Kingdom: The Kingdom of Windermere and the Summer Isles is well populated and there are many strong holdfasts and towns dotted across Windermere as does the Summer Isles boast many strong seaports. The land is governed by many lords and knights all who claim fealty to the House of Anjervine, there are many lords and knights and the Anjervines can draw from a seemingly inexhaustible pool of ready knights and peasantry for their wars.
The lands of Windmere are fed by the Vesser, a winding river that leads to the Irman Sea, and the Great Wood of Anjou is abundant in timber to be cut down and used. There are also a few valuable silver mines that cut into the mountains which signal the end to lands that are under the sway of the Anjervines.
The Kingdom of Windermere's main seat of power is Vine, the seat of the Anjervines, it stretches along the bank of the Vesser and contains many thousands inside its double, stone walls.
Family Background: The House of Anjervine was founded by the third son, of the first Remonnet king, and they have always been steadfast, and loyal supporters, to their distant kinsman upon the throne. Often when war threatens the kingdom, they are the first to have answered the King's call.
Kingdom Location: Windermere
Family Motto: God and my Right
Relations with Other Kingdoms: Good for the most part.
Family Reputation: The House of Anjervine is one of the oldest ruling families, and has intermarried with the now dead line of the House of Remonnet more than once on several occasions.
King Henri is the son of the latest marriage (Mother was a Remonnet).
The family is known to be one of the wealthiest, as it presides over the rich, trade route that sails along the mighty Vesser, a wide river that cuts through their lands, and connects the Irman Sea via a long winding route to the outer sea.
In current times the House is known for its limitless, ambition, and there are whispers that before the last King of the Remonnet line died, that King Henri secured a promise from him of being the next to rule.
Kingdom's Main Export Goods: Timber, Produce, Wine, and Silver
Description of Kingdom: The Kingdom of Windermere and the Summer Isles is well populated and there are many strong holdfasts and towns dotted across Windermere as does the Summer Isles boast many strong seaports. The land is governed by many lords and knights all who claim fealty to the House of Anjervine, there are many lords and knights and the Anjervines can draw from a seemingly inexhaustible pool of ready knights and peasantry for their wars.
The lands of Windmere are fed by the Vesser, a winding river that leads to the Irman Sea, and the Great Wood of Anjou is abundant in timber to be cut down and used. There are also a few valuable silver mines that cut into the mountains which signal the end to lands that are under the sway of the Anjervines.
The Kingdom of Windermere's main seat of power is Vine, the seat of the Anjervines, it stretches along the bank of the Vesser and contains many thousands inside its double, stone walls.
Family Background: The House of Anjervine was founded by the third son, of the first Remonnet king, and they have always been steadfast, and loyal supporters, to their distant kinsman upon the throne. Often when war threatens the kingdom, they are the first to have answered the King's call.
Family Name: House Neptune
Kingdom Location: Akki
Crest: Blue Shield with Turtle on the Front
Family Motto: Water and Fire
Relations with Other Kingdoms: While the political relations between House Neptune and the other Houses of Formaroth is mostly positive, people from Akki are often negatively stereotyped. Many believe that people who are from Akki are lawless criminals.
Family Reputation: Reliable, Honest and Carefree
Kingdom's Main Export Goods: Tobacco, Fish, Meat, Timber, Ships
Description of Kingdom: Akki is an island nation with most of its population living in the coastal areas. The majority of Akki’s inland is made up of a dense forest. Most of the settlements within Akki are either fishing villages, or port towns. Akki is infamous for smuggling, and trading in illegal goods. A common saying is that “If you can get arrested for selling it, you can find it in Akki.” As a result, for its relatively lax laws on crime, the residents of Akki are often unfairly stereotyped as criminals, by the rest of Formaroth. Akki is known for having the biggest, and most experienced fleet of ships for its navy, in all of Formaroth.
Family Background: The Neptune family were originally human, pirates who built the port town of Marren's Eve, (now the capital city of Akki). House Neptune gained a lot of wealth, and reputation through trading with the Elven Imperium, namely through slaves. After the Remonnet’s outlawed slavery in Formaroth, House Neptune retaliated, claiming independence for Akki. However, this rebellion was swiftly put down by the Remonnet’s forces, and Akki was once again under the crown’s control. Though the level of trade between the Elven Imperium, and Akki has never been the same since, there is still a sufficient amount of income for House Neptune, to effectively rule Akki.
