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4 yrs ago
Either RolePlayerGuild.com is glitching, or everyone is studiously ignoring my PMs.
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@Wolvena
The ideas are just there to jog your mind. Feel free to take both of them, parts of them, or none of them. Cobble them together into something you'd like to play.

As I was rereading the listed ideas, I realized they're not mutually exclusive. So if you like both, you could do both. Your character could be isekai'd here, start as an adventurer, discover her love of the forest and grow into her calling, and maybe unlock animal powers along the way. And once she gets to know the forest well enough, she might discover it's being plagued by Void infestation and take upon herself the responsibility of cleansing it. And once she takes her mission beyond the bounds of the forest, it might take her into the borders of warring nations, where she may try to serve as a mediator.
Maybe they're a beastkin fae of the Gemini Tribe? Regarding the other elements noted, I have a few ideas.

  • Darkspawn are known to possess any bodies they can get their hands on - animals included. It might actually be a really good strategy for them, because it's away from civilization and harder to control. So your character may find herself on a quest to save her forest from the Corruption, linking her to the Witch in the greater plot. Perhaps she could have a special power that allows her to speak to animals, or take various animal forms.
  • If your character was isekai'd here, she may not step into her role immediately. I could see her starting life as an adventurer, and maybe growing into her calling as a Friend of the Forest. She may be more interested in searching for ways to cure magical diseases and connect people to each other than in death and killing. So this character might turn into an ambassador of sorts mediating between the various factions.


Just throwing out a couple ideas to jog your mind.
@Wolvena
Sweet! What character ideas do you have kicking around so far? Maybe I could help you identify a role you'd love to play and tailor an exciting plot thread to weave it into.
Sure, I'm happy to give that a shot. If I'm going to take over anybody's characters, they need to be characters I'm happy to play, so I may need to have some input on what characters we accept in the RP. Do we know yet who's definitely joining?
I've actually tried this idea once before, and players reported feeling more connected to the plot. The RP eventually fell apart due to player dropouts (which, in this style of RP, is particularly harmful to the game) and lack of consistent posting. So if this is going to work, we'll need 1) the GMs prepared to take over characters when their players drop out, and 2) a regular, rapid posting rate. I recommend daily or every-other-day posting rate requirements, since any longer may make people drop out due to frustration and loss of interest.
Ooh, shelve that idea, I just had a better one: what if the players each got a crucial role to play in the story? This might sound obvious, but it's probably not what you're thinking. Like, each player needs to have a crucial, plot-driving role, kind of like my Witch. For example, someone could be the Emperor of Hume, or the Elf Queen's champion, or the Witch's right hand. Each role should be important to the plot, such that the story would not work without them. That way, each player feels important and motivated to write.

This would require a bit more worldbuilding, though.
I appreciate the compliment! I'm more used to hosting RPs than joining them, so old habits die hard. :P

One of my weaknesses is completing plots. Starting them is the easy part, and what I'm competent at. But figuring out the middle, how we get from opening to climax, is a whole other animal. Group RP is good for hammering that out, which is partly why I find it appealing.

Regarding the start of the RP, I had an idea about that. What if the New World is one of the places people go when they reincarnate after death, and maybe reincarnation grants them immense magic power that can't be acquired any other way. The various nations are using them as trump cards in a sort of Cold War for supremacy, with the Witch posing the greatest threat to them all (warranting a temporary alliance). Maybe not all the reincarnations have combat-related abilities, but even non-combatant ones are often still useful for giving great boons to local economies with their other skills and technological knowledge. So nations have been desperately searching for reincarnations and stockpiling them whenever possible.
While we're waiting, I'd like to make some additional lore proposals.

Voidspawn: Spirits from a higher plane of existence, freed from their dimensional Void prison (hence their moniker). While they are not inherently evil, the vast majority have no qualms resorting to underhanded means to acquire physical form (part of the reason they were imprisoned in the first place). They cannot materialize a body without first consuming one, and they generally can't consume one without first killing it (except in special circumstances). They possess no inherent magical powers of their own, but they can acquire them if they possess a body that has such powers. They possess sapient intellect and are theoretically capable of intelligent communication, though they do not see any benefit in talking to their food.

