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4 yrs ago
Either RolePlayerGuild.com is glitching, or everyone is studiously ignoring my PMs.
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Tentative List of Interesting Crearures
* Sprites, cute ball-shaped mana-forms with the genetic composition of plants. Whoever designed them used a vegetation template.
* Wargs, wolves grown with magic to twice their normal size. Their intelligence appears to have grown with them.
* Aery, a type of mana spirit inhabiting dispersed particulates, rather than a singular object. The Voidspawn most often take this form before they can locate a body.
* Goblin, a small and ugly creature genetically related to monkeys, and with similar thieving habits. Surprisingly unintelligent for a mammalian biped.
* Reptiliforms, a category of creatures including dragons, drakes, wyrms, wyverns, and such like. Dinosaurs appear to have been the genetic design template. These creatures wield great conventional and magical power, making them dangerous foes if crossed.
* Venus Mantrap, a larger and enhanced Venus Flytrap equipped with tentacles to actively capture its prey. Contrary to how hentai portrays them, they are not interested in lewd activities. They slowly digest their food over several months, and while some try to tear apart their meals before eating them, a few species have worked out how to keep their prey alive during digestion. Very nasty plants. Easily identified by their lovely aroma.
Establishing races now.
* Human (playable): Far and away the most common race here. Aging is a little slower on Aion, so while people still die at roughly the same age as always (<120 years), it takes them longer to show signs of it. Additionally, for reasons too complicated to explain in one sentence, the majority of humans on this world are dark-skinned asian-looking types.

* Immortal (non-playable): Distinguished by their pointed ears, Immortals are otherwise no different from ordinary humans except for their inability to die of old age. Only one is known to live on Aion, though there are rumors of a second, less-benevolent one roaming the world.

* Orc (playable): The product of some very nasty experiments on an (now-dead) Immortal, orcs are designed to maintain their peak physical capacity from adulthood to death. Aging doesn't slow them down, and their muscles never atrophy, allowing them to reach heights of strength only dreamed of by ordinary people. This means, however, that they also have increased energy consumption, and in fact one orc regularly eats enough for about two or three humans. Thus, orcs rarely have developed civilizations and are more commonly found either as nomads or mercenaries for the wealthy. If an adequate food source could be found, orcs would reproduce like rabbits and overpower everyone else. This fact is not lost on certain ambitious wizards...

Voidspawn (playable): Sentient mana-spirits that appeared from the Chasm. Since they are incapable of affecting the world without a physical form, they prey on creatures that are on the brink of death, pushing out a native soul to take its place. The resultant being, if it survives, can be identified by its purple irises, and often possesses immense magical talent. Being non-native to their bodies, however, their lives are rather fragile and can, at times, be destroyed by mundane things like stress.
Not yet, but with 2 people interested, there might be enough to get things started. I'll boot up the RP soon.
@The Revenant
Up to this point, all technology was reached by conventional innovation, research, and development. Much of it was spurred on at the Immortal's suggestion, since she came from a considerably more advanced civilization. For example, Midhaven's waste-burning disposal plant functions as power source for the nearby forge and mill. Since she doesn't know exactly how electricity is made, the system is an entirely mechanical one.

To cite a few more examples, ice tribes up north worked out how to generate electricity through chemical means (i.e. batteries), but they use it in metalworking processes to make aluminum and never thought to use it for modern functions. One of the forest tribes learned how to make airships a while back, and now live almost exclusively as sky-nomads.
Added more info to the OP.
_

Gameplay will be a lot like lorebuilding, except it's all IC. Your characters will be expected to experiment and create new spells, documenting them in a tome. The strength and quality of the spells you can create/cast increases as you approach the Chasm. Additionally, there is another sentient force in the world using magic to create and genetically modify life. This phenomenon should be investigated, and terminated if need be.

Some tribes are more technologically advanced than others; some have developed in different technological pathways. Feel free to come up with creative new tribes to encounter. The highest known tech level is Renaissance, with guns, germ theory, and rudimentary electricity. The lowest tech level is early-Medieval.

Once upon a time, in a far away land, there was a village. It was small, unassuming, and unimportant. One day, the earth split with a loud crack, and out of the chasm sprang forth mystic energy, which they dubbed "mana." This mana could be controlled by will of thought, easily at that (or so they thought), lending them great prosperity. But the chasm did not stop releasing energy, and in a few years time, the whole world became enveloped in mana.

Thus magic was born into the world.

