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    1. TheMerlin 4 yrs ago

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3 yrs ago
Current Wind's howling.
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3 yrs ago
Looking for group
3 yrs ago
Looks like I'm a casual roleplayer after all.
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3 yrs ago
Such is the role player's life
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3 yrs ago
Mummies were also used for paint and fertiliser. The more you know!
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Asides from the Alliance, there's the Dragonier. Before the current circumstances, most of the nations' rulers or at least one of their relatives were part of the Dragonier at some point and would've formed close bonds while working together to keep the peace throughout all of Tirn.

For example, the current Shokhan of Yolta is a nephew of Grandmaster Temuro and Sifa personally knew the ancestors of each nations' rulers. Kasimir himself made many friends during his time among the Dragonier and some of them now serve as his most elite warriors and generals.

Because of their history, a good portion of the Dragonier were usually from Kovosia. Almost half I'd say, so it's a fair bet to assume that most of them have gone over to the Empire by now. The only ones I can see staying behind are either commoners who don't have a reason to go back or nobles holding a personal grudge against Kasimir. Maybe they lost relatives during his rise to power or their houses were overthrown during the unification of Kovosia.

To be sure, there'd be a few Norsinians who actually support the Empire's cause but with the passes through the Stormwall Mountains being heavily guarded, none would be able to openly switch sides atm. As for the elven houses... Yeah, they're just straight up not having a good time right now. Absolutely none of them are going to side with Kasimir. Not willingly anyway.

Sorry for the lengthy response, I didn't really know what you meant by 'houses' so I just interpreted it broadly and tried to cover everything.
Oh hey, you actually did it. If I wasn't working on my own roleplay, I'd definitely be keen to join. Just wanna say though, it's a really cool concept and I'll be watching to see how things turn out. Hope it goes well for you.
Still working on details about the Dragonier, but I made a few other changes too.

- Did a bit of reorganizing and put all the different types of magic, races and nations under hiders to make everything a bit neater. No more having to slog through walls of text to find stuff relevant to your character. Hope it helps.

- @Omni5876 It's a bit early for it, but as promised I expanded a bit more on Avalan about the World Tree and its place in elven religion as well as adding a paragraph on this figure called 'the Oracle'. More worldbuilding, y'know.

- I thought Agememnar sounded a bit too ancient for the current time of the setting, so I renamed him to Kasimir which apparently means 'he who destroys peace'. Quite fitting, I think.

- Selected both casual and advanced in the tags. Casual because I don't care about post length and advanced because of the sheer amount of lore going on. I mean it's probably not that much compared to other roleplays around here, but it's definitely the most I've ever written so that's something I suppose. Still not sure whether to make it casual or advanced when we finally begin, but I'll leave it open for discussion until then. Thoughts, anyone?

More on the horizon, definitely gotta take another look at magic at some point.
Name: Nena Hwun

Appearance:


Age: 24

Gender: Female

Description:

  • Height - 5'4
  • Weight - 108 lbs
  • Skin Colour - White
  • Hair Colour - Black (short)
  • Eye Colour - Dark Blue
  • Build - Skinny

Magic Type: Mana

Role: Caster

Specialty: Atmokinesis (Weather Manipulation)

Personality:

  • Laidback
  • Friendly
  • Irreverent
  • Values freedom
  • Motivated by money
  • Complete disregard for social class and status

Background:
Born to a group of nomadic wanderers, Nena spent much of her childhood roaming across the skies with her parents on the back of a roc, never lingering in any one place for long. They shunned the trappings of civilization for all its stifling rules and illusions of safety. With nations having the tendency of going to war against one other, the last one being the cause of the world's current state, it seemed an obvious choice to take to the wilderness of the open sky, living off untamed lands far away from any walls and cities.

It was a dangerous life, fraught with close encounters from marauding pirates and predatory beasts such as griffins and dragons. Most dangerous of all however was the capricious nature of Gaia herself. One never knew if they would be caught within the teeth of a sudden storm or a hail of debris from above. Whatever the risks though, the nomads were at least free and they had Nena, the only mage among their group, to protect them. This however place a heavy burden on the child, one she steadily grew to resent over time.

