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    1. TheWizardLizard 10 yrs ago

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I think I have my powerset more or less figured out.



I know it's sort of angsty, but I thought it might be interesting to throw in a character with the sort of 'gift' that is less 'potentially awesome superpower', and more 'potentially useful debilitating condition'.

Thoughts are great!
Carver whirled at the sound of the pair's voice. "Friends! Come, quickly. We must make a stand here. Look after the child, half elf. I will draw our foe's attention."

Alula stumbled back, staring at the sky. Carver looked at her as she began to stumble away, towards the woods - towards the enemies. As he watched, her hair began to glow again - silver, like the moon. Was she about to enter the same state she'd been in during the battle? That would be catastrophic - there would be no hiding their position from the main body of the foes if she were to begin firing off moonbeams again. She needed to be calmed down before she transformed.

The paladin hurried to the girl and spun her around to face him. "My lady," he said, calmy, in spite of the light spreading over her, "If you go into those woods, you will die. You say that we are the ones in need of protection, and this may be so. But I carry my protection with me, and I do not fear. Stay close behind me, and I will protect you. I swear."
Carver to the rescue!

Like all good Paladin rescues, it also comes with bigger problems.
Carver was still carrying the witch back to camp when he saw them. Five torches fanning through the woods. Survivors? No. Any townspeople who were still alive would have the good sense not to carry bright lights when trying to evade the army that had just destroyed their town. No, these were almost certainly foes, searching for survivors of the attack. And they were headed right for the camp.

For the umpteenth time that day, Carver broke into an agonizingly slow run, finally breaking into the clearing where the rest of the party was. "Friends, they come! Five foes bear down on us, and I fear there is no time for us to run." He set the witch down gently on a blanket, somewhat guilty of his petty rough treatment of her earlier.

He drew his sword and began gesturing around the camp. "I will try to take the worst of it. My gnomish friend, I know not how much energy remains within you, but use what you can to direct the foes to me. My lady Alula, please take the child and climb back to that tree, that we might protect the two of you more easily. Kelvin, I want you to remain at the base of the tree and shoot anything that gets too close. Separ, stay with me in front - they'll hit me, and then you'll hit them back harder. And, half-elf..." He glanced around. "Has anyone seen the half-elf?"

The paladin shrugged, and placed his helmet back on his head.
More health it is. I'll figure out horse riding at some point, but right now I'll work on getting the tank tankier.

I'll get a post up tomorrow morning, but it's mega late where I am, so... g'night, yall.
Hypothetically, if I were to pick moar health, how much would it be increased to?
I am torn between moar health and the ability to ride a horse.

Also, we're totally fighting these guys. We need an ego boost after the last one.
I have a character from another RP that died out that I'd like to try.

In summary, he was sort of a mix of Cole from Dragon Age and a Promethean - basically, anyone who looked at his face or got too close to him immediately got a splitting, pounding headache and became really uncomfortable at his presence. He also had a natural, passive mind-reading ability that applied exclusively to things that were hurting people, either physically or emotionally.

Of course, that was a low-power RP, while this seems somewhat higher-power, so I'll probably tweak it to keep him in the game. Maybe you have some thoughts about that?
Sure, I'll put myself down as interested.
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