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3 yrs ago
Either RolePlayerGuild.com is glitching, or everyone is studiously ignoring my PMs.
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She touched his arm and smiled. That outta nab him. "Let us forge an agreement. While we are here at the men's dorms, we may as well deposit your things in your room. After, you will lead me to the women's dorms, and I will offer you a caffeinated beverage in my room. What say you?"
Vali tossed her hair and laughed. "Agreed, that would be most unfortunate. Do you have any commitments at present? If not, would you be amenable to helping me memorize the campus layout?"

That mask is going to make it difficult to get feedback on how my actions are affecting him. I have to get it off him somehow.
He's going to escort me there! Score!

Vali walked beside him as they made their way to the women's dorms. There was no telling whether he'd be a useful minion or a liability, but it probably couldn't hurt to grab his affections. She would have to start with a little conversation peppered with compliments. "Did you truly memorize the whole map?"
She thought she'd be the darling of the crowd from the moment she arrived.

Instead, she found herself jostled and forced into a river of people as they filed into the campus. Vali hefted her purse strap over her opposite shoulder and studied the mortals around her with a squinted eye.

One fox girl.
Three werewolves.
Two other silver-haired beauties.
Five actual princesses.
And innumerable hundreds of other wannabe demigods.

Wonderful. More competition. She opened up the map on her tablet and navigated her way to the dormitories. She thought she'd found the women's dorms, but as she kept encountering boy after boy after boy, it dawned on her that perhaps she'd missed the word "Boy's" cut off the top of the map.

A tall kid in a yellow shirt was probably the only one not engaged in active conversation for a moment. Perhaps she could ask him for directions. Target acquired! Vali brushed her fingers through her hair and began her approach. She selected a vector outside his field of vision and came up beside him.

Now, how to get his attention? Tap on the shoulder, gentle cough, or a meek 'excuse me?' Men liked being touched by women, but being touched when he's not expecting it could be more startling than arousing. A gentle cough was cliche, but workable. A meek 'excuse me' would be ideal, but her pride didn't much like the idea of verbally petitioning others for attention.

She maneuvered in front of him, assumed a playful smile, and coughed into her fist. "Pardon me, good sir, do you know where the women's dorms are? I may be a little lost."
@digichiptune
@digichiptuneI also forgot to add the powers and abilities, so I've edited those in.

And yes, I know what a homonculus is: an artifical human created through alchemy. I failed to describe it in the bio. The elixir doesn't actually do what the bio says it does; I mean, it does rewrite the genetic code, but its primary purpose is to increase the binding of her soul to her body, allowing her to regrow from even a single cell. It has a secondary side effect of allowing her to cast a much higher percentage of her spirit/mana without dying, which is why she possesses such immense power.

She departed her old body and took a new one shortly after gaining immortality.
Vali Melethainiel


  • Race: Human female, homonculus, immortal-type
  • Age: 17
  • Powers & Abilities:
    • Telekinesis: As the fundamental building block of nearly all magic-casting, telekinesis is the one tool in her arsenal that she is comfortable with. She wields it like just another part of her body, using it for everything from threading a needle to lifting crates.
    • Luminosity: When she disposed of her original body and donned a new one, she acquired magical hair. Yes, you read that right - magic hair. Cliche, I know. So does she. It is laced with arcane silver, granting her the power to channel potent light-magic. To date, however, she hasn't the faintest idea how to wield it. She attends this school for a reason, after all.
    • Mana Vision: Thanks to her new body, she can perceive spiritual and magical activity through her eyes. Together with telekinesis and light-magic, it gives her the potential to learn powerful healing, curses, and even resurrection.
  • Peronality & Bio: Her earliest memories are of starvation in the streets of Neo Roma. Whether her parents abandoned her, got killed, or something else, they were no longer there for her. Together with six other street urchins, she scraped together a living through theft, deception, and scavenging garbage.

    One day, a certain elderly alchemist took pity on them. He offered them the deal of a lifetime: Test his Elixir of Immortality, and in return, stay with him as his children until the day he died. The seven children agreed. When they drank the strange red fluid, all their injuries, all their pain, all their sorrows melted away, and their spirits felt more free than they'd ever felt before. New powers awakened within them, godlike abilities just waiting to be tapped. True to his promise, the old alchemist took care of them, becoming the doting father they'd never had in their youth. When he died 15 years later, the children wept bitterly at his passing.

    Since the alchemist focused mainly on their moral and practical education, the children had precious little in the way of magical training. As up-and-coming demigods, they would need only the best education to hone their skills. Vali selected the Magic School, renowned for its prestigous educators and talented graduates.