You, the players, are at the forefront of research into this phenomenon. Armed with little more than a sword and your wits, you set off from your respective tribes on a pilgrimage to where it all began. Naturally, you are not alone, and your journey crosses the agendas of entities high and low. Some may aid you, some may hinder you; watch therefore, and guard your life and knowledge from those who would use it for evil.

The journey is long and arduous, but great power lies at the end of it. Will you persevere to the end?
__________

Gameplay will be a lot like lorebuilding, except it's all IC. Your characters will be expected to experiment and create new spells, documenting them in a tome. The strength and quality of the spells you can create/cast increases as you approach the Chasm. Additionally, there is another sentient force in the world using magic to create and genetically modify life. This phenomenon should be investigated, and terminated if need be.

Some tribes are more technologically advanced than others; some have developed in different technological pathways. Feel free to come up with creative new tribes to encounter. The highest known tech level is Renaissance, with guns, germ theory, and rudimentary electricity. The lowest tech level is early-Medieval.

In Star Trader 6 yrs ago Forum: 1x1 Roleplay
Understood. Maybe when you have a good chunk of free time, we could do Overwatch together too.

In Star Trader 6 yrs ago Forum: 1x1 Roleplay
Ed and Sofie looked like they'd received their favorite toy for Christmas. Captain Darcy almost had to fight to keep Ed from turning on the worm drive in the hangar, and Sofie let her guard down just long enough for her wide-eyed delight to peek through. Kids... Darcy thought with a smile.

Time to take them out into space. "Ed, you'll be the pilot for now. Sofie, you take the other pilot seat. Remember to buckle up. Now Ed, put your left hand on the throttle- good, good, and right hand on the- yes, the stick there. Slowly ease the throttle forward, with a nice, gentle thrust, and-"

Ed punched the throttle forward.

Darcy flew back into the luggage pile as the Raving Maiden's fusion engines roared to life. They should have been thankful the hangar doors were open, because the ship tore out of the hangar and rocketed past the station's shield perimeter in a matter of seconds. "WHOA WHOA BOY! SLOW DOWN!" Darcy bellowed. Ed pulled back the throttle, and the reverse thrusters fired until they came to a full stop.

Darcy slapped Ed upside the head. "You tryna kill me, boy? When I give you instructions, I expect you to follow them. Got it?"
"Got it," Ed replied, head bowed.
The captain turned to Sofie. "Okay, you get to be pilot now. Warp us to the starbase at Horus II. Know how to do it?"
In Star Trader 6 yrs ago Forum: 1x1 Roleplay
In Oveewatch, I like to play Widowmaker or D.Va mostly. Trouble is, I'm not such a great sniper, so I tend to do better with D.Va. Mercy is also fun. I use the same username everywhere, so you'll find me as Thinslayer in-game.

Who do you main as in Overwatch?
In Star Trader 6 yrs ago Forum: 1x1 Roleplay
I've been doing okay. Generally sleepless, although that's mainly my own fault for staying up so late. I have a few stories swirling around in my head, and I've written intros for a couple of them, but I don't have the motivation to keep writing (what with video games consuming my interest), so they've been lagging behind.

Speaking of games, I've rediscovered Heroes of the Storm and League of Legends, and my interest in playing Overwatch again is building. In between games (and during long showers), I've been dreaming up scenarios for our characters. It's awfully tempting to make the ship be a sort of Wise Mother figure, but the fact of the matter is, she's a poor pilot, hasn't seen much (if any) combat, and hasn't had much human interaction. So she'll be more like a child in personality, albeit much more reserved and introspective.

Some scenarios I'd dreamed up...
* The Raving Maiden's Q-Core is currently the property of a shady character (like a Pirate Lord or something) within Confederate territory. Since we're not terribly well-armed, we'll have to use our cunning to get it back.
* Back on Crescent Prime, we're introduced to the Mission Computer, where we can pick and choose what missions we want to take on. Major storyline quests may show up there.
* One mission is a cargo job. Normally, cargo is handled at an orbital space station where dedicated freighters can transport it, but this job is a special request from a small factory business that doesn't have the funds to buy a freighter or a slot in a space station. They need help both loading the cargo and transporting it, and the Raving Maiden, with the thrust of an ex-battleship, is perfect for the job.
* One mission is a passenger transport job. A family of three wants to be shuttled to the orbital condominiums to start a new life, but their reason for that is less than rational. See, they all hate each other, and their constant infighting aboard the Maiden gets on the crew's nerves. If we can help the family reconcile before we reach the condos, they might tip us with a substantial bonus.

Still thinking up scenarios.

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