Being entirely self taught, Nena had always felt under pressure to master her power for the sake of her kin and there was not a single day that went by when she wasn't practicing or experimenting with different techniques. For all her parents and fellow nomads touted the freedom of their adventurous ways, Nena could only ever focus on protecting them from the many dangers they faced. It seemed however that the more she developed her skills, the more risks they were willing to take, and the more Nena would have to struggle with keeping them out of trouble. A frustrating situation to say the least.

Moreover, Nena had never seen with her own eyes the cities she had been taught to avoid, so a part of her was always curious to see what they looked like. That curiosity became a hunger when at the age of 18, Nena saw a mist tanker airship for the first time. It was far larger than any beast or pirate vessel she had ever seen, and far more beautiful to look upon than a bunch of rocks and clouds. On that day she resolved to find out where it came from, so at the very first opportunity when everyone was asleep, Nena took her family's Roc, Petra, out into the open sky and followed in the general direction of the mist tanker, leaving only a note behind.

It took only a few days of travel to come across a port town within the kingdom of Belisio and when Nena explored the streets of that town, she felt a joy she had never known before. The sights, the sounds and all the people around, more than she had ever seen in her entire life. This to her was true freedom and so she has lived in Belisio ever since doing whatever her heart desires, including working aboard the very mist tanker airship that inspired her to do so.

When the warships of the Vaimese Empire took to the skies and the kingdom sounded the call to arms, Nena offered her services in exchange for an airship and crew of her own as well as a considerable sum of money. Money she could use to start her very own mist harvesting company.

Abilities:

  • Cloud Control - Gather clouds to conceal movement or disperse them to clear visibility in the sky.
  • Cold Snap - Rapidly lower the temperature of the air to below freezing within a large area of effect.
  • Precipitation - Cause rain to fall where clouds are present. Can be combined with Cold Snap to form hail.
  • Hail Barrage - Form balls of ice in the air and shoot them like bullets.
  • Whirlwind - Knock enemies off their feet with a strong blast of wind.

Extra:
Has a roc companion named Petra.

Name: Leo Dalmer

Appearance:


Alias(es): Silver Spider

Age: 27

Gender: Male

Description:
  • Height - 5'9
  • Weight - 160 lbs
  • Skin Colour - White
  • Hair Colour - Brown (buzz cut)
  • Eye Colour - Brown
  • Build - Lean

Magic Type: Ki

Role: Knight

Specialty: Swordsmanship

Personality:
  • Cool
  • Calm
  • Cocky
  • Reckless in battle
  • Listless in peace
  • Adrenaline junkie

Background:
Unlike most knights of Belisio, Leo did not come from a prestigious family or long line of warriors. Instead, his father was a wandering strider and his mother was a battlemage in the army, both seasoned pirate hunters but nonetheless of common stock who would have lived ordinary lives if not for their talents.

Trained by his father, Leo learned the ways of ki and swordsmanship to be able to fend for himself should anything befall his parents. It was hoped that he would live a peaceful life and never have to use his skills in practice, but the more he trained, the more bored he became with ordinary life until nothing else interested him except for swordsmanship.

Growing up, he entered every competition he could and always proved himself better than everyone else. Never knowing defeat, Leo grew arrogant and proud, but it wasn't enough to be the best in competitions. He wanted to fight for real. As soon as he came of age, he joined the military and passed through training with flying colours, eager to prove himself in combat at the first opportunity. An opportunity that came in the form of pirates attacking a convoy of mist tankers which Leo had been assigned to guard.

The attack came sudden and swift with the pirates using their speeders to ambush the convoy before anyone could react, their movements having been concealed by the clouds. With the military escort airship leading at the fore and the pirates attacking from the rear, it would not have been able to turn around fast enough to address the threat before the tanker furthest away would be taken over. Its fate was in the hands of the soldiers serving as security aboard the vessel, a single squad including Leo.