Kingdom Location: Akki
Crest: Blue Shield with Turtle on the Front
Family Motto: Water and Fire
Relations with Other Kingdoms: While the political relations between House Neptune and the other Houses of Formaroth is mostly positive, people from Akki are often negatively stereotyped. Many believe that people who are from Akki are lawless criminals.
Family Reputation: Reliable, Honest and Carefree
Kingdom's Main Export Goods: Tobacco, Fish, Meat, Timber, Ships
Description of Kingdom: Akki is an island nation with most of its population living in the coastal areas. The majority of Akki’s inland is made up of a dense forest. Most of the settlements within Akki are either fishing villages, or port towns. Akki is infamous for smuggling, and trading in illegal goods. A common saying is that “If you can get arrested for selling it, you can find it in Akki.” As a result, for its relatively lax laws on crime, the residents of Akki are often unfairly stereotyped as criminals, by the rest of Formaroth. Akki is known for having the biggest, and most experienced fleet of ships for its navy, in all of Formaroth.
Family Background: The Neptune family were originally human, pirates who built the port town of Marren's Eve, (now the capital city of Akki). House Neptune gained a lot of wealth, and reputation through trading with the Elven Imperium, namely through slaves. After the Remonnet’s outlawed slavery in Formaroth, House Neptune retaliated, claiming independence for Akki. However, this rebellion was swiftly put down by the Remonnet’s forces, and Akki was once again under the crown’s control. Though the level of trade between the Elven Imperium, and Akki has never been the same since, there is still a sufficient amount of income for House Neptune, to effectively rule Akki.
Family Name: House Staghain
Kingdom Location: Thralreth
Crest: Red and Purple Shield with a White Stag
Family Motto: As One, United and Free
Relations with Other Kingdoms: Average. On extremely good terms with House Sutharlan.
Family Reputation: Honest, loyal, honourable, good-hearted
Kingdom's Main Export Goods: Wheat, Fruit, Timber, Meat, Fish
Description of Kingdom: Northern Thralreth is known for its fertile land, and lush terrain. Northern, and central Thralreth is entirely made up of farmlands, and woodlands, and produces more food than most other kingdoms combined (only rivalled by House Mazeltof of Ralda). North of Thralreth, is the Legon forest; a massive area, of densely covered forest, which spreads on for hundreds of miles. Southern Thralreth has a much colder climate and is considered to be a harsh area to build a life in. The majority of the population in Thralreth lives rurally, with the largest settlements being slightly, bigger, than towns. The capital of Thralreth is Faemley Castle, located in central Thralreth and home to the Staghain family.
Family Background: House Staghain were one of the first houses to swear fealty to the Remonnet family, and strongly believes that Formaroth is better united under one banner. Throughout their history, House Staghain holds close ties with House Sutharlan and maintains genial, and friendly relations.
Kingdom Location: Thralreth
Crest: Red and Purple Shield with a White Stag
Family Motto: As One, United and Free
Relations with Other Kingdoms: Average. On extremely good terms with House Sutharlan.
Family Reputation: Honest, loyal, honourable, good-hearted
Kingdom's Main Export Goods: Wheat, Fruit, Timber, Meat, Fish
Description of Kingdom: Northern Thralreth is known for its fertile land, and lush terrain. Northern, and central Thralreth is entirely made up of farmlands, and woodlands, and produces more food than most other kingdoms combined (only rivalled by House Mazeltof of Ralda). North of Thralreth, is the Legon forest; a massive area, of densely covered forest, which spreads on for hundreds of miles. Southern Thralreth has a much colder climate and is considered to be a harsh area to build a life in. The majority of the population in Thralreth lives rurally, with the largest settlements being slightly, bigger, than towns. The capital of Thralreth is Faemley Castle, located in central Thralreth and home to the Staghain family.
Family Background: House Staghain were one of the first houses to swear fealty to the Remonnet family, and strongly believes that Formaroth is better united under one banner. Throughout their history, House Staghain holds close ties with House Sutharlan and maintains genial, and friendly relations.
Family Name: House Tuania
Kingdom Location: Telmarion
Crest: Black Shield with a White Wolf on the Front
Family Motto: Righteous in Duty
Relations with Other Kingdoms: Negative, and suspicious due to the misery that Evelyn Tuania caused during her reign as Head Advisor under King Heylot’s rule.
Family Reputation: Dubious, untrustworthy>though these views are not necessarily true.
Kingdom's Main Export Goods: Stone, Wheat, Siege weapons, Wood Crafting; Furniture, Carts, Tools, etc.
