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    1. TheMerlin 4 yrs ago

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3 yrs ago
Current Wind's howling.
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3 yrs ago
Looking for group
3 yrs ago
Looks like I'm a casual roleplayer after all.
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3 yrs ago
Such is the role player's life
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3 yrs ago
Mummies were also used for paint and fertiliser. The more you know!
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@TheMerlin would you have a place for me?


Of course! I'll be looking forward to writing with you again once everything is setup.
Magic has been updated. Going to do races next.
Setting has been updated. Next up, magic.
DRAGONIER



Once an order of dragon slayers,

Sworn to defend allkind against the flame and fury of the mightiest beasts.

Now we ride them into battle against each other.

Against ourselves...



West of the Stormwall Mountains,

The Kovosian Empire has conquered half the land of Tirn.

Now they march east bearing the fires of war,

Like the dragons of old...



They would see allkind bow before their might,

But the Sunpeak Alliance stands to meet them and so we take to the skies,

With weapons in hand.

To fight...



We are the Dragonier.

If there must be war amidst earth and sky,

Then on dragon wings,

We fly!




Setting

So as you might have gathered by now, the main premise of the roleplay is about a group of dragon riders known as the Dragonier who will be fighting on the side of the Sunpeak Alliance against the forces of the Kovosian Empire, the antagonists of the story. Fairly standard stuff plot-wise, I know, but wait! There's more.

It'll be a medieval fantasy setting with different kinds of races such as humans, elves, orcs, dwarves and beastfolk as well as two types of magic called mana and prana (more on that later), and of course many different types of dragons. Two or four legs, horns or no horns, scales or fur, ice or fire, red, green, black or blue, you name it, you can have it. There's only one requirement: they have to fly.

To be clear, the world of the roleplay is called Ith and the land of Tirn is simply one of several continents, but it's the one where the setting of the roleplay will take place. Including the human Empire of Kovosia, there are or rather there were six different nations throughout the land of Tirn. In the west is Avalan, once home of the elves, now a province of the Empire. Those who were not killed or enslaved have fled to the east as refugees past the Stormwall Mountains, which serves as a natural border to the nation of Norsinia.

Once a mere coalition of different human clans and chiefdoms, the hardy Norsinians now stand united as a bulwark against the Empire, but they cannot do so alone. Thus they have called upon the orc Shokhanate of Yolta in the east and the beastfolk tribes of Fera in the south to form the Sunpeak Alliance.

The dwarves of the Deep Kingdoms have refused the call, choosing instead to seal themselves away from the rest of the world in their subterranean realm, so they cannot be relied upon as a nation though certain individuals may take it upon themselves to leave their tunnels and stand with the Alliance.

Regardless, the battle lines have been drawn and all that's left to do now is to prepare for the war to come. It will be victory or death and the first battle will occur over the skies of the Stormwall Mountains. As a dragon rider of the Sunpeak Alliance, as Dragonier, you will be first into the fray and your enemies will be legion, but with steel and flame, might and magic, and winged steed, you may yet survive this war but it will take everything that you have.


Magic

Power within and power without, perhaps the simplest way to describe prana and mana respectively. Only those capable of wielding either forms of magic are permitted within the ranks of the Dragonier, for the dragons themselves will not suffer any being weaker than themselves to ride upon their backs. Though there are two forms of magic, it is only possible to wield one or the other as the differences between them are vast, and they are as follows...




Races

Throughout the land of Tirn, there are 5 major races: humans, elves, dwarves, orcs and beastfolk. Each race possess their own unique attributes and they are as follows...







Nations

Divided in half by the Stormwall Mountains, the land of Tirn is comprised of 6 different nations: Avalan and the Kovosian Empire in the west; Norsinia, Yolta and Fera to the east, and the Deep Kingdoms lie within the mountains themselves. Each nation has its own unique history, culture, religion and system of government, and they are as follows...








