Faction Name: Ghazghkull's WAAAGH
Origin: GameWorkshop's Warhammer 40k
Faction Type:Great WAAAGH
Faction Rank: WIP
Color:Green (obviously)
Assigned GM: (Which GM is governing you and controlling the surrounding NPCs?)
Starting Area:
M 1
Faction Introduction:
Youz wan tah know how we'z gotz 'ere?! Well we waz on da Wurld Killa 'fter doz damn humie boyz dun bested us at dah 'aunted gulf. but dats when da warp storm 'it us and we gotz sent 'ourgh da warp and our hulk dun crashed 'ere on dis scummy piece of land not fit fer a squig! No matter doh wez gunna continue our Great WAAGH! 'ere no matter wut comes at uz we'll krump em gud.
Faction Strengths:
Faction Weaknesses:
Origin: GameWorkshop's Warhammer 40k
Faction Type:Great WAAAGH
Faction Rank: WIP
Color:Green (obviously)
Assigned GM: (Which GM is governing you and controlling the surrounding NPCs?)
Starting Area:
M 1
Faction Introduction:
Youz wan tah know how we'z gotz 'ere?! Well we waz on da Wurld Killa 'fter doz damn humie boyz dun bested us at dah 'aunted gulf. but dats when da warp storm 'it us and we gotz sent 'ourgh da warp and our hulk dun crashed 'ere on dis scummy piece of land not fit fer a squig! No matter doh wez gunna continue our Great WAAGH! 'ere no matter wut comes at uz we'll krump em gud.
Faction Strengths:
- Spreads Ork fungus when they die (which will eventually produce more orks and ork-kind)
- Grows their own economy (which is the Orks' Teef)
- can make weapons and equipment out of basicly anything
- Ork-kind easily accept different implants and even limbs of completely different orks.
- Grows their own food source (which is ork fungus)
Faction Weaknesses:
- Their equipment is quite ramshackle and tends to backfire/breakdown.
- Arent the Diplomatic types (although they will fight against a common foe only under desperate circumstance and will easily betray their allies)
- Lots of In-fighting
- very very billigerent