Description of Kingdom: Telmarion is a reasonably, large kingdom, located to the north of Alenius, and South of Glarmion. The majority of the land in central Telmarion, is harsh, and rocky, with sparse areas suitable for farmland. There are a few areas of woodland, but they are scattered, and are considered small in comparison to the other forests, in other kingdoms. The land around the edge of the kingdom is much more lush, and fertile, making for excellent farm land. As a result, the majority of the population in Telmarion lives around the edges of the kingdom in either villages, hamlets, or towns. However, there are number of mining villages scattered across central Telmarion, whose residents make a decent living off quarrying. The capital of Telmarion is the stronghold of Clarn, which is home to the Tuania family, and located in central Telmarion.
Family Background: The Tuania family was originally well-respected, and yet underappreciated at the same time. As a result, the Tuania family was desperately sought a reason, to prove their family name. Therefore, when King Heylot asked for their eldest child, Evelyn, to be his new Head Advisor, the Tuania family happily accepted, believing that they would finally be appreciated by the rest of Formaroth. Unfortunately for them, both Heylot, and Evelyn turned out to be cruel, corrupt, and evil individuals who spread unspeakable misery across the land. As a result, once the civil war had ended many blamed the Tuania family for what had happened, due to the role that Evelyn played in Heylot’s tyranny. Currently the Tuania family is desperately trying to redeem their family name.
Kingdom Location: Telmarion
Crest: Black Shield with a White Wolf on the Front
Family Motto: Righteous in Duty
Relations with Other Kingdoms: Negative, and suspicious due to the misery that Evelyn Tuania caused during her reign as Head Advisor under King Heylot’s rule.
Family Reputation: Dubious, untrustworthy>though these views are not necessarily true.
Kingdom's Main Export Goods: Stone, Wheat, Siege weapons, Wood Crafting; Furniture, Carts, Tools, etc.
Description of Kingdom: Telmarion is a reasonably, large kingdom, located to the north of Alenius, and South of Glarmion. The majority of the land in central Telmarion, is harsh, and rocky, with sparse areas suitable for farmland. There are a few areas of woodland, but they are scattered, and are considered small in comparison to the other forests, in other kingdoms. The land around the edge of the kingdom is much more lush, and fertile, making for excellent farm land. As a result, the majority of the population in Telmarion lives around the edges of the kingdom in either villages, hamlets, or towns. However, there are number of mining villages scattered across central Telmarion, whose residents make a decent living off quarrying. The capital of Telmarion is the stronghold of Clarn, which is home to the Tuania family, and located in central Telmarion.
Family Background: The Tuania family was originally well-respected, and yet underappreciated at the same time. As a result, the Tuania family was desperately sought a reason, to prove their family name. Therefore, when King Heylot asked for their eldest child, Evelyn, to be his new Head Advisor, the Tuania family happily accepted, believing that they would finally be appreciated by the rest of Formaroth. Unfortunately for them, both Heylot, and Evelyn turned out to be cruel, corrupt, and evil individuals who spread unspeakable misery across the land. As a result, once the civil war had ended many blamed the Tuania family for what had happened, due to the role that Evelyn played in Heylot’s tyranny. Currently the Tuania family is desperately trying to redeem their family name.
Family Name: House Humber
Kingdom Location: Coruneon/Rathikun
Crest: Black and White Shield with a Black Jaguar
Family Motto: Freedom or Death
Relations with Other Kingdoms: Neutral, on good terms with House Manshrew
Family Reputation: Strong willed, head strong, carefree
Kingdom's Main Export Goods: Stone, Ore; Iron, Steel, Copper, Meat
Description of Kingdom: The kingdom of Coruneon, and Rathikun, has a harsh terrain with various ravines and canyons scattered across its lands. The coastlands possess rich, fertile soil and are used to provide the kingdom with food. The people of the kingdom are harsh, and straight to the point; however, they also possess a carefree attitude. The majority of the populace live in mountain villages, or coastal towns. The capital city of Coruneon, is Calchester Hold; a castle which is considered by many to be an impenetrable, structure in Formaroth. To the north is the large town of Sipdon, which was the original capital of Rathikun. Coruneon’s climate is considered to be warm and pleasant by most. Rathikun however is extremely hot and many who live in the south of Formaroth find the temperature unbearable when they first arrive.
Family Background: House Humber originally ruled only Coruneon. During the Remonnet’s conquest of Formaroth, House Humber supported the Remonnet’s, and conquered the kingdom of Rathikun for the Remonnet family. Impressed with the loyalty of the Humber family, the Remonnet’s allowed House Humber to keep the lands of Rathikun for itself. During the civil war, Humber supported House Manshrew, and were considered to be their strongest allies.