    Vali is a breathtakingly beautiful young woman, and she is well-aware of it. With her immense magical potential and newfound immortality, she has become proud and aloof, which conflicts with her desire help other people. She wants to be seen as a caring person, but more often than not, her meddling and complicated schemes do more harm than good. Worse, her competitive spirit sometimes outpaces her moral compass and scholastic inclinations, drawing out the worst in her. If the alchemist hadn't struggled to reign that in, she might have become a true villain like the other six children.

    At her core, though, remains the scared 7-year-old struggling to keep her friends alive. She knows and understands the plights of mortals, and she dreams of someday creating a world where no one will suffer again...

    ...a world where the seven immortal children can finally live in peace.


EDIT: Added powers and abilities.
In Star Trader 6 yrs ago Forum: 1x1 Roleplay
I've been okay. Mandatory overtime takes all the wind outta my sails. I started playing The Legend of Zelda: Twilight Princess again, and man, is it a different beast from Breath of the Wild! It really took getting used to all the modified controls and limitations. Link can't jump, climb, or run, Epona doesn't direct herself, and the enemies are ridiculously easy. I gotta resist the temptation to double-tap the jump button for paragliding. One thing's the same, though - I'm chewing through arrows. Now, if I could move and shoot like in BotW, I'd never use my sword at all, because holy smokes, Twilight Princess's bow is powerful! The arrows fly perfectly straight and true, hit almost immediately, and one-hit knock-out most enemies. I guess I should expect that from an item dubbed the Hero's Bow, but it still feels much stronger than I was anticipating.

Different games. :P

How have you been?
In Star Trader 6 yrs ago Forum: 1x1 Roleplay
Yeah, I know. I've just been kind of...depressed with myself over this RP. I liked the concept, but the story just isn't holding working for me. I have to dig deep just to put out something passably acceptable. I feel like we need to cut our losses and try a different story. What are your thoughts on it? Should we do something different, or keep plowing onward?
Lore


In 2070, world governments began to systematically eliminate people groups whom they accused of being "priveliged." Millions perished in the ensuing massacres. Space travel, once a budding curiosity, became a matter of life and death to the few who survived. Refugees fled the Earth on the world's first warp-capable vessel and created humanity's first extraterrestrial civilization, which they named Crescent, after humanity's first terrestrial civilization in the Fertile Crescent.

The survivors weren't the only ones to leave the Earth. Seven men and women, gifted with immortality and immense magical powers, also took to the stars and used their abilities to terraform habitable worlds for humankind. In the years that followed, a mad dash began to colonize these worlds. Empires rose and fell, and civilizations bloomed and collapsed. After centuries of bloody turmoil, three factions rose to the top: the Crescent Empire, the United Nations Security Council, and the Confederation of Independent Systems.

Factions

United Nations Security Council, a.k.a. "Terrans"

With all the bastions of freedom brought to heel, the U.N. consolidated its power around the globe and brought all the earth under its command. World leaders gave up their mortal bodies and took on artificial ones, granting them a twisted form of immortality. The rest of Earth's population, however, went in the other direction, as random massacres and environmental decay brought down the average lifespan to around 30. Today, only the elite are allowed to live on Earth, and much of the empire's production goes to sustaining their lavish lifestyle.

But drugs and sex don't help expand an empire, so the U.N. started several (admittedly innovative) programs to build its fleet. They harvested minaral-rich planets, broke down asteroids, and transformed stellar energy to matter. In the end, after centuries of rapid colonization and tireless effort, they created an armada of over 100,000 vessels, ranging from shuttles and starfighters to battleships and super-dreadnoughts.

What infuriated U.N. leaders, however, was the fact that using it would only feed precious resources to their age-old enemy, the Crescent Empire.

Crescent Empire

The Crescent Empire controls nearly half the galaxy, making it the single largest faction in the known universe. Founded on principles of justice and individual liberty, they are also the most peaceful and stable of the galaxy's three factions. What grabs everyone's attention, though, is their hyper-advanced technology. Advances in automation and artificial intelligence have rendered low-level work practically obsolete. Healthcare is cheap, efficient, and effective, able to prevent and cure almost any condition. Transportation has never been quicker or safer, even with the procurement of commercial teleporters and flying cars.

But you're probably more interested in military technology, and there's a lot to love in that department. Three key technologies revolutionized Crescent warfare: Seed, artificial cells, and true artificial intelligence. Seed is a psycho-sensitive nanomachine that, put simply, is the medium of magic. Think of it as sci-fi fairy dust: anything it touches becomes a viable object of magical interaction. It is useful for telekinesis, alchemy, shapeshifting, construction & destruction, and much more. It can even be automated.

Artificial cells are, as their name implies, microscopic machines that can store the blueprints of an entire design in each and every cell, including procedures for their own recreation. This allows for an unprecedented level of construction ability that far exceeds simple auto-repair. Systems made out of artificial cells can shapeshift into any desired form and rebuild themselves from scratch. It forms the foundation for every piece of military hardware operated by the Crescent military.