Once they acquire a mortal body "blueprint," it is imprinted on their soul and becomes their own, to be used and materialized at will. Death is meaningless to them, as they can always regenerate from surrounding matter when damaged. The only way to permanently end them is by dealing them a mortal blow with a Bane weapon.

Empire of Hume: AKA the "Human Empire," this domain was conquered by the legendary Emperor Dragan over 500 years ago, and remains a world superpower to this day. Emperor Dragan pioneered the first uses of magic in the New World, and is considered the Father of Modern Magecraft. He acquired functional immortality (agelessness) through human sacrifice, which prompted the development of Bane weapons to kill him.

Since then, both his descendants and usurpers have sat on his throne, and it was only recently that stability was re-established by the current Emperor Jaelhorn Dragan. The Empire has fragmented a little since its inception, with various races breaking off to establish their own nations, but its human population has remained largely unified.

Zodiac Tribes: Twelve monster tribes live in the inhospitable Badlands, each named after a sign of the Zodiac.
  • Aries Tribe: Dragonkin (kobolds, dragonborn, dragons, etc.)
  • Taurus Tribe: Home to a number of animal-headed beasts, including the titular Minotaurs (bullheads) and Orcs (pigheads).
  • Gemini Tribe: Home to the various fey races, such as faeries, dryads, nymphs, sprites, and such like.
  • Cancer Tribe: Despite the name suggesting it consists of crustaceans, it has instead become a home to the smaller "cancerous" races like goblins and gremlins. Hobgoblins, or "Uruks" (what we usually think of as orcs) are also part of this tribe.
  • Leo Tribe: Home to a variety of furry mammalian races, including Leonin, Lupin, Ursa, Ratmen, etc.
  • Virgo Tribe: Elves (high elves, dark elves), long-lived humanoids. Contrary to popular belief, they possess no inherent magical powers, but unlike humans, they are capable of acquiring it naturally with meditation and practice.
  • Libra Tribe: Primarily Halflings (dwarves, hobbits, gnomes, etc.), a race of short, underground dwellers
  • Scorpio Tribe: Home to a variety of insectoid races, including Formics and Driders.
  • Sagittarius Tribe: Home to the various four-legged beasts, like Centaurs, Fauns, Manticores, Griffins, etc.
  • Capricornus Tribe: Home to a variety of goatlike races, particularly Tieflings and Satyrs.
  • Aquarius Tribe: Home to various aquatic races, like Sahagin, Merfolk, Selkie, etc.
  • Pisces Tribe: The twelfth "lost tribe" said to have consisted of demigods. No one is quite sure what happened to it.

Sweet, then I have an antagonist in mind.

Name: Ru Bain
Nickname: "The Witch"
Gender: Female
Age: 512
Species: Ascendant (immortal human)
Homeworld: The New World
Social Status: Independent faction leader
Items:
  • A black steel pike with a bladed head and hooks for dismounting riders. She's quite practiced with it. The weapon is enchanted with the power to destroy Void matter, a useless power in modern magical warfare. More concerning is its divine blessing, which grants it the power to banish the spirits of those it kills. While it's not any more powerful versus mortals than any other weapon, it's a whole other matter versus immortals. Anyone with supernatural longevity, like herself, is vulnerable to permanent death if this weapon deals them a mortal blow.
  • A former Imperial Sage named Linus that- "Hey, I'm not an item!" -knows countless powerful spells and- "Don't objectify me! Are you even listening?" -rivals the greatest mages in power. He thinks he's an independent person, but we all know he's just a tool for- "Why don't you come a little closer and repeat that?" Oh, fine, he can be an NPC then. Just so long as he...stays over there...
  • A featureless bone-white mask that covers her entire face. It's surprisingly durable. It is held in place by an enchantment, and can be removed by touching all five fingers to select edges of the mask.
  • A black hooded cloak that is fire-resistant, water-resistant, insulated, and doesn't conduct electricity. Not terribly useful in a melee fight, but it'll withstand elemental magic in a pinch.
  • Enchanted chain-mail armor, because she'd rather not be cut to bloody ribbons and have to respawn butt-naked. The pain is unpleasant too. Dying would ruin her evening.
  • An enchanted "bluetooth" device for remote communication with her subordinates. Ru designed it, Linus enchanted it.