History


Thousands of years ago when the World Tree was young and allkind roamed the land of Tirn freely, the Elder Dragons came from the skies and burned the world to cinders. Like a swarm of locusts, they descended upon the land and devoured all life on Ith, eating hungrily, greedily, mercilessly and then just as suddenly as they appeared, they vanished. Returning to the stars once again... but not all of them.

For the few who remained, they deigned to rule what was left of the world as gods. At first benevolently, uplifting those who survived their wrath and teaching them the ways of agriculture so that all that was consumed before might be replenished. Afterwards, none knew hunger ever again and with the world as their garden, the Elder Dragons were loved for a time, worshipped as living deities by the very people they once fed upon. Yet there were those who remembered the destruction they had wrought and demanded justice, and so the age of resistance began.

Time after time, the people of Tirn rose up in defiance and time after time, they were crushed. With each act of disobedience, the Elder Dragons became more cruel and oppressive in their ways, which only begat even more insurrections. Many times did the ancient tyrants purge their subjects to the brink of extinction, hoping to crush all hope among them, and many times did they fail for no matter how long it would take, whether a year or a hundred years, more would rise up to avenge the fallen.


For the longest time, it seemed an impossible battle. The Elder Dragons were powerful beyond reckoning and even after many centuries, not a single one could be slain, but all the lives lost against them paid for the knowledge that they could be hurt. They could bleed and that was more than enough to keep the hope of victory alive. In time, those who fought against the dragons became more organized. More refined in their tactics and strategies.

They used adamantium weapons, forged by the dwarves to pierce the scales and hide of their enemies. They used the power of magic, most potent among the humans, to enhance their martial prowess and combat techniques. They even used the dragons' own spawn against them, riding them into battle with the assistance of the elves and their empathic abilities.

Throughout the ages, these revolutionaries came to be known by many names. Slayers, defenders, reclaimers, dragoons, each generation scoring another wound upon the enemy before giving way to the next until finally, a hero emerged. The human Alaric, Paragon of his kind and the first being in all of Ith to slay an Elder Dragon. So the Dragonier came to be and with them a turning of the tide.


With this mighty deed, Alaric founded the nation of Kovosia upon the corpse of his kill and led the Dragonier to further victories across the land of Tirn, striking the fear of mortality into the hearts of the immortal dragons. After a lifetime of fighting, half the Elder Dragons on the continent were eventually slain and for all their efforts, it was not battle that eventually claimed the Paragon's life, but simply old age.

With the Paragon's passing and his life's purpose admirably fulfilled, the Elder Dragons no longer fought to dominate, but to survive. Their numbers being drastically reduced, they sought shelter in the furthest reaches of the world with some fleeing to the eastern continent of Vaim, only to be slain there by the orcs who had already cast down their draconic overlords. The rest hid among the highest peaks of the Stormwall Mountains, or the deserts of Fera or even the frozen north, surrounding themselves with those who yet remained loyal for protection.

Many times they sought to regroup and retake everything they had lost, and on few occasions they even came close, but each time the Dragonier would defeat them and though it would take another thousand years after the death of their founder, they would eventually succeed in hunting down the Elder Dragons to the last. However, it would be the people of Kovosia to finish the task.


High above the clouds where the air was cold and thin, it was among the Stormwall Mountains where the last stand of the Elder Dragons took place. By then, only 3 of them remained. The first was slain by the elven archmage, Sifa; an original member of the Dragonier who fought alongside Alaric and would later become High Queen of Avalan. The second was slain by the orc Temuro Khan; a scion of the Yoltan Shokhanate who would later go on to serve as Grandmaster of the Dragonier and continue to do so to the present day.

The third and last Elder Dragon fled wounded to the west, where it fell in Kovosia and drowned there in a sea of spears and swords. Slain not by the mighty Dragonier, the most powerful champions of Tirn, but mere men. Soldiers armed with steel and zealous wrath, who celebrated their victory by devouring the flesh of the dragon and drinking its blood before rendering its remains into trophies.