Kingdom Location: Coruneon/Rathikun
Crest: Black and White Shield with a Black Jaguar
Family Motto: Freedom or Death
Relations with Other Kingdoms: Neutral, on good terms with House Manshrew
Family Reputation: Strong willed, head strong, carefree
Kingdom's Main Export Goods: Stone, Ore; Iron, Steel, Copper, Meat
Description of Kingdom: The kingdom of Coruneon, and Rathikun, has a harsh terrain with various ravines and canyons scattered across its lands. The coastlands possess rich, fertile soil and are used to provide the kingdom with food. The people of the kingdom are harsh, and straight to the point; however, they also possess a carefree attitude. The majority of the populace live in mountain villages, or coastal towns. The capital city of Coruneon, is Calchester Hold; a castle which is considered by many to be an impenetrable, structure in Formaroth. To the north is the large town of Sipdon, which was the original capital of Rathikun. Coruneon’s climate is considered to be warm and pleasant by most. Rathikun however is extremely hot and many who live in the south of Formaroth find the temperature unbearable when they first arrive.
Family Background: House Humber originally ruled only Coruneon. During the Remonnet’s conquest of Formaroth, House Humber supported the Remonnet’s, and conquered the kingdom of Rathikun for the Remonnet family. Impressed with the loyalty of the Humber family, the Remonnet’s allowed House Humber to keep the lands of Rathikun for itself. During the civil war, Humber supported House Manshrew, and were considered to be their strongest allies.
Family Name: House Greensworth
Kingdom Location: Orog
Crest: Green and Purple Shield with a White Rabbit
Family Motto: Ever Progressing
Relations with other Kingdoms: Neutral
Family Reputation: Weak, Idiotic, Pathetic
Kingdom's Main Export Goods: Wine, Fruits, wheat
Description of Kingdom: Orog is a luscious, and beautiful land with a hot, yet pleasant climate. The majority of the land is either forest, or farmland. Many of the citizens live in towns, and villages as well as numerous, farmhouses scattered across Orog. Like the rest of the nobles in Orog, House Greensworth lives in a grand manor house. The capital of Orog, is Hordrigg Fort.
Family Background: House Greensworth have been the rulers of Orog since the Remonnet’s conquered Formaroth, and have a strong reputation for being incompetent. Due to their weak-willed nature, they will often support the crown regardless of who is King or Queen.
Kingdom Location: Orog
Crest: Green and Purple Shield with a White Rabbit
Family Motto: Ever Progressing
Relations with other Kingdoms: Neutral
Family Reputation: Weak, Idiotic, Pathetic
Kingdom's Main Export Goods: Wine, Fruits, wheat
Description of Kingdom: Orog is a luscious, and beautiful land with a hot, yet pleasant climate. The majority of the land is either forest, or farmland. Many of the citizens live in towns, and villages as well as numerous, farmhouses scattered across Orog. Like the rest of the nobles in Orog, House Greensworth lives in a grand manor house. The capital of Orog, is Hordrigg Fort.
Family Background: House Greensworth have been the rulers of Orog since the Remonnet’s conquered Formaroth, and have a strong reputation for being incompetent. Due to their weak-willed nature, they will often support the crown regardless of who is King or Queen.
Family Name: Lanistark
Kingdom Location: Glarmion
Crest: Orange and Silver Shield with a White Bull
Family Motto: Steel and Blood
Relations with Other Kingdoms: Positive with House Humber, and Manshrew, considered aggressive by others.
Family Reputation: Aggressive, Barbaric, Headstrong,
Kingdom's Main Export Goods: Ore, Stone, Meat, Horses, Wheat
Description of Kingdom: Lower Glarmion is considered to be a pleasant environment to live in, with its abundance of green fields, quaint forests, and plenty of freshwater lakes, and rivers. Lower Glarmion produces all of the food that the people of Glarmion consume. Upper Glarmion possesses a rougher terrain, and is mostly inhabited by stones masons, and miners. Glarmion has an extremely hot climate. Most people in Glarmion either live in outlying villages, or towns with castles to protect them. Due to the structure of Glarmion most people live their daily lives with little interference from its rulers.
Family Background: Before the Remonnet’s conquered Formaroth, Glarmion was made up of hundreds of different warring tribes. When the Remonnet forces arrived to invade Glarmion, Tribe Lanistark was one of the few that fought on the side of the Remonnet’s. As a reward for their loyalty, the Remonnet’s made them the new rulers of Glarmion.