True artificial intelligence is created through a combination of mind-mapping and artificial neurons. The resultant A.I. is sentient, and the more advanced systems are sapient. With true A.I. at the helm, the need for actual humans to put their lives on the line dwindles considerably, though the Crescents make a point of putting at least one operator at the helm anyway with absolute override authority.

Confederation of Independent Systems

An alliance of systems not affiliated with any other faction, the C.I.S. is the most chaotic of the three. Some systems are run by pirates, others by pacifists, and everything in between. What binds them all together is their distaste for unified interplanetary government. While individual systems may bicker and fight with each other endlessly, threaten one of them, and the whole alliance comes to the rescue. Their technology varies wildly from planet to planet, but on the whole, they're slightly more advanced than the U.N.S.C.

Your Military

While Crescent military systems can fulfill pretty much any role you want them to, most are (obviously) designed with certain roles in mind. Most offensive systems fall into one of four categories: blasters, cutters, mass drivers, and missiles. Blasters are energy weapons, most commonly plasma, and are favored for their ballistic properties and energy efficiency. Cutters are beam weapons designed for precision and raw power. There are small, handheld cutters for infantry, and there are huge, dreadnought-grade super-cutters for issuing forth great swaths of destruction. Mass drivers are projectile weapon slung by a magnetic field to a fraction of lightspeed. They are the most devastating weapons in the galaxy behind nukes, and are mainly used when you hate your target so much that you want to wipe it off the face of the universe. Finally, there are missiles. This is a broad term that refers to any self-propelled projectile weapon, but only two kinds of missiles are important: warp missiles and micro missiles. Warp missiles are designed for interstellar conflict, able to strike targets several lightyears away. Micro missiles, on the other hand, can be used effectively by everything from infantry to starships, and are one of the empire's most devastating non-mass-driver weapons. Starships tend to fire them en masse at anything smaller than a frigate, and occasionally wield them against larger vessels in a pinch.

For defensive systems, the Crescent military relies on energy shields, point-defense cutters, and adaptive armor. Starship-grade shields are strong enough to touch a star without breaking and can regenerate from zero to full in under two minutes. Fusion drives and graviton generators make even battleships nimble enough to put starfighters to shame, so dodging weapons fire is a valid tactic.

As for FTL travel, there are not one, not two, but three options to choose from: warp, wormhole, and hyperspace. Warping works by compressing spacetime in front of the ship and expanding it behind the ship. It's hardly glamorous, but its safety and efficiency make it an attractive choice for the average pilot. Wormhole jumping collapses two points in space together, allowing nigh-instantaneous transit between the two points. The total energy costs are the same compared to warping, but the instantaneous travel means the reactor has no time to regenerate energy during transit, limiting the effective range of the jump. Hyperspace jumping opens a rift to another dimension, allowing a vessel to travel at FTL speeds on its impulse drives. This offers the greatest efficiency and second-best travel rate compared to the other two options, but it is far and away the most dangerous, since all kinds of unimaginable horrors live in that dimension. They CAN be fought, and the Crescent military can hurt them and live to tell the tale, but it's not sufficiently advanced to do so routinely or effectively (as its humiliating defeat at the Battle for Aion demonstrated).
First you became a mayor.
Then provincial minister.
Then state president.
Then planetary governor.

The Congress, consisting of both Senate (selected by governors) and Assembly (selected by popular vote), appointed you as Emperor. As the first Ageless head of the Empire, your reign will be indefinite. While you have many friends and allies, there are none who can stay by your side to the end of days.

None, that is, except the Immortals.

The Immortals are not only ageless, but able to regrow and respawn when slain - literally immortal. There are seven of them in the galaxy, each one a powerful force for change. But it's not just their political power that draws you. Mortals just don't offer the sort of companionship you need as an Ageless. You'll want a friend (oh, who are we kidding- love interest) whom you can look upon as an equal.

So before you begin to tackle political issues, before even consolidating your power, your first quest as Emperor is to find one of the elusive Immortals and recruit them to your side.

Fortuntately, an Immortal is easy to find when she's also looking for you!

Can you unite the disparate worlds of the Empire while holding off its many rival empires?
_____

The main idea of this RP is exploration of a high-tech, semi-fantasy interstellar empire with a healthy side of romance. Once you locate your Immortal sidekick, you'll have a powerful right hand to do your bidding- and talk to on your travels. The Crescent Empire (your empire) is far and away the most powerful in the galaxy, so you can throw your weight around when rival empires try to bring you to heel. Beware, though, that they can still hurt you where it counts if you piss them off too much.

Additionally, the Crescent Empire's worlds are as varied as they are numerous, with different cultures, tech levels, and even races. Part of your job is keeping them all happy under a united banner.

The other part of your job is enjoying your ageless life to the fullest.
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