With the death of the last Elder Dragon, a new age of peace dawned upon the land of Tirn and its people, and allkind were finally free to live without fear of fire and fang. With their purpose fulfilled, the Dragonier transitioned from an order of dragon slayers to a force of peacekeepers, its members culled from all levels of each nation's society to foster relations and mutual respect.


Yet now, a mere 2 centuries after its beginning, fractures have begun to show throughout the age of peace. Vaimese warships frequently assault the shores of Yolta. Dragon cultists have begun espousing their beliefs to all who would listen among the beastfolk of Fera. The dwarves of the Deep Kingdoms have fallen into infighting and the men of Kovosia suffered the same with numerous pretenders and false Paragons vying for ownership of the nation before the genuine article appeared in Kasimir.

Named Warrior King for slaying or subduing all who challenged him, Kasimir abandoned his charge as Dragonier in favour of uniting his people and leading them in conquest against the elven nation of Avalan. It took only a month to fall despite being under the protection of High Queen Sifa, whose current fate and whereabouts remains unknown.

Now with the armies of Kovosia marching upon the Stormwall Mountains, the Dragonier have sided with the eastern nations' Sunpeak Alliance to stop the advance of the Empire and further deterioration of the age of peace.


The Dragonier

Founded more than a thousand years ago by the human Paragon Alaric, the Dragonier was formed with the express purpose of fighting against the Elder Dragons. Their headquarters have moved around many times throughout the centuries, often as a result of being destroyed and rebuilt, but now with their ancient foes defeated, the Dragonier have set their roots upon the eastern slopes of the Stormwall Mountains where they are currently based in 'Cloudfall Keep', a fortress overlooking 'Wyvern Valley' where the last dragon nest cultivated by the Elder Dragons remains.

200 years after their reformation under the 'Last Dragonslayer' Temuro Khan, current Grandmaster of the order, the Dragonier have transitioned from an order of dragon slayers to a peacekeeping force with their most notable action being the defence of Yolta against the Vaimese invaders, 30 years ago. For the most part however, before the current circumstances, their duties mainly consisted of patrolling the skies throughout the land of Tirn and responding to calls for aid, whether it be due to bandits or the control of dangerous beasts (particularly wild dragons).

Asides from their peacekeeping activities, the Dragonier raise and train their own mounts in Wyvern Valley, which is generally considered to be the only place in Tirn where one can acquire a dragon since those found in the wild are exceedingly rare. To this end, care of the valley is entrusted to a 'Dragon Keeper' who is traditionally a human as it often takes a human lifespan for a dragon to mature from hatchling to a full adult. As juveniles, the dragons perceive their caretaker as a parental figure who teaches them to obey commands until reaching adulthood when they become fiercely independent, but still remember the lessons of their caretaker who by then will have passed their duty on to another.


It is these adult dragons that the Dragonier ride upon and for 200 years, the cost of entry into the order has remained the same. One must walk into Wyvern Valley and somehow tame a dragon on their own. A dangerous feat that has seen many would-be riders walk away in shame, bearing the scars of their failure, or sometimes not walking away at all, meeting their fates right there and then.

It is for this reason that only mages or those who have Awakened are permitted entry into the valley as such individuals possessing the power of magic are not so likely to die. Still, merely possessing power is not enough to tame a dragon for such creatures are wilfully defiant and will not tolerate any to ride upon their backs. Not unless they prove themselves worthy masters by being able to ride at all.

For those already possessing a dragon, such a trial is not necessary for joining the Dragonier. Instead, a different trial is set where the aspirant must prove themselves in other ways. Often in the old ways dating back since the founding of the order when the Paragon Alaric tested those who would follow him in a sparring match where they were required to hold nothing back. It is a trial that Grandmaster Temuro has sometimes administered himself as the most powerful prana user among the Dragonier, but on occasions during his absence, another rider may set their own trial and serve as proctor.


Returning members need not undergo any trial at all, but will need personal approval by the Grandmaster to join. Depending on the nature of their original departure, some have been allowed to keep their dragons whereas others
were made to return them. Those who were required to return their mounts often did so in disgrace, perhaps as a result of some grievous mistake or misdeed, and will need to capture a new one (or recapture their old one) if allowed to return. With the advent of war, desperate times call for desperate measures and the Dragonier will need all the help they can get.

