Your character can have a maximum of two affinities from copper to gold. However, once they reach platinum they may choose a third.
Certain affinities are forbidden. They are only used by antagonists. Any character using a forbidden ability will be treated as an antagonist.
Each character can only have one special affinity. The rest must be from the basic elements listed:
Earth: Controls rocks and soil. Does not include manipulating plant life.
Fire: Controls fire.
Note; there are several different colours with differing properties.
(All people with a fire affinity can use red fire. Characters with excellent intelligence can use red fire plus one other type.)
Red: Normal fire. Default for anyone with a fire affinity.
Blue: Cold to the touch.
Green [forbidden]: Necrotic; decays whatever it touches.
White: Only burns living things. Animate objects.
Black: Only burns non-living things. Inanimate objects.
Purple: Burns mana/magic.
Water: Controls water. Can only be used in liquid form unless combined with certain affinities.
Wind: Controls currents and air density.
Lightning: Generates and controls electricity.
Light [cannot be used with dark]: Worship of the Sun. Strongest during day.
Dark [cannot be used with light]: Worship of the Moon. Strongest during Night.
Spirit: Has two strains of magic: body and mind.
Body: Includes the enhancement of physical abilities. Used often by fighters to boost the strength of their attacks.
Mind: Seeing and communicating with spirits, OR using mental attacks [forbidden].
Special [Requires Approval]: Includes abilities such as:
Beast taming [Limits apply]: If wishing to change pets past a set limit one must be released first.
Transformation [Limits apply]: A transformation can rearrange attributes. However, intelligence and constitution will always be low for animals.
Plant manipulation, blood manipulation [forbidden], music, bloodline heritage, and so on [provide your own details].