Kingdom Location: Glarmion
Crest: Orange and Silver Shield with a White Bull
Family Motto: Steel and Blood
Relations with Other Kingdoms: Positive with House Humber, and Manshrew, considered aggressive by others.
Family Reputation: Aggressive, Barbaric, Headstrong,
Kingdom's Main Export Goods: Ore, Stone, Meat, Horses, Wheat
Description of Kingdom: Lower Glarmion is considered to be a pleasant environment to live in, with its abundance of green fields, quaint forests, and plenty of freshwater lakes, and rivers. Lower Glarmion produces all of the food that the people of Glarmion consume. Upper Glarmion possesses a rougher terrain, and is mostly inhabited by stones masons, and miners. Glarmion has an extremely hot climate. Most people in Glarmion either live in outlying villages, or towns with castles to protect them. Due to the structure of Glarmion most people live their daily lives with little interference from its rulers.
Family Background: Before the Remonnet’s conquered Formaroth, Glarmion was made up of hundreds of different warring tribes. When the Remonnet forces arrived to invade Glarmion, Tribe Lanistark was one of the few that fought on the side of the Remonnet’s. As a reward for their loyalty, the Remonnet’s made them the new rulers of Glarmion.
Name:
House Sutharlan
Family Crest
Two black wolves on a field of white
Family Words
Sharp as winter winds
Other house Relations
(To be determined)
Reputation
Proud, Ruthless, Natural Leaders, Warriors, Blunt, Rational Competent, Serious, Respected, Feared, Severe hate for inefficiency.
Exports
Hard Woods/Lumber, Stone, Marble, Granite, Whale Products (Oil, Meat, Etc..), Tin, Furs/Hides, Fishing (Fish, Crab, Oysters, Etc…), Pearls, Iron
Land Description
Raeldar has a climate that most would make a point to avoid. It’s atmosphere is cold and the winters are even harder. But these winters produce a people that are even harder to endure the bitter cold. Mountains covering the majority of the southern part of the peninsula but scores of pathways are carved through the mountains for mining and whale products exported from the southern seas. While the land is hard it is able for farming while the summer months and early autumn, boundless wildlife and coastal fishing feed half the populace.
While Raeldarian nobles and the Sutharlan’s aren’t considered wealthy and frugal with their money but treat guests with the utmost respect and courtesy. But they’re a proud bunch and when their honor is slighted they consider it extremely distasteful and hold a considerably long grudge.
Crime despite it being a poorer region is at an extreme low. Most likely due to the harsh laws and are punished accordingly. As the proverb goes “An eye for an eye” is taken quite literally. Nobility isn’t even allowed to get away from these set in stone laws, but maybe something lesser like flogging to save face. On the other hand gambling and prostitution run high in population areas, legal and taxed.
Being a cold peninsula the people here are adept at hunting and have designed specialized White Wood bows based of elven bowyers. Claiming to be able to pierce through armor, but since there hasn’t been any major wars/battles there is no claim to this but are known to be highly effective. Sailors from the Ice sea to the uncharted ice laden waters to the south are highly skilled in their labors.
The armies of Raeldar are often put in the vanguard of any force for their king with unrelenting prowess. As a cold hard land, so are the armies when called upon. From their brutal appearance to barbaric prowess in combat. They’re feared like the dreaded dragon, slow to ruse but once woken nothing gets past the massive force of men, horses and iron.
Family Background
The Sutharlan’s wed into a bastard branch of the royal’s after the initial conquest. Marrying into the Remmonnet’s bastard daughter only after making them play in seas of blood for their conquest of their lands, which is still sung in taverns. Known to be some of the finest warriors and honor any agreement. They rarely marry out outside of their own territory for what reasons isn’t know, probably to eliminate headaches but they will on occasion.
The men of Sutharlan are known to be tall strong figures, which tend to be intimidating enough. The women of average height but are pale yet beautiful, fertile, with wide hips. Birthing strong children healthy, needless to say marriages with these noble women are sought after for that very purpose. All family members have hair black as ash with shinning near emerald green eyes, giving way to who they are.
House Sutharlan carries an ancestral Dwarvern Steel sword that has been passed down since its founding. The sword ‘Cold Heart’ has been in the family since its founding but still looks fresh forged. Large two handed bastard sword, with point on varying parts of the blade acting as small hooks and to intimidating opponents. Lastly the Sutharlan's don't care for magic, they see it as unnatural and leads to abuse of power. Anyone wielding such magic are tiptoed around.