For those who left the order and were allowed to keep their dragons, they often return to their nations to serve as dragon knights or instructors. Most former members from Kovosia have thrown in with the Warrior King Kasimir and founded their own order, the Sky Legion, but a few may yet remain loyal to the Dragonier and their ethos of equality among allkind. Either way, the battle in the skies is sure to be the fiercest and it's with this in mind that most former Dragonier seek to return from retirement.

Some current and former members, particularly veterans from the defence of Yolta, would have known Kasimir personally when he still served among the Dragonier 30 years ago. Back then he was known to be an idealistic and noble young man who was easy to befriend, but also took his duties and training seriously. After the defence of Yolta however, he was never the same and whatever he experienced during the battle had led to his second Awakening, the mark of a true Paragon. By the time he left he was the polar opposite of how he used to be, becoming more cold and withdrawn. All anyone heard about him afterwards is how he eventually united all of Kovosia and forged it into an empire.


It's not known what led to Kasimir's decision to invade Avalan while calling for human supremacy, but at Cloudfall Keep all members are treated equally with senior riders functioning more as mentors than officers. Riders may operate in teams or independently and those who are not out in the field ('on the wing' as it is called), are only required to train or instruct newer riders.

More to be written...
I'll try to post today, but am currently stuck at a family gathering and idk how long it'll go for. Might have to wait til tomorrow.

As Leo made his way towards the cafeteria, he was surprised to see how crowded the corridors were as more than a few people walked together in the same direction. At first in dribs and drabs, but then the hallways quickly became more congested further along as staff and patients alike left their rooms. Sensing the urgency in the air, all thoughts of cooked salmon left Leo's mind as he recognized a passing knight, the very one who retrieved him from the battle earlier, and called out to him, "Ho there friend, what's going on?"

"I'm not your friend, Spider," the knight answered curtly as he continued moving without pause. "And the king is about to make a speech. Hobble faster if you want to see."

Doing precisely just that, Leo practically hopped after the knight and abandoned the use of his crutches as he entered the crowded cafeteria. All heads were turned towards the holoscreen at the side of the room where sure enough the king of Belisio himself was displayed, dressed in full regalia with crown and raiment.

His dark brown eyes betrayed no emotion as he stared directly into the camera, but for the briefest flicker of a moment that only Leo could perceive with his heightened reflexes, the king's mouth trembled slightly before firming in resolve. With a nod to someone offscreen, he returned his eyes to the camera, cleared his throat and began to speak, "Citizens of Belisio, as of the immediate present, the forces of Vaim have breached the kingdom's borders and our most valiant defenders, the Hearthguard, are currently engaged in battle at Presper to repel them. In this, our most dire hour, I speak now to remind us all that we have faced this situation before.

As a hundred years ago, the Vaimese hegemony sought to conquer our lands, but we pushed them back and still we stand. Frustrated by our victory, the Sorcerer King then sought to destroy the world, reducing it to its current state so that none might have it if he could not and yet still we stand. And now, once again, the enemy seeks to invade our homes, but we will stand. Fierce, proud and indomitable.

Citizens, soldiers, countrymen, I say to you all that we will stand and not give a single step back. Not a single step! We've beaten them once before and shall do so again. Now stand each and everyone of you, and show what it means to cross a Belisian. Show what it means to dare the strength of our spirits and ire, and to the utmost of your energies, let the enemy know regret. May Gaia have mercy upon them for we shall have none to spare!"
Will try to post tomorrow.
Leo listened with some interest as Tyrhallan recounted his struggle against the Vaimese captain. Though the details were sparse and to the point, one thing was clear. The enemy was strong, perhaps as strong as the Knight Commander himself, Chisom Balthair the Black Bull. As Leo knew from personal experience, three knights together could not equal the Knight Commander's strength and this Captain Aurelia had managed to defeat two in close combat, vanquishing one and routing the other.

