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Name/Alias:

Andrea "Etch" Williams


Age:

Thirty-six


Gender:

Female


Occupation:

Loadmaster and Equipment Specialist


Origin:

Titan Colony of Saturn


Characteristics:

Three Strengths


  • Confidently proficient with most modern technologies; a savant of sorts.

  • Intimate relationship with gunplay and warfare

  • Minor cybernetic enhancement primarily for purposes of vitality resulting from a deathly close-encounter. Side-effects has improved cerebral processing and heightened conditioning of body tissue and motor functions by extension.



Three Weaknesses

  • Ailed with chronic Nanitical Hemolysis; a disease common amongst recipients of the class-Algrade cybernetic implants and characterized by pallor, frequent and severe fatigue, heart failure, delirium, and prolific sanguination. Algrade cybernesis, pioneered by martian medical-technician Monte Algrade, is a technique of outfitting cybernetics with the employment of nanites as a techno-neurological adhesive. The use of this technology is still a largely young tradition; most widely employed in conjunction with prosthesis for minor replacements and rarely ever used in the capacity seen with Andrea as a life-sustaining technology. Medication for her condition does exist though not at large and due to the mandate of excessive dosaging proves to, in mostly all cases, be more expensive than death.

  • Social recluse, unsympathetic, disloyal, self-driven, motivated only by finances.

  • Reckless, haphazard, exploits her mortal condition as a means to avoid ordinance.


Shit, why not. I rarely ever touch fandoms simply because I find them a bit limiting with regards to creative licensing but I've been a fan of the series ever since way back when. Depending on the skill of the collective and the content of the OOC, I'll write for you.
Interested.
Just a question before I proceed. How strong of an influence is this numeric-based style of combat; I had the assumption with me that this would be strictly narrative and the realization that we'll have to be calculating life-points and damage points based on enemy level into our decisions and storytelling seems a bit tedious if I'm being honest. Additionally, for some reason, I also assumed that we would have one spirit associated with our characters; this is incorrect as well, right?
Here as well! Terribly busy as of late but I'll have an open schedule over the next few days to draft up a character and iron out his specifics.
Truly curious how this generated no interest despite the license of creative depth proffered. Not sure if you're still holding out but I'm always game for this if we can somehow get it off the ground.
It seems you've already garnered quite a bit of interest for this roleplay, though I didn't see a strict inclination for size so I wanted to express my willingness to write. Not sure how privy you are of Quantic Dream's: Beyond Two Souls but the semblance this story shares with that game is intriguingly uncanny and being that I thoroughly enjoyed the game's story, I am reasonably excited to delve into the verse you've constructed here. Consider me a faithful participant.
*Under Maintenance*


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