House Sutharlan
Family Crest
Two black wolves on a field of white
Family Words
Sharp as winter winds
Other house Relations
(To be determined)
Reputation
Proud, Ruthless, Natural Leaders, Warriors, Blunt, Rational Competent, Serious, Respected, Feared, Severe hate for inefficiency.
Exports
Hard Woods/Lumber, Stone, Marble, Granite, Whale Products (Oil, Meat, Etc..), Tin, Furs/Hides, Fishing (Fish, Crab, Oysters, Etc…), Pearls, Iron
Land Description
Raeldar has a climate that most would make a point to avoid. It’s atmosphere is cold and the winters are even harder. But these winters produce a people that are even harder to endure the bitter cold. Mountains covering the majority of the southern part of the peninsula but scores of pathways are carved through the mountains for mining and whale products exported from the southern seas. While the land is hard it is able for farming while the summer months and early autumn, boundless wildlife and coastal fishing feed half the populace.
While Raeldarian nobles and the Sutharlan’s aren’t considered wealthy and frugal with their money but treat guests with the utmost respect and courtesy. But they’re a proud bunch and when their honor is slighted they consider it extremely distasteful and hold a considerably long grudge.
Crime despite it being a poorer region is at an extreme low. Most likely due to the harsh laws and are punished accordingly. As the proverb goes “An eye for an eye” is taken quite literally. Nobility isn’t even allowed to get away from these set in stone laws, but maybe something lesser like flogging to save face. On the other hand gambling and prostitution run high in population areas, legal and taxed.
Being a cold peninsula the people here are adept at hunting and have designed specialized White Wood bows based of elven bowyers. Claiming to be able to pierce through armor, but since there hasn’t been any major wars/battles there is no claim to this but are known to be highly effective. Sailors from the Ice sea to the uncharted ice laden waters to the south are highly skilled in their labors.
The armies of Raeldar are often put in the vanguard of any force for their king with unrelenting prowess. As a cold hard land, so are the armies when called upon. From their brutal appearance to barbaric prowess in combat. They’re feared like the dreaded dragon, slow to ruse but once woken nothing gets past the massive force of men, horses and iron.
Family Background
The Sutharlan’s wed into a bastard branch of the royal’s after the initial conquest. Marrying into the Remmonnet’s bastard daughter only after making them play in seas of blood for their conquest of their lands, which is still sung in taverns. Known to be some of the finest warriors and honor any agreement. They rarely marry out outside of their own territory for what reasons isn’t know, probably to eliminate headaches but they will on occasion.
The men of Sutharlan are known to be tall strong figures, which tend to be intimidating enough. The women of average height but are pale yet beautiful, fertile, with wide hips. Birthing strong children healthy, needless to say marriages with these noble women are sought after for that very purpose. All family members have hair black as ash with shinning near emerald green eyes, giving way to who they are.
House Sutharlan carries an ancestral Dwarvern Steel sword that has been passed down since its founding. The sword ‘Cold Heart’ has been in the family since its founding but still looks fresh forged. Large two handed bastard sword, with point on varying parts of the blade acting as small hooks and to intimidating opponents. Lastly the Sutharlan's don't care for magic, they see it as unnatural and leads to abuse of power. Anyone wielding such magic are tiptoed around.
Government:
The Kingdom of the Summer Isles is unique in all of Formaroth. While governed my a King, it does not follow standard succession rules. Upon the death of its King, the Circle of Magic is consulted, and they appoint a new King, usually from amongst the islands nobility, though it is possible for them to appoint anyone from the Isles, even one of their own number.
The King of the Isles governs the mundane affairs of the Islands, but in both foreign and magical affairs must confer with the Circle before taking action. This is in order to ensure the Isles remain a safe haven for mages, even when the rest of Formaroth is plunged into war. In practice, it makes the King among the weakest of all Kings in Formaroth, able to deploy his Navy only against pirates and unable to influence affairs abroad.
Culture:
The culture of the Summer Isles is known for many things, but primarily isolationism and a reverence for knowledge and magic. The Isles are island paradises in the warm Irman sea, both beautiful and abundant in resources. Together with the neutral foreign policies of the Archipelago, it has led to a populace that regards outsiders as useful for trade at best, fools to be shunned at worst.
Meanwhile, with the Circle dominating nearly every element of the Isles, and with schools of magic spread across almost every islet in the Archipelago, the populace has come to revere the mages. It is standard Circle policy to allow mages to assist the populace in all manner of affairs, and indeed, some teachers consider this to be part of a mages training. Perhaps as a natural evolution of the scholastic focus of the Circle, the Isles have also created many mundane schools, and the populace are perhaps among the most educated in Formaroth because of it.