With the pirates already on board and en route to the bridge, it was already too late to shoot them out of the sky. The fighting would come down to close quarters combat within narrow corridors and spaces. As it so happened, Leo excelled in such conditions and like a spider striking from its nest, he sprang his own ambush upon the pirates before they could make it to the bridge. With a single stroke of his sword, the entire raiding party was wiped out in an instant and Leo felt the greatest thrill of his life.

After that, his ascent to knighthood was all but assured as he went on to achieve similar feats throughout his career, honing his skill and developing new fighting techniques between missions. Seeing what he was becoming though, Leo's father expressed disapproval at his son's increasingly reckless attitude and addiction to combat. Leo remained unfazed and unchanged however, so the day he became a knight was the day his father disowned him, telling him he was not welcome back home for as long as he remained a spider.

His mother, long retired from military life, tried in vain to get the two to reconcile over the next few years. However, even to this day with the Vaimese fleet upon the horizon, father and son remain estranged, and Leo is all too eager to plunge into the fray once again.

Equipment:
  • Silverfang - The sword that gave Leo the first half of his knightly name, the Silverfang is a master crafted saber with a simple yet elegantly designed silver hilt and black leather grips. Its blade is always kept to a mirror polish and honed with obsessive care. Easily shattered without ki reinforcement.
  • Nerve suit - A body suit made up of artificial muscle fibers, designed to augment Leo's strength without sacrificing speed and mobility. Also capable of hardening to stop shrapnel and high caliber bullets, but vulnerable to bladed weapons and offers no protection against concussive force or extreme temperatures.
  • Gilded plate armour - Ornately decorated steel plates meant more for protecting the nerve suit than the wearer, but can protect from low calibre bullets in a pinch. Denotes the wearer's status as a knight.

Abilities:
  • Ki Reinforcement - Rather than using ki to reinforce his body or armour, Leo focuses all of his power into the blade of his sword, allowing him to cut through anything and anyone.
  • Air Slash - Charge sword with ki and send it forth as a flying blade of energy, attacking foes from a distance.
  • Enhanced reflexes - Years of training has honed Leo's instincts to a razor's edge, allowing him to dodge bullets or even deflect them with his sword.
  • Enhanced senses - By focusing ki into his sense of hearing and touch, Leo is able to pick up vibrations in the ground, walls and the very air to detect enemies like prey within a spider's web.

Extra:
A vicious cycle
Done with the Dragonier. Feels a bit incomplete though, is there anything else I should add?

No. The term Elder Dragon only refers to those that originally arrived and settled on the world of Ith, so the first dragons used by the Dragonier were not Elder Dragons.

The thing you're missing is something I haven't mentioned yet and I'll explain it in more detail later on, but the gist is that if there were enough dragons to sustain their immortality then they'd live and grow indefinitely until they became as big as the Elder Dragons themselves, so that's basically their final form. The tradeoff is that they lose the ability to reproduce after a certain point, but none of the first dragons born on Ith got that far by the time the first Dragonier rolled around, so it's all academic.

As for where the first Ith born dragons came from, they were carried over as eggs by the Elder Dragons. They're the ones all present day dragons are descended from, so I guess it's a bit misleading to call them 'spawn' of the Elder Dragons, but also technically correct(?) idk, I'm sure there's a better word for it, but it's all I could think of at the time. Anyways, I hope that about covers it.
It would depend on when they joined, but yes, some will know him personally. I'll also be mentioning this later on, but as well as being a peacekeeping force, the Dragonier also raise their own dragons and with wild dragons being exceedingly rare, its generally considered to be the only place on Tirn where you can get a dragon and learn how to ride one.

Sifa left the Dragonier to become high queen of Avalan 200 yrs ago, shortly after the death of the last Elder Dragon, so I doubt your character would have known her from back then. It depends on how old you want him to be though, so I guess the answer is maybe. The numbers of the Dragonier have indeed dwindled over the years, but there are probably more former members than those actively serving atm, given the longevity of mages and certain races.

I can imagine some elves holding resentment against your character, particularly those who survived the battle. Still, others will understand that it probably wouldn't have made much of a difference. They were going up against a Paragon after all.

Okay, I know I said I would do the Dragonier next and it honestly started out that way, but the more I went on the more I got carried away and, well, here's the history of the entire setting, I guess.

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