Now that he knew the circumstances of Abene Itzal's death, regret began to stir in the Spider's heart as he imagined what could have been had he accompanied Tyrhallan rather than the battlemage. The regret came not from the loss of a fellow knight, but the loss of an opportunity to truly test his blade and though the soldiers of Vaim proved a worthier challenge than some marauding band of pirate scum, Leo could not help feeling like he had been cheated out of something more. All of a sudden, the thrill of battle he had experienced earlier seemed to become cheap and unsatisfactory.

What a waste, he thought ruefully as he stared down at the cast on his leg and said, "So that's it then, we're going to miss the show at Presper... I wonder how it's going right now."

Looking up at the ceiling, Leo tried to picture the entire Vaimese war fleet clashing against the Belisian Hearthguard and when he realized that the scope of such a battle was far too large to envision, he simply shrugged and continued, "Well look on the bright side, if we lose then you won't have to worry about notifying anyone. We'll either be dead or enslaved. Anyways, I got what I came here for."

As Leo turned to leave, he nodded his head towards Arn and said, "Now that I know the mage is still alive, I can sleep a little better at night knowing who to turn to whenever my tea gets cold. And if it makes you feel any better, Venray, I'll annoy the shit out of whoever they replace you with. You can count on that, sir. In the meantime, I'll be off to my next objective."

With a companionable clap on Tyrhallan's shoulder, Leo departed from the room and called out as he hobbled off on his crutches, "You know they're serving salmon in the cafeteria? Actual salmon! I thought they were extinct!"
I'll try to post tomorrow. In the meantime...

Also, me and @deia876lat spat some lore in our talks. I mentioned that the Ship was named after a hero of the war against the Sorcerer King and Dei mentioned another hero who had been instrumental in taking him down. Do you have any guidance on that?

Let's see who we have so far, Auriel (presumably a healer) and Ferezanthe the firemage. There would also be the king of Belisio at the time who led the charge, let's call him Rendahl, and that's 3 out of say 12 heroes who faced down the Sorcerer King. 12's a good number right? Anyways, let's just make em up as we go along. Might come up with a few myself.

Also, a calendar. If I read the lore correctly, it is about 100 years post cataclysm. so is the dating sequence starting since then i.e. 100PC. Do the months have names? How many days in a month? What are the days of the week named?

Now that is a good question. I suppose in the spirit of most post apocalyptic games and stories, the year would simply continue on from before the cataclysm. For the roleplay, let's say the current year is 715 CE (Common Era) and that the days in a month are the same, just with different names. As to what those names are.... I'm open to suggestions.

Also, the Mage's rank structure. The way I see it, they are kinda like a monastic type of situation. would they have a rank structure similar to Pope>Cardinals>Bishops> etc? I mean, I know that we established their power rating but I was not sure if we had cemented an actual structure. I assume the Archmage is the bid daddy and they have a seat in the King's court.

Forgot to add Archmage to the mage ranks. Fixed now. Also changed apprentice colour from blue to green so Archmage can have blue. Anyways, what you see is what you get. Their power rating is their ranking structure, though I suppose if you want to go deeper we could say that from initiate to apprentice are the 'junior' ranks, whereas adept to master are 'elite' and Archmage is of course the highest position.

Is there a Joint Chief possition for the Knights?

I know I answered this already in our convo, but for posterity sake yes and it's called 'Vice Knight Commander'.

Also...

I'm not sure whether your intentions are to replay the battle through different eyes or whether to see and play through the other defense and attack upon the Hearthguard. Can you explain a bit further?

The latter. The next part of the roleplay will cover the main battle between the Vaimese fleet and Belisian defence, the Hearthguard.
Just checking to see how you feel about the idea. I'm thinking that now would be a good time to make new characters if anybody wanted to, but that's completely optional.

Also, finally posted. I know it's not much, but hopefully it'll get the ball rolling for me to get back into the groove again. Starting to see some cracks in that writer's block.
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