Economy:
The Archipelago is abundant in resources, if not space. Much of its food comes from the sea, but despite this the isles are also a net Importer of foodstuffs. Despite the limited space for forests, the Isles nonetheless have a great abundance of wood, vital for their thriving ship building industry. The forests are sustained with the help of Circle mages, who encourage the trees to grow at unnatural rates. Several small mines also exist on the islands, though they limited in how far they can dig and fraught with danger in doing so. Mine floods are not uncommon, and only the deepest shafts are regularly profitable. One of these mines shafts has been following a seam of Gold for the last hundred years, which greatly boosts the Isles buying power.
In terms of export goods, the Summer Isles are primarily known for supplying the majority of the exotic reagents needed by mages across Formaroth, and for their prolific ship building industry. Kingdoms on the Irman and Inan seas desiring a navy but lacking the expertise to build quality War Galleys will commission such ships from the Isles, who maintain a ‘sell to anyone who can pay’ policy. Many naval battles have been carried out with Isles built ships on both sides over the course of history. When not building warships, the Isles are also a major supplier of civilian ships, and though they cannot match Akki for quality in ocean-going ships, their central location ensures they still dominate the market for trade Cogs and Holks.
Military:
The Summer Isles maintains only a token army. With the presence of the Circle of Magic and its supremely powerful leaders, an invasion of the Archipelago would be suicidal for even the most formidable of armies. What forces it does maintain are trained in exotic tactics, built around defending mages, and curiously also countering combat magic. They are most often deployed in small units accompanying Magisters on expeditions to the rest of Formaroth, as formal bodyguards. There are rumours that some of these groups are in truth hunting necromancers and other practitioners of forbidden magic, but neither the Circle nor the army will confirm such expeditions exist.
The primary military force of the Summer Isles is, of course, its Navy. As all rulers of island nations know, one needs no army if ones rules the Seas. And the Isles most certainly rule the Irman Sea. The Navy is a joint Circle - Kingdom organisation. It is commanded by the Grand Tide Masters, powerful mage-admirals trained from a young age in command, combat and warfare. These formidable men and women command a fleet split into three groups:
The Heavy Fleet - Grand Tide Master William Morrison
Consisting of eight Siege Galleys and Five Castle Galleys, the Heavy Fleets main responsibility is the security of the Isles themselves, and they rarely range far from their home ports. The Siege Galleys often play host to trainee Destruction mages, who have the chance to practice their skills in live fire exercises.
The Irman Fleet - Grand Tide Master Mirabelle Laurent
Consisting of twenty-six War Galleys and Four Castle Galleys, the Irman Fleet is tasked with policing the entirety of the Irman Sea, and ensuring it remains free of pirates. Though ostensibly most Kingdoms with a coast on the Irman are responsible for destroying pirates in that area, it usually falls to the Summer Isles Irman Fleet to actually complete this task, unbound by territorial waters as they are. On the rare occasion that a King has a dispute with this fleets Grand Tide Master, they typically choose to leave that Kings coast unpatrolled for a few years and wait until it is so pirate infested that they are begged to return. This fleet rarely contains mages of its own, but often has a few ships from the Zephyr Fleet accompanying it.
The Zephyr Fleet - Grand Tide Master Arthur Zerrikan
Consisting of fifteen Summer Isles Catamarans, this fleet has the most flexible assignment. From accompanying the Irman fleet, to transporting Mages ranging from child recruits to Magisters, to patrolling the Inan and Ice Seas, the Zephyr fleet are the eyes and watery fists of the Circle. Rarely gathered together, most of the time the ships move on their own or in groups of two or three at most. With five mages each and the best sailors the Isles have to offer onboard though, even one Catamaran is a force to be reckoned with.
The Kingdom of the Summer Isles is unique in all of Formaroth. While governed my a King, it does not follow standard succession rules. Upon the death of its King, the Circle of Magic is consulted, and they appoint a new King, usually from amongst the islands nobility, though it is possible for them to appoint anyone from the Isles, even one of their own number.
The King of the Isles governs the mundane affairs of the Islands, but in both foreign and magical affairs must confer with the Circle before taking action. This is in order to ensure the Isles remain a safe haven for mages, even when the rest of Formaroth is plunged into war. In practice, it makes the King among the weakest of all Kings in Formaroth, able to deploy his Navy only against pirates and unable to influence affairs abroad.