Powers/Abilities: She is immortal. That's it. She has no magic ability, no powerful talents, nothing to make her stand out (besides uncommon beauty granted when she became immortal). She knows and understands the principles of magic a bit better than most, around the level of sages, and she can hold her own in a fight with most types of weapons, but that's more due to her long age than anything else.

No, her main strength is that she cannot be killed in any way that matters, as she is fundamentally a spiritual being (like angels or sprites - hence the label "Ascendant"). She materializes her body with any select non-living matter from the surrounding area over several hours, and if wounded, can restore it to full health in similar fashion. She cannot dematerialize. The only thing that can truly harm her is a Baneblade, a special kind of magic weapon blessed with divine/miraculous power to banish spirits to the afterlife. If such a weapon deals her body a mortal wound, her spirit will be immediately banished, permanently ending her physical life.

Appearance: Commissioned art of her outfit awaiting completion by Sho Minazuki. Wears a black cloak and hood, and a featureless bone-white mask covers her face under the hood. Beneath all her coverings, she is a stunning silver-haired beauty with a voice to match.

Personality: She almost doesn't fit the profile of a villain. Kindhearted, soft-spoken, and a little too romantic for her own good, she would seem better suited to the role of a priestess were it not for her drive and intimidating posture. This woman wants power, as much as she can possibly get, of both political and magical kinds. She has begun a campaign of conquest against all the major powers, recruiting as many isekai'd summons and talented individuals she can get her hands on. She's been tight-lipped about her reasons, but rumor has it she saw something horrifying when she became immortal that drove her to such measures.

Backstory: Unbeknownst to the rest of the world, she was summoned here like the others. Emperor Dragan, Lord of the Seven Realms and Master of the Mystic Arts, summoned her out of time and space to become his servant. She was previously a computer programmer for a major developer, so when the summoning spell looked for an individual with superior knowledge of "magic," she was a logical target. The assessment proved accurate. The skills she developed for programming carried over to the writing of magic spells, giving her a natural talent over any other mages.

There was just one problem: being from the modern world, she could wield no magic of her own. So the king contracted her with a powerful spirit, putting immense, unfathomable power at her fingertips - at a cost she never would have accepted had she known. At first, she was overjoyed; who wouldn't be happy to wield incredible fantastic powers? Over time, however, she noticed dark, voided splotches forming on her body. Magic instructors told her it was a good sign, that it meant she was attuning to her contracted spirit and was thus getting better at magic casting. So she ignored them. The splotches got bigger and bigger, until they covered entire limbs - at which point she realized they were not merely covering her body, but consuming it. There was no flesh within the darkness.

Frightened, she tried to stop using magic entirely and sought for ways to reverse the corruption, but it was too late. The fiend had consumed enough of her body to seize control over it, and began using her against her will for its own agendas. The darkness continued to spread until the last cell of her flesh belong to it, after which the fiend dragged her down to the dark underbelly of the world.

There she witnessed a hell on earth. Millions upon millions of shadowy fiends, each stronger than the Emperor's mightiest warriors, writhed within the world's core, growing in both power and number with each passing day. Daemons possessed the bodies of monsters and animals to bring death to the living, while Reapers stole the departed souls to bring them back for the horde to consume. The few individuals they brought back alive were devoured, healed, and devoured again for as long as their minds could withstand it.

Unwilling to consign herself to such a fate, Ru struggled desperately against the fiend to regain control of herself. She spent years just learning how to stay alive, and many years more fighting back against a being far stronger than her. She did not regain mastery of herself until centuries later, when she finally ate away enough of her captor's soul to kill it and consume its mana. Now wearing the "skin" (so to speak) of her defeated foe, she fled the underbelly of the world and rose back up to the surface, where she determined to build an army capable of stopping the fiends should they ever decide to venture out of their hole.
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