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    1. thorgili 11 yrs ago

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Most Recent Posts

Boyz:14
Dakka:20
Choppa: 4
'ardness:16
Glory: 0
Teef: 0
advantages:
Da Komittee: Every round the grots get a bonus to their income provided by the komittee this bonus is determined on their succes in furthering the cause of the revolution during that round.
disadvantages:
Stinkin Grotz: Due to the orkz hatred of the grot revolutionaries orks refuse to deal with any part of the revolution but this doesn't stop rebel grots from posing as servants working for their boss.(increased chance of failure when visiting Meks. Notes: Grotz have no access to mad dokz but do have access to their rebel counterpart renegade orderlies once the mobs glory is high enough they may visit these orderlies)
I'll get your stats right up I've been away golfing for the past couple of days
Treaty of Tbilisi

[X]Tsar Alexander II, King of Poland, and Grand Prince of Finland


"Alas yet another year has passed another grand year for the Empire! With the creation of the Sbor fermera (farmer's levy) our nation can make sure even during war our people are well feed. Even though peace talks with the chinese are underway I still think it is in our best interests to continue to arm and prepare for war as insurance incase our talks fail.The treacherous Japanese are still on the war path and currently all attempts to atleast begin a peace talk are denied. I fear for the Japanese people as they are mislead and are charging into a war which if they do not cease will be their downfall.They free violent dissidents, traitors, criminals, and enemies of the Russian people as they march through siberia in hopes of inciting unrest.I must say that when we strike back we shall give their people no quater just as they have with our own! We shall not fail this day the european powers shall overcome the primitive and billegerant japanese, with the blood and sweat of the People of Russia we shall succed!
-Tsar Alexander II, King of Poland, and Grand Prince of Finland
alrighty here is the stats if any oif you have questions or issues please tell me I want to make sure this is as balanced as possible
DEFF WOTCH
Boyz: 5
Dakka:10
Choppa: 7
'ardness: 35
Teef:0
Glory: 0
advantages:
Humie Luverz:After many years of trying to emulate the humiez the orkz of the deff wotch have learned many lessons in the arts of military organization and tatics. they have become more skilled in the mobilization of forces and the rationing of food (a minor decrease in upkeep costs)
disadvantages:
Just Plain Unorky: The Orks of mektown find the Deff wotch’s attempts to emulate humans somewhat dismaying. mad dokz and mekz often charge them slightly more inorder to compensate the possible loss of reputation that comes with dealing with such types (increase prices when visting mad dokz and mekz.

Ardest Boyz
Boyz:6
Dakka:24
Choppa:12
‘ardness: 23\
Glory:0
Teef:7
advantages:
‘Umie Hunterz: after many battles and skirmishes with the imperial guard patrols the mob has become especially good at finding guardsmen patrols and dealing with them effectively (higher higher chance of success when raiding imperial guard patrols and a initiative bonus when fighting imperial guard mobs)
disadvantages:
Fancy Gitz:
Due to their flashy tendencies the boyz of this mob like to spend their teef on the highest quality of goods and supplies (upkeep increased)

Grimjaw’s Gutter Gutters
Boyz: 6
Dakka:24
Choppa: 7
‘Ardness:22
Glory:0
Teef:0
advantages:
Duty to da Booty: When profits are good freebooters often are much more willing to follow their kaptin into battle and possibly to their death but aslong as the teef are good the boyz tend to forget the dangers of their occupation(bonus to ‘ardness when making profits formula is profits-number of boyz- 2 fer kaptin cut = ‘ardness bonus)
disadvantages:
Mutiny: Ork boyz also tend to loose their loyalty and will to fight when the money coming in is low or non-Existant boyz. (negative to ‘ardness when little profit is being made formula profits-number of boyz= number of ‘ardness points lost for the negative)
Alrighty on the phone right now so can't post the stats but when I get home I will anyhow we still haven't got rin but if we just start out I don't think anything bad will happen
I have your stat sheet done and I am waiting for everyone else to edit their in the occurance of my forgetting to say the whole two-handed problem to start doing theirs (well i need that info to finish it atleast) scratch that i realized most peopel have fixed the problem derp i gotta get those up them give me a bit to finalize them and they will be up
Rin said
Oh right, still here, just need to find some time to figure out my commie goblins. ^^;


take your time and remember SPAMMY...
clanjos said
Okay yeah, messed that up. So, the DEFFWOTCH KILL TEEM is:Gronk Smoovgit: Nob (12)Grimgog Grizzlewot: Spanner Boy (6)SPESS MREEN: Boy (5)KALDORK DRAIGO: Boy (5)SPESS MREEN: Boy (5)Equipment:Shoota x2 (4)Uge Choppa x3 (6)Slugga x3 (6)'eavy armor x5 (35 points)Vehicles:Trakk (15)99 teef spent, if my math's right.Mob Name: DEFFWOTCH KILL TEEMMob's Faction: Blood Axes (Morkers)Mob's Boss: Gronk SmoovgitMob's History: An offshoot of the Blood Axes, DEFFWOTCH takes the emulation of human forces a step further: They impersonate Space Marines in order to steal fights and loot worlds. In order to further aid this impersonation, they have come to Angelis for one reason. Every one of the Beakie Gangs has a homeworld. This one has plenty of fightin', plenty of winnin', and plenty of boyz to recruit.Number of gangers in the mob: The KILL TEEM has five members, listed above.Mob's Equipment: Shootas, 'uge Choppas, 'eavy armor.vehicles in the mob: A Looted Razorback and a semifunctional repulsive cruiser called DA LOOTED KROOZA.other:


Much better thanks for evening it out mate cant wait to see what those boyz get themselves into.
Edit: Oh I forgot to say this to everyone but 'uge Choppaz are two-handed weapons unless welded by a Nob/Kaptin/Furst Mate same thing with shootas and kannons
Oh and I would like to thank you all for joining and I am getting to work making your mob stats
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