Culture:
The culture of the Summer Isles is known for many things, but primarily isolationism and a reverence for knowledge and magic. The Isles are island paradises in the warm Irman sea, both beautiful and abundant in resources. Together with the neutral foreign policies of the Archipelago, it has led to a populace that regards outsiders as useful for trade at best, fools to be shunned at worst.
Meanwhile, with the Circle dominating nearly every element of the Isles, and with schools of magic spread across almost every islet in the Archipelago, the populace has come to revere the mages. It is standard Circle policy to allow mages to assist the populace in all manner of affairs, and indeed, some teachers consider this to be part of a mages training. Perhaps as a natural evolution of the scholastic focus of the Circle, the Isles have also created many mundane schools, and the populace are perhaps among the most educated in Formaroth because of it.
Economy:
The Archipelago is abundant in resources, if not space. Much of its food comes from the sea, but despite this the isles are also a net Importer of foodstuffs. Despite the limited space for forests, the Isles nonetheless have a great abundance of wood, vital for their thriving ship building industry. The forests are sustained with the help of Circle mages, who encourage the trees to grow at unnatural rates. Several small mines also exist on the islands, though they limited in how far they can dig and fraught with danger in doing so. Mine floods are not uncommon, and only the deepest shafts are regularly profitable. One of these mines shafts has been following a seam of Gold for the last hundred years, which greatly boosts the Isles buying power.
In terms of export goods, the Summer Isles are primarily known for supplying the majority of the exotic reagents needed by mages across Formaroth, and for their prolific ship building industry. Kingdoms on the Irman and Inan seas desiring a navy but lacking the expertise to build quality War Galleys will commission such ships from the Isles, who maintain a ‘sell to anyone who can pay’ policy. Many naval battles have been carried out with Isles built ships on both sides over the course of history. When not building warships, the Isles are also a major supplier of civilian ships, and though they cannot match Akki for quality in ocean-going ships, their central location ensures they still dominate the market for trade Cogs and Holks.
Military:
The Summer Isles maintains only a token army. With the presence of the Circle of Magic and its supremely powerful leaders, an invasion of the Archipelago would be suicidal for even the most formidable of armies. What forces it does maintain are trained in exotic tactics, built around defending mages, and curiously also countering combat magic. They are most often deployed in small units accompanying Magisters on expeditions to the rest of Formaroth, as formal bodyguards. There are rumours that some of these groups are in truth hunting necromancers and other practitioners of forbidden magic, but neither the Circle nor the army will confirm such expeditions exist.
The primary military force of the Summer Isles is, of course, its Navy. As all rulers of island nations know, one needs no army if ones rules the Seas. And the Isles most certainly rule the Irman Sea. The Navy is a joint Circle - Kingdom organisation. It is commanded by the Grand Tide Masters, powerful mage-admirals trained from a young age in command, combat and warfare. These formidable men and women command a fleet split into three groups:
The Heavy Fleet - Grand Tide Master William Morrison
Consisting of eight Siege Galleys and Five Castle Galleys, the Heavy Fleets main responsibility is the security of the Isles themselves, and they rarely range far from their home ports. The Siege Galleys often play host to trainee Destruction mages, who have the chance to practice their skills in live fire exercises.
The Irman Fleet - Grand Tide Master Mirabelle Laurent
Consisting of twenty-six War Galleys and Four Castle Galleys, the Irman Fleet is tasked with policing the entirety of the Irman Sea, and ensuring it remains free of pirates. Though ostensibly most Kingdoms with a coast on the Irman are responsible for destroying pirates in that area, it usually falls to the Summer Isles Irman Fleet to actually complete this task, unbound by territorial waters as they are. On the rare occasion that a King has a dispute with this fleets Grand Tide Master, they typically choose to leave that Kings coast unpatrolled for a few years and wait until it is so pirate infested that they are begged to return. This fleet rarely contains mages of its own, but often has a few ships from the Zephyr Fleet accompanying it.
The Zephyr Fleet - Grand Tide Master Arthur Zerrikan
Consisting of fifteen Summer Isles Catamarans, this fleet has the most flexible assignment. From accompanying the Irman fleet, to transporting Mages ranging from child recruits to Magisters, to patrolling the Inan and Ice Seas, the Zephyr fleet are the eyes and watery fists of the Circle. Rarely gathered together, most of the time the ships move on their own or in groups of two or three at most. With five mages each and the best sailors the Isles have to offer onboard though, even one Catamaran is a force to be reckoned with.